Commodore CDTV

Commodore CDTV

The CDTV (an acronym for "Commodore Dynamic Total Vision", a backronym of an acronym for "Compact Disc Television", giving it a double meaning) is a multimedia platform developed by Commodore International and launched in March 1991. The CDTV was...

Barney Bear Goes to School

Barney Bear Goes to School

Commodore CDTV - 1991

Barney Bear Goes to School is an educational game for children aged two to six. It consists of two parts: the first one is a story book where the player has to help Barney Bear to wake up and get ready for school. The story is told through narrated pictures and for each one the player can interact with the scene by clicking on various objects. To continue the story a specific object has to be clicked on. The second part takes place in the school which contains various activities. This include three games: Spell It! - A picture along with the right spelling will be displayed and the player has...

Battle Chess

Battle Chess

Commodore CDTV - 1991

Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. Multi-player support can be extended to modem and/or serial port play.

Battlestorm

Battlestorm

Commodore CDTV - 1992

A top-down space shooter that was different from most others at the time in that it did not just scroll continuously in one direction, but could scroll at different speeds in all possible directions on the X and Y axis, on the player's whim. The game takes place above the surface of a ruined, devastated planet: each level starts within a large area, in which your ship has free movement. Avoiding surface hazards, such as auto-aiming turrets, the goal is to destroy enemy spacecraft that hover around the large area in groups. Each wave of attacks is followed by a bomb-dropping mothership,...

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