Binary Design, Ltd.

180

180

Amstrad CPC - Released - January 1, 1986

The player competes in 501 darts against other darts players waiting in a championship tournament with normal darts rules applying, subtracting your score from 501 to zero whilst finishing on a double. Beginning at the quarter finals, the player must win a best of three match to advance through the tournament. Win another match in the semi final stage to advance to the final and face the World Champion Jammy Jim. In the final match however, the player needs to win just one leg against him to win the tournament. Players can also compete against another human player or play Round the Clock,...

180

180

Sinclair ZX Spectrum - Released - 1986

The player competes in 501 darts against other darts players waiting in a championship tournament with normal darts rules applying, subtracting your score from 501 to zero whilst finishing on a double. Beginning at the quarter finals, the player must win a best of three match to advance through the tournament. Win another match in the semi final stage to advance to the final and face the World Champion Jammy Jim. In the final match however, the player needs to win just one leg against him to win the tournament. Players can also compete against another human player or play Round the Clock,...

180

180

Commodore 64 - Released - 1986

180 is a darts simulation game and it follows the traditional darts rules where you compete against an opponent to see who scores the 501 points first on a best out of three sets. If you play against the computer in a Championship knockout competition the computer will randomly select the players out of eight different opponents. Each player has his own characteristics and style of play as their 'favorite doubles' they like to throw. Regardless against whom you play they will become better as you progress towards the final. A practice mode helps you to become familiar and more skillful...

180

180

Microsoft MSX - Released - 1987

The player competes in 501 darts against other darts players waiting in a championship tournament with normal darts rules applying, subtracting your score from 501 to zero whilst finishing on a double. Beginning at the quarter finals, the player must win a best of three match to advance through the tournament. Win another match in the semi final stage to advance to the final and face the World Champion Jammy Jim. In the final match however, the player needs to win just one leg against him to win the tournament. Players can also compete against another human player or play Round the Clock,...

Aaargh!

Aaargh!

Commodore 64 - Released - 1989

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally...

Amaurote

Amaurote

Commodore 64 - Released - 1987

Your task in this isometrically viewed game is to clear the city of Amaurote of the many bugs and insects which have invaded it. You are supplied with an Arachnus 4 ship and 5 million units of cash. There are 3 different types of ants - drones, queens and scouts, each representing their real function in the natural world, so queen bees are the most lethal opponents as they generate new ants. Money must be spend on buying improved weaponry (including that needed to destroy the Queen Bees) and repairing the ship throughout the 2500 screens Amaurote is depicted in. As your main weapons are bombs,...

Blastaball

Blastaball

Commodore Amiga - Released - 1988

A good, if challenging, conversion of the Arcadia game. The graphics are of a high standard - everything is suitably metallic and hi-tech but the front-end presentation is weak with no theme tune or loading screen. Craft control takes a little getting used to due to the high level of Inertia - it's much more apparent on this version than on the others - but practice makes perfect. Blastaball should keep most Amiga owners happy for a while, though interest could soon be lost due to its simplistic concept; the game doesn't change much, it just gets harder.

Double Dragon

Double Dragon

Commodore Amiga - Released - 1988

Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian. Using...

Double Dragon II: The Revenge

Double Dragon II: The Revenge

Commodore Amiga - Released - 1989

The lovely Marian was rescued from the clutches of the Black Warriors gang by Billy & Jimmy Lee in the first Double Dragon game, but now the gang has killed her in retaliation of their early defeat. The Dragons must now embark on a mission to avenge her death and defeat the Black Warriors for the second and final time. The original arcade version of "Double Dragon II" was essentially an improved version of the first game. In addition to offering renewed audio and visuals, as well as new traps, moves and enemy characters, "Double Dragon II" discarded the conventional punch and kick buttons...

Energy Warrior

Energy Warrior

Commodore 64 - 1988

Its the year 2079, the earth is in sad shape as a result of neglect and chemical erosion. Its people have been decimated by plagues. The few remaining areas of natural beauty are very precious to those people who remain. You are the reserve warden, responsible for the maintenance of three of the biggest of these remaining areas, a forest, a set of oceanic islands and a rocky desert. The reserves are maintained by aura energy generators, buried deep below the ground. Unfortunately the Star Cygnis Alpha has gone supernova. One of the planets that had circled it was home to the Wavaren. Since...

Feud

Feud

Commodore Amiga - Released - 1987

Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s no need to decide which spell you’d prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanoric’s direction relative to yourself is indicated by a compass.

Feud

Feud

Commodore 64 - Released - 1987

Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s no need to decide which spell you’d prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanoric’s direction relative to yourself is indicated by a compass.

Feud

Feud

Sinclair ZX Spectrum - Released - 1987

You take the role of Learic and playing the game is simply a matter of moving through the kingdom collecting ingredients to make spells. You are able to mix these spells and use them against your opposing Wizard LEANORIC, but remember LEANORIC is doing the same and is out to destroy you. Wander about picking up herbs (they change colour) for spells. Return to your cauldron to mix spells, then seek out your opponent and use the spells against him.

Feud

Feud

MS-DOS - Released - 1988

Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s no need to decide which spell you’d prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanoric’s direction relative to yourself is indicated by a compass.

Glider Rider

Glider Rider

Commodore 64 - 1986

The World Government has taken the decision to wipe out the Abraxas Corporation, a weaponry-dealing regime that has helped dictators and terrorists for decades. As a member of the elite Silent But Deadly force, you have been sent in to destroy their plastic island, most importantly their 10 reactors. The twist is that you are expected to do this on board a rickety hang-glider. Everything on the island must be bombed using your grenades, but the most efficient method of travel is to hug the ground and stay low, so a balance must be found to be in the sky at the right times. Each reactor is...

Glider Rider

Glider Rider

Amstrad CPC - Released - 1986

The criminal Abraxas Corporation must be destroyed. An agent has been sent to their artificial island to bomb the ten reactors that power their base. To complete the mission he has been given a supply of grenades and a motorcycle capable of transformation into a hang glider. The player must destroy the reactors on the island by dropping grenades on them. The reactors are defended by laser gun towers which can be temporarily disabled by disrupting their control towers. The player's character rides a machine which is a combination motorcycle and hang glider. By driving down a mountainside...

Grange Hill

Grange Hill

Commodore 64 - Released - 1987

Grange Hill was a British children's TV show that ran from 1978 to 2008 and was based in a fictional comprehensive school in North London. The game is an arcade adventure with elements of a graphic text adventure and sees you take the role of two of the characters from that period in the mid 80s, Luke 'Gonch' Gardner and his best friend Paul 'Hollo' Holloway. Gonch has had his Walkman confiscated at school which was then stolen from the staffroom. You and Hollo have to sneak back into the school and attempt to find it before midnight or you will face punishment from your Mother when you return...

Hocus Focus

Hocus Focus

Commodore 64 - 1986

The Editor of the Daily Shocker, Harry Hacker has received a tip-off from the police that a Professor has been arrested and that his underground lair is full of strange inventions and mutations. Smelling a scoop, Harry can't send his main photographer as he is away taking pictures of Prince Harry and his first tooth, so you Jeremy have been sent. Your task in this arcade adventure is to explore the lair and take photos of all the inventions before the other newspapers find out and ruin the papers big scoop. The screen is split into four boxes with the top box the actual playing area showing a...

Hyperbowl

Hyperbowl

Commodore 64 - 1986

Hyperbowl is a one-on-one futuristic sport viewed from above, with a small amount of the rectangular pitch visible at a time. Each player controls one of the 10 available spaceships, each with their own subtle strengths and weaknesses in terms of speed, inertia and fire direction. A scanner shows the positions of both ships and the ball, so that things don't become disorientating. The aim is to guide the ball either into a 'goal' in the middle of each end (scoring 2 points) or onto the goal-line elsewhere (scoring one point). The ball can be steered either by hitting it with the ship or by...

Lawn Tennis

Lawn Tennis

Commodore 64 - Released - 1988

Lawn Tennis (re-released as "Grand Prix Tennis" by MAD) allows you to play against the computer or another player in a five set game of tennis. The court is shown on the whole screen at an isometric angle and all the rules and scoring follows the actual game of tennis closely. There are five skill levels that can be selected at the start of the game (one - five).

Max Headroom

Max Headroom

Commodore 64 - Released - 1986

Edison Carter is an investigative reporter for Network 23 seeking to free his alter ego Max Headroom, a cybernetic construct of his mind that was stored after Edison was involved in a motorcycle accident and the last thing he saw before losing consciousness was a "Max Headroom" sign going into a tunnel. Max lives in computers and can appear on any screen, television or any electronic device. In the game, Max has been abducted by Network 23 and you must retrieve him from somewhere in the 11 top floors of their high-rise building starting at the 200th floor. Security systems protect each...

Motorbike Madness

Motorbike Madness

Commodore 64 - Released - 1988

Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.

Motorbike Madness

Motorbike Madness

MS-DOS - Released - 1988

Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.

Motos

Motos

Commodore 64 - Released - 1987

The object of the games is to clear all the screens of the invading Space Nasties by maneuvering your ship across the solar base and "bumping off" those you're unfortunate enough to encounter. The Bad Guys take many forms, and they're a hostile lot who don't like being knocked around any more than you will. As you will discover some are a lot easier to get rid of than others, due to their greater mass. However, collecting the power pills you come across will provide the extra energy you need.

Rasterscan

Rasterscan

MS-DOS - Released - 1988

Controlling the spherical MSB, a repair droid which has lost most of its capabilities, only you can repair the Rasterscan spaceship and bring it back under control. The first job is to get the droid repaired, after which you must regain control of the power generator and the engines. The game is controlled by moving MSB directly, with a teleport facility on the droid allowing you to move one object at a time. Spanner-type devices are mounted from the floor - guiding MSB into the top of these reveals puzzles which can be used to unlock doors to reach other sections of the ship. Before any...

Strike!

Strike!

Commodore 64 - Released - 1987

Strike is a game that allows you to play 10 pin bowling against a friend or a computer player (skill level 1-4). The game follows the rules of bowling where you have to knock down 10 pins at the end of the lane with two shots unless you get a strike on the first throw. You play over 10 rounds and the winner is the player with the highest score. The game has an isometric view showing the player at the start of the lane. To throw the ball you first have to position your bowler by moving his feet left or right. When you are happy with your position you press up and hold down the fire button....

Vectorball

Vectorball

Commodore 64 - Released - 1988

This one on one future sport combines ideas from a number of real-world competitions, most notably the schoolgirl favourite Netball (I wonder why the ad blurb makes no mention of this?). The action is viewed isometrically, so moving the joystick up moves your droid north-east, down moves south-west, and so on. The aim is to score more points than your opponent in each match, and be the first to win four matches (against either a human or computer opponent), before moving up to the next difficulty level. There is a goal in the middle at each end, and the ball can be advanced by shooting it...

Vectorball

Vectorball

MS-DOS - Released - 1988

This one on one future sport combines ideas from a number of real-world competitions, most notably the schoolgirl favourite Netball (I wonder why the ad blurb makes no mention of this?). The action is viewed isometrically, so moving the joystick up moves your droid north-east, down moves south-west, and so on. The aim is to score more points than your opponent in each match, and be the first to win four matches (against either a human or computer opponent), before moving up to the next difficulty level. There is a goal in the middle at each end, and the ball can be advanced by shooting it...

World Darts

World Darts

Commodore Amiga - Released - 1988

World Darts is a darts simulation game and it follows the traditional darts rules where you compete against an opponent to see who scores the 501 points first on a best out of three sets. If you play against the computer in a Championship knockout competition the computer will randomly select the players out of eight different opponents. Each player has his own characteristics and style of play as their 'favorite doubles' they like to throw. Regardless against whom you play they will become better as you progress towards the final. A practice mode helps you to become familiar and more skillful...

World Darts!

World Darts!

Atari ST - 1988

World Darts! is a darts simulation game and it follows the traditional darts rules where you compete against an opponent to see who scores the 501 points first on a best out of three sets. If you play against the computer in a Championship knockout competition the computer will randomly select the players out of eight different opponents. Each player has his own characteristics and style of play as their 'favorite doubles' they like to throw. Regardless against whom you play they will become better as you progress towards the final. A practice mode helps you to become familiar and more...

πr²

πr²

Commodore 64 - Released - 1987

In this logical game you have to move a sphere around cogs to collect a formula in the correct order. To move between cogs you press the space bar at the point they meet. Holding down W will allow you to move the opposite way the cog is moving but here you move slower, releasing W allows you to travel faster the way the cog is moving. Some cogs have baddies on them and you must time your transfer to it without being hit by it. On the screen you see a small part of the game area. As well as the main playing area you can also see your score, lives, level and parts of the formula collected.

πr²

πr²

Sinclair ZX Spectrum - Released - 1987

In this logical game you have to move a sphere around cogs to collect a formula in the correct order. To move between cogs you press the space bar at the point they meet. Holding down W will allow you to move the opposite way the cog is moving but here you move slower, releasing W allows you to travel faster the way the cog is moving. Some cogs have baddies on them and you must time your transfer to it without being hit by it. On the screen you see a small part of the game area. As well as the main playing area you can also see your score, lives, level and parts of the formula collected.

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