Commodore Amiga CD32

Commodore Amiga CD32

The Amiga CD32, styled "CD32" and code-named "Spellbound", is the first 32-bit home video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London on July 16, 1993, and was released...

Akira

Akira

Commodore Amiga CD32 - June 8, 1994

2019 Neo-Tokyo is about to explode! 30 years after World War 3, Kyoko a mutant child tells of the approaching cataclysm. The colonel stored capsule 7, which contains mutation 28, better known as Akira, deep below the Olympic Stadium at a temperature close to absolute zero. When Tetsuo makes his way to the stadium and the Akira pattern becomes stronger, it is confirmed that Akira's brain is giving off psionic waves! Keneda and Resistance member Kei make their way through the sewers where they are attacked by the military and flying bikes. Keneda manages to grab a bike and flies away, taking Kei...

Alfred Chicken

Alfred Chicken

Commodore Amiga CD32 - 1993

Alfred the chicken must rescue his friends and his bird (pardon the pun) Floella from the Meka Chickens. The result is a platform game across differently-themed levels, which are finished by either climbing to the top of the level or killing a boss. Bonus games and secret rooms have been included, and progression sometimes requires solving positional puzzles. Alfred cannot fly, but he can use ramps to jump up and hit enemies with his bionic beak - this kills them, but any other contact will hurt Alfred. Watch out for spiked snails though. Other enemies include whales armed with guns, and...

Alien Breed 3D

Alien Breed 3D

Commodore Amiga CD32 - 1995

Alien Breed 3D is a follow-up to Alien Breed, a Gauntlet-style shooter, and its sequels. Unlike its predecessors, this game is set into a 3D context, making for the Amiga's first big Doom-style game. The 3D engine uses fairly small screen graphics, but these include full floors and ceilings with detailed shading, doors, vertical position variations, lifts and transporters. The CD version includes extra atmospheric sound, while fast processors and extra FastRAM are also supported.

Alien Breed Special Edition & Qwak

Alien Breed Special Edition & Qwak

Commodore Amiga CD32 - 1994

Alien Breed: The game was based heavily, and unofficially, on the Alien films, specifically Aliens, and also on the 8-bit-era games Laser Squad and Paradroid (although the game bears some gameplay similarities with Gauntlet, with which it has been compared, as well an obvious comparison with Sega's Alien Syndrome). Alien Breed consists of the player or players having to find the lift down to the next level, occasionally setting the self-destruct sequence to blow up the level above them. The players collect or purchase a variety of weapons from the space station's computer terminals. In some...

Alien Breed: Tower Assault

Alien Breed: Tower Assault

Commodore Amiga CD32 - 1994

A scientific outpost on a far off planet has been attacked. Nothing is known about the attackers, since all communications have been destroyed. A team of marines is dispatched to investigate and destroy the unknown invaders. As their dropships enter the atmosphere and approach the base, the defence lasers, damaged in the onslaught, move into action. They launch wild bursts of laser fire at the approaching marines, who are not prepared and take heavy losses. Rookies Nash and Jordan crash-land, and must fight off the alien force. As with the previous Alien Breed, the gameplay is viewed from...

Amiga CD32 Sports: Football

Amiga CD32 Sports: Football

Commodore Amiga CD32 - May 4, 1994

In Amiga CD32 Sports: Football. you decide whether you have complete control of the game. coach from the sidelines. or just sit back and watch the action. Your Amiga CD32 Sports: Football broadcast team. led by Stan Gruel at the anchor desk. will cover the game. With video reports from Roland “Freight Train” Reed and Terri Ellis during the pregame, halt-time and post game shows. you will always know more about the game than just the score. Warm up your passing, running, kicking and blocking in training camp or in exhibition games. With 54 offensive plays and 45 defensive plays. you’ll...

Arabian Nights

Arabian Nights

Commodore Amiga CD32 - 1993

In Arabian Nights, you play Sinbad Jr., a gardener at the royal palace who loves to sneak a peek at the princess every now and again. One day, Sinbad looks up and sees a huge demon kidnapping the princess. He dashes to save the princess, only to be caught by the palace guards and thrown in the dungeon. There are nine levels in the game. In several levels, there are various gameplay elements which include flying on the magic carpet and racing against your opponent in a mine cart. You will also meet some characters, which if you give them an item they want, they will give you something in...

Arcade Pool

Arcade Pool

Commodore Amiga CD32 - 1994

Arcade Pool is an overhead viewed pool game designed to be easy to control. The game includes the most standard games of pool (UK and US 8-ball and the fast-paced 9-ball game), each with customisable rules, computer players of variable difficulties, and two-player options. There's also a Survivor mode, which is similar to the early Pool arcade game, in that you're playing alone and have to clear the table without missing more than three times. Speed Pool involved clearing the table as quickly as you can - two minutes can be considered a good time.

ATR: All Terrain Racing

ATR: All Terrain Racing

Commodore Amiga CD32 - 1995

ATR: All Terrain Racing is an overhead racing game from Team 17 featuring a variety of circuits including snow, forest and seaside based ones. The graphics are overhead view and scrolling, with a forced perspective nature. Most levels have long and short ways round, which adds a hint of navigation and strategy to the proceedings. Unlike the company’s earlier Overdrive, there is a variety of corners, rather than just 90-degree ones. A variety of power-ups and advancements are on offer.

Banshee

Banshee

Commodore Amiga CD32 - 1994

A vertically-scrolling shoot 'em up from the old school, with similarities to games like 1942 and SWIV. There are lots of big, brash enemy vehicles to take on, plus individual soldiers (these often lie in a pool of blood afterwards, a gruesome sight making full use of AGA graphics) and civilians. Many of the enemies have good hiding places and can emerge surprisingly, Commando-style. There are four large levels, which also scroll a small amount horizontally, the idea being that you can evade some opposition. There's a special loop-the-loop type feature available, which can double as an attack...

Base Jumpers

Base Jumpers

Commodore Amiga CD32 - 1995

Base Jumpers was the second release by Aaron and Adam Fothergill's Shadow Software outfit for publisher Rasputin and was very simple in concept. In a 2D platform gaming style, players run up to the top of towers, trying to combine 3 letter pickups to collect plain daft bonuses (there were something like 500 different 3 letter combinations) and then jump off the building and base jump down the outside. The last player to avoid the sticky out bits of the building and successfully open their parachute before becoming pavement art wins the round.

Battle Chess

Battle Chess

Commodore Amiga CD32 - 1994

Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. Multi-player support can be extended to modem and/or serial port play.

Battletoads

Battletoads

Commodore Amiga CD32 - January 1, 1994

You will control a battletoad through various levels. Some are side-scrolling beat-em-ups, other are vertical drops down a shaft, fighting as you go, others have you riding a rocket or surfboard, shooting or avoiding enemies. At the end of each area, there is a boss. In some areas, about half-way through, you may have a mini-boss.

Beavers

Beavers

Commodore Amiga CD32 - 1994

The Beavers Supergroup and their megastar leader Jethro have reached number one in the Charts and are a big hit in all of the forest discos. Unfortunately, the previous number one group, The Rappin' Rabbit Rockers, are very angry at the Beavers success. They put a plan into action. Jethro's wife was kidnapped and is being held hostage. She will not be released until the Beavers are disbanded and all their master tapes are destroyed. Jethro is determined not to let his Beaver comrades down. He sets off to rescue his kidnapped wife with the help of his children. You take the role of Jethro. The...

Beneath a Steel Sky

Beneath a Steel Sky

Commodore Amiga CD32 - 1994

In futuristic Australia, there are giant cities owned solely by corporations, separated by a giant wasteland known as The Gap. When Robert Foster's Gap-dwelling tribe is killed by soldiers from Union City who capture him, everything changes for him. After a narrow escape from the helicopter bringing him there as it inexplicably crashes, Robert and his droid Joey must search the decaying city, attempting to befriend both the snobby rich and the frustrated poor as the two attempt to get out of the city, but in the middle of everything they uncover the dark truth about LINC, the bizarre computer...

Benefactor

Benefactor

Commodore Amiga CD32 - 1994

As Ben E. Factor himself, you must travel through the six moons of Minniat, on which the peaceful and good-natured people of Lullyat have been kidnapped. These Merry Men each have their own potential skill once rescued, so releasing them in the right order is often essential for completing a level. Some Merry Men have grey suits - this marks them out as joyless and awkward characters which must be guided through a coloring machine. The Miniation people have loaded the 60 levels with various nasties, ranging from slugs (slow, but must be jumped), Rock Men (those with sharp backs are more...

The Big 6

The Big 6

Commodore Amiga CD32 - 1994

The Big 6 is a collection of six games from the Dizzy series. It contains : Fantastic Dizzy (in an enhanced AGA version) Dizzy: Prince of the Yolkfolk Treasure Island Dizzy Spellbound Dizzy Magicland Dizzy Crystal Kingdom Dizzy

Black Viper

Black Viper

Commodore Amiga CD32 - 1996

Black Viper takes inspiration from games such as Fire and Forget and Chase H.Q., replacing the fast car with an armed motorcycle. As usual, this game takes place after a terrible nuclear war, with you playing as the son of a lost freedom fighter. The freedom fighters try to recapture the remaining cities from the mercenaries acting on behalf of the underground people who instigated the war in the first place. To do this, you must travel from city to city on the open roads, arriving within a given time frame. This is difficult due to the crowded roads, but luckily you can blow up most...

Brian the Lion

Brian the Lion

Commodore Amiga CD32 - 1994

In this game, you play Brian, the lion that closely resembles the Paddle Pop mascot. You must carry out the task of rescuing your friend Chris the Crystal, who has been kidnapped by Geeza the Dragon. His other warped jungle animal friends, Barry the Bear and Graeme the Gorilla, prevent you from getting to him and rescuing your friend. Your job is to run through each level, destroying enemies that get in your way by either "clawing" them or jumping on their heads. Along the way, collect as many crystals as you can so that you can use them at the shop to buy extra lives, credits, heavenly...

Brutal Football

Brutal Football

Commodore Amiga CD32 - 1994

Similar to Speedball 2, Brutal Football is an ultra-violent sports game. Matches last 7 minutes, and the aim is to get the ball into the goal, kept by a net-minder. The oval ball can be thrown or kicked, this resulting in frequent up-and-under type kicks. Violence is the pivotal element of gameplay: rather than rare occurrency, punching, stomping, use of weapons, and even decapitations are what the game action is rife with, and key to victory. Bonus and non-bonus items appear on the pitch, such as bombs to throw at opponents, rabbits to speed up the current player, or tortoises which...

Brutal: Paws of Fury

Brutal: Paws of Fury

Commodore Amiga CD32 - 1995

The Dalai Llama has organised a martial arts contest for animals of all species to prove their skills, and you are competing in it. There are a wide variety of furry creatures to take on, and finally the Dalai Llama himself. Brutal: Paws of Fury is a one-on-one fighting game across a variety of levels, with mostly outdoor terrain. You can choose of the many characters. Throughout the game, your character travels across Dalai Llama's island, fighting a series of duels before getting to the final showdown. During a duel, you can punch and kick your opponent, try to use special...

Bubba 'n' Stix

Bubba 'n' Stix

Commodore Amiga CD32 - 1994

The player controls Bubba, a redneck character, who is accompanied by a sentient stick named Stix. Stix can be used in various ways to help Bubba defeat enemies and get past obstacles: for instance, Stix can be thrust into a hole in the side of a platform so that Bubba can climb higher.

Bubble and Squeak

Bubble and Squeak

Commodore Amiga CD32 - 1994

Bubble and Squeak starts off similarly to many other platform games. Controlling a bald child, you move through a scrolling array of ledges, avoiding contact with nasties who release coins when shot. There are hidden areas to find as well. Halfway through the first of the 30 levels, you meet Squeak and the full nature of the game starts. Squeak is a blue alien, who must also be guided through the levels. As he can't jump as high as you, he must sometimes be instructed to wait while you flick a switch or otherwise solve the puzzle of how to guide him through. If you stand on top of Squeak...

Bump 'N' Burn

Bump 'N' Burn

Commodore Amiga CD32 - 1994

Mario Kart is taken one step further in this racer. The computer racers include Loretta L’Amour, the Buck-Toothed Beavers, and the uncompromising Colonel Carnage, each of which have individual looking cars, varied weapons, and some attempts at humour and pathos. The courses are quite lengthy, and are laden with hazards and power-ups such as oil slicks and homing missiles. The computer cars appear to be faster when behind you than when in front – strange. The handling is deliberately arcadey, with fast acceleration and braking as well as the chance to brake and steer...

Camel Racer

Camel Racer

Commodore Amiga CD32 - 1995

Multi Media Medium is bringing a new concept to the Kwizoke - In House Entertainment System. Raise cash for your favourite charity with this popular, well-loved entertainment. The game concept is simple : - Start the race - Bring up the race results when the race has finished - Go back to the Camel Racing screen - Start the next race The winner is randomly selected by the machine making all the races different.

Cannon Fodder

Cannon Fodder

Commodore Amiga CD32 - 1994

Guide a team of up to six soldiers through 72 levels of combat in this top-down action/strategy hybrid, best thought of as Lemmings crossed with Commando crossed with Dune 2. The characters are controlled indirectly using the mouse, as you activate each soldier or group of them by highlighting them, click the left button to move them to a particular spot, and the right button for them to fire guns at an enemy. You can also pick up grenades or rockets, which can be used to destroy groups of enemies, buildings or some vehicles (by pressing both buttons at once). Each mission has a specific...

Castles II: Siege & Conquest

Castles II: Siege & Conquest

Commodore Amiga CD32 - 1993

Castles II expands on the original by changing the interface and adding video cutscenes on the CD-based versions. You choose to be one of five feuding lords vying for the Crown. Conquering, spying, sabotage, diplomacy, whatever it takes--as long as you keep the Pope and your people happy. You have to reach 7,000 points to petition the Pope for the throne, and then you have to maintain those points for 4-5 game months to win the game. However, your rivals will attack you as soon as the Pope declares his support, so be sure you have a strong military before applying for the Papal...

Cedric and the Lost Sceptre

Cedric and the Lost Sceptre

Commodore Amiga CD32 - 1996

Young Cedric is madly in love with the Princess, but he has to prove to the King that he's worthy of her hand, despite his lack of wealth. To do this he must retrieve the King's Sceptre. Cedric takes the basic adventure game elements of object manipulation, puzzle solving, and conversations involving choosing from a range of pre-set sentences. However, it sets them in an arcade platform context. The options are hidden most of the time, and there’s a fair supply of bad guys to be dispatched, either with a sword or by jumping on their heads. There are 11 levels of this to negotiate,...

Chambers of Shaolin

Chambers of Shaolin

Commodore Amiga CD32 - 1993

In the first part of this game, you will have to train your character in the various chambers of Shaolin. Each exercise, which includes balancing on trees, kicking a pendulum and dodging objects coming towards you, will improve your skills like stamina and strength. The better you do in the chambers, the easier it will be for you in part two. Part two is a more traditional 2D fighting game where you have to advance from level to level by beating your opponents up.

The Chaos Engine

The Chaos Engine

Commodore Amiga CD32 - May 7, 2016

A time traveler from the future was stranded in Victorian England, and his knowledge of yet unknown technological inventions was passed to the Royal Society, headed by Baron Fortesque. With the help of this knowledge, Fortesque managed to construct an immensely complex artificial intelligence known as the Chaos Engine. However, creation rebelled against its creator, assimilated its mind, and turned Britain into a war zone populated by mad machines. Mercenaries are willing to enter this dangerous place and put an end to the chaos, hoping for an appropriate reward. Chaos Engine (Soldiers of...

Chuck Rock

Chuck Rock

Commodore Amiga CD32 - 1994

Chuck Rock is your typical average cave man. He likes to spend his Sunday afternoons watching football and drinking beer. Unfortunately, his peaceful existence is interrupted one day when his wife, Ophelia Rock, is kidnapped by the village wierdo, Gary Gritter. So, Chuck is rather upset about this whole situation and you have to help him make things right. The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs using his belly-buster attack and a jump kick. Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights.

Chuck Rock II: Son of Chuck

Chuck Rock II: Son of Chuck

Commodore Amiga CD32 - September 15, 1994

The story in this Chuck Rock game takes up a little while after the end of the first game. As you may remember, Chuck Rock had to rescue his girl, Ophelia from the bad dude Gary Gritter. Well, he was successful in his efforts, and now Chuck and Ophelia are married. Eventually, they have a son, named Junior. Chuck works in a factory, where he develops great skill at carving automobiles out of stone. A rival manufacturer becomes jealous of Chuck's abilities and kidnaps him. Now it is up to Junior to rescue his dad! The gameplay in this sequel is similar to the first game, but with some minor...

The Classic Lotus Trilogy

The Classic Lotus Trilogy

Commodore Amiga CD32 - 1994

This collection features the whole trilogy: - Lotus Esprit Turbo Challenge - Lotus Turbo Challenge 2 - Lotus 3: The Ultimate Challenge The first game features lap-based racing against 19 other cars. The second game involves driving to checkpoints against the clock, with 8 distinct settings and a full screen single-player mode. The third game adds the RECS course creator, and combines lap-based racing and checkpoint-based racing from the original, with 5 new settings.

Clockwiser

Clockwiser

Commodore Amiga CD32 - 1994

On each of Clockwiser's levels, you are presented with a level layout, and a target layout, with the aim being to transform the former to match the target. The levels consist of a collection of cogs, which can be rotated either clockwise or anti-clockwise to achieve this goal. There are lots of special blocks to help out, including bombs, diamond-producers and anti-gravity blocks. Each level has its own time limit, ranging from seconds to minutes - this doesn't start until you make your first move, and you can look around the level at your leisure before making a stab at it. Each level has its...

The Clue!

The Clue!

Commodore Amiga CD32 - 1994

You play Matt Stuvysant, a man of Polish descent and criminal persuasion. You arrive in London with nothing but the clothes on your back and a desire to become the greatest criminal mind this century. Once getting a room and meeting some accomplices, you must begin your career. Starting with small shops and gradually working your way up to the theft of the Crown Jewels. The game allows you to control almost every aspect of the crime, from choosing the target building and accomplices to actually planning the burglary itself.

D/Generation

D/Generation

Commodore Amiga CD32 - 1991

The game presents an isometric point of view of different interconnected, maze-like rooms that the player passes through floor by floor. Each room can require brains, brawn or both. All bioweapons present in a room must be killed and all air duct vents that they enter through sealed before proceeding further. The building's paranoid security system has predictably gone haywire, leaving rotating grenade launcher turrets, land mines, electrified floors and laser fences targeting humans. Less hostile puzzle elements are doors, the switches and computers that control them, keycards, infrared...

Dangerous Streets

Dangerous Streets

Commodore Amiga CD32 - January 1, 1994

Dangerous Streets is a colorful sprite-based fighting game in the vein of Street Fighter II. Its eight characters are diverse, ranging from fashion models to a bizarre monster "custodian". In addition to a two-player mode, the game also features single matches against the CPU and a tournament mode. The control scheme consists of the standard weak, medium and strong punches/kicks, and both keyboard and joystick controls are supported.

Dangerous Streets & Wing Commander

Dangerous Streets & Wing Commander

Commodore Amiga CD32 - 1994

A two game compilation that came packaged with the Amiga CD32 system. It includes the 2D one-on-one fighting game Dangerous Streets, and the futuristic space-combat simulator Wing Commander (in an AGA-enhanced version only available in this compilation).

Dark Seed

Dark Seed

Commodore Amiga CD32 - July 1, 1992

Dark Seed is an adventure game which capitalizes on the drawings of famous horror designer H. R. Giger as a source of background artwork and inspiration. You play Mike Dawson, an ad company manager who, in pursuit of his goal in life to become a writer, purchases a solitary mansion in a small town called Woodland Hills. Although the low cost and hush-hush transactions when purchasing the house do raise your suspicion, the solitary environment and sheer beauty of the house crush common sense and you decide to buy the house. That's when trouble begin. Upon reaching the house, you suddenly...

Death Mask

Death Mask

Commodore Amiga CD32 - 1995

Deep Core

Deep Core

Commodore Amiga CD32 - 1993

Defender of the Crown II

Defender of the Crown II

Commodore Amiga CD32 - March 1, 1995

King Richard has been imprisoned on his way back from the crusades. In order to free him 20,000 pounds worth of ransom money must be gathered. Of course the nobles of the land aren't willing to give up their wealth, so this money must be obtained through tournaments, raids and outright battle against individual provinces. All of the nobles have castles, so at times siege equipment must be used. Defender of the Crown II is the sequel to the smash hit Defender of the Crown. It improves over the game by upgrading the arcade sequences. Here, unlike the original game; sword fighting is...

Diggers & Oscar

Diggers & Oscar

Commodore Amiga CD32 - 1993

A two game compilation that came packaged with the Amiga CD32 system. Diggers is a side-scrolling strategy game set on the planet Zarg. The aim is to use one of four races to mine the planet, whilst competing with the other three races. Oscar is a side-scrolling cartoon platformer. You guide Oscar through nine movie-based levels collecting Oscar statues - the iconic golden statues from the Academy Awards.

Disposable Hero

Disposable Hero

Commodore Amiga CD32 - 1994

This horizontally scrolling R-Type-influenced shoot 'em up features 5 levels to blast through, with bosses at the end of each level as well as tough mini-bosses as you go through it. There are four difficulty levels, with the easiest acting as a trainer, as you can't reach the final level or complete the game properly with it. You can customize exactly how loud the music and sound effects are relative to each other, and there lots of subtle visual effects, such as a smoke haze coming off your ship as it incurs gradual damage. The game's power-up system is worthy of note. Rather...

Dragonstone

Dragonstone

Commodore Amiga CD32 - 1995

An unnamed hero travels across seven worlds to kill dragons, rescue Princess Kirstie and ultimate restore power to the dragonstones to vanquish the dragon hordes.

Fears

Fears

Commodore Amiga CD32 - 1995

One of the numerous Doom style games for the Amiga in the mid 90s. Like Gloom, it was published by Guildhall Leisure, who gave the Amiga a lot of time in that era. Fears took the approach of having full-screen, though relatively low-resolution, graphics. The level landscapes feature lots of stairways and lifts, giving it a pseudo-3D feel. The game is played across 30 levels, with a level designer also included. The one-player game has 3 difficulty levels, while multi-player action is available via a null-modem cable.

Final Odyssey: Theseus Verses The Minotaur

Final Odyssey: Theseus Verses The Minotaur

Commodore Amiga CD32 - 1997

The Final Odyssey is the combination of action and adventure puzzler type of game. The main protagonist explores vast areas of the Labirynth that are divided onto several levels. He is armed with various weapons that helps him to neutralise enemies and dangers on his way. His way to kill the Minotaur is full of hazards like electric bolts, pits, spikes, shooting arrows that he needs to avoid. During his main quest the player will also interact with characters and embark on mini quests.

Fire & Ice

Fire & Ice

Commodore Amiga CD32 - January 1, 1992

The background story of Fire & Ice is quick to tell: A coyote (you) runs, throwing ice cubes, through various worlds. In the levels you must jump on platforms and kill your enemies. The enemies (for example, birds and penguins) can be shot with your ice cubes; they become frozen, so you smash them. Sometimes they leave part of a key behind after they're destroyed. The complete key, assembled from all the pieces, opens the door to the next world.

Fire Force

Fire Force

Commodore Amiga CD32 - 1994

A side-scrolling action arcade game similar to Green Beret. You play a mercenary who is dropped behind enemy lines. You need to make your way to the end each level where a helicopter awaits. The game is set in a Middle Eastern and Vietnam environment. There are several missions each is different and objectives are randomly changing (so it's fun to play more than once). There is time limit for each mission so hurry up.You can use guns, grenades and a knife. Slashing throats of your enemies or letting it rip with AK, it's up to you how you approach it. Watch enemies fly when they got hit by...

Flappy Bird

Flappy Bird

Commodore Amiga CD32

Flappy Bird makes it way to the Commodore Amiga CD32. The CD32 version has some much appreciated differences versus the other ports though, maybe just enough to entice gamers to give it another shot.

Flink

Flink

Commodore Amiga CD32 - January 1, 1995

Disaster strikes Imagica Island and Wicked Wainwright's taken over! He's kidnapped the four island leaders, separated them, and has them under the watchful eyes of the Demon Guardians. Excited by his newfound control, he's gone absolutely crazy! He's casting dark clouds of smoke across the land, bringing unpleasant weather and much sadness to the people of Imagica. In a huge panic, the islanders appoint Flink, an apprentice wizard, to challenge Wicked Wainwright and to force the Demon Guardians to release the island leaders. Locate the leaders, bring their powers together, and help make Flink...

Fly Harder

Fly Harder

Commodore Amiga CD32 - 1994

Your homeland's precious limited energy is being taken advantage of by the evil Thargoid Empire, and you and your spaceship must do something about it. There are 8 bases to enter, with the aim of using energy pods to cause the reactors to overload and thus malfunction. The game is viewed side-on, resembling the ST classic Oids quite strongly; which is to say that gravity and motion physics dictate the ship's motion strongly. The 8 levels all have plenty of enemies on offer, both wall-mountings and actual ships, as well as enhanced weapons and extra fuel and shield energy. The ship...

Frontier: Elite II

Frontier: Elite II

Commodore Amiga CD32 - 1993

There is no plot within Frontier, nor are there pre-scripted missions (as there are in its sequel, First Encounters). Instead, players explore space while trading legally or illegally, carrying out missions for the military, ferrying passengers from system to system, engaging in piracy or any combination of the above. As a consequence, Frontier cannot be completed or "won", and players instead decide what to aspire to and set out to achieve it. In Frontier, the player begins in the year 3200 and assumes the role of one of Commander Jameson's grandchildren, having inherited one...

Fury of the Furries

Fury of the Furries

Commodore Amiga CD32 - 1994

In Fury of the Furries, you control a cute, round creature called Tiny, who must defeat "the wicked one" who has captured the King, and turned all the Tinies into mindless monsters. Fortunately your Tiny has special powers. It can transform himself into a swimmer, rock eater, fireball spitter or rope swinger during its quest.

Gloom

Gloom

Commodore Amiga CD32 - 1995

This first person shooter for Amiga & Amiga CD32 is very much in the style of Doom. Game play consists of walking through corridors and shooting bad guys, dinosaurs and aliens.

Grandslam Gamer Gold Collection

Grandslam Gamer Gold Collection

Commodore Amiga CD32 - 1995

The Grandslam Gamer Gold Collection is a compilation of three games that received the CD32 Gamer Gold award. It consists of: Bump 'N' Burn Nick Faldo's Championship Golf Jetstrike

Guardian

Guardian

Commodore Amiga CD32 - 1994

Guardian is a fast and furious shoot 'em up. You skim over the surface of a planet, shooting enemies down as quickly as you can, with the hope of protecting as may of the installations as possible - the more you save, the quicker you get extra lives. Plenty of power-ups are offered during the game, including enhanced weaponry and shields. The game is viewed in full 3D, and the camera angle can be adjusted. CD32 controllers are recommended, although keyboard and mouse are also available.

Gunship 2000

Gunship 2000

Commodore Amiga CD32 - 1994

Take the Apache, the new Longbow Apache, The Blackhawk, Comanche Scout, Comanche Gunship, or the MD-500 Defender on campaigns or missions. Updated graphics engine has much more detailed terrain variation with true valleys/hills and even train tunnels that you can fly through. When you are promoted to a sufficient rank you can take along multiple helicopters to accomplish your objectives. The dynamic campaign generates new missions based on multiple maps. Attack, defend, sweep, scout, rescue, drop... Lots of missions to keep you busy. Crew learn and grow in experience as they survive and...

Humans 1 and 2

Humans 1 and 2

Commodore Amiga CD32 - 1993

The Humans is a Lemmings-influenced arcade puzzler, released on CD alongside its expansion pack, Humans 2.

International Karate +

International Karate +

Commodore Amiga CD32 - 1994

In the game, three karateka fight against each other on a beach, trying to be the first to score six points. After every two rounds, there is a bonus game which is either deflecting bouncing balls or kicking away bombs. The C64 version of the game only has the ball bouncing bonus game, and not the bomb bonus game. The game can be played by one or two human players, at least one fighter is always controlled by the computer. Unlike its predecessor, International Karate, there is only one backdrop. However, different parts of the backdrop can be recoloured to several different themes by the...

James Pond 2: Codename RoboCod

James Pond 2: Codename RoboCod

Commodore Amiga CD32 - 1993

In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them. The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore....

James Pond 3: Operation Starfish

James Pond 3: Operation Starfish

Commodore Amiga CD32 - 1993

The gameplay in Operation Starfish is similar to Super Mario World. The map of the Moon consists of many levels connected with pathways. The levels are grouped into themed sections including cheese, custard, ice cream and more, with each section culminating in a boss fight. Many stage names are a play on words, such as "The Garden of Edam" for the first level (named after the Garden of Eden). A unique twist to the standard "Super Mario"-style gameplay is that Pond's magno-boots allow him to run up walls. Once on a ceiling, Pond will only fall down if he jumps off, and some levels have sections...

Jungle Strike

Jungle Strike

Commodore Amiga CD32 - 1994

Some time after Operation Desert Strike, Ibn Kilbaba, son of Kilbaba S.R, threatens to annihilate America. After his father was killed, the people who were under his control, sent his son running off, along with his father's money and nuclear weapons program. Kilbaba, more ruthless than his father, longs for revenge of his father's death and decides to shed the blood of those who killed him, the Americans. Already armed, Kilbaba hires Carlos Ortega to help him set up his Nuclear Weapons program, deep in South America. Carlos Ortega, the world's most notorious druglord, also yearns to seek...

The Labyrinth of Time

The Labyrinth of Time

Commodore Amiga CD32 - June 1, 1993

The story of The Labyrinth of Time is loosely based on Greek mythology. The game begins during player's commute home from work. While aboard the subway, the player and their train car are suddenly sucked into an alternate dimension. An illusion in the form of the mythological character Daedalus explains that King Minos has forced him to oversee the construction of a labyrinth that spans the space-time continuum. Upon its construction, King Minos will invade and conquer all times and places with his supernatural powers. Daedalus pleads for the player to find a way to destroy the labyrinth...

Lamborghini American Challenge

Lamborghini American Challenge

Commodore Amiga CD32 - 1993

The objective of this game is to end up the undisputed champion of highly illegal street racing throughout the entire United States. To do so, the player must race against a group of computer-controlled opponents in a variety of illegal races across the country. The races are divided into three leagues, each one with increasingly harder opponents, and the player needs to regularly upgrade their Lamborghini Diablo in order to keep them above the other racers, by using the american currency from bets as well as the bonuses earned by succeeding in the races in first place.

Last Ninja 3

Last Ninja 3

Commodore Amiga CD32 - September 7, 1994

Ninja 3 is here and ready to explode onto your screen with the most glorious display of graphics and animated fight sequences ever seen in this type of game. With a massive introduction sequence, incredibly detailed '3D' background graphics and a more than generous helping of all-out action, Ninja 3 displays a degree of excellence never before experienced by even the most seasoned Ninja fan. Ninja 3 - A game of epic proportions. Feel the realism, allow yourself to witness the magical world of Ninjitsu spiritualism, expierience the mystical atmosphere of the Tibetan Temples. Remember,...

Legends

Legends

Commodore Amiga CD32 - 1996

Legends is an action-adventure with Zelda-inspired gameplay. The player controls a character pertinent to the time period (an American Indian from 1400 A.D. - America, a knight from medieval England, a Chinese warrior from Imperial China, an Egyptian acolyte from ancient Egypt, and Billy in the alien spaceship).

Liberation: Captive II

Liberation: Captive II

Commodore Amiga CD32 - 1994

Liberation: Captive II is an Amiga role-playing video game that was written by Byte Engineers and published by Mindscape in 1994. It is the sequel to Captive. Although Liberation was released for the Amiga computer, it was one of the few titles developed primarily with the Amiga CD32 in mind. Specifically, it features long cut-scenes, voice acting, and a CD-quality soundtrack - the title of which has been re-recorded by the original composer, Mark Knight, for the Amiga Immortal 4 remix CD.

The Lost Vikings

The Lost Vikings

Commodore Amiga CD32 - 1992

In the game, the three Vikings get kidnapped by Tomator, emperor of the alien Croutonian empire, for an inter-galactic zoo and become lost in various periods of time. After escaping through the airlock of the spaceship, they must traverse various bizarre locations to find their way home.

Mean Arenas

Mean Arenas

Commodore Amiga CD32

Mean Arenas is a 2D top-down maze game that plays very similar to Pac-Man, but with some added features like bombs, teleporters, etc. The presentation is that of a Game Show inspired by American Gladiator, The Running Man, and other futuristic type Game Shows.

Microcosm

Microcosm

Commodore Amiga CD32 - 1994

Microcosm is a 3D action shooter, similar to Descent, that takes place entirely within the human body. The concept was inspired by the 1966 movie Fantastic Voyage. The player pilots his way through various parts of the anatomy, blasting virii and enemy ships, while gaining power-ups and faster, stronger craft. The goal of the game is to eventually reach the brain to stop Grey M, the entity that controls Korsby's body. Microcosm makes heavy use of full-motion video and features high-resolution fractal graphics (to simulate the walls of veins and arteries), digital music and sound effects.

Morph

Morph

Commodore Amiga CD32 - 1993

Young Morris Rolph has been trapped in limbo due to a malfunction on Dr Krankenpot's new teleport machine. Now he's been split into his 4 component parts, represented by liquid, gas, a hard ball and a bouncy ball, and he must get through 24 levels (36 on the special A1200 version - mirroring the game's plot-line of improved technology causing more problems for Morris) to retrieve the parts of the machine so it can be rebuilt to bring him back to life. The gameplay is vaguely influenced by Lemmings, as the levels are populated by lots of points which can't be crossed in all forms - walls,...

Myth: History in the Making

Myth: History in the Making

Commodore Amiga CD32 - 1994

In this game, you are a mere mortal who has been called by the Gods to defeat several mythological creatures that have been turned bad by the evil Dameron. Myth: History in the Making is a platform game with a lot of fighting. The levels of this game deal with different mythologies, from ancient Greece to the Vikings, over to Valhalla (where none other than the hammer-wielding Thor awaits you), and more. Apart from jumping from platform to platform, you'll also fight the enemies and bosses in your path with a variety of weapons - in the beginning you have only fists to defend yourself, but...

Naughty Ones

Naughty Ones

Commodore Amiga CD32

The Naughty Ones come under your control in this old-fashioned platform game. Each screen is separate from the others, and involves trying to collect a key and then progress through the exit. Enemies are best dealt with by shooting one of your longer-range weapons towards them and waiting for it to hit them - this will release at least one coin, for points. Improved weapons can be collected, each of which functions for a limited number of shots. Bonus items are often located in the more precarious parts of the level, leading you to choose whether to risk losing a life, and going back to the...

Nick Faldos Championship Golf

Nick Faldos Championship Golf

Commodore Amiga CD32 - 1994

Arc Developments created a 3D game world called Reality3 for this simulation, licensed around one of Britain's top players. There are two courses, plus a hidden 9-hole course on Mars with reduced gravity, with match play and stroke play options against one of 8 varied-difficulty computer players. The control system is quite unusual, as the strength of the shot is chosen before you start the swing, but you have to click within a range to activate the shot, and this range is narrower if your shot is intended to be more powerful. An extra click can be made to add wrist snap, which...

Nigel Mansell's World Championship Racing

Nigel Mansell's World Championship Racing

Commodore Amiga CD32 - 1993

The player can race a single race, do a season of Formula One, or practice their skills on a particular race track. Either music, sound effects, or both can be shut off on the options menu. The changing of the tires is mandatory on pit road during the middle of each race, and weather can determine whether the player should use hard tires, soft tires, or rain tires. Before the beginning of the race, it is possible to change some aspects of the car, such as spoilers, tires and gearbox. Being licensed by Nigel Mansell, the game followed the 1992 Formula One season, which he won. The...

Overkill & Lunar-C

Overkill & Lunar-C

Commodore Amiga CD32 - 1993

This CD contains two shoot 'em ups: Overkill (a Defender clone), and Lunar-C (a Gradius/Lifeforce clone). Lunar-C is unique in that it was only released in this compilation. The Lunar-C back story revolves around a giant dreadnought attacking an unnamed planet. The player takes the role of the chosen hero and boards their flying saucer to eliminate the aliens called Sirians. The game is a horizontal scrolling shooter. After a wave of enemies is destroyed, they release a power-up token. Collecting it will advance the weapon select gauge by one step, similar to Gradius. In this way, the...

PGA European Tour

PGA European Tour

Commodore Amiga CD32 - 1995

European Tour is best thought of as a remake of the original game, rather than a sequel as such. It features 5 courses from across Europe, and 60 top European pros, rather than the US-leaned lineup of the original. The graphics are much more detailed and colorful, as you'd expect considering the intervening years of advances in programming skill. The control system is the standard three-click method used in most golf games, but you can now define intended draw/fade levels in advance of playing the shot, so that a perfect aim leads to a measured effect, and an imperfect one...

Pierre le Chef is... Out to Lunch

Pierre le Chef is... Out to Lunch

Commodore Amiga CD32

Pierre le Chef is touring the world preparing his dishes, but his ingredients have escaped and he must capture them. Pierre must watch out for bacteria, insects, and his arch-rival, Le Chef Noir. Noir, an evil chef jealous of Pierre's success, wants to ruin his career by releasing all of his gathered ingredients.

Pinball Fantasies

Pinball Fantasies

Commodore Amiga CD32 - 1992

Like Pinball Dreams, Pinball Fantasies contains four themed tables with various difficulty levels. "Party Land", the table included in the shareware release, is oriented around an amusement park, where the letters of either PARTY or CRAZY must be lit to start a high-scoring event. "Speed Devils" is focused on car racing, and the player must overtake cars to take the lead. "Billion Dollar Gameshow" is a game show-style table where the player attempts to win prizes by achieving certain combinations of ramps. "Stones 'N Bones" is based on a haunted house, where the player must light eight...

Pinball Illusions

Pinball Illusions

Commodore Amiga CD32 - 1995

Pinball Illusions is the successor to the Pinball Fantasies, using an upgraded game engine. The tables are Babewatch, Law & Justice, Extreme Sports and (on PC CD versions) The Vikings. These contain ramps, bonus areas and combo sequences to set up. All the artwork were produced in true 256 colors from the ground up for AGA Amigas and the PC, rather than originating in 32 colors on older Amigas. New to this version is multi-ball: Pinball Illusions supports up to six balls simultaneously, in which case it switches to high resolution mode. CD versions use CD audio for music.

Pirates! Gold

Pirates! Gold

Commodore Amiga CD32 - 1994

As with the original, this is a blend of strategy, action and adventure. Pirates! Gold lets you play the role of a beginning buccaneer in the 17th century Spanish Main, in search of fame and fortune. Each town in this untamed raw region has different surprises and dangers. How you acquire stature is up to you; you can make your living through honest trade and the search for hidden treasure, or you can be a little more daring and attack and plunder ships. As you can choose a specific skill to stand out in, the game can vary each time. Sword fighting is played out in side-view action...

Premiere

Premiere

Commodore Amiga CD32 - 1994

Six film reels have been stolen from your film studios by a rival company. In this platform game, your mission is to rescue from within the sets and backstage rooms they have been hidden in. Backstage sections are entered through doors, and weapons can often be collected in these. The sets are themed around six different genres of film, and the backdrops, weapons and enemies fit these sections. There is a slapstick comedy played out in black and white (complete with greyscale background) a cartoon with lots of Road Runnering and goofy facial expressions, a Wild West romp, Sci-Fi...

Project-X Special Edition & F17 Challenge

Project-X Special Edition & F17 Challenge

Commodore Amiga CD32 - 1994

This compilation contains the updated edition of shoot 'em up Project-X, which is an easier and debugged version of the original, and the racing game F17 Challenge, neither of which had previously been released for the CD32.

Quik the Thunder Rabbit

Quik the Thunder Rabbit

Commodore Amiga CD32 - 1994

This platform game has much in common with console games of the era. There are 4 worlds including ice, desert and fields, and have multiple routes through. The bad guys are cutesy. You get past them by spinning at them, although jumping over them is often sufficient. Power-ups on offer include speed ups, energy, food and water (Quik’s thirst and hunger are measured separately). The bonus levels involve jumping through time, by finding the right doors.

Rise of The Robots

Rise of The Robots

Commodore Amiga CD32

A revolution in combat games - featuring a unique combat intelligence system that adapts to and learns your style of play! The first game with film-quality, controllable 3D graphics. Robot attack routines choreographed by a martial arts expert. Witness the first ever morphing character to appear in a computer game! Awesome cinematic link sequences.

Roadkill

Roadkill

Commodore Amiga CD32 - 1994

Set in the future, Roadkill is a racing game featuring all manner of gruesome additions. There are 9 computer opponents in each race, and you must finish in the top 3 every time. Rockets and homing missiles can be collected so as to shoot the rival cars out. The tracks feature in-built hazards and treacherous shortcuts. Money is a big factor in all of this - the higher you finish in a race, the more you get; each car you destroy gives you more money than the previous one, as you go for the Jackpot and then the Super Jackpot.

Sabre Team

Sabre Team

Commodore Amiga CD32 - 1994

A Sabre Team is a squad of four elite soldiers charged with some of the toughest hostage-rescue, building-storming and the like that Western forces have ever attempted. In this turn-based strategic simulation you must choose a team of four of these from the 8 available, and take them to victory in five increasingly tough missions. Even before you get into the main game-play, there is a lot of strategy involved in choosing weaponry, as they make different amounts of noise when used (reducing the stealth potential) and their ammunition is of varying weight. In each turn you have...

Seek and Destroy

Seek and Destroy

Commodore Amiga CD32 - 1996

Seek and Destroy is a 1996 action video game developed by Vision Software and published by Safari Software (then a division of Epic MegaGames). A different version was also released on the Amiga and Amiga CD32 published by Mindscape. This game has classical elements from the Desert Strike: Return to the Gulf as well as ones from Return Fire.

Shadow Fighter

Shadow Fighter

Commodore Amiga CD32 - 1995

Shadow Fighter was one of the few Mortal Kombat influenced beat 'em ups released for the Amiga. There are 16 fighters, each with their own home country and arena, plus Pupazz, a puppet you could repeatedly attack to practice moves. The usual sequence of best-of-3 fights is on offer, with variable difficulty and optional blood. The control system is designed around a one-button controller, but still offers 25 moves for each player, with special moves executed by spinning the joystick round 180 degrees. Each arena features multi-layer parallax, with up to 80 colors.

Simon the Sorcerer

Simon the Sorcerer

Commodore Amiga CD32 - January 2, 1993

The story begins with an ordinary teenager, called Simon, who hears his dog, "Chippy", up in in the loft of his house Seeking to investigate, Simon finds that the dog had discovered a spellbook titled "Ye Olde Spellbooke" in an old chest; both the dog and the book had turned up sometime before the story from an unknown location. Simon throws the book onto the floor in contempt, not believing in magic, only for a portal to open above it as a result. Chippy quickly goes through the portal and Simon follows, ending up in another world. After escaping from some goblins who intended to eat Simon,...

Skeleton Krew

Skeleton Krew

Commodore Amiga CD32 - 1995

The game takes place in the year 2062. A baddy named Moribund Kadaver has assumed control of a cryogenics plant near Monstro City. Kadaver is apparently a former mortician who has dabbled in cryogenics ever since he purchased Deadly Enforcement Aggressive Destruction Incorporated, aka DEAD Inc. Now he has the power to unleash mutants called Psykogenix on the population of Monstro City! The Military Ascertainment Department (MAD) has decided to call upon the world's most vicious mercenaries: the Skeleton Krew. Skeleton Krew has you choosing between three members of the deadly organization:...

Soccer Kid

Soccer Kid

Commodore Amiga CD32 - 1994

Aliens attempting to steal the World Cup have crashed as they tried to flee, and the Cup has been broken, its pieces scattered around the globe. As Soccer Kid, you must retrieve it. During your journey you will visit Britain, Italy, Russia, Japan, and finally the States. Soccer Kid is a platform game with some unique elements. As the name implies, you have to kill your enemies with your ball. Football-style tricks of keeping the ball in the air and under control are especially useful - headers and overhead kicks can be played with practice. You gain access to the pieces by...

Speedball 2: Brutal Deluxe

Speedball 2: Brutal Deluxe

Commodore Amiga CD32 - 1995

Brutal Deluxe doesn't live up to their name - in fact they're the worst team Speedball has ever seen. As their manager, it is your job to transform their fortunes. As well as the league system, which consists of 2 8-team divisions and challenges you to advance to the top, there are also 2 cup tournaments, one of which is played out over 2 'legs' with the aggregate score deciding who progresses. You can play the matches as well, which is the real meat of the game. They consist of 2 90-second periods, and the game-play is futuristic, fast and frantic, with heavy tackling encouraged...

The Speris Legacy

The Speris Legacy

Commodore Amiga CD32 - 1996

Cho is a young farmer who travels the world in search of adventure, fame, and fortune. He is asked by the king to find out the whereabouts of the evil prince Gallus, overpower him, and bring him back to the king to serve his punishment for burning down the palace and murdering Kane the previous day. If Cho succeeds in his quest, the king will hand the throne over to him. Unfortunately, Cho doesn't have anything to start off with, so he must find some weapons and protection before he starts. Your quest begins in Sharma City, where the palace resides. You can talk to people to get...

Strip Pot

Strip Pot

Commodore Amiga CD32

An erotic variant of the classic "fruit machine" game. Instead of playing for money, winners are treated to full motion video clips of "five of Europe's most beautiful girls" (as stated on the back of the game's box) disrobing for the camera. The player's goal is to successfully strip all five of the models without running out of credits. The more you win, the more they take off.

Subwar 2050

Subwar 2050

Commodore Amiga CD32

The year is 2050. Ocean is the next frontier, and war inevitably reached there. As an independent mercenary working for a corporate conglomerate, the player has to pilot the latest fighter subs to protect the corporate interests, so they can get rewarded with cold hard cash. With 5 different theater of operations (of varying difficulty) and an interesting mix of aerial and submarine tactics, this game can be described as Strike Commander under the sea, without the narrative.

Super Methane Bros

Super Methane Bros

Commodore Amiga CD32

Super Methane Brothers is a 1993 platform arcade game released for Amiga by Apache Software Ltd.. The gameplay is similar to Taito's Bubble Bobble. Puff and Blow each have a Methane Gas Gun which fires a cloud of immobilising gas. If this comes into contact with a bad guy he will be absorbed into the gas and then float around the screen for a limited time. Bad guys are harmless in this state. Puff and Blow must suck the floating gas clouds into their guns and blast them out against a vertical surface. Bad guys then turn into bonuses which can be collected.

Super Putty

Super Putty

Commodore Amiga CD32

Putty is a platform game where the lead character is... a blob of putty. He has been expelled from Putty Moon by Dazzledaze the wizard and his assistant Dweezil the Cat. Your job is to lead the character round the platform levels making use of his special abilities to rescue and destroy.

Super Street Fighter II Turbo

Super Street Fighter II Turbo

Commodore Amiga CD32 - 1996

Fighting game ported from the classic and wildly popular "Street Fighter 2" franchise. Choose from a variety of characters and use their fighting skills to beat opponents and become the world champion fighter. Advantages over the original Street Fighter 2 include faster fighting speed, 4 new characters, new locations, and more balanced/streamlined moves for the original characters.

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