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ALF

ALF

Apple II - Released - 1987

This was a budget release computer game based on the popular '80s television show of the same name. The player controls Alf, who has to run around the neighborhood collecting pizzas and avoiding cats and the man of the household.

ALF

ALF

Atari ST - Released - 1989

This was a budget release computer game based on the popular '80s television show of the same name. The player controls Alf, who has to run around the neighborhood collecting pizzas and avoiding cats and the man of the household.

ALF's Party Kit!

ALF's Party Kit!

MS-DOS - Released - 1988

It's party time! The mostly forgotten star of the ancient TV show ALF returns in this bizarre collection of mini-games that, while amusing for about ten minutes, is likely to make younger audiences question the sanity of the 1980s and those that produced TV and games at the time. For those unaware of Alf, he is wise-talking alien who crash landed on Earth and took up residence with a human family, subsequently getting up to all sorts of hilarious shenanigans while learning about Earthlings. Party Kit is a rather loose interpretation of the licence and sees players teaming up with Alf to create and design decorations, invitations and cartoons, everything they need really to have a great Alf-themed party. Throw in a bunch of party-style games, including colour-the-tail and a little maze-based adventure and you have all the makings of a cracking good time. It's all quite similar to the likes of Kid Pix and if you have undemanding little ones who are in search of a little fun to go with their creativity, then this might just keep them quiet for a couple of hours. The games themselves aren't overly burdened with educational qualities so there is none of the stigma that is usually attached to edutainment titles, but they are enjoyable enough in a simple way. The visuals are of course somewhat basic, being rendered in very old-fashioned four colour-style, which may put off modern audiences, but they are quite charming in a retro sort of way. Alf's Party Kit is certainly no classic but if you've got a party coming up and want some retro-fun to get the kids in the mood, then check this out. Have a look to at Alf, ALF's Thinking Skills and Alf's World of Words for more games starring the loveable alien. This 1988 DOS game is an ideal stop for all the parents and kids looking for a game to have fun and learn. The design of the game offers users the chance to learn and have fun simultaneously. It is an educational genre game that includes a collection of games and applications that keep kids engrossed with the gameplay. As the name goes, Alf’s Party Kit is a great collection of games, including mini-party games. Players can invite their friends to have fun printing invitations, designing banners for party and playing the mini party game. The gameplay goes as follows. You, as the player, assist the little Alf, who is a lovable alien, in designing decorations with multiple items. The character is taken from a popular T.V. series thus, attracting players to try it out. So, what is different in the game? Use various color palettes, choose from various fonts, design Alf cartoon, print exciting invitations, and welcome your friends to the party. All the games are designed to offer ultimate fun and entertainment for the kids. Decide on your guest list, party list, and stationery to use for printing papers. Apart from being fun, these are extremely educational too. One of the exciting games is the color the tail game and the nice little maze, which is intriguing and alluring. The CGA color palette comprising 4 colors is not compatible with the modern printer, which is a con among all the features. Learn and have fun with colors with Alf’s Party Kit.

Captain Power and the Soldiers of the Future

Captain Power and the Soldiers of the Future

MS-DOS - Released - 1988

Captain Power and the Soldiers of the Future is a 2D space shooter. Based on the '87 TV series Captain Power and the Soldiers of the Future, this computer game of the same name sends you into the year 2147. Earth is a wasteland, and the evil Lord Dread rules with an iron hand. Only a small group of high-tech soldiers under the command of the charismatic Captain Power battles the nemesis and his band of Bio Dread henchmen. None of this matters in the game though. Instead, you launch into two space shooter sequences. Part one, the training mission, has you destroy three Dread drones in a cockpit-view shooting range. Part 2, the Attack on Volcania, is a 2D sidescroller in which you eliminate approaching enemy spaceships. If enough hostiles have died, you get to bomb the enemy lair. The ship-shooting / hideout-bombing sequences are repeated until the fortresses shields are finally down.

High Rollers

High Rollers

MS-DOS - Released - 1988

The game is a computer adaptation of an American TV game show, where two competitors should win a game and money, throwing dice, eliminating certain numbers and answering trivial questions. The gameplay flows in real-time mode. For each roll of the dice a question must be answered. The first player should press his/her keys to have a chance to answer the question. If the first player to hit their key answers correctly, then he or she have control of the dice and may decide whether to roll them or pass them to the other player. If however the first player to answer answers incorrectly, then the other player has control of the dice and may roll or pass. In the one player game, you compete against the computer. In novice mode the computer plays less intelligently than in expert mode and responds incorrectly to questions more often. The two player game follows the same format as one player game, but with both human opponents playing at hot-seat. The object of the game is to clear the columns of numbers thus winning the money total at the bottom of the column (if you win the game). In order to take numbers off the board you must answer a question correctly or be passed the dice. You roll the dice trying not to roll a total that doesn't equal some of the remaining numbers on the board. For example if there are only three numbers left on the board it is probably a good idea to pass the dice since there are quite a few illegal rolls. For every Doubles you roll, you get an insurance marker which allows you to roll illegally without losing the game (but only once). You can take off 1,2,3 or 4 numbers from the board at one time. Winning the competition, Bonus Round will be proposed to a player. Its idea is to clear all of the numbers off of the board, without rolling an illegal combination (without an insurance marker). If a player achieves the goal, he/she get an additional $10,000! After a player completes the bonus round he/she become the current champion and subsequent players must play him/her until they defeat him/her. But the current champion does not appear in the High Rollers Champions file until he/she loses. Hi-scores are written in Top Ten Table.

High Rollers

High Rollers

Apple II - Released - 1988

The game is a computer adaptation of an American TV game show, where two competitors should win a game and money, throwing dice, eliminating certain numbers and answering trivial questions. The gameplay flows in real-time mode. For each roll of the dice a question must be answered. The first player should press his/her keys to have a chance to answer the question. If the first player to hit their key answers correctly, then he or she have control of the dice and may decide whether to roll them or pass them to the other player. If however the first player to answer answers incorrectly, then the other player has control of the dice and may roll or pass. In the one player game, you compete against the computer. In novice mode the computer plays less intelligently than in expert mode and responds incorrectly to questions more often. The two player game follows the same format as one player game, but with both human opponents playing at hot-seat. The object of the game is to clear the columns of numbers thus winning the money total at the bottom of the column (if you win the game). In order to take numbers off the board you must answer a question correctly or be passed the dice. You roll the dice trying not to roll a total that doesn't equal some of the remaining numbers on the board. For example if there are only three numbers left on the board it is probably a good idea to pass the dice since there are quite a few illegal rolls. For every Doubles you roll, you get an insurance marker which allows you to roll illegally without losing the game (but only once). You can take off 1,2,3 or 4 numbers from the board at one time.

The $100,000 Pyramid

The $100,000 Pyramid

MS-DOS - Released - 1988

This is an early adaptation of the popular TV game show The $100,000 Pyramid. The objective is to reach the top of the pyramid by winning successive rounds. Each round consists of selecting a category from the pyramid. Each category consists of a list of words that share some common thread like "things that are red". One player then tries to give the other player clues to guess the word without saying the word itself. There is also a single player mode that does not resemble the show very much where you have to type in single word clues.

The $100,000 Pyramid

The $100,000 Pyramid

Apple II - Released - 1987

This is an early adaptation of the popular TV game show The $100,000 Pyramid. The objective is to reach the top of the pyramid by winning successive rounds. Each round consists of selecting a category from the pyramid. Each category consists of a list of words that share some common thread like "things that are red". One player then tries to give the other player clues to guess the word without saying the word itself. There is also a single player mode that does not resemble the show very much where you have to type in single word clues.

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