Acorn Electron

Acorn Electron

The Acorn Electron was a budget version of the BBC Micro made by Acorn Computers Ltd. It was intended to compete with the Sinclair Spectrum. At its peak, the Electron was the third best selling micro in the United Kingdom, and total lifetime game...

2002: A Space Oddity

Acorn Electron - Released - December 1, 1984

A comedic text adventure satire of Stanley Kubrick's 2001 a A Space Odyssey.

3D Bomb Alley

3D Bomb Alley

Acorn Electron - Released - 1984

3D Bomb Alley is a video game created by Software Invasion for the BBC Micro and Acorn Electron. The graphics work with 3D glasses creating the appearance of depth.

3D Maze

3D Maze

Acorn Electron - Released - 1983

A simple maze game in which you have to find your way out of a 3D maze, having been told where the exit is and where you are.

3-D Tank Zone

3-D Tank Zone

Acorn Electron - Released - 1983

As weapon commander, you must, with the aid of radar, scan the terrain surrounding the city and missile silos for marauding enemy tanks then destroy them before they get you. Watch out too for incoming jets and helicopters on the horizon. To aid you in your task, you have at your disposal a direct fire anti-aircraft cannon and an anti-tank missile launcher. The game features excellent 3D wire graphic tanks and battleground displays with realistic missile in-flight action and detailed instrument console.

747

747

Acorn Electron - Released - 1984

747 is a flight simulator developed and published by Doctor Soft. When the game starts you are flying towards the words DR SOFT. This allows you to get used to the steering and other controls. From this screen you can then select which airport and scenario you want to fly. Options include Taking-Off and Landing. Hoops may also be flown through while trying to land. The game is played with the screen split into two halves. The top half is your view from the front of the plane while the bottom half shows the instrument panel. Control is played via the Joystick and Keyboard.

747 Flight Simulator

747 Flight Simulator

Acorn Electron - Released - 1983

747 Flight Simulator allows the player to sit at the controls of a Boeing 747 Jumbo Jet airliner. The upper part of the screen consists of a simple external view (horizon, runway), while the lower displays the instrument panel (airspeed, vertical speed indicator, altimeter, artificial horizon, compass, turn and bank indicator, ILS, flaps & landing gear indicators, various dials for engines). After declaring the amount of fuel and the number of passengers, the player may attempt either a take-off, straight landing approach or random landing approach. The included map features Great Britain and...

A&B Computing 3.09

Acorn Electron - Released - September 1, 1986

Comprises: Assembly Example (A&B Computing), Card Trick (A&B Computing), Check Byte Source Code (A&B Computing), Grand Prix (A&B Computing), Islamic Art Part 1 (A&B Computing), Islamic Art Part 2 (A&B Computing), Islamic Art Part 3 (A&B Computing), Islamic Art Part 4 (A&B Computing) and Olsen (A&B Computing)

A&B Computing 3.11

Acorn Electron - Released - November 1, 1986

A 100% machine code high speed four way scrolling arcade game! Haven't we seen this somewhere before...? In a word, no. In another two, not yet. It was a good wat of catching your eye, though! The point of Gimpo is to eat all the food pellets in the maze, avoiding the ghosts which are out to prematurely terminate your electronic existence (in other words a regurgitated Pac Man!). There are four different screens to each level, and as the level number increases, so does the number of ghosts, and the amount of times you have to eat each pellet of food. Oh yes, and there'a a time limit...

Acheton

Acheton

Acorn Electron - Released - 1987

Written by Jon Thackray, David Seal and Jonathan Partington. Acheton is a home computer conversion of the mainframe adventure of the same name. Similar to Zork (which was released on the VAX mainframe not long before Acheton's original appearance), it is a fantasy treasure hunt set in a claustrophobic dungeon. It boasts over 400 rooms and 200 objects, thereby making it much bigger than Zork. As with many games of this kind the most time is spent by exploring the environment and solving item-based puzzles. Everything is described solely with plain text and the player interacts with the game...

Adventure

Adventure

Acorn Electron - Released - 1984

A text adventure game released by Micro Power (aka Program Power) for the Electron and BBC Micro home computers. Your objective is to find the Princess and to bring her back from the Magic Caverns. Also, you must collect the various treasures that you will come across; there are at least seven of these. The program understands the input of single and double keywords. Commands available to you include TAKE an object, LOOK, GO NORTH, USE an object, INVENTORY which will tell you what you are carrying and SCORE to find out how many points you have gained. There are many more but part of the...

Airline

Airline

Acorn Electron - Released - 1983

Airline is an economic strategy game, with the player taking the role of a Chairman for L-AIR, an air company whose business starts off with £3 million. He has 7 years to increase his net assets to £30 million. The player can charter, buy or sell aircraft, as well as managing staffing, maintenance and insurance. Situations in-game (like hijacks, air crashes and sabotage) and costs (of fuel and aircrafts, tax demands etc.) are realistic.The graphics are simplified, made up almost entirely of tables and texts.

Alien Break In

Alien Break In

Acorn Electron - Released - 1983

Alien Break In is a space shooter, sort of a cross between Space Invaders, Galaga and Galaxians.

Alien Dropout

Alien Dropout

Acorn Electron - Released - 1982

Alien Dropout is a fixed screen shoot 'em up based on the arcade game Astro Invader. The objective of the game is to shoot the aliens out of their "boxes" before the "boxes" fill up. Once full, the aliens fly down relentlessly and explode as they hit the ground. The game features include six skill levels, rankings, hi-scores and increasing difficulty.

Alphatron

Alphatron

Acorn Electron - Released - 1986

Your mission is to protect the Trilithium Refineries on the planet Karthos. You pilot a Megan Class Scout Ship equipped with a Delta Laser. The enemy attacks grow more and more frequent as wave after wave of enemy missiles pass overhead. At all costs you must destroy the missiles before they reach the Refinery. Each missile will deplete the Refinery Shields until eventually they collapse. Your Scout Ship is fitted with landing, fuel and guidance computers. Your Control Panel also displays the status of the Refinery shield level. Your fuel is very limited and must be replenished frequently...

Amnesia And Xanadu

Acorn Electron

Arcadians

Arcadians

Acorn Electron - Released - 1983

Arcadians is based on the arcade game Galaxian. You control a spacecraft at the bottom of the screen, moving left or right, blasting aliens moving in formation above. As you blast the aliens, some will swoop down in groups dropping bombs. You can avoide or shoot at these. If you are touched by an alien or it's bombs then you lose one of three lives and once the aliens have all been destroyed then you attempt to destroy them again. Two players can play and each player takes it in turns when the other player loses a life.

Arena 3000

Arena 3000

Acorn Electron - Released - 1983

Fight for your life (and highscore) against endless waves of killer robots cornering you on the futuristic Galactic Arena of the year 3000. When you clear the level, the next wave gets faster and tougher, luckily you get 3 lives and extra one every 20 000 points. This top-down shooter offers optional dual joystick control (movement/shooting).

Around the World in 40 Screens

Around the World in 40 Screens

Acorn Electron - Released - 1987

Around the World in 40 Screens is the first of three standalone expansion packs for Repton 3. As the title might indicate it includes 40 new levels made in the map editor that was included with the original game. The game features a world travelling theme and the levels are divided into five sets each representing a specific setting. These are: America, Arctic, Orient, Oceans and Africa. The gameplay is the same as in Repton 3 but all objects have been replaced with objects related to the setting. Instead of diamonds, there are for example hamburgers in the American levels and fish in the...

Astro Plumber

Astro Plumber

Acorn Electron - Released - 1985

You play the game as a repair man equipped with a jetpack and an upwards firing plasma laser. Your mission is to repair all the leaking air pipes which supply the Colony research station on the surface of the Moon. The caverns are inhabited by a number of alien lifeforms which will kill you if they touch you. Finally you must keep an eye on your ever decreasing air supply. You can refill from one of the big air tanks on the surface but it means breaking off your repairs. Your space suit tank can only hold so much air. Overfilling is deadly.

Atom Smasher

Atom Smasher

Acorn Electron - Released - 1983

Atom Smasher is a single screen shoot 'em up with multi directional movement that takes place in a nuclear reactor during a meltdown. In the middle of the screen are some neutrons and a single proton which one electron moves around. To delay the meltdown the player has to shoot the proton but avoid the electron since that will speed up the meltdown for a short time. For each proton that is shot, an extra electron is released. As the game goes on molten debris will start building up from the sides of the screen and if it reaches the nucleus the game ends. It is possible to destroy debris by...

Avon

Avon

Acorn Electron - Released - 1990

A double-pack of games originally written for the Phoenix IBM System/370 mainframe at Cambridge University, reworked for commercial release on home computers: Avon is an appropriately Shakespearean adventure which beings innocently enough, with a sight-seeing visit to the celebrated playwright's hometown. As the protagonist explores the streets and souvenir shops, certain people, animals and objects begin exhibiting strange behavior; finally, the surroundings become completely unfamiliar, and the inhabitants' English unusually rich and poetic... the stage is set for an exploration of this...

Ballistix

Ballistix

Acorn Electron - Released - 1989

Ballistix is an arcade game in which you have to manipulate a ball in order to score a goal with your opponent. To do this, you will control an arrow that defines a direction, and pressing the fire key will launch a ball from this arrow in the direction the arrow points to; by launching balls at correct angles, you will manipulate the main ball and control the way it moves. Ballistix also keeps certain physics laws (namely gravity and friction), and will present you with varying obstacles in either one or two player mode. The game's cover art is a painting by Melvyn Grant called Steel Tsar....

Barbarian II: The Dungeon of Drax

Barbarian II: The Dungeon of Drax

Acorn Electron - Released - 1988

Barbarian II: The Dungeon of Drax is a video game first published in 1988 for various home computers. It was also released as Axe of Rage in North America. The game is the sequel to Barbarian: The Ultimate Warrior (Death Sword in North America), which was published in 1987. In Barbarian II, the player controls a princess or barbarian character, exploring the game world to locate and defeat an evil wizard. The game's plot is an extension of its predecessor, although the gameplay is different. While the first game offers two players the opportunity for virtual head-to-head combat, the second is...

Barbarian: The Ultimate Warrior

Barbarian: The Ultimate Warrior

Acorn Electron - Released - 1987

Barbarian: The Ultimate Warrior is a video game first released for Commodore 64 personal computers in 1987; the title was developed and published by Palace Software, and ported to other computers including the Acorn Electron in the following months. The developers licensed the game to Epyx, who published it as Death Sword in the United States. Barbarian is a fighting game that gives players control over sword-wielding barbarians. In the game's two-player mode, players pit their characters against each other. Barbarian also has a single-player mode, in which the player's barbarian braves a...

Bone Cruncher

Bone Cruncher

Acorn Electron - Released - 1987

Bone Cruncher was released by Superior Software in 1987, with a re-release on their budget Blue Ribbon label in 1990. This game is a Boulder Dash variant. The levels are filled with dirt (which vanishes when Bono walks over it), monsters , and glooks (basically rocks with eyes). Monsters can only travel on ways without dirt and their touch is hazardous - some even eat up the skeletons. There are 25 skeletons to find in each level and specific steps have to worked out to reach them (e.g. using a glook to cut off a specific monster's path), giving the game a puzzle-solving character.

Boxer

Boxer

Acorn Electron - Released - 1984

Boxer is a platform game written by Wal Mansell. You and your computer controlled rival are competing for the attentions of a young lady. At the bottom of the screen, she is releasing balloons which you must try to catch when they get stuck in the rafters of the Gym. Any balloons which escape to the top of the screen will be awarded to your opponent. If you collect five balloons before your opponent does, your score will be increased by the bonus in the top right-hand corner of the screen, and you will move to a more challenging Gym. If your opponent is the first one to collect five balloons,...

Camelot

Camelot

Acorn Electron - Released - February 1, 1989

Camelot is an 8-bit computer game written by Tony Oakden and published in the UK in 1989/90 for the BBC Micro and Acorn Electron. The game was first published by Superior Software and Acornsoft as part of the Play it Again Sam 9 compilation in 1989 and was subsequently re-published as a standalone title in 1990 by Superior Software and Blue Ribbon. In Camelot, the player assumes the role of a deposed king, trying to prove his worthiness for the throne. The main goal of the game is to collect 3000 points by recovering bags of gold scattered around the flip-screen castle the game is set in....

Chess

Chess

Acorn Electron - Released - 1984

Chess allows you to play a game of chess against either the computer or another player. All the rules of chess are included and the winner is the player that makes the other players King unable to move without being taken. Against the computer you are able to play as white or black and the computer has 10 skill levels (0-9) with zero being the easiest. You are also able to watch the computer play itself. There is also an Editor mode that allows you to set the board up with the pieces in any position you chose and you can attempt to get a mate in two or five moves as well. The program has...

Chuckie Egg

Chuckie Egg

Acorn Electron - Released - 1984

This game was released on the Electron originally by AnF Software in 1984 and re-released in 1988 on the PnC (Pick and Choose) label. In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings...

Citadel

Citadel

Acorn Electron - Released - February 1, 1985

Citadel is a computer game developed for the BBC Micro and released by Superior Software in 1985. It was also ported to the Acorn Electron. A platform game with some puzzle solving elements, the game's plot involves finding five crystals hidden in various locations in a large castle,[1] together with areas outside it (including a wasteland, a pyramid, a sea and an island) and returning them to their rightful place. Upon returning the crystals, the player must teleport to a separate set of locations to complete the game. Once the game is completed, the player is left free to roam the castle...

Codename Droid

Codename Droid

Acorn Electron - Released - 1987

Codename Droid: Stryker's Run - Part 2 is a multi-directional scrolling platform game where only a small part of the whole complex is shown. The joystick is used to control Stryker. In this sequel to Stryker's Run you once again play the role of John Stryker whose mission it is to land on the Planet Volga, navigate the underground complex and find and fly their latest spacecraft codenamed Z11. The complex is split into four zones which are split into a further three sectors. Each sector is full of Volgan soldiers and each must be avoided or killed to get further into the complex. You are...

Computer Knowhow

Computer Knowhow

Acorn Electron - Released

Active Computer Learning is the starting point for You and Your Family! This course consists of four programs. Simply load them and you can communicate with your computer. Discover: * how the computer was developed * how you set up your computer * what is a computer? * how to make the most use of your computer * how a computer works * all about binary * facts about your computer * simple exercises for your computer A home computer is more than just a 'games machine'. It has enormous potential for use by the whole family. The problems arise when you are expected to decipher the...

Crazee Rider

Crazee Rider

Acorn Electron - Released - 1987

A behind-the-bike rally driving game with a variety of tracks and which allows you to knock other riders off their bikes.

Crazy Painter

Crazy Painter

Acorn Electron - Released - February 3, 1983

Crazy Painter is a Racing game, developed and published by Superior Software, which was released in Europe in 1983.

Crystal Castles

Crystal Castles

Acorn Electron - Released - 1986

Bentley Bear is trapped in the Crystal Castles. To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle. When Bentley collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants.

Cylon Attack

Cylon Attack

Acorn Electron - Released - September 1, 1984

A 3D space battle. You are an interceptor pilot on board an earth supply ship, taking vital reinforcements to a beleagured planet. The Cylons have found out all about the mission and are determined to stop your ship at all costs. Aboard the mother ship is earth's latest weapon - if you succeed, it will drive the Cylons back to their planet. Features Launch and landing sequences Long range radar Climb and turn instruments Fuel Screens and laser weapons Hall of fame, and Top score save/load routines

Daredevil Dennis

Daredevil Dennis

Acorn Electron - Released - February 1, 1984

Daredevil Dennis is a platform game of sorts where the player takes the role of Daredevil Dennis, a stuntman. Dennis must use a variety of vehicles (motorbike, jet-ski and ski-doo) to perform a number of stunts. The only controls are accelerate, brake and jump. The screen is split into four platforms. When the character leaves the end of one, he appears at the start of the next but there are also (on most levels), gaps in the platform where the character can fall through and land on the platform below. There are many hazards scattered across the platforms that must be avoided. These range from...

Deathstar

Deathstar

Acorn Electron - Released - 1985

This game was originally published by Superior Software, with a re-release on their Blue Ribbon budget label. DeathStar is a clone of Sinistar with identical gameplay. Players command a ship in space with the backdrop scrolling endlessly in all directions. The space ship always moves forward and it can be rotated left or right in turns of 22.5 degrees, making up sixteen directions in total. There are two additional actions: shooting regular bullets and launching a starbomb. To win a level and move on to a next zone, the player has to defeat a large space craft called DeathStar. When the...

DunJunz

DunJunz

Acorn Electron - Released - 1987

Dunjunz is a video game made for the BBC Micro and Acorn Electron home computers and released by Bug-Byte in 1987. It is essentially a clone of the popular video game Gauntlet where players controlled fantasy characters from a top down view. Unlike Gauntlet, each of the characters is given their own viewport onto the dungeon and can explore independently.

Elite

Elite

Acorn Electron - Released - September 20, 1984

Elite is a space trading video game, written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984.Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". Elite was one of the first home computer games to use wire-frame 3D...

Exile

Exile

Acorn Electron - Released - February 4, 1988

Exile is a single-player action-adventure video game originally published for the Acorn Electron and BBC Micro in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. Exile's game physics engine qualifies it to be the first game to have a complete Newtonian motion model. At the time of its release it was considered to push the boundaries of what was possible on home computers, particularly on the 8-bit platforms. It remains probably the most complex game available for the BBC Micro. The game was designed and programmed by Peter...

Finest Favourites

Finest Favourites

Acorn Electron - Released - 1984

Frak!

Frak!

Acorn Electron - Released - 1986

The Scrubblies and their friends have put all the special keys in hard-to-get places. Help Trogg collect all the keys, but watch out for the balloons and daggers! If you run out of time it becomes night-time. You can continue to play in the darkness, but you can't yo-yo balloons or daggers. There are a few things that Trogg can do that aren't obvious at first sight. If you hold the yo-yo key down, Trogg yo-yos further. If that still doesn't reach where you're trying to yo-yo, move a step or two closer (if you can) and try again. You will need to do this halfway across the first sheet and...

Games Compendium

Games Compendium

Acorn Electron - Released - 1984

Graphics

Graphics

Acorn Electron

Hezarin

Acorn Electron - 1981

You have been transported to the strange and wondrous land of Hezarin, a world held in the grip of an evil tyrant - the sorceror Arijith. As a sworn-in member of the Adventurers' Guild, you cannot ignore the inhabitants' plea for help, and although no doubt this will not stop you from acquiring the odd treasure along the way, your ultimate task is to overcome the tyrant and free the peasants from his oppressive reign... Rumour has it that the Ruling Council of Hezarin, an imniscient body that works in mysterious ways, foresaw the rule of the old tyrant and crafted a magic device, in the form...

Hopper

Hopper

Acorn Electron - Released - 1984

Hopper borrows the Frogger style of gameplay, for one of many games inspired by the arcade hit. The road has six lanes to cross, each very densely populated with traffic. Permanent logs and temporary turtles are used to get across the river, and reach one of the five home cells. After filling all of them the game moves up to a higher difficulty level. A range of keys can be used for each control function.

Imogen

Imogen

Acorn Electron - Released - February 1, 1986

Imogen is a computer game released in 1986, originally only for the BBC Micro. It was written by Michael St Aubyn and published by Micro Power. It was reissued as the lead game of Superior Software / Acornsoft's Play It Again Sam 5 compilation in 1988 when it was also converted for the Acorn Electron. It is a platform game featuring puzzles.

Introductory Cassette

Introductory Cassette

Acorn Electron - 1982

The cassette which came with the Electron computer. It contains a collection of 15 utility, demo and game programmes.

The Island

Acorn Electron - Released - December 1, 1984

A 1984 text adventure game in which you wake up on a mysterious isolated island!

Kamakazi

Kamakazi

Acorn Electron - Released - 1984

Kamakazi is a side view single screen shooter that has you controlling a spacecraft at the bottom of the screen, moving left or right, blasting aliens in formation above over various waves. As you blast the aliens some will swoop down the screen dropping bombs and if you touch an alien or it's bombs then you lose one of three lives. Once a wave has been destroyed then you move to the next wave and the aliens take various forms with some requiring more than one shot to destroy. There are two skill levels to choose from and they are Slow or Fast.

Mikie

Mikie

Acorn Electron - Released - 1986

This is a port of the original arcade game. The Electron conversion was by peter Johnson. Move Mikie through school by collecting all the hearts in each section (classroom, locker room, canteen, gymnasium and finally in the schoolyard). Each heart collected represents a letter in Mikie's message to his girlfriend at the top of the screen and when the message is complete, he can move on to the next area. There are two types of hearts to collect: Single Hearts are to be found on the floor and under stools. To collect these you must walk over them. (You can bump your classmates off their...

Overdrive

Overdrive

Acorn Electron - Released - February 1, 1984

The game was probably inspired by the hugely successful Namco/Atari arcade game Pole Position which was one of the most popular arcade games when Overdrive was being developed. Like Pole Position, Overdrive uses the "rear-view racer format" but there are no bends in the track. The aim of the game is to finish in the top 12 in order to qualify for the next track. There are five different tracks but as there are no bends, the only difference is the change in scenery (fields, night, snow, desert and riverside scenes) as well as a change in the grip.

Palace of Magic

Palace of Magic

Acorn Electron - Released - 1987

A game along similar lines to Citadel. Using over a hundred individual screens, this great platform adventure has you playing a guy who spends most of his time finding keys, solving puzzles, opening doors, and bribing wizards! This game was tougher than Citadel, with some downright frustrating screens and puzzles. The graphics are similar, but perhaps slightly better than Citadel, with better sprite resolution.

Pharoah's Tomb

Pharoah's Tomb

Acorn Electron - Released - March 1, 1984

A desperate race against time to solve the anagrams and master-minded puzzles. You must find the pharoah's mask and 500 pieces of gold before you can escape by returning to the start. Beware of the mummies and the spiders which will leap at you if you are too slow to open the various doors.

Pipeline

Pipeline

Acorn Electron - Released - 1988

Pipeline is an overhead view action role-playing game. The game is a fast four-way scrolling arcade adventure with a look similar to previous Superior hits Repton and Ravenskull, but with a higher frame rate. It is set on a mining platform above Io, the sulfur-rich moon of Jupiter. Pipeline was bundled with graphics and level design programs, allowing players to design their own game scenarios incorporating keys and doors, patrolling guards, explosions, throwable objects, moving walls, transport puzzles in the style of Sokoban, pipes, teleports and other simple kinds of puzzle logic.

The Pobjoy Special

Acorn Electron - Released - December 1, 1984

The Pobjoy Special is a highflying text-based-adventure game developed and published by A&B Computing in 1984.

A Question of Sport

A Question of Sport

Acorn Electron - Released - 1988

This is the game of the long running BBC quiz show of the same name. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round. Contestants are displayed as digitized faces and each contestant specialises in a certain sport. Team captains get to choose which sport they wish to specialise in from a choice of ten. There are 5...

Ravenskull

Ravenskull

Acorn Electron - Released - February 1, 1986

Ravenskull is a British graphic adventure video game. It was originally developed by Martin Edmondson and Nicholas Chamberlain for the BBC Micro and Acorn Electron and released by Superior Software in 1986. The player may choose from one of four character types: an Adventurer, a Wizard, a Warrior or an Elf. The choice defines both the graphics for the character's player and the treasure pieces to be collected.

Repton

Repton

Acorn Electron - Released - February 1, 1985

Repton, the eponymous protagonist, walks around an underground maze in a quest to find all the diamonds (some being held in safes, their release being triggered by finding and collecting a key) within a time limit in each of several levels, while avoiding being trapped or killed by falling rocks and monsters hatched from eggs. The original Repton game was released in the summer of 1985 and has 12 levels, with passwords making it possible to jump directly to later levels. If passwords were used though, on completion of the final level, the displayed message challenged the player to complete the...

Repton 3

Repton 3

Acorn Electron - Released - February 1, 1986

Repton 3, released 5 November 1986, was developed by Matthew Atkinson at Superior's invitation since Tim Tyler wasn't interested in programming it—although he did design some of the levels for the new game. While the first two games had only taken a month each to program, Repton 3 took eight months. It reverts to the form of a series of time-limited, password-protected levels. A few new features were introduced: fungus (a substance that gradually spreads wherever it finds space and kills Repton on contact), time capsules (resetting the current level's time limit each time one is...

Robotron: 2084

Robotron: 2084

Acorn Electron - Released - 1984

Robotron: 2084 is a 1982 video Arcade game by Williams Electronics which was ported to a range of home computers and consoles. The BBC Microcomputer/Electron version was released by Atarisoft in 1984. Gameplay is pretty unique for the time. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death.

Savage Pond

Savage Pond

Acorn Electron - Released - 1984

The goal for the player of Savage Pond is to build a colony of frogs. At the start, only a tadpole can be controlled, swimming in the depicted pond. It can eat amoeba, which increase the score, as well as worms which occasionally drop into the water. Eating five worms adds to a counter that, once it reaches 5, makes a beetle larvae appear. Eating it before the worm counter resets advances the game. Various dangers in and outside of the pond can cause the game to end. Dragonflies for example drop eggs into the pond, which can still be eaten as well as the larvae that hatch from them. Once...

Snapper

Snapper

Acorn Electron - Released - 1983

Snapper has a quite convoluted history. It started out as a faithful Pac-Man clone, and was even called "Pacman" straight until it was released, when the name was changed to Snapper to avoid infringing on Namco's copyright. Nevertheless, this simple name change wasn't enough, and subsequent releases saw the sprites changed from the well-known yellow circle and chasing ghosts to a yellow ball with legs and a hat, chased by humanoids. One gameplay change compared to the original Pac-Man is the behaviour of the ghosts (or humanoids). Wherewas they all have distinct movement patterns in the...

The Snow Quen

Acorn Electron - Released - 1984

Space Station Alpha

Space Station Alpha

Acorn Electron - Released - 1984

This game was also published by Tynesoft as Cylon Invasion. Space Station Alpha is a shoot 'em up where the player as the commander of the last orbiting space station has to prevent a fleet of Cylon spaceships from attacking and destroying Earth. All the action takes place on a single screen and is seen from a first person perspective. The attacking ships appear one at a time from the top right corner and launch missiles towards Earth. The player moves a crosshair over the screen and has to shoot down the missiles or the ships before they reach the planet. It's necessary to shoot sparingly...

Spellbinder

Spellbinder

Acorn Electron - Released - 1987

Written by Etan and Dan Shirron. Spellbinder is an adventure game where the player has to navigate his way through the castle, collect ingredients and make spells that can be used on the various creatures that roam the castle. The player sees his character from a side view and uses the keyboard to navigate him between rooms and interact with the environment. The castle consists of two floors, three citadels, a catacomb and a dungeon and to move between the different levels teleports or portals have to be used. There are also secret passages, one-way doors and doors that only appear after...

Sphinx Adventure

Sphinx Adventure

Acorn Electron - Released - 1983

Sphinx Adventure is a text adventure game where the player's aim is to collect as much treasure as possible and bring it to the Sphinx. The game is played with the typical verb noun commands: GO WEST, LOOK, TAKE KEY etc. The player starts out in a forest and can explore the countryside in search of items needed to enter the valley of doom. Once inside the halls of spirit it will be very dark and the player risks falling into a pit. Therefore finding a source of light might be necessary. At times the player might come across various fantasy creatures such as dwarfs, ogres and dragons that...

Starship Command

Starship Command

Acorn Electron - Released - February 1, 1983

The player assumes the role of captain of a battle starship, charged with defending the frontiers of space from hostile alien ships, which come in two sizes — large and small. The larger ships have cloaking devices which make them invisible. Damage is inflicted on ships when they are shot or rammed by other ships. Uniquely for the time, the player vessel remains locked in the centre of the screen and the world rotates and moves around it. Player shots also have limited range and are subject to the same rotation as everything else, which means the player needs to predict where shots will...

Stryker's Run

Stryker's Run

Acorn Electron - Released - February 1, 1986

Stryker's Run is a 2D side-scrolling action game. The game is set during a futuristic war. The player takes the role of Commander John Stryker of the Allied Nations who has obtained plans of an attack by the enemy Volgans. The objective of the game is to escape with the plans and reach the Allied headquarters. Stryker is armed with a laser pistol and grenades. He can also commandeer aircraft that can be used until the fuel runs out. The Volgans have a wide variety of weapons including rifles, pistols, grenades, machine guns, mortars, mines, helicopter gunships, rocket launchers and SAM...

Swoop

Swoop

Acorn Electron - Released - 1982

Swoop was programmed by David Elliot for Micro Power (aka Program Power). The objective in Swoop is to destroy the homing, swooping birdmen. There are eight phases to the game, each one being harder than the previous one. In the most difficult, you have to combat two bomb-dropping birds at once, as well as eight bombs dropped from the birdmen hovering overhead. If a birdman gets past you, he lays an explosive egg on your laser-base track, thus restricting the room for manoeuver. The eggs self-destruct as you score more hits but, as the game progresses, a higher number is required before an...

Thrust

Thrust

Acorn Electron - Released - 1986

The aim is to pilot a spacecraft which must pick up a pod using a tractor beam and fly it into space. The ship and pod are subject to gravity and inertia, and being connected by a stiff rod can end up spinning around each other, out of control. Hitting the walls of the cave with either the ship or the pod results in death. Each planet has turrets which fire bullets at the ship, which can be destroyed with a single shot, and a reactor which powers the defence system of each planet. If the reactor is shot enough the turrets will cease firing for a short amount of time. Hitting the reactor...

Twin Kingdom Valley

Twin Kingdom Valley

Acorn Electron - Released - 1983

Twin Kingdom Valley is a graphic text adventure where you will see a picture (with some animation) of your location before seeing a text description of what you can see, any items and any characters in that location. You type in commands to control your player. You can ask to see your score and your strength score. Your strength score is high at the start but not eating or drinking, or being attacked will weaken you and decrease your strength score, but you can wait (if it is safe) to increase it. The aim of the game is to get 1024 points.

Yie Ar Kung Fu

Yie Ar Kung Fu

Acorn Electron - Released - 1986

Yie Ar Kung-Fu follows the quest of a martial artist named Oolong to become the Grand Master of Kung-Fu, honoring the memory of his illustrious father. To do that, Oolong will have to face some of the most skillful martial artists in one-on-one battles. The battles take place on side-view screens. The hero has two moves at his disposal: punching and kicking. These moves must be executed by pressing a corresponding button together with a directional button or arrow key. Oolong also has the advantage of being able to jump higher than most of his opponents. The latter utilize unique moves to stop...

Yie Ar Kung Fu II

Yie Ar Kung Fu II

Acorn Electron - Released - 1986

Yie Ar Kung-Fu II (long name Yie Ar Kung Fu II: The Emperor Yie-Gah) is a sequel to the MSX / Famicom (NES) version of Yie Ar Kung-Fu, rather than the versions directly based on the arcade release. The game follows the quest of Lee Young, the main character from the previous game, to become a kung-fu master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D environment. Lee Young has a wide range of attack moves he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well equipped...

Zalaga

Zalaga

Acorn Electron - Released - April 1, 1985

Aardvark's Orlando has brought the award winning Zalaga - made famous on the BBC Micro - over to the Acorn Electron. And it's even faster than ever. Zalaga - a computer game classic which brings home probably the closest feel to true arcade 'shoot 'em up' action devised to this day.

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