Data Age

Airlock

Airlock

Atari 2600 - Released - January 1, 1982

The player is trapped in a crashed nuclear submarine which has begun taking on water. They need to escape by making their way up the levels of the submarine one at a time. Each floor has two hatch keys that need to be collected in order to unlock the elevator to the next level. There is a time limit, though; if you take too long the floor will flood and you'll be unable to escape. Due to the crash, the torpedoes on board the submarine are now loose and wander across the floor as the boat shakes. The player will need to jump over any torpedoes that cross their path, or they will be stunned...

Bermuda Triangle

Bermuda Triangle

Atari 2600 - Released - January 1, 1982

In your mini-sub you venture into the perilous waters of the Bermuda Triangle, a mysterious region in the Atlantic where more than 100 ships and planes have vanished without a trace of wreckage or survivors. Can you recover the strange artifacts that lure you to a bizarre underwater city? Can you survive the legendary sea monsters, powerful laser beams, explosive mines and other dangers of the deep? Relax for a moment and you will become the latest victim of this Atlantic Graveyard.

Bugs

Bugs

Atari 2600 - January 1, 1982

You have been sent to investigate a life form that has been detected on a long-dead planet. Passing through the deadly Cosmic Tunnel, you land on the barren planet's surface to find an underground world ruled by a race of intelligent Super-Bugs! Countless numbers of these space age creepy-crawlies begin to emerge from massive subterranean colonies--along with the Phylax, genetically engineered Super-Drones that can penetrate any surface....

Frankenstein's Monster

Frankenstein's Monster

Atari 2600 - January 1, 1983

In the cold dark night you make your way through the ghoulish castle of Dr. Frankenstein. There you must prevent him from completing his creation. Your only chance is to gather stones from the dungeon and bring them to the tower where you must build a barricade around the monster before he has accumulated enough energy to come alive. You start at the top floor of the castle and must make your way to the dungeon to get a stone to wall in the monster, all the while avoiding ghosts, giant tarantulas, trapdoors, spiders and a pool of acid. Once you have the stone, you must make your way back...

Journey Escape

Journey Escape

Atari 2600 - Released - 1982

You're on the road with the rock band Journey! After each concert, your goal is to guide the five band members to the escape vehicle so they can get to the next concert on time. You start with $50,000 from the concert and need to guide one band member at a time; the screen scrolls vertically, and you need to get past the crowds and various obstacles before time runs out. Trying to slow you down are numerous fans, reporters, promoters, and photographers. Running into each of these will cause you to lose some of the money you start with, and also precious time! Stage barriers and fences will...

Sssnake

Sssnake

Atari 2600 - January 1, 1982

You are a daring big game hunter on an expedition into the heart of the Amazon's legendary lost world. But you find that the game being hunted is you -- by Pterodactyls, Trachodons, and other prehistoric creatures. Luckily you find refuge in an ancient abandoned fortress, where you're protected from the jungle outside. Or are you...

Warplock

Warplock

Atari 2600 - 1982

Taking aim at the tormentors swarming outside your space craft's main View Port, you must destroy the space bandits' ships before they get you. At the same time, you must avoid the Photon Bombs with which some of your attackers are equipped. With controller in hand, your job is to shoot the space pirates out of the sky. Your ship maneuvers horizontally near the bottom one-fourth of the screen, and you can hold the fire button to fire continuously, or you can shoot one energy rod at a time. The space pirates' ships can maneuver in any direction all around the screen (including under your...

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