An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption...
Arcade - December 1, 1981
005 is a 1981 arcade game by Sega, in which the player's mission is to take a briefcase of secret documents to a waiting helicopter. It is one of the first examples of a stealth game. The player controls a spy who must avoid the enemies as he makes his way through buildings and warehouses, where he will have to dodge the enemies' flashlights and use boxes as hiding spots.
Arcade - 2000
1 on 1: One on One Government is a Sports game, developed by Jorudan and published by Tecmo, which was released in Japan in 2000. You play one on one street basketball, must use your skills on the court like guard move, dribbling and dunks but including some illegal tactics such as punches and kicks but no foul, is just compete and win the game no matter how!
Arcade - 1994
1000 Miglia is a sprite-based isometric racing game based around the historical italian endurance race from Brescia to Rome and back, which took place between 1927 to 1957. It features classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more. Gameplay is similar to other isometric racers of that era, e.g. World Rally Championship.
Arcade - January 1, 1983
The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted. 10-Yard Fight has five levels of difficulty; from easiest to most...
Arcade - November 11, 2001
The main purpose is to make it to the finish line with your cargo within a given time. There are special vehicles that you can ram into that will add three seconds to your time. They look like purple Chevy Astro Vans. After Stage 1, the game gives the player a choice of trailer. One trailer is harder to haul, but provides a bigger payoff while the other choice is easier to haul but provides a smaller payoff. Money is deducted from the total when the trailer is hit.
Arcade - February 1, 1990
The goal is to shoot down enemy airplanes and collect weapon power-ups (POW). One is only able to perform three loops per level and a bonus is awarded at the end of the level for unused loops. Player 1 uses a P-38 Lightning and Player 2 uses a Mosquito Mk IV. The game shifts from the original Pacific Front setting with that of the Western Front. The game consists of six levels. It was the first shoot 'em up to add +1 to the score when a continue is used.
Arcade - December 1, 1984
1942 is set in the Pacific theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace" (but its appearance is clearly that of a Lockheed P-38 Lightning). The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or "loop-the-loop".
Arcade - 1987
1943 Kai: Midway Kaisen is a vertical scrolling shooter arcade game released exclusively in Japan by Capcom in June 1988. It is the third game in the 19XX series, an update of 1943: The Battle Of Midway, released a year prior. The title of this game translates from Japanese as "1943 Modified - Midway Naval Battle" Not a proper sequel per se, 1943 Kai is a Japan-only re-vamp of the original 1943 that keeps the same setup and gameplay, while making a few minor tweaks here and there for variety's sake. A sturdy biplane replaces the staple P-38, the level count has been reduced from 16 to 10,...
Arcade - June 1, 1987
The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players...
Arcade - June 20, 2000
The game takes place in the heated battles of 1944 during the Second World War as a super ace pilot attempts to defeat an entire army. The game operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series.
Arcade - January 1, 2000
1945kIII is a scrolling shooter arcade video game. It was developed and published by the Korean developer Oriental Software in 2000. In this game, the player controls a fighter and has to shoot as many enemy fighters as possible while the stage is moving forward. There are many bonuses and new weapons available. The gameplay is reminiscent of several 1980s scrolling shooter arcade video games, and is therefore considered a retro game.
Arcade - December 7, 1995
19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.
Arcade - November 1, 1995
A four-player hockey game with 1995 NHL players and teams. Just imagine NBA Jam, then replace basketball with hockey. You pick a team and then play for the Stanley Cup.
Arcade - January 1, 1991
Super Baseball 2020 is a futuristic baseball video game. It was first released in Japan for the Neo Geo in 1991, and then it was later released in North America for the Mega Drive/Genesis (ported by NuFX and released by Electronic Arts) and Super Nintendo Entertainment System (released by Tradewest) in 1993. The game follows the basic rules of baseball, but there are several upgrades since the game takes place in the year 2020. The most obvious difference from real baseball is that some of the characters in this game are robots. All the human characters are equipped with powerful armor,...
Arcade - 1976
Datsun 280 ZZZAP, also released unbranded as Midnight Racer is an early racing arcade game by Midway designed by Jay Fenton. The title was named after the US advertising campaign for the Datsun 280Z. Players can drive up to 200 miles per hour (320 km/h) while navigating a tricky road course at night. Players must watch out for treacherous turns, nasty competitors, and the ever-present time limit. It is one of the earliest games, if not the earliest, with authorized branding.
Arcade - April 23, 1993
3 Count Bout by SNK Corporation attempts to take you into the world of professional wrestling by giving you control of one of many different wrestlers as you fight both in the ring and in the seedy underworld in your quest to become an accomplished wrestling champion. Choose from one of ten different characters, each with his own strengths and weaknesses, and employ your wrestling moves using a combination of three buttons. There are also a number of hidden moves and combinations which can be unlocked for even greater variety in the gameplay. When you have your opponent on the mat, keep him...
Arcade - 1997
3 On 3 Dunk Madness is a Sports game, developed and published by Video System, which was released in 1997.
Arcade - 1990
A connect four style game with a battle mechanic. Two players represented by a Cowboy and Indian attempt to drop red and blue blocks in a attempt to get four in a row. The Cowboy and Indian attempt to shoot bullets and arrows at the other player's blocks in order to hinder the other players progress. The players use a giant claw to position their blocks. The players do not control the dropping of the block. That is controlled via a timer.
Arcade - 1981
A collection of four clone games that resemble Centipede, Defender, Galaxian, and Pac-Man.
Arcade - January 1, 1985
The game is a horizontal scrolling shooter in which you take control of a jetpack propelled space warrior who travels between parallel universes and worm holes (hence 4-D or 4 dimensions) throughout the game. By flying over the top of the play field, you end up in an alternate universe. You travel back and forth defeating enemies until you reach a boss creature. On some occasions a worm hole will appear in the middle of the play field and you are taken to even stranger worlds.
Arcade - 1998
The FIA licensed successor to the Suzuka 24 games where the player chooses from three licensed courses : Jerez, Paul Ricard or Suzuka. The game features authentic motorcycles from Honda, Suzuki and Yamaha. It also has likenesses of the real 500cc GP riders in the game.
Arcade - 1981
600 is your standard maze game (one of dozens released in the wake of "Pac-Man", with a few twists. The game begins by showing your turtle entering a building (a very early 'cut scene'), you are then presented with the first maze. Each maze has several boxes (with question marks on them), scattered around. You must open these boxes one at a time by walking on to them. Each box contains either an enemy race car (who will pursue you), or a 'KidTurtle'. The 'KidTurtles' are what you are looking for here. When you find one it will climb onto your back, and you have to take it back to the turtle...
Arcade - January 1, 1991
The story starts out in a typical Double Dragon/Final Fight style setting at 64th Street with two protagonists: Rick (Anderson), a calm and intelligent, 35-year old professional private detective and manager of the detective agency; and Allen (Tombs), a 19-year old, reformed delinquent trained by Rick, who is "short-tempered and violent when angry". At the start of the plot, an evil corporation known as the Legacy organization, kidnapped the daughter of a mid-aged rich man and left him a letter explaining why they kidnapped her. Late one night, before Rick and Allen was about to close their...
Arcade - December 1, 1986
720 Degrees, or 720°, is a 1986 arcade game by Atari Games. 720°, a skateboarding game, is notable in that along with BMX Simulator, it is one of the first extreme sports video games, and has a unique timed structure that requires the player score points in order to keep the game going. The game's name comes from the "ultimate" trick, turning a full 720° (two complete circles) in the air after jumping off a ramp. 720° has the player controlling a skateboarder ripping around a middle-class neighborhood. By doing jumps and tricks, the player can eventually acquire enough points to compete at a...
Arcade - 1981
The player has to guide a submarine armed with torpedoes and missiles through five levels while fighting different underwater terrors. The game play is easy during the first five areas but it gets really tough at the later levels where the underwater landscape "grows" and there is not much space left for maneuvering the submarine. At the end of each area the boss-submarine appears and its firepower is not easy to overcome. US Billiards, the 800 Fathoms maker, released 10 different machines in our database under this trade name, starting in 1973. Other machines made by US Billiards during...
Arcade - January 1, 1988
Konami '88 (also known as '88 Games or Hyper Sports Special) is the third in the Track & Field game series by Konami, where you test your Olympic skills against other world-class athletes. As the name implies, it is loosely based on (and not licensed by) the 1988 Summer Olympics in Seoul, South Korea. Bronze or silver medals are not good enough - you have to go for the gold to get to the next event. However, you must at least qualify in each event in order to compete in the next event.
Arcade - December 7, 1990
The player takes on the role of the A.B. (Air Bike) Cop who must chase down and destroy the perpetrators of various criminals (that changes every level) before the time limit expires. A.B Cop introduced an element new to the racing genre: the end-of-level guardian.
Arcade - January 1, 1983
A.D. 2083 is an 8-way scrolling pseudo-3D shoot 'em up arcade game released by Midcoin in 1983, set in 2083 . Gameplay is similar to "Time Pilot", except that enemies can appear from the ground or 'merge' into battle from the distance.
The goal is to find five Roc's eggs hidden among the destroyed scenery. Once an egg is discovered, the two monsters fight for possession of the egg in a one-on-one battle. When five eggs are found, the monsters make their way to the volcano, working their way around the lava flows to reach the top and claim the Golden Egg for the ultimate victory.
Arcade - November 1, 1994
Ace Driver made extensive use of the CPU Assist technique whereby a trailing player would be given a significant speed boost to allow them to catch the leading player. However, the speed boost continued for a short while after the losing player had overtaken the leader - leading to a tactic known as boosting where a player would deliberately allow themselves to lose the lead, then during the last half of the last game lap would easily take back the lead with no hope of the opposing player catching them. Boosting also meant that straight skill races were difficult to have as CPU assist would...
Arcade - November 1, 1991
AD 2100: HUMANS EXTERMINATED BY THEIR OWN NATURE DISTRUPTION AND ESCAPE TO MARS LEAVING BIO-COMPUTER FOR ENVIRONMENTAL RECUPERATION OF EARTH. ONE DAY HALF A CENTURY AFTER HUMANS ARRIVED, MARS WAS ATTACKED BY STRANGE FLYING OBJECTES. TO FIGHT THESE ENEMIES, THE DIRECTOR-GENERAL OF THE DEFENCE AGENCY ORGANIZED THE TASK FORCE ARMY AND STARTED THE DOG FIGHT WITH INVADERS QUICLY. THE OPERATION WAS CALLED "ACROBAT MISSION" AS IT EXCEEDED THE PILOT'S TECHNICAL LIMIT.
Arcade - 1984
Acrobatic Dog-Fight, released in Japan as Dog-Fight, is a side-scrolling shooter arcade game released by Technos in 1984, featuring "cute" cartoon graphics and gameplay similar to the 8-way scrolling of Time Pilot but differs from that game in many respects. In Acrobatic Dog-Fight the playing field was limited with a ceiling and ground as well as an ultimate destination to navigate to. Acrobatic Dog-Fight also added two buttons, a secondary weapon and an eject button. Eject could be used at any time and made it possible to hijack enemy planes and continue flying them. If the pilot failed to...
It features a cyborg battling against alien creatures, while collecting power-ups and defeating bosses to advance levels.
Arcade - November 1, 1986
An overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious".
Arcade - January 1, 1995
Action Hollywood is a top-view hack and slash arcade game released by TCH in 1995. Gameplay is similar to "Gauntlet." You can choose to start at a Hollywood shoot set in "Temples of Chaos," "Excaliwood," "Transilvania" or "Galaxy War."
Arcade - January 1, 1992
Aero Fighters lets you choose from 8 planes, each with a distinctive character. Each character has a different mission base to suit their fighter, a huge range of power-ups and weapons, and a distinctive bomb feature for clearing the screen.
The game is played with two buttons, with the A button firing bullets from the plane and the B button launching a special bomb attack which uses a bomb from a limited stock of bombs. Power bullets can be obtained by destroying buildings and armored enemy planes. There are 2 types of Power bullets: "P" Power bullets, that increases the plane's firepower by one level, and "F" Power bullets, that increases the plane's firepower to the maximum level instantly. The maximum level only lasts for a limited amount of shots. When certain ground enemies and buildings are destroyed, money bonuses...
The world seems to be free from the menace of the evil alien forces. However, they are not willing to give up and launch a surprise attack against the Aero Fighters' base, effectively destroying their aircraft. Unable to counter the attack, they must use old WWII-era warplanes with strange modifications, in a desperate scramble for victory.
Arcade - January 1, 1984
Formation Z is a side-scrolling shoot 'em up video game initially released in arcades in 1984 by Jaleco. The arcade release was distributed by Williams and known as Aeroboto outside of Japan. It was later ported to the MSX and to the Famicom, the latter being included as part of Jaleco Collection Vol. 1 for the PlayStation. More recently the Famicom version of the game was made downloadable via the Wii's Virtual Console download service in Japan. Gameplay Taking place in the year 2701, the player controls a robot which can transform into an aero fighter on a mission to stop an alien super...
Arcade - 1987
The game allows the player to control a F-14 Tomcat jet, which must destroy a series of enemy jets throughout 18 stages. At the start of the game, the player takes off from an aircraft carrier called the Sega Enterprise, which shares a similar name to the one used in the 1986 film Top Gun.
Arcade - November 1, 2006
Sega's airborne combat series soars back into arcades with more than 20 stages of high-flying action in After Burner Climax. Players can climb into the cockpit of an F-14 Super Tomcat, an F-15E Strike Eagle, or an F/A-19E Super Hornet and speed through the skies, dodging planes, rockets, and bullets while try to target and take down as many enemies as possible. A branching storyline and time limits force gamers into split-second decisions, but once the "Climax Gauge" is full, time slows down momentarily to let pilots unleash a screen-clearing fusillade of bullets.
Arcade - November 3, 1987
The game is played from behind your Navy F-14 Tomcat as you blast oncoming fighter planes trying to bring you down. Perform complete barrel rolls by holding left or right as your machine guns continuously fire at anything in their path. Speed up by activating your afterburners or slow down to get a lock on your target. You also have a limited number of AIM-54 Phoenix missiles on board to use as you see fit, which can be replenished after completing a series of stages (a plane will fly overhead and automatically load them onto your F-14 Tomcat).
Arcade - July 26, 1994
Aggressors of Dark Kombat offers virtually no storyline to explain its fights. In fact, the prefight conversation sequences show that the fights are not much more than chance meetings. The player's chosen character will advance through a series of stages fighting a series of opponents because he doesn't like the way the other guy looks. The game is viewed from the side perspective that virtually all 2D fighting games use. One player can fight against a computer-controlled opponent, or two players can fight against each other. Each character's life bar appears on the upper left or right of...
Arcade - April 1, 1991
Ah Eikou no Koshien is a 1991 arcade baseball game by Taito Corporation released. The game is played under normal baseball rules with the exception being that players can charge themselves up to attempt a better hit or pitch.
Arcade - 1996
The player ships fly through a total of seven stages fighting many enemies and multiple end-level bosses. Each player ship had a semi-automatic Normal shot and Bomb Stock, appearing as a large Phoenix. Players has a total of four different weapon pick-up items to choose from. Weapon 1 is the standard Vulcan weapon, Weapon 2 is a Rapid-Fire shot, Weapon 3 is an area-effect weapon that fires in five directions, two behind the ship and Weapon 4 is a Rocket weapon. Collecting four of the same weapon pick-up allows the selected weapon to flare-out. The player ship only had one hit though and there...
Arcade - 1990
Air Buster has its roots in such scrolling shoots as R-Type, Gradius and Truxton. Its two-player simultaneous action is a relatively unique twist on the genre.
Arcade - 1995
Air Combat 22 (エアーコンバット 22 Eā Konbatto 22?) is a flight simulator arcade game, released by Namco in 1995; it is the arcade sequel to Air Combat in the Ace Combat series, and was named Air Combat "22" because it runs on Namco's Super System 22 hardware.
Arcade - July 4, 1990
The player selects from a jet fighter or helicopter, shoot enemies in the air and ground, collect power-ups, and defeat bosses to advance levels. The game differs from most others in the genre in that you can change the aircraft you use at the start of each level. The jet fighter always shoots straight forward; power-ups increase the width and strength of its shots. The helicopter fires thinner and weaker shots, but turns in the direction it moves (similar to the later Zero Gunner), giving it great range; powerups increase the strength of shots, as well as the number of bullets per shot...