Apple II

Apple II

In 1976, computer pioneers Steve Wozniak and Steve Jobs began selling their Apple I computer in kit form to computer stores. A month later, Wozniak was working on a design for an improved version, the Apple II. They demonstrated a prototype in...

The $100,000 Pyramid

The $100,000 Pyramid

Apple II - 1987

Quiz Spiel

221 B Baker St.

221 B Baker St.

Apple II - 1986

2400 A.D.

2400 A.D.

Apple II - 1987

In diesem RPG von Chuck Bueche spielt der Spieler die Rolle eines normalen Bürgers, der in der futuristischen Metropolis lebt. Die Stadt wurde erobert, und ihre Bevölkerung versklavt von einer außerirdischen Rasse, die als Tzorgs bekannt ist. Sie haben Roboter gesandt, um Ordnung in Metropolis beizubehalten und es in einen Polizeistaat zu verwandeln. Es gibt Gerüchte über eine unterirdische Widerstandsbewegung, aber die Suche nach dem Widerstand ist gefährlich und wird von den Robotern gefangen genommen, um ins Gefängnis geworfen zu werden ...

3 in 1 College & Pro Football

Apple II - 1984

50 Mission Crush

Apple II - 1984

A.E.

Apple II - 1982

A2-FS1 Flight Simulator

Apple II - 1979

Advanced Blackjack

Apple II - 1983

Adventure Construction Set

Adventure Construction Set

Apple II - 1985

Adventureland

Adventureland

Apple II - 1978

You wander through an enchanged world trying to recover the 13 lost treasures. You'll encounter wild animals, magical beings, and many other perils and puzzles. Can you rescue the Blue Ox from the quicksand? Or find your way out of the maze of pits? Happy Adventuring....

The Adventures of Buckaroo Banzai Across the 8th Dimension!

The Adventures of Buckaroo Banzai Across the 8th Dimension!

Apple II

Airheart

Airheart

Apple II

Akalabeth: World of Doom

Akalabeth: World of Doom

Apple II - 1979

Garriott ist der einzige Autor des Spiels, mit Ausnahme der Titebilder von Keith Zabalaoui. Das Spiel versucht, das Gameplay von Pen-and-Paper-Rollenspielen auf die Computer-Plattform zu bringen. Der Spieler erhält von Lord British Aufgaben zehn Monster zu töten

Alcazar: The Forgotten Fortress

Apple II - 1985

Ali Baba and the Forty Thieves

Ali Baba and the Forty Thieves

Apple II - 1982

Ali Baba und die vierzig Diebe ist ein Overhead-Dungeon-Crawler mit starken RPG-Elementen, die dich auf die Suche nach der entführten Tochter des Sultans, Prinzessin Buddir-al-Buddoor, schicken. Du gehst in die Unterwelt, um die ruchlosen Diebe zu bekämpfen.

Alice in Wonderland

Alice in Wonderland

Apple II - 1985

Alien

Apple II - 1982

The Alpine Encounter

The Alpine Encounter

Apple II - 1985

Alternate Reality: The City

Alternate Reality: The City

Apple II

Alternate Reality: The Dungeon

Alternate Reality: The Dungeon

Apple II - 1987

Amazon

Amazon

Apple II - 1984

The American Challenge: A Sailing Simulation

The American Challenge: A Sailing Simulation

Apple II - 1986

Amnesia

Amnesia

Apple II - 1986

The game begins as the player's character awakens in a midtown Manhattan hotel room with absolutely no memory. He has no clothes and no money, and doesn't even remember what he looks like. The player soon discovers he is engaged to a woman he cannot remember, a strange man is trying to kill him, and the state of Texas wants him for murder. From here, the player must unravel the events in his life that led him to this point.

The Ancient Art of War

The Ancient Art of War

Apple II - 1989

The Ancient Art of War at Sea

The Ancient Art of War at Sea

Apple II - 1988

Andromeda Conquest

Andromeda Conquest

Apple II - 1982

Ankh

Ankh

Apple II - 1984

Apple Cider Spider

Apple II - 1983

Apple Panic

Apple Panic

Apple II - 1981

Apventure to Atlantis

Apple II - 1982

Arcade Boot Camp

Arcade Boot Camp

Apple II - 1984

Arcade Insanity

Arcade Insanity

Apple II - 1983

The Arcade Machine

Apple II - 1982

Archon II: Adept

Archon II: Adept

Apple II - 1985

Archon: The Light and the Dark

Archon: The Light and the Dark

Apple II - 1984

Arcticfox

Arcticfox

Apple II - 1986

Argos

Apple II - 1983

Arkanoid

Arkanoid

Apple II - 1988

AutoDuel

Apple II - 1985

Aztec

Apple II - 1982

Balance of Power: Geopolitics in the Nuclear Age

Apple II - 1987

Ballyhoo

Apple II

The Bard's Tale

The Bard's Tale

Apple II - 1985

Tales of the Unknown: Volume I, better known by its subtitle "The Bard's Tale", is a fantasy role-playing video game created by Interplay Productions in 1985 and distributed by Electronic Arts. It was designed and programmed by Michael Cranford. Based loosely on traditional Dungeons & Dragons gameplay and inspired by the Wizardry computer games, The Bard's Tale was noteworthy for its unprecedented 3D graphics and partly animated character portraits. The Bard was also an innovation: "The Bard was author Michael Cranford's contribution to the genre, a character who casts spells by...

The Bard's Tale II: The Destiny Knight

The Bard's Tale II: The Destiny Knight

Apple II - 1986

The Bard's Tale II: The Destiny Knight is a fantasy role-playing video game created by Interplay Productions in 1986. It is the first sequel to The Bard's Tale, and the last game of the series that was designed and programmed by Michael Cranford. The game features Dungeons and Dragons-style characters and follows in the footsteps of its predecessor, The Bard's Tale, also created by Michael Cranford. The Bard's Tale II takes place on a larger scale with an explorable wilderness, six cities, and multiple dungeons which give this game its dungeon crawl character. The game has new...

The Bard's Tale III: Thief of Fate

The Bard's Tale III: Thief of Fate

Apple II - 1988

The Bard's Tale III: Thief of Fate is a computer fantasy role-playing game created by Interplay Productions in 1988. It is the second sequel to The Bard's Tale. It was designed by "Burger" Bill Heineman (now known as Rebecca Heineman), Bruce Schlickbernd, and Michael A. Stackpole. (from wikipedia)

Batman: The Caped Crusader

Apple II

Battle Chess

Apple II

BattleTech: The Crescent Hawk's Inception

Apple II - 1988

Beyond Castle Wolfenstein

Beyond Castle Wolfenstein

Apple II - February 9, 1984

You're practically a secret weapon since you escaped torture in Castle Wolfenstein. Nobody gets past Nazi guards better than you. That's why your commanders have a favor to ask: deliver a "package" to the Fuehrer. The Underground has smuggled a bomb into a closet inside the Fuehrer's Berlin Bunker. Now it's up to you to move it to a secret conference room, set the timer... and escape. And that won't be easy. The bunker is crawling with elite stormtroopers. Any one of them will trip the alarm at the least suspicion of trouble. But you're not worried. You're ready for whatever it takes to win...

Beyond Zork: The Coconut of Quendor

Beyond Zork: The Coconut of Quendor

Apple II - 1987

The Bilestoad

The Bilestoad

Apple II - February 2, 1982

In The Bilestoad, players control "meatlings" that hack and battle with axes and shields from a top-view perspective. The name is derived from the German words Beil (axe) and Tod (death). The odd spelling reflects Goodman's idea of a future language similar to A Clockwork Orange's Nadsat in which English has been modified by the borrowing of foreign words.[1] Although the game may seem medieval, the backstory in the manual explains that the axe fighting is actually a future virtual reality game designed to reduce real violence.

Bismarck

Apple II

The Black Cauldron

The Black Cauldron

Apple II - 1986

The Black Cauldron is an adventure game designed by Al Lowe of Sierra On-Line and released in 1986. It was made shortly after the first King's Quest game, so it resembled that adventure in many ways. Along with The Dark Crystal it remains one of only a few adventure games by Sierra to be based on films. The player character is a young assistant pig-keeper, Taran, undertaking a quest to stop the evil Horned King, who sought for Hen Wen, the magical pig of the wizard Dallben, for her visionary abilities. With these abilities, the King would be able to discover the Black Cauldron and...

Bolo

Bolo

Apple II - February 1, 1982

Upon startup Bolo requests a level number (1–9) and density (1–5); the game then generates a random rectangular maze containing six enemy bases. The higher the density specified, the more walls appear in the maze. The player controls a tank, and must destroy the six enemy bases to advance to the next level. The player can view 1/132 of the maze at one time; indicators on the right side of the screen show the player's position within the maze, the direction of the enemy bases and the fuel remaining. Enemy tanks constantly emerge from each of the six enemy bases. Different levels feature...

Bop'N Wrestle

Apple II - 1986

Bruce Lee

Apple II - 1984

California Games

California Games

Apple II - 1987

California Games is a 1987 Epyx sports video game for many home computers and video game consoles. Branching from their popular Summer Games and Winter Games series, this game consisted of some sports purportedly popular in California including skateboarding, freestyle footbag, surfing, roller skating, flying disc (frisbee) and BMX. The game sold very well, topping game selling charts for winter months. It also got very positive reactions from reviewers, many of whom consider California Games to be the last classic Epyx sports game, due to staff changes not long after its...

Castle Wolfenstein

Castle Wolfenstein

Apple II - June 17, 1981

World War II rages across Europe. Castle Wolfenstein is occupied by the army of the Reich and converted into battlefront headquarters. You have been captured and brought to the Castle for interrogation by the dreaded SS. From a hiding place behind the stones of the dungeon, a dying cellmate produces a Mauser M-98 pistol fully loading with ten bullets and gives it to you. Your new mission: Find the Nazi war plans and escape Castle Wolfenstein alive. Castle Wolfenstein is an action adventure game from MUSE demanding fast thinking and quick manual response. Use game paddles, joystick, or...

Centipede

Apple II

The Chessmaster 2000

Apple II - 1986

Chivalry

Apple II - 1983

The game is set up as a standard board game for up to four players. Each player must take turns and roll the dice or spin the wheel to move the player in that set number of spaces. There are 35 spaces with over 40 challenges in total where each player must take part in a arcade-style mini-game challenge or make a decision based on the choices given. The tasks range from catching flour bags in a cart, finding the secret to evading a troll, or choosing the correct door to enter from a Wizard. Players are also given the option to take the high road or the low road in their travels, which also...

Cranston Manor

Cranston Manor

Apple II - 1981

The Crimson Crown

Apple II - 1985

Crossfire

Crossfire

Apple II - 1981

Crypt of Medea

Crypt of Medea

Apple II - 1984

Meet the challenge! Your courage and problem-solving ingenuity will be put to the test as you try to escape from Medea's forbidden tomb. You must pass through countless rooms and secret passages. Overwhelming terror and ghoulish obstacles await you at every turn. You'll need every shred of intelligence and survival skills to pass untouched from the Crypt of Medea. Escape has never been so thrilling! Autopsy of this adventure. Enhance your reading and problem solving skills with multi-word command options... not just the noun-verb commands of other adventure games. Plays...

Cyborg

Cyborg

Apple II - 1982

"Do you enjoy science fiction? Do you like getting thoroughly involved in a good story? Do you delight in a complicated plot, especially when all the pieces come together in a remarkable but totally logical conclusion?" "If you can answer yes to any of these questions, you're apt to be as excited as we are about this new adventure... Cyborg introduces the most exciting advances in adventuring since the original Adventure began the whole wonderful thing." - Softalk Magazine Cyborg is a unique approach to gaming with no treasures and no score. It contains a real-time...

Escape From Traam

Escape From Traam

Apple II - 1981

Your small space cruiser is in trouble - and even though you survived the initial crash on a bizarre distant world, you may soon wish that you hadn't! The alien environment of Traam is replete with incredible wonders and sights which no human eyes have ever beheld. You must escape this dangerous world; but be forewarned that if your decisions are not tempered with intelligence and caution, you may not see home again!

Golden Voyage

Golden Voyage

Apple II - 1981

The king lies near death in the royal palace - you have only three days to bring back the elixer needed to rejuvenate him. Journey through the lands of magic fountains, sacred temples, stormy seas, and gold, gold, GOLD! Can you find the elixer in time?

Karateka

Karateka

Apple II - 1984

Karateka is a 1984 martial arts action game by Jordan Mechner, and was his first published game, created while attending Yale University. It was originally programmed for the Apple II, then widely ported. Along with Karate Champ (1984) and Yie-Ar Kung Fu (1985), Karateka established the basis of the modern fighting game. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements similar to a beat 'em up. The...

The Mask of the Sun

The Mask of the Sun

Apple II - 1982

The Mask of the Sun is the premier release in a series of animated adventures from Ultrasoft Inc.

Mission Asteroid

Mission Asteroid

Apple II - 1980

Enter the world of computer adventure. Each Sierra On-Line adventure takes several weeks to master providing hours of fascination and intrigue. The player must use their imagination and logic to unlock the mysteries of each adventure. Map skills are a must since our adventure games contain over a hundred full-color computer-generated images which lead you in every direction. So, muster up all your wit, logic and perseverance for this is a Sierra On-Line adventure and a challenge to your ingenuity. An asteroid of overwhelming proportions is on a collision course with the...

Moon Patrol

Moon Patrol

Apple II - 1983

A straightforward adaptation of Williams' cult arcade classic, Atari's Moon Patrol for the Apple II is a somewhat stripped-down, no-frills experience which concentrates on the action of the game, rather than getting the visuals or the sound right. The game offers either joystick or keyboard control (and fair warning: the keyboard control scheme is nearly impossible). Moon Patrol manages to give justice to most of the visuals, though some of the graphic nuances -- the lunar cities in the background, the shading on the triple-sphere ships which lob crater-making bombs at you -- is sacrificed,...

Mystery House

Mystery House

Apple II - 1980

As you near the front yard of the large, old victorian house, you feel an unexplainable tension. A small voice whispers inside your head. "Open the door and step inside. If you dare..." Upon entering, the door closes and locks behind you. Inside the house lies murder and mystery - it's up to you to solve them. Who is the killer and what are his motives? Where does the secret passageway lea to? Who is dropping those curious notes? And, who wil be the next victim... If you are not careful, it could be you? You cannot leave the property until you bring the killer to...

Pirate Adventure

Pirate Adventure

Apple II - 1978

"Yo ho ho and a bottle of rum..." You'll meet up with the pirate and his daffy bird along with many strange sights as you attempt to go from your London flat to Treasure Island. Can you recover Long John Silver's lost treasures? Happy sailing, matey...

Pool of Radiance

Pool of Radiance

Apple II - 1989

The first game in the legendary gold box series; pool of radiance brought the world of the forgotten realms to life like never before. This is an old school western style RPG which is primarily played from the first person perspective and utilizes the Advanced Dungeons & Dragons rules. It is the first in a four game set which takes place in the AD&D campaign setting: the Forgotten Realms.

Savage Island: Part Two

Savage Island: Part Two

Apple II - 1981

SAVAGE ISLAND - PART 2 After struggling through Part 1, you have the consolation of knowing its half over. This concludes this two part ADVENTURE it requires you have completed #10 and received the password to start #11. AN OVERVIEW I stood at the bottom of a deep chasm. Cool air sliding down the sides of the crevasse hit waves of heat rising from a stream of bubbling lava and formed a mist over the sluggish flow. Through the swirling clouds I caught glimpses of two ledges high above me: one was bricked, the other appeared to lead to the throne room I...

Star Blazer

Star Blazer

Apple II - February 2, 1982

Star Blazer is a side-scrolling shooter similar in style to Konami's Super Cobra. You are a fighter pilot on several hazardous missions. In each level you have to fulfill one mission like bomb the radar, destroy the tank etc. The scenery as buildings and warehouses and airborne objects as jets and rockets can all destroy your jet. Your fighter jet is armed with a limited supply of bullets for a on board machine gun and with bombs, also with limited supply. Bombs can only be dropped from very low altitude. Furthermore, your jet has a limited amount of fuel which can be refueled by picking up a...

Swashbuckler

Swashbuckler

Apple II - 1982

Swashbuckler is an early fighting game for the Apple II family of computers, created by Paul Stephenson and published by Datamost in 1982. The player controls a sword-wielding swashbuckler who must fight and dispatch various attackers. Combat occurs in a wooden-beamed ship's hold littered with skeletons and cobwebs, which the player views from the side. (from Wikipedia)

Time Zone

Time Zone

Apple II - 1982

The year is 4081 and the people of Mother Earth are in peril. Ramadu, the mighty and sinister ruler of the planet Neburon, a thousand light years away, is about to declare war on weaker and smaller Earth--a war which would mean total destruction, or worse, total servitude on the part of the people of Earth, to the evil Ramadu. For thousands of years the inhabitants of Neburon (a very advanced society) have watched the struggling and developing Earthlings--as one would watch animals in a zoo. The Neburites, over the years, had traveled to Earth, sometimes learning, sometimes...

Transylvania

Transylvania

Apple II - 1982

In an adventure game you are put in a fictitious world inside the computer. The computer shows you where you are, what you see, and where you can go. You travel around and do things by giving the computer two word commands, a verb and a noun, such as "Go North", "Look Tree", "Take Brick", and so on. The computer then shows you the result of your action and waits for your next instruction. The object of an adventure game is to accomplish something in particular through exploring the world around you, perhaps using some of the objects you find, and solving puzzles. This "something" in...

Ulysses and the Golden Fleece

Ulysses and the Golden Fleece

Apple II - 1981

Voodoo Castle

Voodoo Castle

Apple II - 1980

Count Cristo has had a fiendish curse put on him by his enemies. There he lies, with you his only hope. Will you be able to rescue him or is he forever doomed? Beware the Voodoo man . . .

Wizard and the Princess

Wizard and the Princess

Apple II - 1980

You are a happy wanderer passing through a village in the land of Serenia when you notice a large crowd. Being a curious wanderer you saunter over to see what is going on. From the middle of the chaos you hear a bell ringing. As you get closer, you see the town cryer with a proclamation from the King of Serenia. "HEAR YE" "HEAR YE", he cries. "His Majesty King George has just suffered a terrible loss. His fair daughter, the Princess Priscilla, has been abducted by the great and dreadful wizard. Harlin, to his castle beyond the great mountains." The crowd is now...

Zaxxon

Zaxxon

Apple II - 1983

Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. Some sources claim that Japanese electronics company Ikegami Tsushinki also worked on the development of Zaxxon. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished, paradoxically, by blowing up fuel drums. (from wikipedia)

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