BBC Microcomputer System

BBC Microcomputer System

The BBC Microcomputer System, or BBC Micro, was a series of microcomputers and associated peripherals designed and built by the Acorn Computer company for the BBC Computer Literacy Project, operated by the British Broadcasting Corporation. Designed...

007: Licence to Kill

007: Licence to Kill

BBC Microcomputer System - Released - 1989

007: Licence to Kill is a 1989 video game based on the James Bond film of the same name, developed by Quixel and published by Domark in 1989. It was originally released for DOS and then ported to a number of home computers, including the BBC Microcomputer (ported by Consult Software). The BBC version was based largely on the graphics from the Spectrum version, but with a freshly written sprite engine, character 'AI', sound effects and status display. It featured a double buffer screen refresh mechanism to eliminate flicker, and was available in cassette tape and floppy disc versions.

1984: A Game of Government Management

1984: A Game of Government Management

BBC Microcomputer System - Released - 1984

Programmed by Rob Carter and S Crocker. 1984: A Game of Government Management is a financial management game which gives you the chance to be the Chancellor of the Exchequer for the United Kingdom in the 1980's. Starting in 1984 with the real economy figures from 1982/83, you must try to survive in office for as long as possible trying to keep the books balanced and making more money for the country without upsetting too many people. Your first screen shows you the Government Balance Sheet with the figures balanced and over the next year you will attempt to keep it balanced. As...

2002

2002

BBC Microcomputer System - Released - 1983

2002 is a Shuttle docking simulator. You have to control yaw, pitch, roll and forward engines to a high degree of accuracy in order to control the ship and dock with the space station.

3 Deep Space

3 Deep Space

BBC Microcomputer System - Released - 1983

3 Deep Space was written by Mike Singleton and published by Postern in 1983 for several home computers including the BBC Microcomputer. The main selling point of the game was that it was in 3D and used 3D glasses provided with the game. As well as moving left and right along the screen, you could also move in and out of the screen. The enemy ships moved down the screen at different depths of the screen as well.

3D Bomb Alley

3D Bomb Alley

BBC Microcomputer System - Released - 1983

3D Bomb Alley is a video game created by Software Invasion for the BBC Micro and Acorn Electron. The graphics work with 3D glasses creating the appearance of depth.

3D Convoy

3D Convoy

BBC Microcomputer System - Released - 1984

You have to launch torpedoes at the ships in an enemy convoy.

3D Dotty

3D Dotty

BBC Microcomputer System - Released - 1987

3D Dotty is a video game published by Blue Ribbon for the Acorn Electron and BBC Micro home computers in 1987. The aim is to clear the dots on the three levels of each screen while avoiding the dreaded fungus. Any contact with the fungus will reduce energy, and a life is lost when the energy reaches zero. The fungus can be blocked, but only three blocks are permitted at any one time. On completing a screen a bonus is added to the score, proportional to the amount of energy remaining. There are eight different screens. After the eighth, the screens are repeated, but energy is reduced by...

3D Grand Prix

3D Grand Prix

BBC Microcomputer System - Released - 1984

3D Grand Prix is a video game published by Software Invasion in 1984 for the BBC Microcomputer.

3-D Maze

3-D Maze

BBC Microcomputer System - Released - 1982

A simple maze game in which you have to find your way out of a 3D maze, having been told where the exit is and where you are. It's fairly impressive for the age of the game, but not quite as good as the 1984 game Maze by Acornsoft. A different and lesser known game, also titled 3D Maze, was released for the BBC Micro by Bevan Technology.

3D Munchy

3D Munchy

BBC Microcomputer System - Released - 1983

3D Munchy is a PacMan style game using an isometric view. It was written by Mike Williams of MRM, and developed and published by MRM. It was released for the BBC Microcomputer in 1983.

3D Pool

3D Pool

BBC Microcomputer System - Released - 1989

3D Pool for the BBC Microcomputer was programmed by Nick Pelling (Orlando). It is known as 3D Pool on the box cover and as Maltese Joe Barbara's 3D Pool in the game's title screen. It is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with...

3D Snooker

3D Snooker

BBC Microcomputer System - Released - 1990

A 3D snooker game in high res. It features single and two player modes, as well as an option to play against the computer. The only annoying thing about this game is that it's all played from the same viewpoint, so when you are on the far end of the table it makes it difficult to judge shots.

3D Space Ranger

3D Space Ranger

BBC Microcomputer System - Released - 1983

3D Space Ranger is a video game published by Microbyte Software for the BBC Microcomputer in 1983.

3-D Tank Zone

3-D Tank Zone

BBC Microcomputer System - Released - 1984

A high-res blaster where you have to contend with planes, helicopters and ground forces all attacking you.

737 Flight Simulator

737 Flight Simulator

BBC Microcomputer System - Released - November 24, 1983

737 Flight Simulator allows the player to sit at the controls of a Boeing 737 twin-engine jet airliner. The upper part of the screen consists of a simple external view (horizon, runway), while the lower displays the instrument panel (airspeed indicator and Machmeter, vertical speed indicator, altimeter, artificial horizon, compass, radio beacon (VOR) indicators, Ground Proximity Warning System, ILS, flap, landing gear & engine power indicators, fuel gauge). The user may attempt take-off, navigation or landing approach – with custom runway layouts and weather conditions possible. The...

747

747

BBC Microcomputer System - Released - 1983

747 is a flight simulator developed and published by Doctor Soft. When the game starts you are flying towards the words DR SOFT. This allows you to get used to the steering and other controls. From this screen you can then select which airport and scenario you want to fly. Options include Taking-Off and Landing. Hoops may also be flown through while trying to land. The game is played with the screen split into two halves. The top half is your view from the front of the plane while the bottom half shows the instrument panel. Control is played via the Joystick and Keyboard.

747 Flight Simulator

747 Flight Simulator

BBC Microcomputer System - Released - 1983

747 Flight Simulator allows the player to sit at the controls of a Boeing 747 Jumbo Jet airliner. The upper part of the screen consists of a simple external view (horizon, runway), while the lower displays the instrument panel (airspeed, vertical speed indicator, altimeter, artificial horizon, compass, turn and bank indicator, ILS, flaps & landing gear indicators, various dials for engines). After declaring the amount of fuel and the number of passengers, the player may attempt either a take-off, straight landing approach or random landing approach. The included map features Great Britain...

ABM

ABM

BBC Microcomputer System - Released - 1982

Defend your seven cities against attack from wave after wave of random nuclear missiles. To destroy a missile you must position yourself on a suicidal intercept path and then wait for it to come into your sights. The only chance left then is to press your fire button. The laser power, refreshed from your capital city, is the protection that will save your universe from certain destruction. The higher your level of skill, the more demanding your mission becomes. Missile numbers increase and then split into multi war-heads until the inevitable happens and your capital city is destroyed by the...

The Abominable Snowmen

The Abominable Snowmen

BBC Microcomputer System - Released - 1984

A text adventure with just a two word parser. It seems to be based on the Doctor Who games, apparently without the BBC's consent!

Abyss

Abyss

BBC Microcomputer System - Released - 1983

This is an adventure game with an educational theme. In it you play the role of an adventurer who must make his way across the perilous abyss which many others before him have failed to do. The game starts with you seeing the network of bridges from a birds eye view and you have to decide which way to go as hanging around on the bridges for too long results in you falling into the abyss below. When you get off a bridge you are issued a challenge from the various monsters you encounter which ranges from mathematical questions to negotiating your way through various mazes. The goal of the game...

Aces High

Aces High

BBC Microcomputer System - Released - 1984

A card playing game featuring Blackjack, Pontoon, Draw Poker and Stud Poker.

Acheton

Acheton

BBC Microcomputer System - Released - 1984

Acheton was written by Jon Thackray, David Seal and Jonathan Partington. The BBC Micro version was originally published by Acornsoft in 1984 and re-released in 1987 by Topologika. Acheton is a home computer conversion of the mainframe adventure of the same name. Similar to Zork (which was released on the VAX mainframe not long before Acheton's original appearance), it is a fantasy treasure hunt set in a claustrophobic dungeon. It boasts over 400 rooms and 200 objects, thereby making it much bigger than Zork. As with many games of this kind the most time is spent by exploring the...

Acid Drops

Acid Drops

BBC Microcomputer System - Released - 1984

Acid Drops was programmed by Mike Granby. You have to shoot the aliens who are flying around the screen, two at a time, but watch out for the acid tank which is right above your ship. If you shoot a hole in the acid tank, the acid drips down, and contact with it is fatal. This makes accuracy important.

Acorn Welcome Disc

Acorn Welcome Disc

BBC Microcomputer System - 1981

This was the piece of introductory software bundled with the BBC Microcomputer. There are various programs designed to demonstrate the power of the BBC, including a Biorythms program, a simple bat-n-ball game, a kingdom simulator and pattern generator.

Adventure Quest

Adventure Quest

BBC Microcomputer System - Released - 1983

Part 2 of the Middle Earth (aka Jewels of Darkness) Trilogy. Hundreds of years have passed since the time of Colossal Adventure and evil forces are invading the land. One hope remains: you must discover the old roads to the Dark Tower, fortress of the Demon Lord. Only there can you defeat him. Written by Pete, Mike and Nick Austin.

Adventureland

Adventureland

BBC Microcomputer System - Released - 1983

Adventureland is the first of Scott Adams' text adventures. Using simple two word commands you explore an enchanted world, solve puzzles and try to recover 13 lost treasures.

Air Traffic Control

Air Traffic Control

BBC Microcomputer System - Released - 1983

Air Traffic Control (aka Air Traffic Control Simulator) is a video game released by Microdeal; not to be confused with the 1984 game Heathrow Air Traffic Control by Hewson.

Airlift

Airlift

BBC Microcomputer System - Released - 1984

In this game you control a helicopter, and have to rescue innocent civilians from a war zone, when their house is blown up by a tank, you must land and let the civilians board the chopper. Then you take off and land at the hospital.

Airline

Airline

BBC Microcomputer System - Released - 1983

Airline is an economic strategy game, with the player taking the role of a Chairman for L-AIR, an air company whose business starts off with £3 million. He has 7 years to increase his net assets to £30 million. The player can charter, buy or sell aircraft, as well as managing staffing, maintenance and insurance. Situations in-game (like hijacks, air crashes and sabotage) and costs (of fuel and aircrafts, tax demands etc.) are realistic.The graphics are simplified, made up almost entirely of tables and texts.

Airwolf

Airwolf

BBC Microcomputer System - Released - 1985

Airwolf is a video game based on the TV series of the same name, it was released for a range of home computers including the BBC Microcomputer. As Stringfellow Hawke, a former Vietnam chopper pilot, and the only man in the free world trained to fly the billion-dollar helicopter AIRWOLF you have been assigned a dangerous rescue mission by the FIRM. Your task is to rescue 5 scientists from an underground lair by destroying its layer of protection and then getting to the core. Moving onto a screen at a time you must shoot out anything and everything in your path, including lots of...

Alien 8

Alien 8

BBC Microcomputer System - Released - 1985

Alien 8 is an isometric action-adventure video game developed and published by Ultimate Play The Game. It was released for the ZX Spectrum, BBC Microcomputer, Amstrad CPC and MSX in 1985. The game was written by Chris Stamper and graphics were designed by Tim Stamper. The BBC Microcomputer version was converted from the Spectrum by Paul Proctor. The player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on board a starship remain viable during the ship's voyage.

Alien Break In

Alien Break In

BBC Microcomputer System - Released - 1983

A shoot-em-up, with a touch of Space Invaders, a dab of Galaga and just a pinch of Galaxians.

Alien Destroyers

Alien Destroyers

BBC Microcomputer System - Released - 1982

An early Basic version of Space Invaders by Micro Power (aka Program Power) and featuring diagonally-falling bullets.

Alien Dropout

Alien Dropout

BBC Microcomputer System - Released - 1982

Alien Dropout is a fixed screen shoot 'em up based on the arcade game Astro Invader. The objective of the game is to shoot the aliens out of their "boxes" before the "boxes" fill up. Once full, the aliens fly down relentlessly and explode as they hit the ground. The game features include six skill levels, rankings, hi-scores and increasing difficulty.

Alien Swirl

Alien Swirl

BBC Microcomputer System - Released - 1983

Alien Swirl is a fixed screen shoot 'em up in the style of Moon Cresta and Phoenix. The object of the game is to shoot down the waves of alien fighter craft and then successfully refuel at the end of every fourth phase for an additional bonus. Extra points can be earned for shooting the mothership which randomly flies across the top of the screen.

Anarchy Zone

Anarchy Zone

BBC Microcomputer System - Released - 1988

Anarchy Zone was written by Rob Dulstone and released for the BBC Microcomputer by Atlantis Software. In Anarchy Zone, there are a variety of different alien spaceships all intent on destroying you. Some can be killed with one shot, some cannot. What makes Anarchy Zone interesting is the 360 degrees rotation that your ship can do around the entire screen. Wave upon wave of aliens descend from all corners, and you really have to keep moving around the screen in order to stay alive. Sound was good, with music and good effects. Anarchy Zone included such modern features as pass-codes for each...

Android Attack

Android Attack

BBC Microcomputer System - Released - 1983

The object of the game is to defend yourself from the attacking androids. You can move around the maze using the up, down, left and right controls and by firing at the androids. Different androids require a different number of hits. Your energy level is displayed on the bottom - the lower the level, the slower you move. You may drop landmines by pressing SHIFT. Pressing this again as an android passes over it will destroy it. This is only possible if your energy is above a certain level. The only way to increase your energy level is to eat the dots and the other objects that appear in...

Antix

Antix

BBC Microcomputer System - Released - 1983

Born a honey ant and brought up in an ant hill made of neapolitan ice cream your life is sweet, until one fatal day ravenous ant eaters with a voracious appetite for honey and ice cream invade your peaceful existence. After this you spend your life running from these green monsters. Ant eaters can go through ant nests, ants can't.

Apocalypse

Apocalypse

BBC Microcomputer System - Released - 1983

Apocalypse was produced under license from the Games Workshop. It was first published by Red Shift and re-released in 1987 by Command Software. It's a turn-based strategy game, based on the board game from Games Workshop. Players have several territories on a map and must conquer land. The game has several phases: in the deployment phase players may build army divisions, navy warships and long-rage nuclear missiles on locations that they already occupy. In the movement phase, players can manoeuvre forces and engage in conventional combat. The nuke phase is the only opportunity to launch...

Apple Pie

Apple Pie

BBC Microcomputer System - Released - 1984

Apple Pie was developed by Tim Chown and published for the BBC Microcomputer by Visions in 1984. It is a single screen action game where the player controls a tank and has to kill invading aliens. The setting is an American village which is being attacked by waves of aliens who attempt to steal the stars of the national flag. The game is played in a grid-like maze which is viewed from a top down perspective.

Arcade Action

Arcade Action

BBC Microcomputer System - Released - 1982

Arcade Action is a collection of four games. Space Invaders is a one or two player game and the other three are single player. Breakout: A musical version of an all-time favourite where you knock bricks out of a multi-coloured wall. There are seven variations on the standard game, including progressive walls and captive balls. Dodgems: Your racing car has to outwit the computerised car, which is programmed to crash into you. You have the advantage of acceleration, but must keep switching lanes to avoid a head-on collision. Snake: Guide the hungry snake towards its prey, and watch it...

Arcade Soccer

Arcade Soccer

BBC Microcomputer System - Released - 1989

Arcade Soccer was programmed by Peter Gillett, with graphics by Martin Kelsey. An overhead football game in which you must power up/down the field, passing the ball and scoring goals. Arcade Soccer features Corners, sliding tackles, throw-ins, goal kicks, dribbling, shooting, passing and much more. Firstly you can play with either keyboard or joysticks, against the computer and/or with up to 23 friends. The options are almost limitless; you can choose the skill of the goalkeepers, the speed and length of the game, play 'friendlies' or tournaments and even enter the most coveted of...

Arcadians

Arcadians

BBC Microcomputer System - Released - 1982

If Acornsoft hadn't stretched the boundaries of IP infringement we would not have arcade perfect conversions such as Arcadians (a thinly veiled Namco arcade Galaxians clone). In addition to the perfectly replicated gameplay, it also features an arcade-style high score table and a novel attract mode screen with a demo of it being played, just like a real cabinet, making it feel really authentic. Arcadians was programmed by Nick Pelling aka Orlando.

The Archers

The Archers

BBC Microcomputer System - Released - 1987

The Archers was written by Pete Austin of Level 9. The BBC Micro version is a text only adventure. You must plan numerous episodes of Radio 4's The Archers and hope to increase the number of listeners each season.

Area Radar Controller

Area Radar Controller

BBC Microcomputer System - Released - 1983

An Air Traffic control simulation game set in Heathrow where you control up to 100 aircraft movements.

Arena 3000

Arena 3000

BBC Microcomputer System - Released - 1984

Arena 3000 is a top-down action shooter published by Microdeal in which you battle against waves of robots. You start with 3 lives and earn an extra one for every 20,000 points amassed. You can play in either single player or two player split-screen mode. Control is via the keyboard or dual joysticks.

Arkanoid

Arkanoid

BBC Microcomputer System - Released - 1987

Arkanoid is an arcade game developed by Taito in 1986. It was ported to the BBC Microcomputer and released by Imagine in 1987. This game is derived from the older Breakout style of game in which a bat and ball was used to smash bricks in a wall. In Arkanoid the bat becomes a Vaus spaceship and the ball an energy bolt. Power-ups are caught by positioning the Vaus below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching...

Around the World in 40 Screens

Around the World in 40 Screens

BBC Microcomputer System - Released - 1987

Around the World in 40 Screens is the first of three standalone expansion packs for Repton 3. As the title might indicate it includes 40 new levels made in the map editor that was included with the original game. The game features a world travelling theme and the levels are divided into five sets each representing a specific setting. America Arctic Orient Oceans Africa It was published by Superior Software for the BBC Microcomputer and Acorn Electron in 1987. It contains the Repton 3 main program, the Repton 3 map editor and the themed screen pack.

Asteroid Belt

Asteroid Belt

BBC Microcomputer System - Released - 1983

An Asteroids game clone.

Asteroid Miner

Asteroid Miner

BBC Microcomputer System - Released - 1983

A game where you must harvest precious metals from the asteroid belt between Mars and Jupiter, as well as fighting an enemy who tries to stop you. Programmed by Christopher Price.

Asteroid Storm

Asteroid Storm

BBC Microcomputer System - Released - 1982

As Commander of the Astro-runner spacecraft, you must negotiate the asteroid storm by blasting and dodging the drifting rocks. Large asteroids, when hit split into two medium sized asteroids and these in turn will break into small asteroids when hit. The small asteroids will totally disintegrate when hit. Additional hazards are the alien spacecraft. These appear at random on the screen and will try to ram and shoot you. The little ones are deadly accurate.

Astro Blaster

Astro Blaster

BBC Microcomputer System - Released - 1984

Astro Blaster is an action game, developed and published by Hitech Games Plus, which was released for the BBC Microcomputer in 1984. A bit like Galaxians but the aliens come down and kidnap earth men as well, and you have to rescue them by shooting the ships with people in.

Astro Navigator

Astro Navigator

BBC Microcomputer System - Released - 1982

A very early Micro Power game where you have to navigate through caves while dodging enemies in order to get to the other side of the screen. This game looks like it was initially designed for the BBC Model A.

Astro Plumber

Astro Plumber

BBC Microcomputer System - Released - 1985

Published by Blue Ribbon for the BBC Micro in 1985. You play the game as a repair man equipped with a jetpack and an upwards firing plasma laser. Your mission is to repair all the leaking air pipes which supply the Colony research station on the surface of the Moon.

Atic Atac

Atic Atac

BBC Microcomputer System - Released - 1983

Atic Atac is an arcade-adventure video game developed and published by Ultimate Play The Game, released for the ZX Spectrum and the BBC Micro in 1983. The game takes place within a castle in which the player must seek out the "Golden Key of ACG" through unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models. The game was written by Tim Stamper and graphics were designed by Chris Stamper. Atic Atac received praise from critics upon release, mostly for its graphics and isometric...

Atlantis

Atlantis

BBC Microcomputer System - Released - 1982

Atlantis is an underwater version of the arcade game Scramble in which you have to move past a right to left scrolling underwater landscape avoiding, shooting or bombing mines, obstacles and missiles.

Atomic Protector

Atomic Protector

BBC Microcomputer System - Released - 1983

Atomic Protector was programmed by Kevin Edwards and published by Optima Software for the BBC Microcomputer in September, 1983. It is a fast-paced arcade title, like Pac-Man but in reverse. The player has to protect already laid down dots on the map instead of picking them up. The enemies are of two kinds. One will run around the map, picking up all the dots. The other kind is radioactive, and it must be caught before it contaminates you.

Attack on Alpha Centauri

Attack on Alpha Centauri

BBC Microcomputer System - Released - 1983

Attack on Alpha Centauri is a fixed screen shoot 'em up similar to Galaxian. It was published by Software Invasion for the BBC Microcomputer in 1983.

Auf Wiedersehen Pet

Auf Wiedersehen Pet

BBC Microcomputer System - Released - 1984

Auf Wiedersehen Pet was a British TV series that portrayed the exploits of a group of English builders over various locations around the world. The game is based on the first series which was set in Düsseldorf. The Building Site: You have to build a wall. Scattered around the screen are Erics and these must be avoided as well as falling trowels. If you fall off the edge of the screen, touch an Eric or trowel, or lay a brick without one underneath then the game ends. The Bier Keller: Collect all the beer glasses on the screen. As you move around the screen, barmaids appear and you must...

Aviator

Aviator

BBC Microcomputer System - Released - 1983

Aviator was programmed by Geoff Crammond. Although it displayed in only black and white (a four colours version was also released) and had few of the features of modern simulators for more powerful computers, Aviator was of unparalleled quality at the time of its release, with a realistic flight model that included g-forces that could tear the wings off in a dive. The landscape was crudely rendered, and was basically a plane. Some scenic features were drawn as vector graphics, including low hills, fields, a lake, a suspension bridge over a river, and a small town which comprised a...

B.C. Bill

B.C. Bill

BBC Microcomputer System - Released - 1984

B.C. Bill was developed by Creative Technology Group and released by Imagine for a range of home computers including the BBC Microcomputer. As the caveman Bill, you must compete with other contemporary species, such as the dinosaurs, to collect food. Whack the food with your club and drag the food back to your cave before a dinosaur eats it – or you. But food alone is not enough for survival, you must also hunt cave-wives to secure your offspring. The procedure is the same here: hit the women with your club before they're eaten by a dinosaur, and drag them by their hair back to the cave...

Ballistix

Ballistix

BBC Microcomputer System - Released - 1989

Ballistix was written by Peter Scott and published for the BBC Microcomputer by Superior Software in 1989. Ballistix is an arcade game in which you have to manipulate a ball in order to score a goal with your opponent. To do this, you will control an arrow that defines a direction, and pressing the fire key will launch a ball from this arrow in the direction the arrow points to; by launching balls at correct angles, you will manipulate the main ball and control the way it moves. Ballistix also keeps certain physics laws (namely gravity and friction), and will present you with varying...

Balloon Buster

Balloon Buster

BBC Microcomputer System - Released - 1989

Balloon Buster is a video game developed by Mike Williams and published for the BBC Microcomputer and Acorn Electron by Blue Ribbon.

Banana Man

Banana Man

BBC Microcomputer System - Released - 1983

Bananaman is an action game that was developed and published by MRM Software for the BBC Microcomputer in 1983. The player controls the Bananaman character, whose objective is to eat 40 banana sandwiches in under a minute. Randomly generated amounts of bonus points are awarded for eating the peeled bananas and eliminating Ethel the Cat when she appears. However, if he stands on a spider, runs out of time or gets completely surrounded by blue blocks, Bananaman will lose a life and the amount of banana sandwiches eaten on the current level will be reset.

Barbarian II: The Dungeon of Drax

Barbarian II: The Dungeon of Drax

BBC Microcomputer System - Released - 1988

Barbarian II: The Dungeon of Drax is a video game first published in 1988 for various home computers. It was also released as Axe of Rage in North America. The game is the sequel to Barbarian: The Ultimate Warrior (Death Sword in North America), which was published in 1987. In Barbarian II, the player controls a princess or barbarian character, exploring the game world to locate and defeat an evil wizard. The game's plot is an extension of its predecessor, although the gameplay is different. While the first game offers two players the opportunity for virtual head-to-head combat, the second is...

Barbarian: The Ultimate Warrior

Barbarian: The Ultimate Warrior

BBC Microcomputer System - Released - 1987

Barbarian: The Ultimate Warrior is a video game first released for Commodore 64 personal computers in 1987; the title was developed and published by Palace Software, and ported to other computers including the BBC Micro in the following months. The developers licensed the game to Epyx, who published it as Death Sword in the United States. Barbarian is a fighting game that gives players control over sword-wielding barbarians. In the game's two-player mode, players pit their characters against each other. Barbarian also has a single-player mode, in which the player's barbarian braves a series of...

Battle 1917

Battle 1917

BBC Microcomputer System - Released - 1983

Battle 1917 is a turn-based strategy game for one or two players. The game background is World War I with its new technology and the first use of tanks. Players command 29 units of five types: infantry, cavalry, tanks, artillery and a king. The object of the game, like in chess, is to kill the enemy king who is the weakest and slowest piece on the board. Each unit has different stats. The map is 21x32 squares large and is randomly generated for every new game. Objects on the map include wires, forests, rivers and units. The game was programmed by Mark Lucas for the Sinclair...

Battle Planet

Battle Planet

BBC Microcomputer System - Released - 1984

Battle Planet was developed and published by ISP for the BBC Microcomputer in 1984. In this game you must fly down the trench on the Battle Planet to locate and destroy it's heart. Dodge or shoot the attacking fighters and avoid the Robot Commander which is invincible.

Battlefields

Battlefields

BBC Microcomputer System - Released - 1985

Battlefields is a strategy game written by Ian Trackman. It features two historic arenas; the American Civil War and the Battle of Waterloo.

Beverly Hills Cop

Beverly Hills Cop

BBC Microcomputer System - Released - 1990

Eddie Murphy became a star in the police film Beverly Hills Cop, and it was this license that Tynesoft used to create a game featuring four distinct sub-games, each of which can be practiced from the main screen in some versions. First Axel Foley visits a warehouse to shoot out some bad guys in a Green Beret-influenced sequence. The second level (first on the C64 version) involves driving after 3 lorries full of weapons, and shooting them out one by one, Chase HQ-style. Avoid contact and stay on the road to complete this. Next you must cross the grounds of a mansion, shooting anyone who...

Bird Strike

Bird Strike

BBC Microcomputer System - Released - 1984

Published by Firebird for the BBC Microcomputer. Wing the planes to release a carrier pigeon, shoot the pigeon and add a note to the stave at the top of the screen. if you can complete the tune you will be rewarded with a bonus of 1500 points and move onto the next level. Attacking planes will drop bombs and relentlessly home-in on your position at the bottom of the screen. Planes can only be destroyed by hitting them dead centre. If all the planes are destroyed but insufficient notes placed on the stave to complete the tune, your bonus is lost and you will be given a second chance.

Black Queen

Black Queen

BBC Microcomputer System - Released - 1987

Black Queen is a contract bridge program both for beginners and for club players who wish to practice and improve their game. It was written by Michael Fellows.

Blagger

Blagger

BBC Microcomputer System - Released - 1984

In this game, the player controls Roger the Dodger (aka: Blagger), a burglar whose task is to collect a series of keys in a certain location, then use them to open the safe. There are 30 levels to be completed. Blagger must perform these tasks under a time limit while avoiding hazards such as cacti, cars, aliens, mad hatters, giant mouths, and chinamen. Blagger has no weapon to shoot these, but must rely on his jumping skills. He loses a life if he comes into contact with a hazard or falls long distances, or if he runs out of time. As usual, the game ends when all lives are lost. If Blagger...

Blast!

Blast!

BBC Microcomputer System - Released - 1989

Blast! was developed by Sam Inglis and released by Audiogenic Software (ASL) for the BBC Microcomputer in 1989. You are in control of a floating space ship, a bit like the one from Thrust, but much smaller on the screen. You have to blast your way through everything that moves on the screen. When you have blown up everything, you move on to the next level. You have to balance the ship and stop it from smashing into any aliens/walls as well as firing.

Blitzkrieg

Blitzkrieg

BBC Microcomputer System - Released - 1984

Blitzkrieg is a tank battle game released by Software Invasion for both the BBC Microcomputer and Acorn Electron. Your gun turret is a fixed view at the bottom - the turret also recoils realistically when fired. On moving right and left, the landscape in the distance, which is at the top of the screen, scrolls to simulate the view from your cockpit. In the mid-view are the other enemy tanks which are you combatants in this game. They appear at various distances and move in real time, in a manner relative to the landscape, whether you are scrolling it or not. If they stop and turn towards...

Blockbuster

Blockbuster

BBC Microcomputer System - Released - 1984

Blockbuster is a QBert style puzzle game created by Max Taylor, and developed and published by Micro Power. Move Buster the rabbit over blocks to change them to the target colour. Only the red objects are safe to touch. Use spinning discs to lure the fox to it's death. Beware of the bird and it's noxious guano.

Blocker

Blocker

BBC Microcomputer System - Released - 1984

Move along the blocks, avoiding the TNT while picking up the detonators. Make sure not to block your way to a detonator as the blocks disintegrate after you have stepped on them. Avoid the BOOT at all costs.

BMX on the Moon

BMX on the Moon

BBC Microcomputer System - Released - 1984

BMX on the Moon was programmed by Tim Tyler for the BBC Microcomputer. It was published by Superior Software in 1984. In this game you control a Moon Cycle which you use to patrol the surface of the Moon. You must avoid the rocks on the surface and also the monsters bouncing high in the low gravity. You should try to shoot down the spaceships which fly overhead dropping bombs. A further hazard is the flying bombs which are often just too high to shoot or jump over, and just too low to squeeze underneath.

Boffin

Boffin

BBC Microcomputer System - Released - 1985

Boffin is a platform game developed by Paul Julian O'Malley and published by Addictive Games. The aim of Professor Boffin is to pass through a series of caves as quickly as possible by destroying all of the unlucky horseshoes in each cavern and then touching the resident owl, guardian of each cave. There are two different versions of Boffin on the tape. Boffin v.2 is recorded first, followed by v.1. Boffin v.2 runs on the Acorn Electron and also the BBC Micro. It has 25 different caverns. The first version of Boffin runs on the BBC Micro and features high resolution graphics and 20...

Bone Cruncher

Bone Cruncher

BBC Microcomputer System - Released - 1987

Developed by Martyn Howard and published by Superior Software in 1987 for the BBC Microcomputer. A Repton style game. The levels are filled with dirt (which vanishes when Bono walks over it), monsters and glooks (basically rocks with eyes). Monsters can only travel on ways without dirt and their touch is hazardous - some even eat up the skeletons. There are 25 skeletons to find in each level and specific steps have to be worked out to reach them (e.g. using a glook to cut off a specific monster's path) giving the game a puzzle-solving character.

Boulder Dash

Boulder Dash

BBC Microcomputer System - Released - 1988

Boulder Dash is a video game developed by First Star Software and released for a number of home computers. The BBC Microcomputer version was published by Tynesoft in 1988. You are Rockford, and you have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is...

Bouncer

Bouncer

BBC Microcomputer System - Released - 1984

Bouncer is a QBert clone developed and published by Acornsoft for the BBC Microcomputer.

Bounty Bob Strikes Back

Bounty Bob Strikes Back

BBC Microcomputer System - Released - 1986

Bounty Bob Strikes Back is a platform game and the sequel to Miner 2049er by Big Five Software. It was converted to the BBC Microcomputer by Micro Power and released on that platform by US Gold in 1986.

Boxer

Boxer

BBC Microcomputer System - Released - 1984

Boxer is a platform game written by Wal Mansell. It was released for the BBC Microcomputer by Acornsoft. You and your computer controlled rival are competing for the attentions of a young lady. At the bottom of the screen, she is releasing balloons which you must try to catch when they get stuck in the rafters of the Gym. Any balloons which escape to the top of the screen will be awarded to your opponent. If you collect five balloons before your opponent does, your score will be increased by the bonus in the top right-hand corner of the screen, and you will move to a more challenging Gym....

Breakthrough

Breakthrough

BBC Microcomputer System - Released - 1988

Breakthrough (or Break Through) is a game for the BBC Microcomputer, developed by Ian Collinson and published by Audiogenic Software (ASL). A puzzle game in which you have to place blocks and melt them in order to get to the keys hidden somewhere on the screen.

Brian Clough's Football Fortunes

Brian Clough's Football Fortunes

BBC Microcomputer System - Released - 1987

Brian Clough's Football Fortunes is a football management computer board game suitable for two to five players. Each player takes on the role of a club manager. The object of the game is for each manager to successfully steer his team through the season using his skill to make his team stronger as the game proceeds. Each manager competes with human and computer controlled teams in a ten strong league and the F.A. Cup. From the second season onwards, each team will also enter a European competition (League Champions to the European Cup, F.A. Cup Winners to the Cup-Winners’ Cup, and the...

Bruce Lee

Bruce Lee

BBC Microcomputer System - Released - 1984

Bruce Lee is a video game designed by Ron J. Fortier, with graphics by Kelly Day and music by John A. Fitzpatrick. It was originally developed in 1983 for the Atari 8-bit and published in 1984 for the Atari 8-bit and Commodore 64 by Datasoft Inc and for the BBC Micro, Amstrad CPC & ZX Spectrum by US Gold. The BBC port was done by Micro Power. The aim is to reach a wizard in an underground lair, defeat of whom can offer untold wealth. In each area you must collect the many strategically-placed lanterns before exiting through the newly-revealed passageway. Some rooms also have...

Bubble Bobble

Bubble Bobble

BBC Microcomputer System - Released - 1988

Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out...

Buffalo Bill's Wild West Show

Buffalo Bill's Wild West Show

BBC Microcomputer System - Released - 1989

Buffalo Bill's Wild West Show (known as Buffalo Bill's Rodeo Games in Europe) is a collection of six Wild West themed mini-games. You can play as many or as few of these as you like, and can always have another go at them if you fail. Games include Knife Throwing, Trick Shooting, Calf Roping and Bronco Riding. The games were programmed by Kevin Blake and Jason Sobell. The original 1989 release was by Tynesoft with a re-release in 1992 by Microvalue.

Bug Blaster

Bug Blaster

BBC Microcomputer System - Released - 1983

A clone of Centipede where you must blast the centipede into oblivion before it reaches the base of the playing area and multiplies. The centipede moves across the screen and when it reaches the other side it moves down one place and moves back across the screen. You control a spacecraft at the bottom of the screen shooting the Centipede whilst moving left or right, as well being able to move forwards and backwards a short distance. Shooting the Centipede a number of times splits it into two and the other parts split into two when shot a number of times. Scattered around the screen are...

Bug Eyes

Bug Eyes

BBC Microcomputer System - Released - 1985

Bug Eyes is a video game published in 1985 by Icon. You play Agent Starman, your job is to avoid the destruction of civilization and taking over the galaxy by the bug-eyed Xabanneus alien hordes. Penetrate the ten levels of the Mother ship and destroy the power generator. You carry on your back an oxygen supply (represented by the energy bar on top) and an alien repulsion mechanism that will sometimes activate in times of danger.

Bug Eyes 2: Starman to the Rescue

Bug Eyes 2: Starman to the Rescue

BBC Microcomputer System - Released - 1986

Bug Eyes 2: Starman to the Rescue is a video game developed by Scrooloose and Bitbrain and published in 1986 by Audiogenic. Light years from Earth lies the rusting hulk of the Xxabanean flagship, disabled when it's power generator was destroyed by Space Agent Zelda. But Zelda was captured and imprisoned in the depths of a distant and desolate asteroid. Somewhere hidden on the rusting ship are the 25 keys that are needed to free Zelda from her intergalactic prison. Your mission, as Space Agent Starman, is to penetrate the defences of the ship and find the 25 keys in order to rescue Zelda....

Bumble Bee

Bumble Bee

BBC Microcomputer System - Released - 1984

Bumble Bee is a variation on the Pac-Man theme. It was programmed by R Barnes and published by Micro Power (Program Power) for the BBC Microcomputer.

Camelot

Camelot

BBC Microcomputer System - Released - 1990

Camelot is an 8-bit computer game written by Tony Oakden and published in the UK in 1989/90 for the BBC Micro and Acorn Electron. The game was first published by Superior Software and Acornsoft as part of the Play it Again Sam 9 compilation in 1989 and was subsequently re-published as a standalone title in 1990 by Superior Software and Blue Ribbon. The game is very similar to Oakden's previous game Quest which itself has some elements in common with an earlier BBC/Electron title, Citadel. Camelot is also a platform adventure game set in a large flip-screen castle and the player also has a...

Carousel

Carousel

BBC Microcomputer System - Released - 1983

Carousel is a clone of the arcade game Carnival which is a fixed screen shoot 'em up with a amusement park theme. The game was written by David Shepherd and published by Acornsoft in December 1983. The player controls a gun and has to shoot the targets above him. The player has a limited amount of bullets and when out of them the game ends. The targets are made up of three different animals: ducks, rabbits and owls as well as letters of the word BONUS. Hitting the letters in the correct order gives a bonus score for each. Ducks are special as they might swoop down towards the player and...

Castle Assault

Castle Assault

BBC Microcomputer System - Released - 1984

Castle Assault is an action platformer originally published by MRM Software in 1984 and re-released on the Blue Ribbon label in 1985.

Castle Blackstar

Castle Blackstar

BBC Microcomputer System - Released - 1990

Castle Blackstar is a text adventure game developed and published by SCR Adventures in 1990. It was re-released by CDS Micro Systems.

Castle of Riddles

Castle of Riddles

BBC Microcomputer System - Released - 1983

Castle of Riddles is a text adventure released by Acornsoft for the BBC Micro (in 1982) and Acorn Electron (1984) home computers. The game was written by Peter Killworth and was one of a series of text adventures written for, or ported to the BBC Micro by the same author (others including Countdown to Doom and Philosopher's Quest). As with all such games, only text is used. The player must use a simple 'verb-noun' format (e.g. 'Go North', 'Get lamp') to control the game. Unlike Killworth's other Acornsoft adventures, Castle of Riddles was not updated and reissued by Topologika so became...

Castle Quest

Castle Quest

BBC Microcomputer System - Released - 1985

Castle Quest was programmed in machine code by Tony Sothcott and published by Micro Power. It was released exclusively for the BBC Microcomputer. It is of significant importance in the gaming history of the platform. It was noted at the time of release as being the best game on the BBC Micro in it's genre for it's problem solving, colourful graphics and smooth hardware side scrolling called Scrollerama. The game is an arcade adventure set in a wizard's castle, the player's task being to find the treasure. Various objects can be collected and used to solve problems. These include...

Centipede

Centipede

BBC Microcomputer System - Released - 1982

Superior Software's conversion of the Atari game. The BBC Micro conversion was by Richard Hanson. You have to shoot the sections of the centipede as it moves through the mushrooms, before it gets to the bottom of the screen and touches your ship.

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