Commodore 64

Commodore 64

The Commodore 64 is an 8-bit home computer introduced in January 1982 by Commodore International. It is listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold...

10 Pin

Commodore 64

1000 Miglia

Commodore 64 - 1992

10th Frame

10th Frame

Commodore 64 - 1986

The scorecard for the current player was displayed above the lane. The player could move left or right on the lane before starting the run-up by holding fire. A target cursor could also be moved, by pushing up and then moving it left or right (pressing down returned control to moving the onscreen player's position). Once the fire button was held, a power meter similar to Leaderboard's was employed. The speed of the shot was determined by how long the button was held down. A small zone at the top determined if the player made an error, exaggerating any spin. When the meter started to descend on...

180

180

Commodore 64 - 1985

180 is a darts simulation game and it follows the traditional darts rules where you compete against an opponent to see who scores the 501 points first on a best out of three sets. If you play against the computer in a Championship knockout competition the computer will randomly select the players out of eight different opponents. Each player has his own characteristics and style of play as their 'favorite doubles' they like to throw. Regardless against whom you play they will become better as you progress towards the final. A practice mode helps you to become familiar...

19 Part One: Boot Camp

19 Part One: Boot Camp

Commodore 64 - September 7, 1988

IN 1965 VIETNAM SEEMED LIKE JUST ANOTHER FOREIGN WAR ... BUT IT WASN'T ... Imagine it's 1965 and you're 19... an American kid in an American town. Your family and friends. College. Girl friends. The people and things you know. Comfortable... And then one morning your world is shattered. You're young... You're content... You're comfortable... but you're drafted. At the start of 1965 there were 23,000 United States service personnel in Vietnam. By December there were 184,000 and the figure was still rising. To each and every one, Vietnam was a turning point in their life and each would...

1941: The Secret Confilct

Commodore 64

1942

1942

Commodore 64 - 1986

1942 is set in the Pacific theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace" (but its appearance is clearly that of a Lockheed P-38 Lightning). The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or "loop-the-loop".

1943: The Battle of Midway

1943: The Battle of Midway

Commodore 64 - 1988

The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players...

1994 (Ten Years After)

1994 (Ten Years After)

Commodore 64 - 1983

You are Smiffy, a person locked in the world of George Orwell's "1984." The book's totalitarian-spying concept is updated for the early-eighties, when the game was produced. Instead of humans monitoring other humans through the television screen, everything is controlled by a Central Computer. Smiffy decides to turn the computer off, and your adventure begins. The game is a platform game. In Orwell's book, gigantic buildings dominated the landscape, and whole worlds could be hidden inside them. One of these buildings holds the Central Computer, and the game platforms are the...

1st Division Manager

Commodore 64 - 1993

3D Golf

Commodore 64

3D Pool

Commodore 64 - 1989

3D Tanx

3D Tanx

Commodore 64 - 1983

3D Tanx is the action game that let's you operate classic military tank. Standing in the front of seemingly deserted bridge the main and only task is to stop every enemy tank that's crossing over. You can move left and right (with the tank), up and down (with the gun turret) and fire explosive shells. Aiming of the gun turret and timing of the shot is critical for success because enemy tanks are moving in four distant lines. Also remember that direct hit to the turret is deadly for enemy (as well for you) whilst the tank hit to the hull is immobilised but still able to shoot on you.

3D Time Trek

3D Time Trek

Commodore 64 - 1983

You are a survivor of the planet Corillian after space pirates launched a devastating raid. You now seek revenge on those responsible, to destroy them and their galactic tyranny. You are searching for them in your super powerful starship with computers and sensors to seek those murderous pirates. You search the galaxy using a map. Once on part of your map you can send out a sensor. The results will tell you if there are aliens or planets out there. Finish searching that area, bring up your map and search elsewhere. Moving to another part puts you in warp speed. You can check on...

4th & Inches

Commodore 64 - 1987

4x4 Off-Road Racing

Commodore 64 - 1988

5 eme Axe / 5th Axis

5 eme Axe / 5th Axis

Commodore 64 - 1985

The year is 2140. Working from his artificial satellite orbiting around Saturn and helped by his faithful army of cyborgs, Professor Gern B. Dick has successfully designed a time-travelling machine. As a way of testing his new invention, he travels to different time periods to collect iconic historical items. Suddenly the machine malfunctions and explodes, scattering parts (called Anachronons) in 10 different locations and time periods. As a side effect, it appears that the destruction of the machine also distorted the space-time continuum and the existence of the very Universe is now at...

500 cc. Motomanager

Commodore 64 - 1992

5th Gear

5th Gear

Commodore 64 - 1988

The aim is to drive from the beginning of the track to the end while avoiding obstacles and eliminating (with your machine gun) other vehicles. The tracks are not roads, but maze-like obstacle courses in the wilderness. It is part maze solving, part combat, part racing against the clock. 5th Gear is a computer game for the Amiga, Atari ST and Commodore 64, released on the Rack-It budget label. The original Commodore 64 version was programmed by Jeroen Leijten, with music by Theo and Renier Hongens. It was largely inspired by previous arcade games Steer and Go and Spy Hunter.

720 Degrees

720 Degrees

Commodore 64 - January 1, 1987

A simulation with so many extras it's almost not a simulation. The 80s promised to make skaters of us all, but somehow it never quite happened - if you miss your cheap old board, try this one for size, if not.... On yer bike!... (lemon64.com)

9 to 5 Typing

Commodore 64

Aaargh!

Aaargh!

Commodore 64 - 1987

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five...

Aaargh! Condor

Aaargh! Condor

Commodore 64 - 1983

Avoid the snakes, arrow-shooting man, porcupines, condor-dropped eggs and, in later levels, fire and eyes in the forest. Get to the top of the mountain and get the spear. Throw the spear at the condor before he gets to the child at the base of the mountain. You receive points for spearing the condor and avoiding arrows and eggs. You lose a life if you touch (or are touched by) a snake, fire, forest eyes, or porcupine, are hit by an arrow or egg or if the condor gets to the child at the base of the mountain.

Abyss

Commodore 64 - 1987

Ace 2

Ace 2

Commodore 64 - July 1, 1987

A follow-up to ACE. Similar to its predecessor, ACE 2 is an oldie head-to-head air combat flight sim set in modern days of aviation. The game has a very strong arcade feel, as all the missions you fly are nondescript or generic. Your plane is also a generic, hypothetical modern fighter, and the goal is to fly different sorties to kill enemy aircraft. Very similar to ACE, except that you can now play a 2-player hotseat game, or solo competition against the computer, in split-screen mode.

Ace of Aces

Ace of Aces

Commodore 64 - July 1, 1986

The game takes place during World War II and the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains.

Action Biker

Action Biker

Commodore 64 - August 1, 1985

Action Biker is a game that uses the character Clumsy Colin from the British comic Buster, and he was also used as the mascot for the crisp range KP Skips. You take control of Colin on his motorbike and you must ride around an isometric 360 degree landscape to collect various clothing items and bike parts to enter a drag race. There are various obstacles to avoid and these include walls, fences, trees, telegraph poles, a petrol station and water and if you crash into any then you lose one of five lives. There are also raised platforms that can be negotiated but you are able to jump from them...

Action Fighter

Action Fighter

Commodore 64 - July 3, 1989

Take to the streets. Or take to the skies. Because Action Fighter is the incredible, transformable combat fighter! You start out on a customized cycle. Built with enough speed and power to jump over water and overtake enemies. Then, by finding the right parts along the way, you'll change your cycle into a supercharged, state-of-the-art sports car. Next, add two turbojets to make your car airborne. And take to the skies! Down hyped-up helicopters and jet spaceships from above. And no matter which vehicle you're manning - or who you're after - get ready to stand by for action!

Action Service

Commodore 64 - 1989

The Addams Family

The Addams Family

Commodore 64 - January 1, 1992

The game takes place towards the end of the movie: the Addams Family has been evicted from their home by a court order issued by a backstabbing attorney (there's one for the books), Tully Alford. Even worse, the other Addamses: Morticia, Pugsley, Wednesday, Granny and Lurch have gone missing. As Gomez, you must tour the Addams mansion in search of your lost family, battling out mysterious monsters and evading traps, and eventually face your nemesis, Tully.

Addicta Ball

Addicta Ball

Commodore 64 - 1987

This game is a Breakout clone but with the added differences of having enemies, power ups for shooting and flight and the screen automatically scrolls vertically so you have to clear the blocks so you won't get crushed.

Adventure in Time and Space

Commodore 64

Adventure Quest

Adventure Quest

Commodore 64 - 1983

The sequel to Colossal Adventure is an interactive fiction game with a VERB NOUN interface. The fantasy setting takes a clear influence from Lord of the Rings. After centuries of harmony, Middle Earth has hit problems due to a cataclysmic sequence of events - a crop failure leading to animals turning violent, and then an attack from a mysterious enemy to the north. The evil Demon Lord Alagiarept is discovered to be responsible, and as such the Wizards are given a week to beat him, before Middle Earth must surrender. You play a rookie magician with Meditation,...

Adventure With Fractions

Commodore 64

Adventureland

Adventureland

Commodore 64 - 1982

Adventureland is the first of Scott Adams' text adventures. Using simple two word commands you explore an enchanted world, solve puzzles and try to recover 13 lost treasures. The game's display is different from other adventure games like Zork: The Great Underground Empire in that the screen is divided into two "windows": the room description, exits, and items appear on the top part of the screen, and you enter commands on the bottom of the screen.

AdventureWriter

Commodore 64

African Safari

Commodore 64

African Tahti

Commodore 64

After Burner

After Burner

Commodore 64 - 1989

The game allows the player to control a F-14 Tomcat jet, which must destroy a series of enemy jets throughout 18 stages. At the start of the game, the player takes off from an aircraft carrier called the Sega Enterprise, which shares a similar name to the one used in the 1986 film Top Gun.

After The War

After The War

Commodore 64 - August 15, 1989

THE YEAR 2019: MANHATTAN AFTER A NUCLEAR WAR. FROM OUT OF THE DEBRIS RISES A HERO, JONATHAN ROGERS, KNOWN AS JUNGLE ROGERS, THE BOSS OF THE URBAN JUNGLE. HIS AIM: TO REACH THE LAUNCHING PLATFORM AND ESCAPE TO THE OUTER COLONIES, CROSSING A CITY IN RUINS PLAGUED WITH DISMAL SURVIVORS. RADIATION BECOMES UNBEARABLE AND TIME IS RUNNING OUT. YOU ARE SURROUNDED BY RUBBLE AND DERELICT BUILDINGS. OH MY GOD! WHERE ON EARTH IS THE PLATFORM?

Airborne Ranger

Airborne Ranger

Commodore 64 - August 1, 1987

The game consists of several missions, in which the player controls a sole Ranger whose objectives include killing an enemy officer, destroying an enemy bunker, taking out a SAM site, and rescuing a captured POW, which would possibly free a roster member that was labeled P.O.W. The game creates the maps and objective locations randomly, so the player is required to plan each mission carefully, because no mission is the same.

Airwolf

Airwolf

Commodore 64 - January 1, 1985

The game of the TV show is viewed from the side and puts you in command of an attack helicopter. Your task is to rescue 5 scientists from an underground lair by destroying its layer of protection and then getting to the core. Moving onto a screen at a time you must shoot out anything and everything in your path, including lots of regenerating static targets. Realistic gravity takes effect, so you can't simply hover in a set position.

Airwolf II

Airwolf II

Commodore 64 - January 1, 1989

Airwolf II is a direct sequel to Airwolf, however this side-scrolling shooter's story has even less in common with the popular TV series, as now Stringfellow Hawke has to pilot his ultra-modern helicopter to combat alien invasion, finding new weapons (lasers, missiles) on the way. First released in 1987 as a part of compilations, for Amstrad CPC, Commodore 16 & Commodore Plus/4, Commodore 64 and ZX Spectrum.

Alexander The Great

Commodore 64

Ali Baba

Ali Baba

Commodore 64 - 1987

Pac-man ähnliches Spiel

Alice in Videoland

Alice in Videoland

Commodore 64 - January 1, 1984

This game offers nice graphics and music but the game play is wierd and not very good.

Alien

Alien

Commodore 64 - 1984

The Nostromo is coming home. You awaken. As Commander you must grapple with a terrifying life force you cannot comprehend. The ship has become a trap - something evil stalks the corridors... You must command the crew to execute your plans. Beware! They will interpret your orders in their own individual way. Decisions are real-time and the drama unfolds across a full graphics map of the ship. Every time you dare to try this epic battle of survival you will be faced with the reality of the action - and it's different every time! If you enjoyed the movie, you'll love...

Alien Garden

Alien Garden

Commodore 64

Gameplay consists of a side-scrolling world covered in 24 different kinds of crystalline flowers resembling gypsum flowers. The player controls an embryonic animal as it grows, survives and reproduces through 20 generations. Difficulty is introduced through the lack of instructions in the game. As such, the player must employ trial and error techniques to determine which flowers are edible, which flowers shrink or grow when stung, and which flowers are fatal or explosive when touched. The player may use either the organism's tail, stinger, or wings to bump or otherwise make contact with them....

Alien Invasion

Commodore 64

Alien Shootout

Commodore 64

Alien Syndrome

Alien Syndrome

Commodore 64 - 1988

Two players control two soldiers named Ricky and Mary, who must fight their way through large eight-way scrolling levels rescuing their comrades who are being held by aliens. After they have rescued a certain number of hostages the exit opens and they can pass through it in order to fight the end-of-level guardian. If this monstrosity is defeated, they move onto the next stage. As well as two player simultaneous gameplay, Alien Syndrome features pick-ups which assist the player including better weapons and maps of the current level.

Aliens

Aliens

Commodore 64 - July 1, 1987

The player controls six characters from a remote terminal, guiding them through a 255-room complex in search of the Alien Queen. Each character has a helmet camera and a smart gun, each controlled by the player acting in the role of overall operational commander. The player can switch to any character at any time, and must consider coordinating their movements and finding a safe location before switching to the next character. Characters occupy one room at a time, and can pan their view a full 360-degrees inside each room. Doors can be locked to halt Alien progress, or blasted open to get...

The Aliens Of Kakadram

Commodore 64

Aliens: The Computer Game

Aliens: The Computer Game

Commodore 64 - October 15, 1986

Six separate game sequences create the movie experience! The unsuspecting colonial marines receive a briefing on the enemy to be faced. Guide your ship through a rough flight to LV-426. Hold off the hordes as your squad cuts its way out of the Operations Room. Fight the clock and the Alien's attack to rescue Newt before the complex explodes Ripley prepares for the final confrontation with the Alien Queen. The final confrontation, your ultimate enemy. the Alien Queen laces you at last Here’s your chance to relive all the excitement and action of the US version of Aliens....

Alleykat

Alleykat

Commodore 64 - 1986

Alleykat is a vertically-scrolling racer with elements of a shoot-em up game. The player, a speeder pilot, strives to become the Alleykat Champion by competing in eight space stadiums scattered around the galaxy. Different races like demolition derbies, time-trials, endurance epics and others feature all kinds of obstacles like rocks, pillars, bridges and hard walls, and several types of enemies race along. The game also features a cooperative two-player-mode.

Alphabet Construction Set

Alphabet Construction Set

Commodore 64

Working with the Edumate light pen, this provides children an innovative way to acquire basic lettering skills. Created by Matthew Hock.

Alphabet Crazy

Commodore 64

Alter Ego - Female Version

Alter Ego - Female Version

Commodore 64 - May 1, 1986

Alter Ego is a game which tries to simulate life itself. The player creates a character with different personality statistics, either by assigning them randomly or by answering a few introductory questions. They then guide this character through seven life phases, from infancy to old age. The gameplay consists of a series of situations where a decision has to be made. This is done by choosing one of multiple answer possibilities, sometimes accompanied with a mood. Then the player gets presented with the outcome and goes on to the next situation. Every decision has long-time consequences and...

Alter Ego - Male Version

Alter Ego - Male Version

Commodore 64 - May 1, 1986

You play your own alter ego in this game, going through life stages while making decisions that impact several characteristics, such as calmness, trustworthiness, etc., that in turn affect the number of choices you have in future situation. You might learn a surprising thing or two about yourself while playing this life simulation.

Altered Beast

Altered Beast

Commodore 64 - 1989

Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.

Alternate Reality: The Dungeon

Alternate Reality: The Dungeon

Commodore 64 - January 1, 1987

Alternate Reality: The Dungeon directly follows its predecessor: The player is still captured by aliens and imprisoned in an alternate reality. After visiting the city, now he proceeds to the dungeon with only one goal in mind: surviving. While the predecessor was more about exploring the city, this installment has a largely linear path - the dungeon consists of four levels which have to be visited in order. But the surroundings don't mean that there are only monsters to fight in the turn-based combat system or treasure to loot: the player still has the shops, e.g. an inn or a smithy, to...

Alvin the Android

Alvin the Android

Commodore 64 - 1983

Alvin the Android features three text adventures on one disk: Junkyard 1: You are Dr. Alvin Nemesis, one of the co-authors of the Android Bill of Rights. Unfortunately not every one agrees with you. You have been poisoned and dumped in the Junkyard. You have a limited amount of time to build an android body for yourself and transfer your consciousness into it. Junkyard 2: You completed the first stage, but still have to escape the Junkyard. With only eight hours before the last transport leaves, you must make your way past numerous traps set by the Anti-Android...

Amazing Adventure

Commodore 64

Amazon Tales

Commodore 64

Amity Island

Commodore 64

Android Control

Android Control

Commodore 64 - 1987

Three days ago, a space ship landed near a small town in America, and the whole population of that town have vanished. Three agents were sent to investigate the alien craft, but not one of them returned safely. Electrical activity has been detected within the craft. The scientists discover that the aliens are preparing for something, but they don't know what. An android has been sent to find out what the aliens want. If they turn out to be hostile, it has orders to destroy the ship. The craft comprises of twenty floors that the android can travel between using the elevator. The android is...

Andromex3

Commodore 64

Andy Capp

Andy Capp

Commodore 64 - December 4, 1987

Based on the comic strip of the same name from the British newspaper Daily Mirror and specifically released on Christmas of 1987. Andy has to acquire money to give to his wife from various sources, as he has already spent his unemployment benefit, while consuming as much alcohol as possible and avoid getting arrested for various crimes.

Angle Ball

Angle Ball

Commodore 64 - 1987

Angleball is a variation on Pool, using a hexagonal table with 6 pockets and 6 sides. The ball can rebound off these at unusual angles, making the outcomes of shots harder to predict. The basic objective is to pot all the balls, while failing to pot a ball in 3 shots will lose you the frame unless your opponent also fails to do this. The game can be played by one or two players, with the one-player game consisting of a sequence of 20 different table layouts, each requiring its own style to win. Two-player games can take place on any of these layouts or one of your own design using the...

Animal Magic: Save The Baby

Commodore 64

Annihilator

Annihilator

Commodore 64

Your ship is at the bottom of the screen and you control it with the joystick. The aim of the game is to destroy as many aliens as possible before you lose your only ship. On every level a large group of aliens comes down from the top of the screen to the middle of the screen and you have to move left and right to avoid them and fire your ships weapon to destroy them.

Another Day, Another Zombie

Commodore 64

Anstoss

Commodore 64

Aqua

Commodore 64

Aquaplane

Aquaplane

Commodore 64 - 1983

Aquaplane is a side-scrolling action game loosely based around water skiing. You control a motor boat, which must be steered around the hazards and accelerated as necessary. However, the real challenge is that the man behind it moves with it, but often in subtly different directions, meaning that smaller gaps can be quite treacherous to move through. On the first stage, the hazards are mere rocks, but you'll soon have to account for motorboats, yachts and sharks moving across your path.

AquaVile

Commodore 64

Arc Doors

Commodore 64

Arcade Game Construction Kit

Arcade Game Construction Kit

Commodore 64

Arcade Game Construction Kit is a 1988 game creation system that allows users to design arcade-style games.[1] It was developed by Mike Livesay and published by Brøderbund for the Commodore 64. AGCK contained four floppy disks. The program features a joystick-driven menu system and a few pre-made games to play. Included Games AGCK TUTORIAL GAME -- This is a simple variation on classic arcade shooters such as Galaxian. KANGARANG (designed by Gregory Hammond) -- You play as a kangaroo mother looking to rescue your baby and return to safety. Hazards include falling boulders, jumping fish,...

Arcade Pilot

Commodore 64

Arcadia

Arcadia

Commodore 64 - 1983

Arcadia is a space shoot 'em up along the lines of Galaxians and Space Invaders. You have a ship at the bottom of the screen. Enemy ships come at you in waves scrolling across the screen from right to left. There are eight levels. When the last level has been completed the game cycles to level one again and continues with no increase in difficulty. You get an extra life if you clear 4 waves. They keep on coming and the object is to get a high score. Interesting key mapping on this game: the bottom row of keys moves left & right, but they are mapped alternately so Z, C, B, M...

Archon: The Light and the Dark

Archon: The Light and the Dark

Commodore 64

Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares, by removing all opposing pieces from the board or by imprisoning the last remaining creature of the opposing side.. However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat. If the...

Arcticfox

Arcticfox

Commodore 64

The player must pilot the tank into enemy territory with the goal of knocking out the alien base. The player uses the tank's abilities to destroy the aliens' ships and equipment. The Arcticfox tank is equipped with a cannon, guided missiles and land mines, and is outfitted with radar, a GPS device, and fore and aft viewscreens. The player fights a variety of enemy units including planes, tanks, bunkers and communication towers.

Ardy the Aardvark

Ardy the Aardvark

Commodore 64 - 1983

Ardy the Aardvark is a maze-game inspired by, and a near clone of, the arcade game Anteater. The player navigates the tongue of the animal as it moves through an underground maze. The objective is to eat drops of food lying underground while trying to evade worms, stinging ants and spiders. While the worms can pass through the tongue and only cause aardvark’s death when being directly in touch with his tip of the tongue, other critters will instantly kill the player upon touching any part of the tongue. The lowest levels of the underground area usually have two special objects which clear out...

Arkanoid

Arkanoid

Commodore 64 - June 15, 1988

Can you survive the challenge? The award winning arcade original voted "one of the best home video games ever" by Electronic Game Player Magazine is ready and waiting for you to play on your home computer. The non-stop space action thrusts you into a do-or-die battle for survival and thrills you through 33 screens of challenge and excitement. Arkanoid game features include arcade quality graphics, full range sound effects and 33 action screens.

Arkanoid II: Revenge of Doh

Arkanoid II: Revenge of Doh

Commodore 64 - November 11, 1988

HE'S BACK. HE'S MAD. HE WANTS REVENGE. Eons ago, you battered DOH into an intergalactic pulp and escaped. But a scrap of DOH's core energy survived... And now DOH's hurtling toward you across space and time in the Xorg, a huge spaceship that's crashed into our universe from an unknown dimension. Use your ultra-fast reflexes and intense concentration to get to the core of the Xorg without pounding your ship to interstellar scrap. Or take a break from battle. Create your own force barriers with the Arkanoid Construction Set, the latest in intergalactic dimension-building tools. If you're...

Armalyte

Armalyte

Commodore 64 - July 15, 1988

The aim of Armalyte is to progress to the end of a long, horizontally-scrolling level where the screen will cease scrolling and battle will commence with a Boss. Beating the Boss allows the player to progress to the next level. There are eight levels in all. Smaller Bosses are encountered midway through each level and these also have to be beaten to progress further. During each level the player encounters numerous small enemy ships, many of which fly in fixed formation. Levels also feature scenery which can destroy the player's ship if touched. Weapons can be upgraded through an upgrade...

Army Moves

Army Moves

Commodore 64 - July 15, 1986

The game contains seven levels that are divided in two main sections. The first four levels make up the first section, where the player has to drive an army unit (jeep or helicopter) through a terrain, steering clear of hostile vehicles. In the last three levels that comprise the second main section, one plays as a soldier who shoots enemies along his way. In level 5 the soldier must jump from rock to rock in a river, shooting hostile birds. Thereafter, the soldier makes his way into the enemy headquarters with the goal of retrieving secret documents.

Arnie

Arnie

Commodore 64 - May 4, 1992

ARNIE is a one man mission against all odds. Helicopter drop into enemy base and use the latest high technology weapons, Armalite AR15 Rifles, RPG7 Rocket Launchers, M60 Light Machine Guns and FT25 Flame Throwers, to reach the Enemy's General and assassinate him. Armed Resistance is expected to be high.....

Arnie II

Arnie II

Commodore 64 - February 10, 1993

ARNIE returns for four punishing missions requiring the deadly skills of a professional soldier. A full assault on the enemy's base, gathers the latest high technology weapons, including Machine Pistols, M1 Rifles, Colt Commandos and the Uzi Light Machine Gun, for use in the destruction of an awesome weapon of mass destruction. High levels of armed resistance are expected....

Arrow of Death: Part I

Arrow of Death: Part I

Commodore 64 - 1983

Brian Howarth's second Mysterious Adventure follows on from your success in retrieving the Golden Baton. Peace was initially ensured, but the baton has subsequently become tarnished, and now radiates evil. Crop failures and illness are now rampant throughout the land. The only solution is to find the Arrow of Death (in this game) and assemble it. Armour, an orb and an eagle are among the helpful objects in completing your quest. The game is largely one of exploration and object manipulation, with little combat. These games used the Scott Adams adventure engine, and...

Arrow of Death: Part II

Arrow of Death: Part II

Commodore 64 - 1983

Arrow of Death Part II is the third game in the Mysterious Adventure series of illustrated text adventures by Brian Howarth. This is the continuation of the previous game, Arrow of Death. Following the events of that game, the player now has all of the pieces of the Arrow of Death, which can destroy his enemy. However, the Fletcher who knows how to assemble it correctly has been kidnapped by Xerdon. The player will have to travel through unfamiliar lands with exotic plant-life and many threatening creatures in order to rescue the Fletcher and safeguard your people. These games...

Artillery Duel

Artillery Duel

Commodore 64 - 1983

In this two player game each player controls an artillery gun set in a mountain landscape with the goal of destroying the other player. Players take turns firing at each other; on each turn you have a limited amount of time in which the barrel angle and powder level can be set in order to control the direction and distance of the shot. When deciding on your shot, you will need to take the current conditions into account, which includes wind speed/direction and any mountains that may get in your way. Successfully destroying your opponents gun will earn you a point, and the first player to reach...

Ask: The Real You

Ask: The Real You

Commodore 64

Assault Course: Combat Academy

Assault Course: Combat Academy

Commodore 64 - August 20, 1990

No one ever told you life in the army would be easy. The Assault Course Combat Academy is probably the most challenging and realistic combat training simulator. You'll experience real pain as you are forced up against a range of gruelling obstacles, water jumps, razor-wire, monkey bars, the log challenge, twelve foot walls and the rope swing. If you fail you'll be peeling spuds in the mess tent for the next three weeks, so polish your boots, put on your best fatigues and kick some mud.

Assembloids

Assembloids

Commodore 64 - January 1, 2013

Initially entered in the 2012 16KB Cartridge Development Competition (where it secured 2nd place), Assembloids has been further refined and enhanced for this final retail version. Based on Photon Storm's excellent Quartet game, Assembloids is a frantic reflex-based puzzle game in which you must assemble faces from four different sets as quickly as possible against an increasingly tight time limit. Featuring open border design, high-score codes so you can keep a record of your achievements and full (comparable speed) PAL/NTSC compatibility, Assembloids requires no keyboard input and is...

Asterix and the Magic Cauldron

Asterix and the Magic Cauldron

Commodore 64 - September 9, 1986

Asterix and Obelix must find the remaining seven pieces of the Magic Cauldron. Their quest is hampered by marauding legionnaires, vicious gladiators, wild boards and perpetually hungry Obelix! Search the forest, visit the fortified camps of Totorum, Aquarium and Compendium, escape the Roman dungeon, wander through Rome but don't forget you must bring the seven pieces of the Magic Cauldron back to the village. Features: - Enlarged fighting mode - Full three dimensional movement - Large complex environment to explore

Astroblaster

Commodore 64

Asylum

Asylum

Commodore 64 - January 1, 1985

You have woken up in a room like a cell. In the room is a bed with a box on it. Inside the box is a credit card. Looking around the room you see the door open, knowing this is an asylum you plan to escape. Your task is to escape from the Asylum using the objects you find to solve the problems. Along the way though you will encounter the other inmates. The game is a graphical text adventure. The screen is split into two halves. The top half shows what you can see in front of you, in the bottom is the text describing your surroundings: here you can type commands. Using the arrow keys you move...

Atalan

Commodore 64

The A-Team

Commodore 64

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