ColecoVision

ColecoVision

The ColecoVision is Coleco Industries' second generation home video game console which was released in August 1982. The ColecoVision offered arcade-quality graphics and gaming style, and the means to expand the system's basic hardware.

2010: The Graphic Action Game

2010: The Graphic Action Game

ColecoVision - 1984

2010: The Graphic Action Game is a puzzle/maze game with elements from 2010: Odyssey Two where the player must save the Discovery from crashing onto the surface of Jupiter's volcanic moon, Io. The player must choose one of about five circuits to work on in one of the ship's critical systems: Engine, Power, Communications, Life Support, and the HAL 9000. Successful power routing of a circuit makes each system slowly come on-line. It takes three powered circuits for minimum function, but four provides more leeway for success. On-Line engines and power can be activated for an orbital boost, but...

The Activision Decathlon

The Activision Decathlon

ColecoVision - 1984

The Activision Decathlon is a sports game written by David Crane for the Atari 2600 and published by Activision in 1983. It was ported to the Atari 8-bit family, Atari 5200, Commodore 64, ColecoVision and MSX platforms. Up to four players compete in the ten different events of a real-life decathlon, either in sequence or individually. The game became somewhat notorious for the amount of wear or damage inflicted upon console controllers,[citation needed] namely the Atari 2600 version where rapid back-and-forth movement of the joystick propels the athlete down the track. The game was later...

Alcazar: The Forgotten Fortress

Alcazar: The Forgotten Fortress

ColecoVision

In this adventure game you control an explorer who's on his way to fortress Alcazar. To reach Alcazar you are travelling through a countryside of fortresses and you need to collect several items that you can find along the way. Once you enter the Alcazar fortress you have to search for the crown. The strategy map gives you an overview of the countryside, it's fortresses and your location in it. What perils lurk in these mysterious castles? Which path is quick and safe? The Alcazar castle is three stories high, all other castles have only two stories. To enter a castle you just have to...

Alphabet Zoo

Alphabet Zoo

ColecoVision - January 1, 1983

Alphabet Zoo is a series of ten-minute programmes for young children, produced by Granada Television and was broadcast on ITV for two series in 1983 and 1984. It was presented by singer Ralph McTell and actress Nerys Hughes. Each episode is dedicated to a letter of the alphabet. The second series was directed by Lorne Magory (Press Gang, Life Force, Emmerdale etc.) Nearly a decade after Alphabet Zoo came to an end, the format was revived by ITV Carlton on the similarly named series Alphabet Castle which ran from September 1993 to December 1995.

Amazing Bumpman

Amazing Bumpman

ColecoVision - January 1, 1984

Amazing Bumpman is an Action game, developed by VSS and published by Telegames, Inc., which was released in 1984. You help the Amazing Bumpman travel around the grid attempting to move the white numbers onto their proper places in the center of the grid. The game never shipped with official box art nor a box for that matter. Was Only shipped with the cartridge and paper manual. Fan cover art by Chris Coles

Antarctic Adventure

Antarctic Adventure

ColecoVision - January 1, 1984

Antarctic Adventure is an On-foot Racing game, developed and published by Konami, which was released in 1984.

Aquattack

Aquattack

ColecoVision

Aquattack is an action game with four levels which partly have varying gameplay mechanics. In level one and two, the player mans a motor boat which needs to travel a certain distance from left to right. Of course there is a lot of enemy opposition which needs to be avoided. Some enemies can be shot while others are out of reach. Fuel is limited and needs to replenished by collecting refreshments dropped by allied planes. Level three is similar; the player uses a hang glider now. There are different enemies to fight and no fuel to collect. In level four, there is a guarded energy field to cross...

Artillery Duel

Artillery Duel

ColecoVision - March 16, 1983

In this two player game each player controls an artillery gun set in a mountain landscape with the goal of destroying the other player. Players take turns firing at each other; on each turn you have a limited amount of time in which the barrel angle and powder level can be set in order to control the direction and distance of the shot. When deciding on your shot, you will need to take the current conditions into account, which includes wind speed/direction and any mountains that may get in your way. Successfully destroying your opponents gun will earn you a point, and the first player to reach...

B.C.'s Quest for Tires

B.C.'s Quest for Tires

ColecoVision - 1983

Cute Chick is in trouble! She is being held captive by the dinosaur, and it is up to Thor to ride his trusty wheel to the rescue. There are many obstacles in the way which Thor will need to jump and duck, including rocks, trees, rivers, lava pits, cliffs, and of course Fat Broad. When you duck, the character bounces up and down, so don't duck too soon. BC's Quest For Tires is a side scrolling action game resembling Moon Patrol in some ways, featuring characters from the comic strip BC.

B.C.'s Quest for Tires II: Grog's Revenge

B.C.'s Quest for Tires II: Grog's Revenge

ColecoVision - December 31, 1984

Thor, the single-wheeling caveman, must gather up enough shells on the mountaintop he's traversing in order to pay the toll to cross the bridge to the next mountain. Along the way he must contend with rocks, potholes, rolling dinosaurs that like to eat his wheels, and that hairy being called Grog who will blast Thor into oblivion if they get too close to each other. Use the tunnels to go from one ledge to another, but be careful of the obstacles that lie in wait in the dark.

Beamrider

Beamrider

ColecoVision

A web of iridescent blue beams engulfs Earth-Space. You stand watching. Mesmerized at first, you now realize the beams support weapons, frightening creations in different forms. Will you just watch or will you take action? Action??!! Then roll up your sleeves, mount these beams and... ride! Animated graphics create a 3D perspective that virtually pulls you into the screen. Pulsating sound effects intensify the action as a dizzying array of objects zips from beam to beam.

Blockade Runner

Blockade Runner

ColecoVision

A 3D shoot 'em up. You have to guide a fleet of four merchant space freighters to Earth with vital supplies. Hostile aliens have sighted you and forced you enter a dangerous asteroid belt. And now, you must try to avoid these asteroids, to destroy the Robot mines and alien space ships and also contend with fuel shortages and prevent the deflector shields from over-heating.

Boulder Dash

Boulder Dash

ColecoVision - 1984

The ultimate underground journey, but be forewarned - nothing less than perfection is required! Boulder Dash will challenge your mind and reflexes like no other game. The objective is to search throughout each cave and collect as many jewels in as short a time as possible. Once the indicated amount has been collected, the door to the mysterious escape tunnel is revealed and you go to the next level. Boulders drop predictably enough, but you and Rockford also have to block growing amoebas, transform butterflies, outmaneuver fireflies, and overcome other numerous obstacles.

Brain Strainers

Brain Strainers

ColecoVision

Brain Strainers is a collection of two separate games/learning tools. The first game is "Follow The Leader" where a pattern is repeated using a 4-color circle. By keeping track of either the tones generated or the colors flashing, the player can copy the sequence to continue. Higher difficulties increase speed and allow only tone identification of sequences. Additionally it keeps track of your best number of correct identifications in a row. The second game is "Clef Climber" where the player is given a tone that corresponds to a certain musical note and must match the note being played....

Buck Rogers: Planet of Zoom

Buck Rogers: Planet of Zoom

ColecoVision

Loosely based on the Buck Rogers comic strips, Buck Rogers: Planet of Zoom is a fast-paced arcade racing game taking place on a futuristic racetrack. Guide your spaceship between pylons and shoot down other enemy racers.

Bump 'n' Jump

Bump 'n' Jump

ColecoVision

Bump 'n' Jump, known in Japan as Burnin' Rubber (バーニンラバー Bānin Rabā?), is a 1982 Japanese arcade game created by Data East Corporation, released as both a dedicated board and as part of their DECO Cassette System. The game was published in certain regions by Bally Midway. In Bump 'n' Jump the goal is to drive from the beginning of a level to the end while bumping enemy vehicles into obstacles and jumping over various large obstacles such as bodies of water.

BurgerTime

BurgerTime

ColecoVision

The object of the game is to complete a number of hamburgers while avoiding enemy foods. When main protagonist, chef Peter Pepper, the player's character, walks the length of an ingredient (bun, meat patty, tomato, etc.), it falls one level. If it lands atop another ingredient, the latter in turn falls one level. A burger is completed when all vertically aligned ingredients have been dropped out of the maze and onto a waiting plate. Once all burgers are completed, the game level is finished. While making burgers, the player must avoid the antagonists, three types of enemies: Mr. Hot Dog, Mr....

Cabbage Patch Kids: Adventures in the Park

Cabbage Patch Kids: Adventures in the Park

ColecoVision - December 1, 1984

It's exercise time! Anna Lee, one of the Cabbage Patch Kids, is warming up for a day of athletic adventures in the park--and she's taking you along! So stretch your muscles and get ready for a workout. This adventure is no picnic! As you stroll through the park, you'll encounter obstacles they never told you about in the Cabbage Patch. You'll leap onto floating lily pads, jump over cabbages and bouncing balls, and hop over puddles so deep they could float a ship. And that's the easy part! By the time you get back to the Park entrance, you'll know just what kind of physical shape you're...

Cabbage Patch Kids: Picture Show

Cabbage Patch Kids: Picture Show

ColecoVision

Campaign '84

Campaign '84

ColecoVision

Carnival

Carnival

ColecoVision

The goal of the game is to shoot at targets, while carefully avoiding running out of bullets. Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and bonus items. If a duck target crosses the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks that reach the bottom of the screen in this manner will eat some of the player's bullets. Objects also periodically appear among the targets that will give the player extra bullets or points when hit. A spinning wheel with eight pipes sits above...

Centipede

Centipede

ColecoVision

Centipede is a vertically oriented shoot 'em up arcade game produced by Atari, Inc. in 1981. The game was designed by Ed Logg and Dona Bailey. The player defends against centipedes, spiders, scorpions and fleas, completing a round after eliminating the centipede that winds down the playing field. The player is represented by a small, "somewhat humanoid head"[1] at the bottom of the screen, later depicted as a caped, elf-like character on the Atari 2600, Atari 5200 and Atari 7800 cartridge graphics (though described as being a garden gnome in the trivia section of the cell phone...

Choplifter

Choplifter

ColecoVision

Choplifter! is a side-scrolling action/arcade game that puts you in command of an attack chopper. Your mission: Go behind enemy lines and rescue up to 16 hostages per level. Be careful, though, because tanks and enemy aircraft will try to stop you - and they won't stop shooting while you are rescuing those hostages! Originally released for Apple II home computers, Choplifter! was later ported to the arcades and a number of video game consoles. Many imitators and homages would follow.

Chuck Norris Superkicks

Chuck Norris Superkicks

ColecoVision

In this action game you play the part of Chuck Norris on a quest to reach a monastery where an important leader is kept hostage. The game consists of several different screens: when beginning and between fights you will see a view of the path that leads to the monastery. Walking along the path, you will encounter numerous enemies. When fighting, the view switches to a close up of your current location. By pressing the joystick button and moving the joystick in one of four directions you can perform various kicks, punches, and blocks. The enemies you encounter are varied, and some can only be...

Congo Bongo

Congo Bongo

ColecoVision - March 12, 1983

Congo Bongo (J: Tip Top (ティップタップ Tippu Tappu?)) is an isometric platform arcade game released by Sega in 1983. The player takes the role of a red-nosed safari hunter who tries to catch an ape named Bongo. The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot." The game was named by Peter W. Gorrie[citation needed] who was the CFO of Sega at that time. The game's ROM contains a message indicating it was likely coded at least in part by the company Ikegami Tsushinki.[1][2][3]

Cosmic Avenger

Cosmic Avenger

ColecoVision

Cosmic Avenger is a side scrolling shooter based on the arcade game. You are the pilot of a space fighter on a dangerous mission above a hostile alien planet. Your goal is to earn as many points as possible by using your missiles and bombs to destroy the various enemies you'll encounter. The aliens are armed with deadly missiles, ufo's, fuel domes, barrage guns, torpedoes, mines, tanks and more. You need to destroy as many of these as you can before they destroy you!

Cosmic Crisis

Cosmic Crisis

ColecoVision

Mankind is under siege by demonic ghosts. Now its up to a heroic man named Bill armed only with his wits and a hammer to repel this invasion. In Cosmic Crisis, brick platforms are connected by ladders. Bill must maneuver around these platforms, punching holes in the brick platforms with his hammer in an attempt to trap a ghost. Once a ghost is trapped, Bill must get to the ghost and continue hammering at the hole until the ghost finally drops through the platform and gets hurt upon impact with the platform below it. While falling through one floor will destroy a white ghost, a red ghost...

The Dam Busters

The Dam Busters

ColecoVision

Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who historically were used to heavily bombard strategic objectives, in this case dams. This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with unlimited rounds of fire power, so fire at will as the enemy approaches. When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell!

Dance Fantasy

Dance Fantasy

ColecoVision

Death Race

Death Race

ColecoVision

Defender

Defender

ColecoVision

Defender is an arcade video game developed and released by Williams Electronics in February 1981.[1] A shooting game featuring two-dimensional (2D) graphics, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis' first video game project and drew inspiration from Space Invaders and Asteroids. Williams planned to display the game at the Amusement & Music Operators Association (AMOA) trade show, though development delays resulted in the...

Destructor

Destructor

ColecoVision

Your starcruiser lands in the hostile city of Araknid to collect precious Crystals needed desperately on earth. Your equipment: the mighty Ram-car. Use your Ram-car to bump Krystaloids, transforming them into precious Crystals! But watch out for the evil Destructor and deadly Insektoids, protectors of the Krystaloids! Can you collect the invaluable jewel-like Crystals and fly home? This is one of the few Colecovision games to make use of the Expansion Module #2, the Steering Wheel Controller. You steer your armored Ram-car through Araknid's maze searching for Krystaloid insects. Ram...

Dig Dug

Dig Dug

ColecoVision

Dig Dug (ディグダグ Digu Dagu?) is an arcade game developed and published by Namco in Japan in 1982. It runs on Namco Galaga hardware, and was later published outside of Japan by Atari, Inc.. A popular game based on a simple concept, it was also released as a video game on many consoles.

Donkey Kong

Donkey Kong

ColecoVision

In Donkey Kong, Jumpman must rescue a damsel in distress, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters. The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m.

Donkey Kong Junior

Donkey Kong Junior

ColecoVision

Mario has gone mad! He's turned the tables on Donkey Kong and locked him in a cage. It's up to you, as Donkey Kong Jr., to rescue your father by stealing Mario's set of keys. But it won't be easy. You'll have to fight off ape-eating Snapjaws, jump onto moving islands and break through a jungle of vines to get to the keys that will free Donkey Kong. Can you handle the action? Because this off-the-wall monkey business will have you going bananas!

Dr. Seuss: Fix-Up the Mix-Up Puzzler

Dr. Seuss: Fix-Up the Mix-Up Puzzler

ColecoVision

Designed for children ages 4–10, Dr. Seuss' Fix-Up the Mix-Up Puzzler is an electronic sliding puzzle featuring six Dr. Seuss characters: the Cat in the Hat, the Grinch, a Star-Bellied Sneech, the Doorman, and the Woset and Clark. The object of the game is to reassemble scrambled pictures, each of which is composed of three characters. There are five difficulty levels from which to choose. In the easiest level, kids can mix and match the characters' heads, torsos and feet any way they like. In higher levels of play, there are more puzzle pieces, some of which are upside down, and characters...

Dragonfire

Dragonfire

ColecoVision

The king's treasures have been stolen! As the daring young prince, your goal is to recover them all. The treasures are being kept in various castles, each one guarded by a fire breathing dragon. Each level in the game has two parts; first you will need to cross the castle's drawbridge. You will have to jump and duck the dragons fireballs as well as avoid flying arrows to reach the other side! In the second part you need to collect all of the treasures on the screen and make it to the exit while avoiding the dragon who runs across the bottom of the screen. The dragons on each level have...

The Dukes of Hazzard

The Dukes of Hazzard

ColecoVision

Driving around in the car known as the "General Lee", you must avoid all sorts of obstacles in an attempt to catch up to Jeremiah Stinge. Beware though as Boss Hog and his police force are trying to chase you. The Duke boys are as usual on the side of right in this scenario and it's Jeremiah who has orchestrated things to put them on the wrong side of the law. The gameplay is a top-down view of your vehicle heading down a path vertically across the screen. Also on the screen is your speedometer, a bonus timer (faster times mean more points!) and a gear shift. The General Lee itself has...

Escape from the Mindmaster

Escape from the Mindmaster

ColecoVision

You've been abducted! Kidnapped! Shanghaied! You find yourself in a huge maze being watched by the Mindmaster. He is testing your intelligence, reflexes, agility, etc. The honor of you and the entire human race depends on how fast you can solve the Mindmaster's puzzles and six mazes. You begin in maze one. You must go through the maze and find colored, shaped pegs then find the correct shaped hole to put it in. As if that wasn't bad enough, there is an Alien Stalker wandering the maze and if he touches you, you lose one chance. You can tell how close he is by the beeping sound. The faster...

Evolution

Evolution

ColecoVision

Evolution is an arcade style action game with six levels where you need to evolve from an amoeba to a human. Each level is a different stage in evolution with it's own unique goals. The first level is the amoeba stage where you need to eat all the DNA on the screen while avoiding the spores, microbes, and antibodies that are trying to stop you. The second level is the tadpole stage. The tadpole needs to eat three flies to move on to the next stage while avoiding the very hungry fish. Next is the rodent stage, where you need to eat five blocks of cheese while avoiding the snakes. In level four...

Facemaker

Facemaker

ColecoVision

Everyone's mothers always say "Don't make those faces! They'll stay like that!" But now you have the chance to make the silliest looking faces anyone's ever seen! Choose from a wide assortment of eyes, ears, noses, and mouths. Then make your newly created faces blink, wiggle their ears, wink, or razz you. You can even play a "Simon Says.." type game where your face will do some kind of action and you have to follow along!

Fathom

Fathom

ColecoVision

Neptina, Neptune's daughter, has been imprisoned at the bottom of the sea by Titans. Your goal is to rescue her by locating the scattered pieces of a magical trident! You will need to take the form of a dolphin and a bird in order to locate the pieces that are hidden in the ocean and clouds. When flying in the air, there are several screens that have clouds flying by. Touch all of the clouds, and the trident piece appears! Other birds which are flying around will cause you to lose energy if you touch them accidentally. Underwater, trident pieces can be found by touching the sea horses....

Flipper Slipper

Flipper Slipper

ColecoVision - January 1, 1983

It is a water-themed Breakout-like game, with the unique mechanic of having curved paddles, which can cause the ball to roll off them and bounce off at unconventional angles.

Fortune Builder

Fortune Builder

ColecoVision

Fraction Fever

Fraction Fever

ColecoVision

In Fraction Fever, the player's goal is to advance floors up to the twentieth with the help of his pogo stick and the Fraction Elevators located on each floor. To find them, the player needs to look for the correct fraction pictures, matching what is shown at the top of the screen, while a radar shows the layout of floors at the bottom. Incorrect fractions can be knocked down for scoring points, but this leaves holes in the floors. When the player doesn't manage to jump over these and falls down far enough or several times, the game will end. There is also a time limit to look out for, if the...

Frantic Freddy

Frantic Freddy

ColecoVision - 1983

A tall building is on fire, and while all the human inhabitants seem to be safe, their cats are trapped in the flames. It is up to the brave fireman Frantic Freddy to save all the cats, floor by floor. Frantic Freddy is an arcade action game where Freddy must run back and forth on the ground, dodging falling rubbish while shooting water at flames in the windows of a building. When all fires are extinguished, the game progresses to the next floor, where Freddy can climb between the floors, shooting to the left and right instead of upwards. On these levels, there are two kinds of flames – the...

Frenzy

Frenzy

ColecoVision

Frenzy is the sequel to Berzerk and gameplay is similar. You are chased around a maze of rooms by various robots and your player must avoid their lasers and shoot them back to destroy them. There's only so much time the player can stay in a room before a "Robot Attacks" occurs and a smiley face of death moves in on the player. In Frenzy there are also reflective mirrors in place of certain walls which reflects shots back and allow you to ricochet your fire. Also unique to Frenzy are four "device rooms" with a special icon in the center of the room that may be destroyed for bonus points and a...

Frogger

Frogger

ColecoVision

Frogger (フロッガー) is a 1981 arcade game developed by Konami and licensed for North American distribution by Sega-Gremlin. It is regarded as a classic from the golden age of video arcade games, noted for its novel gameplay and theme. The object of the game is to direct frogs to their homes one by one by crossing a busy road and navigating a river full of hazards. The Frogger coin-op is an early example of a game with more than one CPU, as it used two Z80 processors.[4] By 2005, Frogger in its various home video game incarnations had sold 20 million copies worldwide, including 5 million in the...

Frogger II: Threeedeep!

Frogger II: Threeedeep!

ColecoVision

Frogger II: ThreeeDeep![1] is a console and computer game released in 1984. The game is a sequel to the original Frogger from 1981, and features similar gameplay. The goal of Frogger II: ThreeeDeep! is to maneuver each frog to a berth at the top of the screen. Once all of the berths are filled the player progresses to the next level. Unlike its predecessor, the game features three consecutive screens for each level rather than one screen per level, with berths at the top of each of the three screens that need to be filled.

Front Line

Front Line

ColecoVision

Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and...

Galaxian

Galaxian

ColecoVision

Galaxian (ギャラクシアン Gyarakushian?) is an arcade game that was developed by Namco and released in October 1979. It was published by Namco in Japan and imported to North America by Midway that December. A fixed shooter game in which the player controls a spaceship at the bottom of the screen, and shoots enemies descending in various directions, it was designed to compete with Taito Corporation's successful earlier game Space Invaders (which was released in the previous year, and also imported to the US by Midway Games). The game was highly popular for Namco upon its release, and has been a...

Gateway to Apshai

Gateway to Apshai

ColecoVision

Turmoil rocks the land and the only salvation lies in the magic of the Temple of Apshai. Unfortunately the location of this temple has gotten lost in time. Furthermore, many heros dispatched to seek it have been slain. A legend speaks that only the blood of the greatest hero of Apshai's greatest hero will be able to reclaim the lost Temple of Apshai. Unfortunately this "greatest hero" has also perished. But all hope is not lost, for the wise man, Merlis has found the hero's son, whose blood is still able to fulfill the prophesy. With great haste, Merlis brings the youngster to the dungeon pits...

Gorf

Gorf

ColecoVision

The game itself consists of four levels: •The first level has you behind a defensive shield, defending against an alien attack. The level is a top-down view, with your ship & shield on one side and the aliens on the other side; •The second level is similar to the first, only your defensive shield is gone, and the enemies tend to swoop down over the level as opposed to those row formations. Bonus ships also tend to appear in this level; •The third level is a change, and has you entering hyperspace. Your only goal is to survive to the end of your journey. The viewpoint switches from a...

Gulkave

Gulkave

ColecoVision

Gust Buster

Gust Buster

ColecoVision

Gyruss

Gyruss

ColecoVision

Gyruss (ジャイラス Jairasu?) is a shoot 'em up arcade game designed by Yoshiki Okamoto and released by Konami in 1983. Gyruss was licensed to Centuri in the United States, and was ported to contemporary home systems. The gameplay is similar to that of Galaga but presented in a forced 3D perspective, with the player's ship facing 'into' the screen and able to move around the perimeter of an implicit circle. The scrolling starfield of earlier space shooter games is arranged to fit the 3D perspective, with the stars coming into view at the centre of the screen and flying outward, giving the...

H.E.R.O.

H.E.R.O.

ColecoVision - 1984

There is trouble in the mines! Volcanic activity has trapped numerous miners, and it is your job to save them. As Roderick Hero, you need to make your way through the dangerous mineshaft avoiding the dangerous creatures and lava, and find out where the miners are located before you run out of energy.

The Heist

The Heist

ColecoVision

As a cat burglar, it's up to you to collect all of the valuable paintings from each level while avoiding security systems, pits and robotic sentries which move back and forth. Each level is comprised of three floors and ladders connecting them. Your cat burglar has only the ability to jump, and you must rely entirely on that to keep you alive.

Illusions

Illusions

ColecoVision - January 1, 1984

Illusions is a surreal ColecoVision video game in which the player maneuvers blobs around the screen, trying to get them to merge, or, alternatively, split apart. At times, lizards may chase the blobs around. The water bucket, when spilled, can cause the lizard to turn into a fish. If the fish remains there too long, however, it turns into a bird. The game was created by Nice Ideas, a division of Mattel that was located midway between Cannes and Nice.

It's Only Rock 'N Roll

It's Only Rock 'N Roll

ColecoVision

James Bond 007

James Bond 007

ColecoVision

Joust

Joust

ColecoVision

Joust is an arcade game developed by Williams Electronics and released in 1982. While not the first game to feature two-player cooperative play, Joust was more successful than its predecessors and popularized the concept. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards. John Newcomer led the development team, which included Bill Pfutzenreuter, Jan Hendricks, Python Anghelo, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game with cooperative...

Jukebox

Jukebox

ColecoVision

Jumpman Jr.

Jumpman Jr.

ColecoVision - December 1, 1984

The object of the game is to defuse all bombs in a platform-filled screen. Jumpman defuses a bomb by touching it. According to the story, these are placed on Jupiter by terrorists. Jumpman can climb up and down ladders, and of course jump, and there are two kinds of rope each allowing a single direction of climbing only. Hazards include falling, "smart darts" (small bullets that fly slowly across the screen, but when orthogonally lined up with Jumpman, greatly speed up and shoot straight in his direction) and other hazards that are unique to a certain level. Points are awarded for each...

Jungle Hunt

Jungle Hunt

ColecoVision - January 1, 1983

JUNGLE HUNT! Now you can play the arcade hit in your own home. The graphics and gameplay are so realistic, you'll think you're on your own video safari! You'll find yourself hanging by your fingertips from slippery ropes, fighting off tooth crocodiles, and dodging huge bouncing boulders. Hurry up and rescure your sweetie from the hungry cannibals - it's almost dinnertime!

Ken Uston Blackjack/Poker

Ken Uston Blackjack/Poker

ColecoVision - December 1, 1982

Keystone Kapers

Keystone Kapers

ColecoVision

Keystone Kapers is a video game published by Activision for the Atari 2600 in 1983, and later ported to the Atari 5200, Atari 8-bit family, ColecoVision, and MSX. Inspired by Mack Sennett's slapstick Keystone Cops series of silent films, the object of the game is for Officer Keystone Kelly (the player) to catch Harry Hooligan before he can escape from a department store.

Lady Bug

Lady Bug

ColecoVision

Lady Bug is an insect-themed maze chase arcade game produced by Universal Entertainment Corporation and released in 1981. Its gameplay is similar to Pac-Man, with the primary addition to the formula being gates that change the layout of the maze when used. The arcade original was relatively obscure, but the game found wider recognition and success as a launch title for the ColecoVision console.

Learning with Leeper

Learning with Leeper

ColecoVision - December 8, 1984

Linking Logic

Linking Logic

ColecoVision

Logic Levels

Logic Levels

ColecoVision

Looping

Looping

ColecoVision

Memory Manor

Memory Manor

ColecoVision

Meteoric Shower

Meteoric Shower

ColecoVision

Miner 2049er

Miner 2049er

ColecoVision - 1982

As Bounty Bob, the player's goal is to inspect every section of each mine in search of the evil Yukon Yohan while avoiding the various radioactive creatures that inhabit the mine. As Bounty Bob walks over a section of flooring, it fills with color. To complete the level, every section of flooring must be colored. There are ten mines in total (eleven in the ColecoVision port). Each level is timed and must be completed before the player runs out of oxygen. Along the way, Bob encounters many objects left behind by past miners. By collecting these, bonus points are achieved and the radioactive...

Monkey Academy

Monkey Academy

ColecoVision

Montezuma's Revenge

Montezuma's Revenge

ColecoVision

Montezuma's Revenge is a 1984 platform game for Atari 8-bit computers, Atari 2600, Atari 5200, Apple II, ColecoVision, Commodore 64, IBM PC, and ZX Spectrum (as Panama Joe). It was designed and programmed by Robert Jaeger and published by Parker Brothers. The game's title references a colloquial expression for diarrhea contracted while visiting Mexico. The game was ported to the Sega Master System in 1988.

Moonsweeper

Moonsweeper

ColecoVision

Motocross Racer

Motocross Racer

ColecoVision

Mountain King

Mountain King

ColecoVision

Mouse Trap

Mouse Trap

ColecoVision

Mr. Do!

Mr. Do!

ColecoVision

You control Mr. Do has he tries to harvest all of the cherries on the screen. However, there are numerous bad guys out to get him! Mr. Do can defend himself from the badguys in two ways: first he can push the apples located throughout the playfield on top of the enemies and crush them. Secondly, Mr. Do is armed with a power ball. This can be thrown to destroy an enemy. Mr. Do has only one power ball, though, so he will need to wait for it to return to him before it can be used again. From time to time an alpha monster will appear on the screen bearing one of the letters in EXTRA. If you use...

Mr. Do's Castle

Mr. Do's Castle

ColecoVision

The object of Mr. Do's Castle is to score as many points as possible by collecting cherries and defeating unicorn-like monsters. The game takes place in a castle filled with platforms and ladders, some of which can be flipped from one platform to another. The player controls Mr. Do as he collects cherries by using a hammer to knock out blocks that contain them from the various platforms. Empty holes left by the knocked-out blocks serve as traps for the monsters - if a monster falls into a hole, the player can then defeat it by causing a block above the monster to fall on top of it. If the...

Ms. Space Fury

Ms. Space Fury

ColecoVision - August 10, 2001

A joke on Ms. Pac-Man, only for the Sega arcade classic Space Fury, this is a homebrew effort. This game is a really solid, two-player platforming title with 20+ levels to explore. Despite it being on the ColecoVision, it has a lot of features you'd see in the more high powered arcade games back in the day including a title screen and a high score screen.

Nova Blast

Nova Blast

ColecoVision

Oil's Well

Oil's Well

ColecoVision

The player attempts to manage an oil drilling operation and collect oil, while evading subterranean creatures. The player can advance through eight different levels, using four directional control buttons to move the drill head, and pressing a button to quickly retract it.

Omega Race

Omega Race

ColecoVision

Omega Race is an arcade game programmed by Ron Haliburton[1] and released in 1981 by Midway. It is the only arcade game with vector graphics Midway created. Omega Race was ported to the VIC-20 and Commodore 64 in 1982 and sold by Commodore. In 1983, a ColecoVision port was released by Coleco and an Atari 2600 version by CBS Electronics. The 2600 cartridge came bundled with a special 2-button, "booster grip" controller.[2]

One-on-One Basketball

One-on-One Basketball

ColecoVision - January 1, 1984

Pac Man

Pac Man

ColecoVision - 1980

Pac-Man (Japanese: ????? Hepburn: Pakkuman?) is an arcade game developed by Namco and first released in Japan in May 1980.[1][2] It was created by Japanese video game designer Toru Iwatani. It was licensed for distribution in the United States by Midway and released in October 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, and an icon of 1980s popular culture.[6][7][8][9] Upon its release, the game—and, subsequently, Pac-Man derivatives—became a social phenomenon[10] that yielded high sales of merchandise and...

Pepper II

Pepper II

ColecoVision

Pepper II is an arcade game programmed by Exidy and published in 1982, and, despite its name, there was no predecessor named Pepper or Pepper I.[1][2] Its gameplay is similar to the game Amidar by Konami and Stern. The game featured Gounod's "Funeral March of a Marionette" when gameplay started. Gameplay[edit] There are four mazes per level in Pepper II. Each maze has exits leading to 3 other mazes. All four mazes must be filled to advance to the next level. To fill in a maze, the player maneuvers "Pepper" around different segments of the maze. As Pepper travels, he leaves a "zipper"....

Pitfall II: Lost Caverns

Pitfall II: Lost Caverns

ColecoVision - December 1, 1984

David Crane's classic platfomer returns in this groundbreaking sequel -- one of the first free-roaming platformer games -- expanding on the original with a complete world of interconnecting caverns full of dangerous traps and terrifying enemies. Face the terrors to rescue your lost daughter and her pet, while collecting treasures from deep within the temple.

Pitfall!

Pitfall!

ColecoVision

The player must maneuver a character known as Pitfall Harry through a maze-like jungle in an attempt to recover 32 treasures in a 20-minute time period. Along the way, he must negotiate numerous hazards, including pits, quicksand, rolling logs, fire, rattlesnakes, scorpions, and crocodiles. Harry may jump over or otherwise avoid these obstacles by climbing, running, or swinging on a vine to avoid them. Treasure includes gold and silver bars, diamond rings, and bags of money. Under the jungle there is a tunnel which Harry can access through ladders found at various places. This is required to...

Pitstop

Pitstop

ColecoVision - 1983

You've got to decide when it's time to put the pedal to the metal, and when it's time to hit the pits. Keep your eye on the road and watch out for the other cars, some will even try to run you off the track. Get in and out of the pits as fast as you can, but don't forget your fuel. Watch your tires, a blowout knocks you out of the race. Run out of gas and you lose. Survive the challenge and claim your purse. Accumulate the highest earnings and the Grand Circuit Championship is yours.

Popeye

Popeye

ColecoVision

Popeye (ポパイ Popai?) is a 1982 arcade platform game developed and released by Nintendo based on the Popeye characters licensed from King Features Syndicate. Unlike most platform games, the player cannot jump; the only button is "punch." The game was licensed by Atari for exclusive release in the United Kingdom and Ireland, and featured in an Atari designed and manufactured cabinet. Some sources[2][3][4] claim that Ikegami Tsushinki also did design work on Popeye. The Popeye characters were originally going to be used in the game that later became Donkey Kong.[5] However at that time on the...

Q*bert

Q*bert

ColecoVision

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Q*bert's Qubes

Q*bert's Qubes

ColecoVision

Quest for Quintana Roo

Quest for Quintana Roo

ColecoVision - January 1, 1983

River Raid

River Raid

ColecoVision - June 6, 1984

The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane's tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

Robin Hood

Robin Hood

ColecoVision

Roc 'N Rope

Roc 'N Rope

ColecoVision

Roc'n Rope (ロックンロープ?)[1] is a 1983 arcade game developed and published by Konami (published by Kosuka/Interlogic in some markets). The player, a flashlight- and harpoon gun- equipped archaeologist, had to ascend a series of rocky platforms in a Lost World scenario to reach a Phoenix bird, the object of his quest. Along the way he had to avoid ferocious man-sized dinosaurs and belligerent red-haired cavemen against whom he had no direct means of offense. The only ways to defeat the opponents were either temporary (dazing them with the flashlight) or indirect (waiting for them to be suspended on...

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