Taito America Corporation

Jungle Hunt

Jungle Hunt

MS-DOS - Released - 1983

Jungle Hunt offers four unique adventure experiences, which repeat with greater difficulty once all four have been survived. If you don't survive these adventures, you will not only lose your own life but that of the lovely Penelope, who has been captured by cannibals! The first part challenges your Tarzan skills - can you swing on the vines without plummeting to your doom? The second part pits you against a whole bunch of nasty crocodiles in a mighty river. Fortunately, you have a knife to fight back with. Don't forget to go up for air! In the third part, you face a battle against oncoming...

Jungle Hunt

Jungle Hunt

Commodore VIC-20 - Released - 1984

Jungle Hunt offers four unique adventure experiences, which repeat with greater difficulty once all four have been survived. If you don't survive these adventures, you will not only lose your own life but that of the lovely Penelope, who has been captured by cannibals! The first part challenges your Tarzan skills - can you swing on the vines without plummeting to your doom? The second part pits you against a whole bunch of nasty crocodiles in a mighty river. Fortunately, you have a knife to fight back with. Don't forget to go up for air! In the third part, you face a battle against oncoming...

Jungle Hunt

Jungle Hunt

Apple II - Released - April 1, 1984

Jungle Hunt is a right-to-left side-scrolling arcade game produced and released by Taito in 1982. It was initially released as Jungle King. Jungle Hunt is one of the first video games to use parallax scrolling. The player controls an unnamed explorer, sporting a pith helmet and safari suit, attempting to rescue his girl from a tribe of cannibals by swinging from vine to vine, swimming a crocodile-infested river, and avoiding rolling rocks. Taito released a re-skinned version of the game as Pirate Pete. Atari published home ports under their own brand for the Atari 2600, Atari 5200, and...

Jungle Hunt

Jungle Hunt

Texas Instruments TI 99/4A - Released - 1984

Jungle Hunt offers four unique adventure experiences, which repeat with greater difficulty once all four have been survived. If you don't survive these adventures, you will not only lose your own life but that of the lovely Penelope, who has been captured by cannibals! The first part challenges your Tarzan skills - can you swing on the vines without plummeting to your doom? The second part pits you against a whole bunch of nasty crocodiles in a mighty river. Fortunately, you have a knife to fight back with. Don't forget to go up for air! In the third part, you face a battle against oncoming...

Jungle Hunt

Jungle Hunt

ColecoVision - Released - January 1, 1983

Jungle Hunt offers four unique adventure experiences, which repeat with greater difficulty once all four have been survived. If you don't survive these adventures, you will not only lose your own life but that of the lovely Penelope, who has been captured by cannibals! The first part challenges your Tarzan skills - can you swing on the vines without plummeting to your doom? The second part pits you against a whole bunch of nasty crocodiles in a mighty river. Fortunately, you have a knife to fight back with. Don't forget to go up for air! In the third part, you face a battle against oncoming...

QIX

QIX

Atari 800 - Released - February 1, 1983

In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have...

QIX

QIX

MS-DOS - Released - 1989

In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have...

Qix

Qix

Commodore 64 - Released - 1989

The objective of Qix is to fence off, or claim, a supermajority of the playfield. At the start of each level, the playing field is a large, empty rectangle, containing the "Qix"—a stick-like entity that performs graceful but unpredictable motions within the confines of the rectangle, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a...

Qix

Qix

Commodore 128 - Released - 1989

In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have...

Space Dungeon

Space Dungeon

Atari 5200 - Released - 1983

In Space Dungeon for the Atari 5200, you are the commander of a space archaeological expedition, gathering up the scant remains of a distant planet. Your mission is to collect these treasures, which hold the key to the planet's destruction, and take them to a crystal-powered computer. Scientists believe that the information garnered from the cosmic chunks could save Earth from a fate similar to that of the destroyed planet.

Tournament Arkanoid

Tournament Arkanoid

Arcade - Released - 1987

Tournament Arkanoid was produced by Taito America and published by Romstar and released exclusively in North America in 1987 A ball and paddle game where the player's paddle moves horizontally across the bottom of the screen, bouncing a ball upwards into a changing field of 'bricks' in various mosaic patterns. Bricks are of different colours, while some need to be hit several times to be destroyed, while others are indestructible. During gameplay, some of the bricks drop power-ups such as: slow down, catch, enlarge paddle, or 'disrupt' which will bounce three balls back towards the playing...

Zoo Keeper

Zoo Keeper

Arcade - Released - 1982

You control Zeke the zookeeper who must rescue his girlfriend Zelda from the Zoo. There are four levels or "adventures". Each level has its own task such as trapping the animals in the zoo, jumping ledges up the screen and jumping animals to earn a bonus keeper. During the first part of the game, you move Zeke around to build a wall around the Zoo. He must jump to avoid any of the wild animals that are loose. Special items will appear on this level when the fuse-like timer at the top of the screen reaches that part. If the timer makes it to the word "End", the current level ends and the...

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