221B Software Development

Alcatraz

Alcatraz

Commodore Amiga - 1992

A drug baron took over Alcatraz prison and now the player takes the role of an U.S. Navy Seal to break in and neutralize him. He has two hours to complete his objectives in three buildings and needs to survive two different playing styles: side-scrolling fighting on the streets and first-person shooting inside. Outside, the goal is to reach the building in which the objectives have to be completed. Of course the baron's thugs are not too pleased and try to kill the hero - so he has to shoot back with a many different weapons, e.g. flamethrowers, machine guns, bombs, and other destructive or...

Dalek Attack

Dalek Attack

Commodore Amiga - 1992

In this game you play the role of the Doctor from the BBC science fiction program Doctor Who. The story sees you trying to stop the Daleks from invading earth with help from your companions. The gameplay starts with you flying along the sewers of London on a hover platform blasting monsters with your laser. In later levels the gameplay turns to on foot platform jumping and shooting Daleks and Robomen with your sonic screwdriver and grenades. There are three different incarnations of the doctor for you to play as well as three different companions for a second player to play co-operatively.

HeroQuest

HeroQuest

Acorn Archimedes - Released - 1991

The famous fantasy-themed board game was converted into an isometric-viewed role playing game in which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite sides of the board. Strict turn-based movement rules apply, as actions other than movement can only be carried out before or after the move, the size of which is limited by a dice roll. These moves are carried out using an icon-based system. Characters can fight the many monsters which lurk, or...

HeroQuest

HeroQuest

MS-DOS - January 7, 1991

The famous fantasy-themed board game was converted into an isometric-viewed role playing game in which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite sides of the board. Strict turn-based movement rules apply, as actions other than movement can only be carried out before or after the move, the size of which is limited by a dice roll. These moves are carried out using an icon-based system. Characters can fight the many monsters which lurk, or...

HeroQuest: Return Of The Witch Lord

HeroQuest: Return Of The Witch Lord

Commodore Amiga - 1991

HeroQuest: Return of the Witch Lord is a HeroQuest expansion pack with a set of new quests and adapted from a similar expansion to the original board game. This time the quests follow an ongoing storyline. The Witch Lord is back, and the heroes enter the ruined city Kalos to find and defeat him. This expansion plays similarly to the original game, but as the manual warns, it is more difficult.

Jetsons: The Computer Game

Jetsons: The Computer Game

Commodore Amiga - 1992

The definition of a game as defined in the Oxford dictionary is ‘1. an amusement or pastime’ or ‘2. a contest with rules, the result being determined by skill, strength, or chance’. Bearing these in mind one wonders whatever possessed the Hi-Tec peeps to release this with the word ‘game’ anywhere on the disk or packaging. Fair enough it does pass the time, but then so does a party political broadcast. This, not to put too fine a point on it, is pretty tedious stuff indeed. Initial impressions are more favourable, however. You can’t deny The Jetsons looks pretty much like you’d expect...

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