Atari 2600

Atari 2600

The Atari VCS (Video Computer System), later called the 2600, was released in 1977 and became the dominant console in the 1970s. The system boasted amazing specs for its time and amassed a huge library of games. The popularity of the 2600 grew even...

2005 Minigame Multicart

2005 Minigame Multicart

Atari 2600 - 2005

This cartridge contains six of the 1 kilobyte entries and one 4 kilobyte entry from the 2005 Minigame Competition with an onscreen menu for selecting the games. The games are: •Hunchy: inspired by the Century Electronics game Hunchback, the player takes the role of Quasimodo and must rescue Esmeralda from the cathedral of Notre Dame. Quasimoto can jump across the roof, avoiding guards and assorted missiles. •Jetman: inspired by the 8-bit computer game Jetpac, the player must fuel a rocket but avoid getting shot from an unseen attacker. •Nightrider: the player is running from a hostile...

32 in 1

32 in 1

Atari 2600 - January 1, 1988

32 In 1 Game Cartridge was released in 1988 in PAL format in Europe, Australia and New Zealand. It includes popular Atari 2600 games of the sports and shooter genres; a different game is selected every time the Atari 2600 or Atari 7800 is turned on. Most copies shipped as the pack-in game with the Atari 2600 in the UK and Atari 7800 in Australia and New Zealand, but it was also released as a boxed separate game for the Atari 2600.

3-D Genesis

3-D Genesis

Atari 2600 - 2010

PEACE THROUGH SUPERIOR FIREPOWER! In the far future, the planet is overrun with enormous, super insects, who fiercely battle each other for survival. You've chosen a side to fight for, and the enemy has been funneled into a deep crevice, but now you're outnumbered. You put their numbers to the test. They say the meek shall inherit the Earth, but how long can you defend it? This was originally planned to be 1 of 3 "3-D" games on Power-Play Arcade cart #1. A screenshot was shown in a catalog for Amiga's Power System, but no description was included. It was programmed...

3-D Tic-Tac-Toe

3-D Tic-Tac-Toe

Atari 2600 - 1980

The game is similar to the traditional game of tic-tac-toe, but is played on four 4×4 grids stacked vertically; it is basically a computerized version of the board game Qubic using traditional tic-tac-toe notation and layout. To win, a player must place four of their symbols on four squares that line up vertically, horizontally, or diagonally, on a single grid, or spaced evenly over all four grids. This creates a total of 76 possible ways to win, in comparison to eight possible ways to win on a standard 3×3 board. The game has nine variations: it can be played by two players against each...

Acid Drop

Acid Drop

Atari 2600 - 1992

A falling block game similar to Columns. The object of the game is to create a horizontal or vertical line of three or more blocks of the same color, which will then disappear. The remaining blocks will fall down, but won't disappear if they form another line. Every 10,000 points a special block will appear (the Acid Drop) which removes three columns of blocks and marks the beginning of the next level.

Action Force

Action Force

Atari 2600 - January 1, 1983

The headquarters of the G.I. Joe Special Mission Forces is under siege by the archenemy COBRA! An evil organization determined to take over the world, COBRA has appeared in the form of a giant cobra snake. Right now, it looms over the camp threatening disaster. So on the double! Man your positions! Defend the camp! Destroy the villain before it's too late!

Actionauts

Actionauts

Atari 2600 - 2008

In 1984, Rob Fulop began work on what would be his last game for the Atari 2600, a 'robot programming' game entitled "Actionauts". Due to the market conditions for Atari 2600 cartridges at the time, Actionauts was never completed, and was not shown or released to the gaming public until 2008. The original, seemingly simple puzzle-game challenges a single player to use the program editor to construct a sequence of commands to navigate an onscreen robot to reach the 'cheese'. It's not nearly as easy as it looks!

The Activision Decathlon

The Activision Decathlon

Atari 2600 - March 18, 1983

Requiring discipline and sweat, stamina and speed, with muscles opposing muscles, compete in the most celebrated game of the Olympics: the ten events of the decathlon. Earn points for each event. Highest final score wins! Up to four players compete in the ten different events of a real-life decathlon, either in sequence or individually. The game became somewhat notorious for the amount of wear or damage inflicted upon console controllers, where rapid back-and-forth movement of the joystick propels the athlete down the track.

Adventure

Adventure

Atari 2600 - 1978

An evil magician has stolen the Enchanted Chalice and has hidden it somewhere in the Kingdom. The object of the game is to rescue the Enchanted Chalice and place it inside the Golden Castle where it belongs. This is no easy task, as the Evil Magician has created three Dragons to hinder you in your quest for the Golden Chalice. There is Yorgie, the Yellow Dragon, who is just plain mean; there is Grundle, the Green Dragon, who is mean and ferocious; and there is Rhindle, the Red Dragon, who is the most ferocious of all. Rhindle is also the fastest Dragon and is the most difficult to...

Adventure II

Adventure II

Atari 2600 - 2005

Adventure II is a action-adventure game developed by Curt Vendel and published by Atari on the Atari Flashback 2 in 2005. It is a modern sequel to the first adventure game ever, Adventure.

Adventures of TRON

Adventures of TRON

Atari 2600 - 1982

Adventures of TRON is based on the motion picture TRON from Walt Disney Productions. The game environment consists of 4 floors, each with flying "bits" as well as enemy MCP attackers. The objective of the game is to control TRON (you) in a maze of platforms and elevators while trying to intercept the flying bits (intercepting bits on higher floors are awarded higher points). Dodge enemy MCP attackers by jumping, using elevators and hitching a ride on the Silver Sailor. Capturing all 7 "bits" will take you to the next level, with added speed and difficulty.

Air Raid

Air Raid

Atari 2600 - January 1, 1984

The object of this game is to defend the buildings at the bottom of the screen. There are four types of attacking ships moving down the screen. You are moving just above the buildings. The enemies are dropping bombs to try to damage your buildings or destroy you. You must fire missiles up to destroy them. The waves of enemies never ends. The game ends when all three of your ships are destroyed or when both buildings have taken so much damage that they collapse. There are eight game variations. Some where the ships move side-to-side while moving down, some where your shots move to the...

Air Raiders

Air Raiders

Atari 2600 - January 1, 1982

Start with lots of ammo and your fuel tank full! Shoot down enemy planes. Dodge enemy ground shells. Get hit and you lose altitude! Watch your gauges. Don't crash! Land to refuel after you make ten hits! Take off again... Game ends when you run out of ammo or crash!

Airlock

Airlock

Atari 2600 - January 1, 1982

The player is trapped in a crashed nuclear submarine which has begun taking on water. They need to escape by making their way up the levels of the submarine one at a time. Each floor has two hatch keys that need to be collected in order to unlock the elevator to the next level. There is a time limit, though; if you take too long the floor will flood and you'll be unable to escape. Due to the crash, the torpedoes on board the submarine are now loose and wander across the floor as the boat shakes. The player will need to jump over any torpedoes that cross their path, or they will be stunned...

Air-Sea Battle

Air-Sea Battle

Atari 2600 - September 11, 1977

There are six basic types of game available in Air-Sea Battle, and for each type, there are one or two groups of three games, for a total of twenty-seven game variants. Within each group, variant one is the standard game, variant two features guided missiles which can be directed left or right after being fired, and variant three pits a single player (using the right gun) against a computer opponent, which simply fires continuously at the default angle or speed. In every game, players shoot targets (enemy planes or ships, shooting gallery targets, or each other, depending on the game chosen)...

Alfred Challenge

Alfred Challenge

Atari 2600 - February 21, 2005

As Alfred, you must run, jump and climb ladders to reach keys to open the doors to get to the next level. Watch out for Tazniak and the Bukoï as they are out to kill you. Do not dally, as you have a limited time to complete a screen. There are three screens and a hidden screen.

Alien

Alien

Atari 2600 - January 1, 1982

In this game, based loosely on the movie of the same name, the player moves through a maze (the halls of your ship, according to the game's manual), à la Pac-Man, collecting dots (destroying alien eggs). If you collect the power dot (pulsar), you can kill any of the three aliens, for a short time. When you grab the pulsar, it will next appear in one of two other spots. A bonus item occasionally appears. After you clear one level, you get a bonus game. You have to move up the screen to the prize at the top past several aliens, reminiscent of Freeway. You do not lose a life if you fail,...

Allia Quest

Allia Quest

Atari 2600 - August 11, 2001

As waves of aliens attack, you must kill them all before you are killed yourself. There are eight different aliens, each with different moves and attacks. Your ship is at the bottom middle of the screen. You do not move. Instead, when you push left or right, the enemies shift to that side.

Alligator People, The

Alligator People, The

Atari 2600 - April 24, 2003

You are lost in the deepest part of the jungle. Six of your friends have fallen under the spell of the Alligator People. They are slowly being transformed into alligators and you are the only one in the world who can save them! To stop this transformation, you must inoculate each of them with a special antidote that you gather throughout the swamp. You don't have a lot of time! Not to mention, the alligators are chasing you as you attempt to gather vials of the antidote! The longer you wait, the more antidote you need to reverse the effects of the Alligator People! Alligator People is an...

Alpha Beam With Ernie

Alpha Beam With Ernie

Atari 2600 - January 1, 1983

The object of Alpha Beam is to help Sesame Street's Ernie pilot a small shuttle, collect fuel tanks (marked by a letter of the alphabet), and return them to his space ship so that he can return to Earth. The game was marketed as a family-friendly game that could teach children pre-reading skills such as identifying and matching letters. Alpha Beam was compatible with the Atari Kid's Controller, which was sold separately, although the regular keyboard controller is also compatible

Amidar

Amidar

Atari 2600 - January 1, 1982

As a paintbush, run over the borders of each rectangle to color them in in order to complete the level, while avoiding enemies. You can force them to jump to help you if they get in your way.

The Angry Video Game Nerd: K.O. Boxing

The Angry Video Game Nerd: K.O. Boxing

Atari 2600 - August 17, 2009

This is a homebrew Atari 2600 boxing game based around a popular, but crude, internet reviewer called the Angry Video Game Nerd.

Apples and Dolls

Apples and Dolls

Atari 2600

In Apples and Dolls, you must construct ladders to get to the apple at the top of the screen and advance to the next level. Catch the magic dot that flies around the screen to knock out the enemies.

Aquaventure

Aquaventure

Atari 2600 - June 4, 2015

Aquaventure is a bit of a mystery in the prototype world. It was never mentioned in any Atari press releases nor does it show up on any internal part lists. Aquaventure seems to have popped out of the woodwork one day without any public fanfare nor any history behind its mysterious origins. In any case, Aquaventure seems to be complete and ready for release, we can only speculate as to why it was shelved.

Armor Ambush

Armor Ambush

Atari 2600 - January 1, 1982

Each player has two tanks per battle. You'll fight one at a time, but you can switch command from tank to tank. Battlefields keep changing. Tanks move fast on roads, slower through trees, slowest through water. Simulated battle sounds and visuals - "cannon" fire, tanks "explode" after three direct hits, and more!

Artillery Duel

Artillery Duel

Atari 2600 - January 1, 1983

A two player game of skill and strategy as you try to knock out your enemy's gun emplacement. New random terrains in each battle!

Assault

Assault

Atari 2600 - 1983

A mothership drops aliens, up to three on screen at a time. There are ten per level. You must shoot them but avoid the items they fire at you. You fire by pushing up on the joystick. Pushing left or right makes you go left or right. If you hold down the button, pushing left or right makes you fire left or right. Later enemies will drop fireballs that chase you along the ground or split in two smaller enemies when shot. If you fire non-stop, you will build up heat as indicated by the green bar at the bottom right. If you overheat or are hit by an enemy, you loser a life. The game is over when...

AStar

AStar

Atari 2600 - June 10, 2006

AStar is a new puzzle game for the Atari 2600 by Aaron Curtis, whose first homebrew endeavor was the highly popular Fall Down. AStar is inspired by an old calculator game called DStar. The basic idea is to collect all the items (cherries on the first level), but it's not as easy as it may seem at first! You can only move in a straight line until you hit something. You can then change your direction and again move forward until you hit a wall. You also have control of a small block to that you can use to help you navigate the level. The number of moves you've made is shown at the bottom of...

Asterix

Asterix

Atari 2600 - January 1, 1983

Join your two favorite Gauls-Asterix and Obelix-on a fast-paced treasure hunt for Roman bounty. You'll need quick reflexes to grab the treasure while avoiding the deadly lyres of Cacofonix, the village bard. And watch out! The longer you play, the faster the lyres speed toward you!

Asteroid Belt

Asteroid Belt

Atari 2600 - January 1, 1983

Classical Atari 2600 game! In Asteroid Belt you are flying - guess what - through an asteroid belt. Typical for Atari is the lack of and ending, so you´re shooting asteroids for points. You can fly and also shoot in four different directions and even control your speed. Sometimes there is a giant UFO trying to catch and kill you, so the fast speed is comming in handy, although you have to avoid the asteroids and flee from the giant UFO. This is one of the few non-popular Atari games amongst the universe of Atari Space-games that is really good.

Asteroid Fire

Asteroid Fire

Atari 2600 - 1983

Asteroid Fire is an Action game, developed and published by Homevision, which was released in 1983.

Asteroids

Asteroids

Atari 2600 - 1981

The objective of Asteroids is to score as many points as possible by destroying asteroids and flying saucers. The player controls a triangular-shaped ship that can rotate left and right, fire shots straight forward, and thrust forward. As the ship moves, momentum is not conserved — the ship eventually comes to a stop again when not thrusting. The player can also send their ship into hyperspace, causing it to disappear and reappear in a random location on the screen (with the risk of self-destructing or appearing on top of an asteroid).

Astro Attack

Astro Attack

Atari 2600 - January 1, 1983

Astro Attack is a Shoot-'Em-Up game, developed and published by Amsoft, which was released in Europe in 1984.

Astroblast

Astroblast

Atari 2600 - January 1, 1982

Shoot down a variety of fast-moving targets: falling meteors, spinning bombs, guided missiles - even a bomb-dropping UFO! The computer keeps score, and gives you more challenging game action the higher you go!

Astrowar

Astrowar

Atari 2600 - 1983

One of Charles F. Gray's first hacks and a chance to tease the cart "experts" in the guise of a long lost work in progress. Not a bad little shooter.

Atari Anthology

Atari 2600

Atari Video Cube

Atari Video Cube

Atari 2600 - 1982

Help Hubie the Cube Master solve the magical Atari Video Cube. He picks up and drops colors at your command - and you have billions of possible combinations! Atari Video Cube is fast-paced fun for the whole family!

The A-Team

The A-Team

Atari 2600 - 1984

The A-Team video game for the Atari 2600 basically consisted of you playing as BA Baracus's head. You would shoot at different enemies either above or below you as you move right or left. When you died The A-Team theme would play.

Atlantis

Atlantis

Atari 2600 - 1982

The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the...

Atom Smasher

Atom Smasher

Atari 2600 - 2010

A BATTLE TO THE LAST ATOM! The Atomic Arena is where all sorts of nasty, burly life-forms come to contest each other in the galaxy's deadliest game! Armed with a regulation Atom Smasher Blaster, you must blast unstable atomic particles past your opponent and out of the arena, but if one hits you, it degrades your very atomic structure, and the results aren't pretty. But remember, someone else has the same goal...

Aufruhr Im Zoo

Aufruhr Im Zoo

Atari 2600 - 1983

Published in Germany by Quelle. The game is based on the code of Panda Chase from Home Vision (you can still see the little panda heads when you run out of time)

Autorennen

Autorennen

Atari 2600

Published by Ariola in Europe. Appears to be very similar to Activision's 2600 game "Grand Prix".

Bachelor Party

Bachelor Party

Atari 2600 - 1982

The game is a simplified version of Breakout where the "ball" is made to look like a nude man and the "bricks" are made to look like nude women and the man bounces back and forth horizontally rather than vertically. On the left, he is repelled by a woman with whom he collides and subsequently eliminates from play, or by the opposing wall. On the right, a paddle (said to be a container of aphrodisiac "Spanish Fly" in the manual) returns the depleted bachelor to the room full of women. The paddle is controlled by the player using a paddle controller. The premise is that of an unnamed...

Bachelorette Party

Bachelorette Party

Atari 2600 - 1982

Rescue a damsel in distress from being burned alive by moving around in your helicopter and putting out the flame with your fire hose. Meanwhile, avoid the rocks being thrown at you by the bad dudes. When you've nearly extinguished the flames, the woman will begin jumping up and down. If you swoop down, she'll latch on to your "joystick" with her mouth, and you can fly her off to safety before the flames move in on her. If you save her, you will be rewarded with a dirty little animation. The male and female roles of this game are switched in Jungle Fever. Bachelorette Party is an "x-rated"...

Backfire

Backfire

Atari 2600 - 2003

The year is 2947. Earth is being invaded by the evil K’caj clan from the Yenrut galaxy. You are Galactic Commander Frank Drexor. The United States Space Guard has commissioned you with the task of defending the most important sector of the galaxy from the invaders. K’caj technology is much more advanced than the technology of Earth. Some of the ships have tractor beams. Others are equipped with subspace energy disruptors. These disruptors create energy barriers that will actually cause the shots from your cannons to reflect back at you! If your mission is a failure, the K’caj will gain control...

Backgammon

Backgammon

Atari 2600 - 1979

While the BACKGAMMON Game Program contains instructional features for the beginner, it can also provide challenging gameplay for the most advanced player. It follows the full rules of the game and also contains Acey-Deucey, a variation of Backgammon.

Bank Heist

Bank Heist

Atari 2600 - January 1, 1983

All right you guys, listen up. This is the plan: Lefty, you'll drive, Mugsy, ride shotgun, Fingers, I want you in back with the dynamite. Any coppers get wise, you let 'em have it! OK now, here's the map of the banks in this town. They're all cherries, just ripe for the pickin'. All you gotta do is stay a step ahead of the heat. Now, you got any questions? What's that? What am I going to do? Boys, boys, you know I'd love to go with you, but I've got important business to attend to. I gotta stay here and play Bank Heist so I'll know what our next heist will be!

Barnstorming

Barnstorming

Atari 2600 - 1982

In Barnstorming, you are the pilot of a biplane. Your point of view is from the side as the screen scrolls by horizontally. Your goal is to fly through a set number of barns in the shortest amount of time possible. Several obstacles will appear in your way, including flocks of geese, windmills, and weather vanes. Crashing into any of these will cause you to lose speed which will increase your overall time. There are several difficulty levels included which will require that you fly through anywhere from 10 to 25 barns.

Base Attack

Base Attack

Atari 2600 - January 1, 1983

Base Attack is a Shoot-'Em-Up game, developed by Quelle and published by Homevision, which was released in 1983

Basic Math

Basic Math

Atari 2600 - September 11, 1977

Basic Math is a math game for children. Each game gives the player a set of ten basic math problems (i.e. simple addition, subtraction, multiplication, or division) to solve. The player is presented with two numbers and a function, then inputs the answer by cycling through numbers with the joystick. A timer option is available to ramp up the difficulty. The game has eight primary game settings - basically two settings for each mathematical function. Games 1-4 allow the player to select one of the numbers the player will be working with, while 5-8 give random questions.

BASIC Programming

BASIC Programming

Atari 2600 - 1979

Ever wanted to try your hand at computer programming but had no idea where to start? BASIC Programming for the Atari 2600 makes programming, well, basic. BASIC is an acronym for Beginner's All-purpose Symbolic Instruction Code. In conjunction with the manual, this cartridge will help you learn the beginning steps of this easy-to-learn computer language. You can create simple programs, games, and even compose your own music. Up to nine lines of code are allowed. To simplify the input of data, BASIC Programming requires a set of special keyboard controllers that plug into both the left and...

Basketball

Basketball

Atari 2600 - 1978

Basketball is an Atari 2600 game loosely based on the sport of the same name. The game features a simple game of one-on-one basketball playable by one or two players, one of the few early Atari 2600 to have a true single player feature with an AI-controlled opponent.

Battlezone

Battlezone

Atari 2600 - January 1, 1983

A standard enemy tank is worth 1,000 points when destroyed; a supertank is worth 3,000 points; and the flying saucer is worth 5,000 points. The guided missile is worth 2,000 points when destroyed. Each of these targets can be destroyed with a single shot from the player's tank. One bonus tank (a bonus "life" or "man") is awarded when the player's score reaches 15,000 points; an additional tank is then awarded at 100,000 points. The player can hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself.

Beamrider

Beamrider

Atari 2600 - January 24, 1984

A web of iridescent blue beams engulfs Earth-Space. You stand watching. Mesmerized at first, you now realize the beams support weapons, frightening creations in different forms. Will you just watch or will you take action? Action??!! Then roll up your sleeves, mount these beams and... ride! Animated graphics create a 3D perspective that virtually pulls you into the screen. Pulsating sound effects intensify the action as a dizzying array of objects zips from beam to beam.

Beany Bopper

Beany Bopper

Atari 2600 - January 1, 1982

Your job is to capture Beanies, Bouncing Orange Eyes, and a crazy variety of Falling Objects. Beanies are devious and deadly and must be shot with the Bopper's stun gun before they can be captured.

Beat 'Em & Eat 'Em

Beat 'Em & Eat 'Em

Atari 2600 - January 1, 1983

Beat 'Em & Eat 'Em is an "adult" electronic video game based upon an ancient ritual that has been passed down from generation-to-generation as part of the culture's oral tradition. The object of the game is to eat 'em every time he beats 'em. You score one point for each and every drop you swallow without a miss. But should you miss, shame on you. You lose one turn. After all, it could have been a famous doctor or lawyer. You have four turns at the outset of the game. Small squares in the lower left-hand corner of the screen indicate the remaining number of turns at any point in the...

Bee-Ball

Bee-Ball

Atari 2600 - December 14, 2007

In the animal kingdom, bees are widely known as efficient workers. But there's an interesting fact that we as humans don't know--bees enjoy having fun! Every year bees from many places gather in one spot to play in a competitive tournament of Bee-Ball! This unique insect game is a mix of tennis and volleyball where bees hit a honey ball over a net using a racquet. A bee judge watches over the match and serves new balls as needed. If the ball touches the floor or flies out of bounds, a point is scored. Avoid fouling the ball out, use your dexterity to block your opponent's shots, slam the ball...

Berenstain Bears

Berenstain Bears

Atari 2600 - October 1, 1983

Berenstain Bears comes with three different cassette tapes that are designed to be used with the Kid Vid Controller (originally packaged with Smurfs Save the Day - the only other Kid Vid game). The cartridge won't do much without the tapes. At the beginning of each game, Actual Factual Bear takes off while you control Brother Bear on his unicycle. Avoid the boulders and cross the bridge to reach one of the games, chosen by the particular tape you are listening to. The games are: Big Number Hunt: Catch the correct numbers as they fall from the tree Great Letter Roundup: Catch the correct...

Bermuda Triangle

Bermuda Triangle

Atari 2600 - January 1, 1982

In your mini-sub you venture into the perilous waters of the Bermuda Triangle, a mysterious region in the Atlantic where more than 100 ships and planes have vanished without a trace of wreckage or survivors. Can you recover the strange artifacts that lure you to a bizarre underwater city? Can you survive the legendary sea monsters, powerful laser beams, explosive mines and other dangers of the deep? Relax for a moment and you will become the latest victim of this Atlantic Graveyard.

Berzerk

Berzerk

Atari 2600 - August 1, 1982

The player controls a green stick-figure, representing a "humanoid." Using a joystick (and a firing button to activate a laser-like weapon), the player navigates a simple maze filled with many robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot or an exploding robot, coming into contact with the electrified walls of the maze itself, or by being touched by the player's nemesis, "Evil Otto."

Bi! Bi!

Bi! Bi!

Atari 2600

An unlicensed version of Sea Hunt by Froggo that was released by Rainbow Vision for the Atari 2600. The game itself is incomplete and unbeatable with no discernible ending.

Bifrost Breakout

Bifrost Breakout

Atari 2600

Big Bird's Egg Catch

Big Bird's Egg Catch

Atari 2600 - October 1, 1983

Two chickens are laying eggs. You'll know one's about to drop when a chicken stands up. As they drop down the chutes, Farmer Big Bird moves back and forth to catch them. Different chute patterns make the game more difficult. This kids game is based on the classic Sesame Street character. It is intended for use with the kids controller, which is an oversized keyboard controller into which you insert the included overlay for this game. If you don't have a kids controller, the keyboard controller works fine, but you'll have to figure out what the buttons do

Black Jack

Black Jack

Atari 2600 - September 11, 1977

Blackjack is based on the casino card game of the same name. You can play alone or with up to 2 other players against the computer that takes the role of the dealer. The game follows the same basic rules as its casino counterpart. Each player starts the game with 200 chips and each can bet from 1 to 25 chips to get a hand. A player breaks the bank when he reaches 1000 chips and loses when he has no more chips to bet. In both cases, he is removed from the game. At any time, a player may quit or resume the game by using the game select switch. A player who went broke or who reached 1000 chips...

BLiP Football

BLiP Football

Atari 2600 - 2006

Did you grow up playing those handheld electronic football games? Initially released in 1977 (the same year as the Atari VCS), these portable football games became wildly popular, eventually spawning many variants. Thanks to 2600 programmers David Galloway and Bob Montgomery, you can now enjoy this classic handheld football game on the 2600 in the form of BLiP Football. Faithfully mimicked in appearance, audio and gameplay, BLiP Football recreates the experience of playing the original electronic football. In BLiP Football you control a running back and must get by the defenders...

Bloody Human Freeway

Bloody Human Freeway

Atari 2600

Prototype for Freeway. According to David Crane, he got the idea for Freeway from watching a man trying to cross Lake Shore Drive during rush-hour traffic while attending Chicago's Consumer Electronic Show. Freeway originally featured people crossing the road instead of chickens since that was the scenario that inspired David Crane. However some people at Activision complained that they didn't like the idea of people being struck by cars, so chickens were substituted for people before the game was released.

Blueprint

Blueprint

Atari 2600 - October 1, 1983

As in the arcade game of the same name, Blueprint gives you, as J.J., three chances to save the damsel in distress from a menacing creature chasing her across the top of the screen. Navigate J.J. through a maze of houses, which contain either a piece of the Rube-Goldberg-esque monster-fighting contraption whose blueprint lies at the bottom of the screen, or a bomb which must be disposed of in short order. Pressing the button will make J.J. run faster, but like so many who spend a lot of time sitting at the Atari 2600, he has a limited amount of "Fast run time" (as indicated by a handy bar...

BMX Air Master

BMX Air Master

Atari 2600 - January 1, 1989

This isn't kid stuff! It's the fastest, flyingest, most unforgiving trio of events any biker could ask for. Start with a Half Pipe that takes you so high you won't know whether you're coming or going. Then do a Quarter Pipe that makes doing dozens of tricks easy and crashing even easier. Then try the Ramp Jump. It's the jump that's just a bit wider than the Grand Canyon. If there's a more dangerous challenge open to daredevil BMX bikers, we have yet to test it. So, if you think you're good - really good - put your freewheeling skills on the line with BMX AirMaster!

Bobby is Going Home

Bobby is Going Home

Atari 2600 - January 1, 1983

The player controls a boy named Bobby who has to pass through seven screens, jump over animals like butterflies, ducks and other hazards. The game play resembles Pitfall, a game released by Activision. At the end of the game all the player has to do is get Bobby into the house, and there the next level will show. Hitting reset and select change the style of flowers that show at the bottom of the screen.

Bogey Blaster

Bogey Blaster

Atari 2600 - October 1, 1982

A simple flight simulator and dogfighting game. Shoot the planes, avoid the flak. You have a limited amount of ammuntion and fuel. Shoot down 10 planes and you can land to refuel, but you may lose ammo. You'll only be given as much ammunition as you successfully used to shoot down planes the last time up.

Boggle

Boggle

Atari 2600 - August 7, 1978

Boggle is an unreleased game for the Atari 2600 programmed by David Crane while he was still working at Atari. In Boggle, which is based on the popular word game of the same name, you must form as many words as possible from a random 4x4 grid of letters. The 2600 version of the game is for two players only, and each player can form a maximum of eight words (likely due to memory constraints of the 2600). The game appears to be fairly close to completion, although there are some glitches, such as all the letters not appearing in the grid right away when you start the game. Still, it's an...

Boing!

Boing!

Atari 2600 - January 1, 1983

A bouncing cute-pie of a hero who is controlled by joystick as he leaps with dizzying speed across parallel rows of panels. The object: hit each panel in sequence, changing their color and finishing them off, while avoiding the nasty, bouncing Bubble Eater, or the jumping Pin, which move like greased lightning across the field.

Boom Bang

Boom Bang

Atari 2600 - October 1, 1982

Bugs are crawling out of the sewers and are coming for you. Your defense: a bunch of potted plants hanging over your balcony. As the bugs climb the wall, push the pots over the edge and knock the bugs off. If six bugs get into your building through the window, they'll eat away at the foundation until the building drops a bit. Then the bugs will have a shorter wall to climb, and things get harder. This game is original, challenging, and pretty addictive. Get 75,000 points and earn the Crackpots patch.

Boulder Dash

Boulder Dash

Atari 2600 - 2012

Following the recent release of their amazing Boulder Dash® playable demo, programmers Andrew Davie and Thomas Jentzsch, in association with publishers AtariAge and First Star Software, Inc, are very excited to announce that the original game in the Boulder Dash® series, Boulder Dash® Volume 1, will be available for purchase, exclusively from the AtariAge Store, in time for Christmas 2011! Andrew Davie and Thomas Jentzsch have been working on this Atari 2600 port of Boulder Dash® for almost a decade. Together these two Atari 2600 veterans have used their insight and sophisticated...

Bowling

Bowling

Atari 2600 - 1979

Your objective is to roll as high a score as possible, whether you're playing a one-player or a two-player game. There are ten "pins" to knock down. You have two tries (or rolls) to knock down the pins each time you're up. Each game consists of ten "frames" (or turns). If you succeed in knocking down all the pins on your first roll, it's called a "strike". A strike is marked with an "x" on the TV screen. If you leave pins standing, but "pick them up" on your second try, it's called a "spare". Spares are marked with a "/" on the screen. An "open frame" occurs when you fail to...

Boxing

Boxing

Atari 2600 - 1980

Boxing shows a top-down view of two boxers, one white and one black. When close enough, a boxer can hit his opponent with a punch (executed by pressing the fire button on the Atari joystick). This causes his opponent to reel back slightly. Long punches score one point, while closer punches (power punches, from the manual) score two. There are no knockdowns or rounds. A match is completed either when one player lands 100 punches (a "knockout") or two minutes have elapsed (a "decision"). In the case of a decision, the player with the most landed punches is the winner. Ties are possible. While...

Brain Games

Brain Games

Atari 2600 - 1978

In Brain Games one or two players attempt to earn as many points as possible by solving various puzzles presented by the computer. There are six different puzzles included, which are: •Touch Me: The computer will play a sequence of tones. Each button on the controller represents a different tone, and by pressing the correct button you need to recreate the same sequence. •Count Me: The computer will display a sequence of numbers. Using the controller, you need to press the numbered buttons in the same order the computer displayed them. •Picture Me: The computer will display a series of...

Breakaway IV

Breakaway IV

Atari 2600 - 1978

SMASH! POW! CRUNCH! A brick wall appears at the top of the screen, and your mission is to smash two walls off the playfield - one brick at a time. Use the controller to move the paddle across the bottom of the screen. With the paddle, hit the a brick, the brick disappears and you score points.

Breakout

Breakout

Atari 2600 - 1978

In the game, a layer of bricks lines the top third of the screen. A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward, keeping it in play.

Bridge

Bridge

Atari 2600 - 1980

You have in your possession the ultimate solitaire bridge game! Bridge by ACTIVISION deals you hundreds of millions of hands at random, provides a computer partner who bids by rules, and even plays as your opponents after you've established a contract. You can play the same hand over and over again until you're satisfied or keep dealing until you find a hand you want to play. Best of all, you'll never again be without a game with Bridge by ACTIVISION. Look inside to see how it's done. A NOTE TO BEGINNING BRIDGE PLAYERS: Bridge by ACTIVISION was designed for people who already know how to...

Buck Rogers: Planet of Zoom

Buck Rogers: Planet of Zoom

Atari 2600 - January 1, 1983

It's the 25th century. You are Buck Rogers fighting the battle of Planet Zoom. This is a race against death. Your ultimate and most powerful enemy is the deadly MOTHER SHIP! There are 16 levels of increasing difficulty - each with four rounds of challenging space combat. Before you meet the MOTHER SHIP, your pilot skills and nerve are tested against deadly ELECTRON POSTS, ALIEN SAUCERS and smashing SPACE HOPPERS. This is a battle of speed, accuracy and endurance. Your time consumption is crucial to your survival. If you deplete your time you lose one of your five fighter ships....

Bugs

Bugs

Atari 2600 - January 1, 1982

You have been sent to investigate a life form that has been detected on a long-dead planet. Passing through the deadly Cosmic Tunnel, you land on the barren planet's surface to find an underground world ruled by a race of intelligent Super-Bugs! Countless numbers of these space age creepy-crawlies begin to emerge from massive subterranean colonies--along with the Phylax, genetically engineered Super-Drones that can penetrate any surface....

Bugs Bunny

Bugs Bunny

Atari 2600

This game was never released and can be found only as a prototype. Pick one of the levels, steal a carrot, then jump Bugs into his hole before Elmer shoots him. Although this prototype is playable, it looks to be not quite finished.

Bump 'n' Jump

Bump 'n' Jump

Atari 2600

Bump 'n' Jump, known in Japan as Burnin' Rubber (バーニンラバー Bānin Rabā?), is a 1982 Japanese arcade game created by Data East Corporation, released as both a dedicated board and as part of their DECO Cassette System. The game was published in certain regions by Bally Midway. In Bump 'n' Jump the goal is to drive from the beginning of a level to the end while bumping enemy vehicles into obstacles and jumping over various large obstacles such as bodies of water.

Bumper Bash

Bumper Bash

Atari 2600 - October 1, 1983

A pinball simulator, along the same lines as Atari's Midnight Magic. But this one differs in that it uses the buttons on two paddle controllers to work the flippers, giving it that real pinball feel.

BurgerTime

BurgerTime

Atari 2600

You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area. To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the the burger area below. To actually do this you have to let Chef Pepper step all over the burger ingredients. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the next level below. Falling food will squish any enemy following you and will also"bump" any other ingredient bellow it farther down....

Burning Desire

Burning Desire

Atari 2600 - October 1, 1982

Rescue a damsel in distress from being burned alive by moving around in your helicopter and putting out the flame with your fire hose. Meanwhile, avoid the rocks being thrown at you by the bad dudes. When you've nearly extinguished the flames, the woman will begin jumping up and down. If you swoop down, she'll latch on to your "joystick" with her mouth, and you can fly her off to safety before the flames move in on her. If you save her, you will be rewarded with a dirty little animation. The male and female roles of this game are switched in Jungle Fever.

Cabbage Patch Kids: Adventures in the Park

Cabbage Patch Kids: Adventures in the Park

Atari 2600 - 1984

Ahh Cabbage Patch Kids. Who could forget those chubby little dolls that started fist fights between middle aged housewives in toy stores? For some reason every kid had to have one of these creepy little kewpie dolls back in the 80's, although the fad eventually faded. Since Cabbage Patch Kids just happened to be manufactured by Coleco, it was only natural that they would create a video game tie in. While the Colecovision version of Cabbage Patch Kids was released to much success, the Atari 2600 version never materialized. If you're scratching your head as to how someone could...

Cakewalk

Cakewalk

Atari 2600

As frantic baker, your job is to catch the cakes and gingerbread men as they are delivered by conveyor belts. If you miss one, it will fall to the floor and the janitor will have to clean it up. But when the janitor cleans up too many, he'll get fed up and quit (game over). If you catch all of the cakes in a baking session, you'll get a coffee break. You must avoid the sharp utensils that accidentally get placed on the conveyors.

California Games

California Games

Atari 2600 - January 1, 1987

Get ready for the gnarliest, most radically awesome sports events under the sun! They're six of California's hottest games. Geared for daredevils - and guaranteed to get your adrenaline pumping! First, pick your sponsor. Then tackle the heavy competition in surfing, rollerskating, BMX bike racing and more. Take risks to score high, 'cause wimps wipe out! Trophies are awarded for single events and overall competition! So grab your gear and go for it. You'll be up to your jams in awesome action. And you just might walk away with first prize!

Canyon Bomber

Canyon Bomber

Atari 2600 - 1979

CANYON BOMBER GAMES GAME 1: Canyon Bomber (One-Player) Test your skill against the computer. It's not an easy task. You've got six misses in which to match wits with the computer for a higher score. Each time the bricks in the canyon are hit, the remaining bricks "fall" to a lower level (rather than remaining stationary in their original position). Bricks that fall to a lower level are worth the points designated for that level. Keep an eye on the solid bar beneath your score on the upper right side of the screen. It is a "miss indicator" and gradually decreases in length each time...

Carnival

Carnival

Atari 2600 - April 1, 1982

In this adaptation of the original arcade game by Sega, try to prove your skill at hitting targets in a carnival shooting gallery. Shoot rabbits, ducks, and owls, but look out! Ducks can swoop down and eat your ammo Get extra ammo by shooting one of the "8"s. You'll have to hit all of the pipes spinning around then clear the board of animals before you can move on to the next level. The game ends when you're out of bullets.

Casino

Casino

Atari 2600 - 1979

There are 3 card games available: Black Jack, Stud Poker and Poker Solitaire

Cat Trax

Cat Trax

Atari 2600

It's an age-old battle of cats versus dogs. Take control of one brave cat and race through the maze, but beware--you're not alone! Dogs are lurking to find your cat and turn him into lunch! Race to the potion and transform into the Dog Catcher to impound those puppies...but watch out, they'll be back! It's a mad scramble in which you're out-numbered three to one. Can you out-run--and out-last--your canine opposition? Make CAT TRAX and find out! Cat Trax is a game originally written for the Emerson Arcadia 2001 by UA Ltd., and apparently slated to be released on the Atari 2600....

Catch Time

Catch Time

Atari 2600 - January 1, 1983

You are having dinner when a horde of animals (mostly) insects arrive and want to steal your food. Your only weapon is insecticide liquid which you can spray in two directions (up and down). This game is a rip-off of Atari 2600 game "Plaque Attack" where you are defending your teeth against food with toothpaste.

Cathouse Blues

Cathouse Blues

Atari 2600 - October 1, 1982

In Cathouse Blues, you are a horny guy who has to memorize which 7 houses the ladies of ill repute wander into. Grab some cash from the teller, and visit each woman. A visit will cost $20, at which time you'll find yourself in her bed. Score with her as many times as you can before you're forced to leave for the next. The cops are in pursuit as well as a mugger who wants your money. Visiting a wrong house will cause you to be temporarily immobilized (a sitting duck for the cops) as you figure out what to do next. The roles of the men and women are switched in Gigolo.

Cave In

Cave In

Atari 2600 - 2010

The objective of Cave In is to find the three pieces of a crown somewhere within the maze of caverns. Your Indiana Jones-like avatar searches through many brick-lined rooms looking for three keys that will open up the locked rooms. There is an enemy (scorpion, hawk, wolf, etc,) to be dealt with in almost every room, and they can drain your strength if you come into contact with them. There are three difficulty settings: normal, intermediate and fast. Only the first version starts you off with a revolver to defend yourself and has static key locations. I was able to find the three keys in...

Centipede

Centipede

Atari 2600 - January 1, 1982

The player moves the character about the bottom area of the screen and fires laser shots at a centipede advancing from the top of the screen down through a field of mushrooms. Shooting any section of the centipede creates a mushroom; shooting one of the middle segments splits the centipede into two pieces at that point. Each piece then continues independently on its way down the board, with the first section of the rear piece becoming a new head. If the head is destroyed, the section behind it becomes the next head.

Challenge

Challenge

Atari 2600 - January 1, 1980

You as a duck must work your way through the maze from the bottom right-hand corner of the screen to the top left-hand corner in order to get the next level.

Challenge of Nexar

Challenge of Nexar

Atari 2600 - 1983

You are trying to become a Spectra-Warrior. To do this, you must fly through the levels of warp zones, destroying radioactive beacons. The higher the level, the more you need to destroy. These beacons are guarded by impact exploding saucers. You can destroy these saucers for points or avoid them. When you destroy a saucer or beacon, do not remain in the same place as the debris will collide with you. You have ninety-nine seconds to destroy the number of beacons indicated by the number on the bottom right of the screen per level.

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