Commodore Amiga

Commodore Amiga

The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a...

1 Across 2 Down

Commodore Amiga - 1990

If you like crosswords, this one is really good. The game engine does not have any serious flaws but questionable is function to solve the crossword. All the fun is lost when you solve it and then do it on your own. For me it lacks some challenge mechanism, eg. Elapsed time of solving the crossword, high score table of the fastest solvers. Editor of creating your own crosswords also would be nice an add-on. Still, very good game (if you like such things).

1000 Miglia

1000 Miglia

Commodore Amiga - 1991

Based around a classic motor car race from either side of the war, 1000 Miglia (literally '1000 miles') is an unusual racing game. You have to progress across Italy through a number of stages in your rickety 20s car. Keeping within time limits at each point is crucial to staying in the game. At the beginning of the game, you can choose the spare parts that you will take with yourself in case your car breaks down. You also choose a car and set up the skills for your two drivers; you can distribute points between Skill, Resistance and Mechanics, and choose the driver's favorite part of the...

1000cc Turbo

1000cc Turbo

Commodore Amiga - 1990

1000cc Turbo is inspired by Super Hang-On. It is a motorcycle racing game viewed from behind the bike. Road and enduro racing are featured among the 4 bikes offered. Race lengths can be between 1 and 9 laps, and you can race with either sound effects or music.

1497: Five Years After

Commodore Amiga - 1996

1497: Five Years After is a Colonization/Civilization like strategy game, in which you are sent to explore and conquer the New World for your King. The game begins five years after the discovery of the New World. You are the captain of a cargo ship and your mission is to wipe out all the rivaling European powers from the New World.

17 + 4

Commodore Amiga - 1991

17 + 4 is a Card game, developed by HLC and published by Amiga Special, which was released in Europe in 1991.

1869

1869

Commodore Amiga - 1993

1869 is a strategy and economics trading game developed by the Austrian company Max Design GesMBH and published by Flare Software for Amiga OCS/ECS/AGA series of computers in 1993. You cannot beat the feeling of power money brings, and there is plenty of money to be made in the A1200 version of 1869. It is the late 19th Century and the world is wracked with civil wars and international conflicts. In many ways, there has never been a more exciting time to launch a business venture. You play the owner of a fledgling shipping company and you have to use your skills as a tactician and...

1943: The Battle of Midway

1943: The Battle of Midway

Commodore Amiga - 1989

The most crucial and decisive battle of World War II is about to be fought... by you! Enemy forces are descending upon Midway Island. Enemy bombers, dive bombers, and zeroes are roaring over the island like a typhoon. The surrounding Pacific waters are teeming with enemy aircraft carriers. As the top gun of the Navy's most elite crew of fighter pilots, you must pilot your specially-outfitted P-38 into the very midst of the enemy squadron. Equipped with an array of secret weapons, only you can turn the tide against the formidable enemy fleet. The outcome of history's most fateful air/sea battle...

1990

Commodore Amiga - 1990

1990 is a Strategy game, developed by Neudelsoft and published by Pielago Software, which was released in Europe in 1990.

1990: Die 1993'er Edition

1990: Die 1993'er Edition

Commodore Amiga - 1993

This is a simulation of the German federal elections in 1990. They were the first after the fall of the Berlin wall and the reunification of the country. In addition to the election of a new parliament, elections in the five re-established states in the former territory of East Germany were also scheduled the same year.

1st Division Manager

1st Division Manager

Commodore Amiga - 1992

1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as the player's name, the name of the player's club, current league position, a rating, and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone and by...

20000 Leagues Under the Sea

20000 Leagues Under the Sea

Commodore Amiga - 1988

3001: O'Connors Fight

Commodore Amiga - 1990

3D Construction Kit

3D Construction Kit

Commodore Amiga - June 1, 1991

3D Galax

Commodore Amiga - 1989

As the name implies, 3D Galax takes the Space Invaders/Galaxian concept into the third dimension. Seen from a first-person cockpit perspective and utilizing flat-shaded polygonal graphics, waves of aliens advance towards the player and must be destroyed with a laser cannon. Unlike in the originals, the aliens never shoot back: the only danger they pose is that of crashing into the player. If any aliens from a wave survive an attack run by not being destroyed before they pass the player, they will try again and again, until either the entire wave or the player is destroyed. The alien formations...

3D Pool

3D Pool

Commodore Amiga - 1989

3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot mode is also included, with 20...

3D World Boxing

3D World Boxing

Commodore Amiga - 1992

3D World Boxing is an average boxing game that looks better than it plays. Choosing from dozens of boxers available, you can either play a single match or an entire championship.

3D World Soccer

3D World Soccer

Commodore Amiga - 1992

3D World Soccer is a Sports game, developed and published by Simulmondo, which was released in 1992.

3D World Tennis

3D World Tennis

Commodore Amiga - 1992

Score as many points as possible through the consecutive sets while attempting to prevent your opponent from doing the same.

4D Sports Boxing

4D Sports Boxing

Commodore Amiga - January 1, 1991

4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them. You progress through the game by taking on a succession of increasingly difficult fighters, and...

4D Sports Driving

4D Sports Driving

Commodore Amiga - January 1, 1992

4D Sports Driving is a 3D car racing simulation. The game contains a variety of cars, courses, and opponents to choose from. The game provides unusual stunt objects including loops, corkscrews and jumps. It is possible to watch races in instant replay from different camera angles. A track editor is included as well.

4-Get-It

Commodore Amiga - 1992

4-Get-It is an Puzzle game, developed by Silverfox and published by TTR Development Inc, which was released in Europe in 1992. This is as vigorously playable as anything I've laid hands on lately. The concept is very straightforward: Manipulate tiles so that matching ones wind up side-by-side (They then vanish). Clear the play-field without stranding any tiles, and move on to the next. It's a simple little game at heart, but 4-Get-It uses the Amiga's special gifts to their fullest extent. TTR is on to something wonderful here, and I hope to see more from them.

4-Seg

Commodore Amiga - 1991

4th & Inches

4th & Inches

Commodore Amiga - 1987

Like other sports games by Bob Whitehead, 4th & Inches was hailed upon release, combining the action of previous titles with the new feature of strategic play calling. For the first time in a computer football game, players could choose from a number of plays. The player initially designated a formation, and then selected one of five plays based on the formation. These plays included a great number of offensive strategies, including draws, curls, sweeps and long bombs, among others. Defensive tactics equally were varied, with the player being able to choose a defensive formation based on what...

4x4 Off-Road Racing

4x4 Off-Road Racing

Commodore Amiga - 1988

As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares. There are four completely different types of course, each taking place on a different surface - Mud, Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided, or driven through (with the resultant risk of damage).

500 c.c MotoManager

500 c.c MotoManager

Commodore Amiga - 1991

500cc MotoManager is a Racing game, developed and published by Simulmondo, which was released in Europe in 1991.

5th Gear

5th Gear

Commodore Amiga - 1990

The player controls a white car that travels up (and then down) a tricky landscape filled with water, bumps, trees, and enemy vehicles. Cash is earned by completing levels, with an initial $10,000 available. These funds are spent at garages to buy extra fuel, repair the car's armour, and put add-ons for the car. These include a turbo-jump (allowing the car to get airborne unassisted, rather than relying on jumps) and waterproofing.

688 Attack Sub

688 Attack Sub

Commodore Amiga - 1993

The player takes command of a US Los Angeles-class or Soviet Alfa class nuclear powered attack submarine and plays 10 missions ranging from into either Cold War scenarios or combat missions in a hypothetical global conflict.

7 Colors

7 Colors

Commodore Amiga - 1991

The color chosen is locked for the opponent for one turn; drawing lines from one border of the field to another fills all the space in between. In addition, boards come in various diamond sizes, color textures and with obstacle stones. A (generous) time limit exerts soft pressure. In the wake of Alexey Pajitnov's block-busting Tetris, Infogrames licensed another Russian mathematician's concept for a game of logics and dexterity: Two players start from opposite ends of a board, filled with rectangles of seven different colors, and take turns in picking one of these colors. All diamonds of...

89: La Revolution Francaise

Commodore Amiga - 1989

9 Lives

9 Lives

Commodore Amiga - 1990

Claudette the cat has been kidnapped by scientists who are going to use her for their experiments. As Bob Cat you must find and save her.

A.G.E.

A.G.E.

Commodore Amiga - 1991

A.G.E. is a follow-up to Galactic Empire. Like its predecessor, it is a first-person space exploration game rendered in 3D. As you pilot your spacecraft around the planets and stars, engaging in space combat and conversation with other characters, you unravel the Conquer the Universe plot. The game is similar to Elite in that you are relatively free to travel to wherever you please.

A.M.C.: Astro Marine Corps

A.M.C.: Astro Marine Corps

Commodore Amiga - 1990

AMC is a 2D game with horizontal scrolling in 2 phases (typical of Spanish games), in the same style as Gryzor. In the first phase, one plays a commando that is sent on the planet DENDAR to trap the ship of the Death Bringers, the bearers of death. There are 11 different enemies to meet you, and Krauer, the Death Bringers leader who protects the ship and is 4 meters tall. The game starts with a single shot, then the weapon is expanded over the game, we pick up weapons more and more powerful. Note that the contents of the crates sent from the sky by the Astro Marine can be changed by the...

A-10 Tank Killer

A-10 Tank Killer

Commodore Amiga - 1990

This simulation puts you in the cockpit of the A-10 Thunderbolt II, which is also known as the "Warthog". As the game's name implies, it is used mainly to hunt enemy tanks, but also for destroying roads and bridges You are armed with 30mm Avenger cannon which can fire around 70 times a second. Multiple camera angles are featured. Landing is automated and an accelerated time function is on offer. Characters have full AI to act without your involvement, and will communicate with you in-flight. Actions in one mission affect another - something you failed to destroy in one mission can attack...

A320 Airbus

A320 Airbus

Commodore Amiga - 1991

If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

AAARGH!

AAARGH!

Commodore Amiga - April 11, 1988

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally...

Abandoned Places 2

Abandoned Places 2

Commodore Amiga - 1993

In this dungeon-crawling RPG you must assemble a team of four brave fighters to launch an attack on Pendugmalhe, and save the kingdom of Kalynthia. The main gameplay is influenced by Dungeon Master, but features sections in the open air battling bears as well as the dungeons. In the real-time combat sections you must choose weapons and spells instantaneously, using the mouse-based interface. You will find many villages along the way, and you can gain clues and buy supplies at these. The game's difficulty is pitched at experienced role-players; ideally those with an experienced party from...

Abandoned Places: A Time for Heroes

Abandoned Places: A Time for Heroes

Commodore Amiga - 1992

In this RPG, you play the role of four heroes whose mission is to save their world, Kalynthia, from the evil arch mage Bronagh. Most of the time, while exploring the over world, the game is shown in a 2D top-down view. It gives you much freedom: there's more to do than just stick to the main quest. Towns have a static interface where you reach the wished location by pressing the according symbol. e.g. a church for healing up or a sage for hints. During dungeon crawls the game switches to a 3D view and plays similar to Dungeon Master. As usual for this kind of games you see the dungeon in a...

ABC Monday Night Football

ABC Monday Night Football

Commodore Amiga - 1990

ABC Monday Night Football is a professional football game from Data East. The game uses a vertical perspective of the field, placing the goals on the far and near sides of the screen. The SNES version used Mode 7 to display a sense of depth, but the original versions would simply scroll the screen as the ball moved up or down the field. The game is licensed by ABC to use its namesake program, but not by the NFL or NFLPA; subsequently, all the teams have fake names.

Abduction

Abduction

Commodore Amiga - 1998

World leaders gathered together to discuss ways in which to prevent Earth from being destroyed by the effects of heavy pollution. An organization was formed (EGB-5) which launched a Research & Development station into space. The complex was equipped with the best technology and personnel available. The complex hides a sinister secret in that EGB-5 has struck up a deal with aliens: the aliens provide their advanced knowledge and in return EGB-5 help them obtain samples from Earth - plants, animals, humans - covering up for them when necessary. The deal was an amicable one until EGB-5 discovered...

Above Top Secret

Commodore Amiga - 1997

Above Top Secret is a Quiz game, developed by Psyche and published by F1 Licenceware, which was released in 1997.

Abracadabra

Abracadabra

Commodore Amiga - January 1, 1991

Abracadabra is another part in Once Upon A Time series and interactive book for kids similar to another part in the series Baba Yaga. Some time have passed since the dragon brought a child to one of the four houses in the kingdom. Child has grown and became a brave guy. One night his parents went out of home for some reason, and evil wizard Satanicus stole the very precious item of your parents. To do not make your parents upset, you decide to return this item. During the 7 chapters you'll switch between three modes of the game: 1) Searching an object in first-person view via point and...

Abyss

Abyss

Commodore Amiga - 1991

Abyss is a Puzzle game, developed by Synthicat and published by Free Spirit Software, which was released in Europe in 1991. In this parallax side-scrolling arcade-puzzler you’re in control of a little ball, that explores various mazes in search of the exit. Avoid enemy balls trying to bounce you of the maze, avoid trapdoors and other traps on your way finding the exit to the next level. The 4 levels of the game are filled with puzzles and enemies like killer drones. Various shaped blocks can slow you down, push you to the edges of the surface - falling down lets you loose 1 of your 10...

ABZoo

ABZoo

Commodore Amiga - 1989

ABZoo is Educational game, developed by Excalibur Computing & Learning and published by Indi, which was released in 1989.

Academy: Tau Ceti II

Academy: Tau Ceti II

Commodore Amiga - 1988

Access Denied

Commodore Amiga - 1996

You're a future hacker (it's 2054). You work for a corrupt organisation called 'The Company', who tell you to do hacker-type things on the 'net (colled Globe Net in the year 2054). If you do the things they tell you to do you get some money and the chance to do more things. The one mission included with Access Denied involves you tracking down a floppy disk which contains a logic bomb, that you need to set off, in the source code of a programme which has been designed to fight all viruses. This then involves you taking text-only cab rides to Cyber pubs and Cyberbanks, text-only interaction...

Accordion

Accordion

Commodore Amiga - 1990

Accordion is a solitaire card game. Cards are dealt face up one at a time and the aim of the game is to condense all cards into a single pile. To build piles, cards are moved from the left to a card or a pile on the right. Piles can be moved one or two cards to the left if the card on the left is of the same suit or if the card on the left is the same number. The game begins with four cards dealt and the player can then choose to make a move or deal another card. If there are no legal moves that can be made from dealt cards, more cards will automatically be dealt.

Ace Ball

Commodore Amiga - 1995

Ace Ball is a split-screen Pong variant, presented in the third person point of view. The player may compete with human or CPU. The objective is to make your opponent miss by proper controlling of the paddle and using left and right walls reflections. The point is gained each time when the ball reaches the bottom line. Six points give victory. The game features four difficulty levels.

ACSYS

Commodore Amiga

Act Out

Commodore Amiga - 1987

The original twisted-by-90-degrees Breakout concept involves controlling a bat at the left side of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the right side of the screen. Tricky, but decent Breakout clone.

Action Cat

Commodore Amiga - 1995

In Action Cat, the player takes the role of a humanoid cat which has to destroy a toothpaste factory. It it full of defensive mechanics and enemies and therefore it is fortunate that the protagonist is armed and can jump. The scrolling levels are shown from the side and have usually maze-like structures. The goal of each level is to find the exit which requires to solve simple puzzles (using switches and finding keys) in order to open new ways to explore. Of course it is also important to stay alive: hits reduce the protagonist's energy bar which eventually results in a life loss - more are...

Action Fighter

Action Fighter

Commodore Amiga - 1989

This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility. By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be...

Action Service

Action Service

Commodore Amiga - 1989

Lace up those boots soldier, and get ready for five levels of challenging action in this boot camp simulator. As make your way through various levels you'll be given points for doing the right thing and deducted points for any missteps. You can record your attempts and review them, to spot your mistakes and learn from them. Level one is the Physical course, which requires you to jump over walls, jump trenches and crawl under barbwire. Level two is the Risk course. This one will have you planting dynamite and throwing grenades. Level three has the player going hand-to-hand in the Combat...

Action Stations!

Action Stations!

Commodore Amiga - 1991

Action Stations is a Naval Surface Combat Tactical Simulation covering the years 1922-1945. The game treats thoroughly in detail smoke, starshells, flares, searchlights, radar, shore batteries, stack gasses, aircraft recce and spotting, burning oil slicks, capsized hulks, weather and more. Ship classes go from PT Boats to Battleships and represent the U.S., German, British, Italian, French, Japanese, Dutch and Russian Fleets. Many "design only" classes included. In addition to 30 packaged scenarios, the build scenario feature allows you to generate an infinite number of new situations.

AD&D Savage Frontier Vol. I: Gateway to the Savage Frontier

AD&D Savage Frontier Vol. I: Gateway to the Savage Frontier

Commodore Amiga - 1991

Gateway to the Savage Frontier is a Gold Box Advanced Dungeons & Dragons role-playing game set in a Forgotten Realms area known as the Savage Frontier. The gameplay is very similar to other games in the series, including creating and managing a six-member party of adventurers following the AD&D rules, first-person view for exploration, and turn-based combat. A new addition is a world map travel mode, which includes enemy encounters, and character-specific side quests, which can be undertaken by finding and talking to certain non-playable characters.

AD&D Savage Frontier Vol. II: Treasures of the Savage Frontier

AD&D Savage Frontier Vol. II: Treasures of the Savage Frontier

Commodore Amiga - 1992

The Addams Family

The Addams Family

Commodore Amiga - January 1, 1992

The Addams Family is a platform game based on the characters and settings from the movie (which, in turn, is based on the famous 1960's television series, which in turn is based on Charles Addams cartoon of the same name, which was featured in the magazine, The New Yorker, in the 30's). The game takes place towards the end of the movie: the Addams Family has been evicted from their home by a court order issued by a backstabbing attorney (there's one for the books), Tully Alford. Even worse, the other Addamses: Morticia, Pugsley, Wednesday, Granny and Lurch have gone missing. As Gomez,...

Adrenalynn

Adrenalynn

Commodore Amiga - 1991

Adrenalynn is a futuristic, action-oriented sports game. Artificial Intelligence took over Earth and the winner of the "Adrenalynn" championship may decide humanity's future. So naturally the player participates with the goal to win the major league (there are overall three with increasing difficulties). The game itself is a bit like indoor soccer with four athletes (armed with guns) and on a smaller playing field with bumpers. A match lasts 120 seconds and there are various power-ups to collect. Each player only takes control over a single athlete. The sportsmen show up on the screen as...

ADS: Advanced Destroyer Simulator

ADS: Advanced Destroyer Simulator

Commodore Amiga - January 1, 1991

Advanced Destroyer Simulator (ADS) is a naval combat simulation set in World War 2. It was the first naval simulation to use real-time filled 3D graphics. Its style and mechanics are reminiscent of Epyx's Destroyer (1986). ADS simulates the H.M.S. Onslaught, a British destroyer of the O-class fitted with three cannon turrets, four torpedo tubes on port and starboard respectively, and a sonar to detect and track submarines. In ADS, the Onslaught is not part of a flotilla.

Advanced Dungeons & Dragons: Hillsfar

Advanced Dungeons & Dragons: Hillsfar

Commodore Amiga - 1989

Players start their game by creating a character. The game provides three choices: players may select a pre-made character, create their own, or import characters from previous Strategic Simulations Dungeons & Dragons computer games, such as Pool of Radiance and Curse of the Azure Bonds. When creating a character, players may determine the character's race (dwarf, elf, human or gnome), character class (cleric, fighter, magic-user or thief), and alignment. Various characteristics of the new character, such as strength and intelligence, are assigned a random value by the computer. There...

Advanced Fruit Machine Simulator

Advanced Fruit Machine Simulator

Commodore Amiga - 1991

It's not a mega thrilling 3D shooter, but it does what it says on the box! This game was released on nearly every popular computer at the time, but it's good to see that it hasn't lost the fun on the port to the Amiga. It is a game for 1 - 4 players. Each player is given £1.50 stake money which is represented as a series of coins. These coins are fed into the machine by pressing the appropriate action key, zero feeds in £1 for example. Once the machine has been fed all the player has to do is spin the reels and see what happens. When a winning combination appears the game offers the chance...

Advanced Ski Simulator

Advanced Ski Simulator

Commodore Amiga - 1989

1989 saw the release of Professional Ski Simulator (also known as Advanced Ski Simulator) on the Amiga system. A simulation, sports game created by Codemasters and distributed by Codemasters. If you like snowboarding / skiing, download, install and enjoy Professional Ski Simulator!

Advantage Tennis

Advantage Tennis

Commodore Amiga - 1991

Advantage Tennis is a tennis simulation played with 2D characters in a 3D simulated court. The camera zooms and pans in to follow the action. There are training, season and exhibition modes. The season mode allows playing against a variety of competitors and in different courts around the world.

Adventure Construction Set

Commodore Amiga - 1986

The Adventure of Norris

Commodore Amiga - 1991

This is a very tough game with nice graphics, but the game is totally ruined by its controls. Our old pal Norris has a nasty habit of jumping uncontrollably too far then bleeds to death at the slightest thing. Could have been good if you were able to trust the controls more. Object of the game: Collect all the keys, treasure, etc.

The Adventures of Maddog Williams in the Dungeons of Duridian

The Adventures of Maddog Williams in the Dungeons of Duridian

Commodore Amiga - 1991

The player takes the role of Maddog Williams who wants to rescue the beautiful Princess Leoria and free her father King Thaylor. He also needs to vanquish the Evil Serak and restore peace to the lands of Duridian. The Adventures of Maddog Williams in the Dungeons of Duridian is primarily an adventure game. Similarly to Sierra adventures, the player directly controls the movements of Maddog and types in text commands to perform an action. As usual he explores his surroundings, collects items and uses them to solve puzzles. There are also a few action-based sequences in the game. If the...

The Adventures of Quik & Silva

The Adventures of Quik & Silva

Commodore Amiga - 1991

The Adventures of Quik and Silva is a platform game where you control a pair of small droids. You have to guide your heroes through the level by avoiding the miscellany of monsters who stand in your way. Power ups come in the form of 'P' symbols which give extra spreading power to your bullets. Extra lives and other goodies come from bouncing into the X platforms spread throughout the levels, but many of them are difficult to get at.

The Adventures of Robin Hood

The Adventures of Robin Hood

Commodore Amiga - January 1, 1991

In Robin Hood you must perform many heroic deeds to change the public impression of you from "villain" to "hero." To he ultimate aim is to retake your castle, which is captured in the intro sequence. This involves bringing together your band of merry men, and killing the Sheriff and his guards. There are around 6 extra items you can find in the game, most of which aren't essential but make the game a lot easier. The whole interface is similar to Populous: you don't direct Robin directly but with icons which are placed around the screen.

The Adventures of Willy Beamish

The Adventures of Willy Beamish

Commodore Amiga - 1992

Willy Beamish is a kid who likes to goof off and have fun. Naturally all the grown-ups get in the way by making him go to school, making him clean his room, etc. But now that's school's out for the summer, Willy is determined to have a good time and maybe even have his pet frog win the frog jumping contest. However Willy has a habit of getting into trouble, and naturally that means it will be a challenge to get out of it. The Adventures of Willy Beamish is a point-and-click graphical adventure. You play Willy Beamish, an eight year-old kid who is just trying to get through life without...

Adventures Through Time: The Scavenger Hunt

Commodore Amiga - 1989

Adventures Through Time is a sci-fi adventure game where you take on the role of Douglas Walker Jr., a.k.a. “Buck”, the young son of a time-traveller. The game begins in your bedroom early in the morning, some time in the year 2059. Your father has left you home alone for the day while he goes out to a convention, and unknown to him, you and a group of your friends have something planned: you are going to hijack his time machine and use it for a scavenger hunt -- one that will make history. The game interface is a hybrid of graphic adventure and text adventure: the top half of the screen...

Aerial Racers

Commodore Amiga - 1996

This is one of the games that came with Amiga Forever, which I highly recommend. I'd define it as slow, sluggish and unresponsive, which is a shame, as the game is an obvious homage to Racing Destruction Set. There is a large number of user-created tracks included, and you can make your own. You can even adjust the gravity (on top of the default "earth" mode, the gravity on tracks can be that of any of the other planets, the moon or the sun). If they had gotten the controls right, this could have been something to write home about.

African Raiders-01

Commodore Amiga - 1989

This must be close to the worst arcade racer I had the misfortune to play. Don't mind the very mediocre graphics and laughable sounds, the gameplay is where this African adventure really gets lost. Half of the time you just don't know where your sand-buggy is going to, because the handling is pathetic. Try to stay between the barrels for longer than 10 seconds while driving at half speed... If you succeed, you're a real champ! Better still: don't even try and forget this game ever existed! Yes, do that instead, and you'll be a much happier person!

Afrika Korps

Afrika Korps

Commodore Amiga - 1991

After Burner

After Burner

Commodore Amiga - January 1, 1989

After Burner is an aircraft shooter. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time. The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish...

After Burner (Activision)

After Burner (Activision)

Commodore Amiga - January 1, 1988

After Burner is an aircraft shooter. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time. The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish...

After the War

After the War

Commodore Amiga - 1989

Year 2019, Manhattan. After a nuclear war. Out of the ashes comes a hero, Jonathan Rogers, better known as "Jungle Rogers", the owner of the asphalt jungle. The only chance of survival is to reach the airdrop platform XV-238, located in the control base of the schizophrenic assassin professor McJerin, and to escape to outer colonies. There is no easy way to do this. The game is a side-scrolling shoot 'em up, with thugs coming at you constantly, and a few moves to use on them. You must cross the dangerous streets of Manhattan, which have become over-run by feral thieves. Later you await...

Age of Sail

Commodore Amiga - 1987

Agent Czesio

Commodore Amiga - 1994

Agony

Agony

Commodore Amiga - January 1, 1992

This horizontally-scrolling shoot 'em up features six long levels, all with detailed and mellow background graphics, aiming for a less hectic feel than contemporaries such as Project X. As a magician's apprentice, you have been turned into an owl to give you the best chance of destroying the many dark creatures to be faced, and thus discovering the secret of cosmic strength. These dark creatures include piranhas, giant ants and mosquitoes. Extra weapons and invincibility periods can be collected. The technical details include 3 layers of multi-directional parallax scrolling, background...

Air Bucks

Air Bucks

Commodore Amiga - 1992

Air Bucks was one of the first business simulation games dealing with running an airline. It involves purchasing land rights for cities around the globe. In 1993, an enhanced version titled Air Bucks v1.2 was released for the Amiga.

Air Force Commander

Air Force Commander

Commodore Amiga - 1993

In Air Force Commander the player takes command of a Middle Eastern country's air force to gain air superiority over the enemy. Like the title suggests this game focuses solely on aircraft and rocket bases. The main part of the game is spent on the overhead map where the player gives orders to his units, e.g. attacking ground targets and scouting or intercepting enemy forces. Different map views show information like targets in range, flight movements in the monitored zones or civil facilities. Another important aspect of the game is resource management: every base and unit cost resources. If...

Air Supply

Air Supply

Commodore Amiga - January 1, 1990

Air Supply is a vertically scrolling shooter. Besides shooting enemies (mostly small but numerous), the player has to drop supply units on especially marked places. However, the number of carried packages is limited and therefore the aircraft has to land on airports to stock up on them; it is also possible to turn in order to reach missed spots. After those duties are carried out, the player proceeds with destroying the enemy's fort, playing a horizontally scrolling bonus level and starting the next of overall ten stages. Flying around constantly drains fuel which can be filled by picking up...

Air Support

Air Support

Commodore Amiga - 1992

Strategy based war game set in the future "where wars are fought in virtual reality". What this means is that you control your forces via a top-down map (like in the popular Battle Isle) but you can switch to a 1st person 3D wireframe perspective of your units for "special missions". The game boasted "incredibly realistic virtual 3D" which meant having to don the 3D glasses that came with the game during the wireframe 3D sections.

Air Warrior

Air Warrior

Commodore Amiga - 1990

Air Warrior is a Simulation game, developed by Kesmai and published by On-Line, which was released in 1990. How many PD flight simulators have you ever come across? None. Air Warrior is a different sort of flight simulator, aimed at those who prefer dogfights to final approaches. The planes available range from the lowly World War I Spad to the rather good Super Sabre of the 1950s. Tank, jeeps and trucks can also be driven around the battle area. There is more to it than choosing a plane and roaring off the runway. Air Warrior runs in two different modes: practise and online. In practise...

Airball

Airball

Commodore Amiga - 1989

You have been turned into a ball of air with a slow leak by an evil wizard. You must find the Spellbook and the ingredients for the spell. Without these, you will never turn back into a human again. These items have to be collected in the maze which consists of 150 isometric rooms. These can be explored freely but sometimes you need to have special objects to proceed, e.g. a candle in dark rooms. The dangers consist mostly of sharp objects which can cause your ball to burst. Additionally you are on a timer because your balloon loses air constantly. But it can be refilled by using pumps...

Airborne Ranger

Airborne Ranger

Commodore Amiga - 1989

In this action/simulation game by Microprose the player takes the role of an U.S. Army airborne ranger. These Airborne rangers are dropped behind enemy lines by parachute to perform all kinds of dangerous missions. Gameplay consists of 3 phases: Reading the mission briefing and outfitting 3 supply pods with machine gun ammo, time bombs, first-aid kits, grenades & LAW rockets depending on this briefing. Flying over the mission map in a V-22 Osprey plane to drop your 3 supply pods and parachuting out of the plane yourself. Performing the actual missions and reaching the pick-up...

Airport

Airport

Commodore Amiga - 1990

Airport is a flight controller simulation. The player has to control the whole air traffic of an airport. The normal part are incoming and outgoing planes which should not crash, but there are also special cases like bad weather or emergencies. The game is completely played on an overhead map on which the player gives the orders, gets warnings about incoming flights and can view additional information about every plane (e.g. the route). Every 15 minutes the game rewards points and ranks (or demotions) depending on the player's performance. The game features eight airports with varying...

Akira

Akira

Commodore Amiga - 1994

Akira is a side-scrolling action game based on the anime film of the same title. In the first few levels you have to guide the main character Kaneda through an obstruction filled road on his motorcycle. Obstacles come in the form of roadblocks, holes in the road, which must be jumped with the use of a ramp, and a variety of characters on the road who throw bombs at you. The roadblocks can only be cleared by grenades which you pick up by knocking over traffic cones. You must also make it to the end of the level without running out of fuel. After the motorcycle levels there are five...

Aladdin's Magic Lamp

Commodore Amiga - 1989

Sideways scrolling shoot em up, where you control a genie in a magic lamp to blast your way through the waves of enemies. Destroy all the baddies in a wave to get a power-up. As you progress through the game the enemies you meet get more and more bizarre and increasingly dangerous. You are given 5 lamps as lives at the start of the game and you will need to use them sparingly.

Albedo

Albedo

Commodore Amiga - 1988

Albedo is a planet, and on this planet a man called Dick is holding a tournament and for those who master all the levels, a secret will be shared. The player's avatar has a nice spacesuit, as well as magnetic shoes. These are handy, as they allow the player to run not only on the floor, but also on the walls and the roof. An alternative to running is a jump, which let you drift (and turn) until you reach the other side of the screen. Your only gun is shooting some kind of laser, presented as a line, which is reflected from the walls. There are four basic levels which has to be mastered,...

Alcatraz

Alcatraz

Commodore Amiga - 1992

A drug baron took over Alcatraz prison and now the player takes the role of an U.S. Navy Seal to break in and neutralize him. He has two hours to complete his objectives in three buildings and needs to survive two different playing styles: side-scrolling fighting on the streets and first-person shooting inside. Outside, the goal is to reach the building in which the objectives have to be completed. Of course the baron's thugs are not too pleased and try to kill the hero - so he has to shoot back with a many different weapons, e.g. flamethrowers, machine guns, bombs, and other destructive or...

Alderan

Commodore Amiga - 1992

Alert

Commodore Amiga - 1988

Alert X

Alert X

Commodore Amiga - 1994

Alert X is an Shoot 'Em Up game, developed by Piotr Misztal and published by Techland, which was released in Europe in 1994.

Alfabet Smierci

Alfabet Smierci

Commodore Amiga - 1996

Alfabet Smierci is an Adventure game, developed by Seven Stars and published by Arte, which was released in Europe in 1996. This is an adventure game with graphics presented in the form of photographs. The action takes place in Deby village and in the surrounding countryside. The game begins with an alarming phone call from a friend who dies in a mysterious accident a while later. The train trip to the hometown results with a strong blow to the back of the head. Tomasz Antkowiak wake up on the Deby railway platform where the game begins. The main task requires solving a series of occult...

Alfred Chicken

Alfred Chicken

Commodore Amiga - 1993

Alfred the chicken must rescue his friends and his bird (pardon the pun) Floella from the Meka Chickens. The result is a platform game across differently-themed levels, which are finished by either climbing to the top of the level or killing a boss. Bonus games and secret rooms have been included, and progression sometimes requires solving positional puzzles. Alfred cannot fly, but he can use ramps to jump up and hit enemies with his bionic beak - this kills them, but any other contact will hurt Alfred. Watch out for spiked snails though. Other enemies include whales armed with guns, and...

Ali Baba

Commodore Amiga - 2000

Alianator

Commodore Amiga - 1991

Aliantor is a Defender variant, but instead of side-scrolling in a 3D-environment. Besides the usual alien attack on a space station there is no background story. The player is cast as the only defender of the eight inhabitants and has to prevent them from being kidnapped by the aliens. Each of the levels can be freely navigated (the ship's speed is automatically throttled when the invisible walls are reached) and the inhabitants stand around on pre-defined places. The aliens have various ship types with different behaviour patterns which either try to destroy the player's ship or collect...

Alien Bash

Commodore Amiga - 1993

To be honest with you, Alien Bash is the sort of game that you can pick up and play without reading any instructions, it's that simple. Anyway, for those of you who are initiative-challenged will be pleased to know that the full instructions are coming up after this break. Break. Right, you play a nippy nameless young fellow who has to fend off hoards of alien scum-bag weakling no-brained slime-buckets using only your initiative. Oh, and a gun. By running around the spaceship (using the joystick) and avoiding anything which looks remotely harmless, you've got to free a set number of hostages...

Alien Bash II

Alien Bash II

Commodore Amiga - 1996

Alien Breed

Alien Breed

Commodore Amiga - 1991

Alien Breed is a top-down science fiction shooter somewhat inspired by the movie Alien in terms of plot and atmosphere. Gameplay, though, was obviously inspired by the Atari arcade classic Gauntlet. The game tells a typical sci-fi story of an alien invasion on the space station ISRC-4. Two space marines, Johnson and Stone, are the only human beings left to clear the base of aliens. Moving around an alien-infested complex in a top-down view, you must at all times keep an eye not only on your energy level, but also be conservative with ammunition. Though you will find new ammo cartridges...

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