Fairchild Camera and Instrument Corp.

Videocart-14: Sonar Search

Videocart-14: Sonar Search

Fairchild Channel F - Released - April 1, 1978

This battle on the high seas is sure to score a direct hit with exciting 1 and 2 player games! Sonar's got a fix... Computer's enemy Destroyer dead ahead. Fire one. Fire two. Got him! One down, four to blow up! In the 2-player game, uncover the locations of your opponent's 5-ship fleet, before he finds yours. Pay attention to the sonar's "ping", then close in for the kill!

Videocart-16: Dodge-It

Videocart-16: Dodge-It

Fairchild Channel F - Released - April 1, 1978

The gameplay featured on this cart is a take on the game of Dodgeball. The player is trapped inside a playfield and has to dodge a ball that continuously keeps bouncing of the sides of the playfield. The longer the player is able to dodge the ball, the more points are earned. After a certain amount of points are earned, another ball enters the playfield thus making the player have to dodge two balls. More balls keep getting added at fixed intervals after that until a total of 9 balls are in the playfield. The game ends when the player is finally hit by the ball. In the 2 player game, both players are put into the same playfield and try to outlast the other player in trying not to get hit by the balls being thrown by the computer. The game features random variations in the gameplay, such as having different sized playfields, ball sizes and speeds, and changing the players' size and speed. There's an Amateur and a Pro mode, both playable with either 1 or 2 players.

Videocart-17: Pinball Challenge

Videocart-17: Pinball Challenge

Fairchild Channel F - Released - April 1, 1978

Although the title of the game may lead players to believe it's a pinball game, this is actually a Breakout variant. The basic gameplay features the player bouncing a ball off of a paddle into a wall of bricks, chipping them off one brick at a time. Each brick destroyed earns the player points with the low green bricks being worth 1 point each, the middle blue bricks being worth 4 points each, and the red bricks on top rewarding 7 points each. Once the ball bounces off the wall of bricks, it's up to the player to maneuver the paddle under the falling ball in order to hit it back up into the wall of bricks. The player loses a life if he happens to miss hitting the ball with his paddle and it falls into the abyss. The game ends when 7 balls are lost. To keep up with the pinball motif, the wall of bricks are referred to as different colored skill lanes, the walls on the side that the ball can bounce off of are labeled side rails, and the paddle is referred to as a flipper. The game offers 132 game variations of this basic gameplay idea, some of them for two simultaneous players. Game modes include Pinball Wiz, Crossover, Blok-Shot, Cooperation, Pro Challenge, and Double Blok, with each having variations that can include different sized paddles, ball speeds, invisible bricks, and even a variation where the paddle shrinks each time it hits the ball.

Videocart-18: Hangman

Videocart-18: Hangman

Fairchild Channel F - Released - October 1, 1978

The classic game of Hangman, in which the player has to guess a hidden word by suggesting letters. Only a certain number of letters can be tried - every incorrect guess will add an element to a drawing of a man being hanged at the gallows. The player loses if the drawing gets complete, due to his missing attempts at finding the letters in the secret word. The game contains 64 game variations of this basic premise for either 1 or 2 players, with or without a score. Variations include: The computer selects the word to guess; One player comes up with a word for another player to solve; The player is given one of the letters in the word to help him get started; The game will tell the player he guessed the right letter but will not say where it belongs in a word; The player isn't told how long the secret word is; The player has to guess the letters and their location in the word; The player has to solve an anagram.

Videocart-19: Checkers

Videocart-19: Checkers

Fairchild Channel F - Released - August 26, 1980

A playable version of the board game of Checkers. The player controls the 12 checkers at the bottom of the screen and attempts to remove the 12 checkers at the top of the screen, controlled by the computer. A player can only move his checkers diagonally toward his opponent's side of the board. A checker can be jumped when two opposing checkers are adjacent to each other and there is an empty space directly across the checker being jumped. If there's a checker in the board that a player can jump, he is forced to do so. If a checker reaches the other side of the board, that checker is kinged and is allowed to move and jump both back and forth in diagonal movements. The game is won by the player who removes all of his opponent's checkers from the board.

Videocart-20: Video Whizball

Videocart-20: Video Whizball

Fairchild Channel F - Released - October 1, 1978

Video Whizball is a game where players control paddles that have to protect a goal from being entered by whizballs. To protect their goal, the player's paddle can fire missiles which can be aimed straight or angled up or downward. Missiles that hit whizballs can help propel them to start going in an opposite direction. If one of the missiles or whizballs hits the player's or the opponent's paddle, it will temporarily disappear leaving the respective goal undefended. The game is won when either one of the players gets to a previously selected score. The game contains 72 game variations of this basic premise. Variations include having from 1 to 4 whizballs, and 6 different game types: Basic: each whizball is worth only 1 point; Basic Plus: players can guide the missile shots into the whizballs; Bonus: whizballs can be numbered 1 through 4 and are worth that many points each; Bonus Plus: adds guided missiles to the Bonus game type; Super Bonus: whizballs increase in value from 1 to 9 points the longer they stay in play; Super Bonus Plus: adds guided missile shots to the Super Bonus game type.

Videocart-21: Bowling

Videocart-21: Bowling

Fairchild Channel F - Released - October 1, 1978

The object of the game is to knock down as many pins in 10 frames of bowling. The game gives the player an overhead view of a bowling lane. The player's bowling ball starts out moving left and right across the front of the lane. This has the player trying to get the lane position they want the ball to start traveling down. Once the ball starts rolling down the lane, the player can curve the ball left or right. Once the curve has started, it can't be changed further. The game has 18 variations. They involve choosing the combination of number of players (1 or 2), then speed of play (slow, normal, fast, and fastest), and selecting a regular or split game. Regular games start with all pins standing in each frame while the split games have a random number of pins missing and the player has 2 balls to knock down the remaining ones.

Videocart-22: Slot Machine

Videocart-22: Slot Machine

Fairchild Channel F - Released - August 26, 1980

In this slot machine simulation, the player can choose his starting purse (from $1 up to $99) and then bet on each spin of the slot reels. Each bet can be either for 5¢,10¢,25¢, or 50¢. The game offers two modes: Random Play lets the wheel spin and then stop randomly, and Select Play lets the player choose when to stop each wheel at a time.

Videocart-23: Galactic Space Wars

Videocart-23: Galactic Space Wars

Fairchild Channel F - Released - August 26, 1980

In Galactic Space Wars, the player controls of a fighter spacecraft with the sole objective to find and destroy enemy space ships. The players takes a first person perspective from inside the cockpit searching the vast area of space to locate enemy craft. Once one is located, players try to quickly fix their laser's sight on the enemy and shoot it. If the enemy stays on the screen for too long, it will fire one shot at the player's ship and score a hit. There are four different enemy ships, each worth a varying amount of points. Players are given a limited amount of time to destroy as many ships as possible, while trying not to let the enemy ships fire back. Lunar Lander is inspired by the same titled arcade game Lunar Lander. Players pilot a lunar lander and attempt to have a soft landing on a platform. The lunar lander has a limited amount of fuel to maneuver around, thus adding to the challenge. Players must gently and smoothly lower the lander onto the platform, as coming down too fast or missing the platform crashes the lunar lander. There is also a timer keeping count of the amount of time it takes for the player to land. The objective is to land the craft in the least amount of time possible.

Videocart-24: Pro Football

Videocart-24: Pro Football

Fairchild Channel F - Released - August 26, 1980

Pro Football is a 2-player American Football game played on a horizontal football field. Players take control of a 6-player team and play both offense and defense against an opposing player's team with the objective of outscoring their opponent. There are 8 offensive and 8 defensive plays to call. On offense, the player can either pass the ball or run using the quarterback to try to score a touchdown. Also available is the option to kick a field goal to score points. On defense, players can have linebackers blitz or try to defend the pass from being completed. The game can be played at four different speeds.

Videocart-25: Casino Poker

Videocart-25: Casino Poker

Fairchild Channel F - Released - December 1, 1981

A simulation of the five-card draw poker variant. There is a computerized dealer and two more players (human or computer-controlled), and each one is dealt five cards. The players then take turns either calling or raising a bet (of up to $25) or, if they don't like their cards, they can fold. Once that round of betting is done, players can then choose to discard up to three of their cards in exchange for new ones, in an attempt to make a better hand. Another round of betting then takes place and, after that, all the players that didn't fold must show their cards. Whoever has the highest hand wins all the money in the pot.

Videocart-26: Alien Invasion

Videocart-26: Alien Invasion

Fairchild Channel F - Released - December 1, 1981

In this Space Invaders variant, the player controls a gun turret at the bottom of the screen and fires missiles at incoming alien ships. The turret can move both left and right and hide behind three protective barriers. The alien invaders move left and right, fire missiles at the player, and slowly approach the planet surface - if they land, the player loses the game. Every once in a while, an alien mothership will fly across the top of the screen and shooting it will give the player extra points. The goal of the game is to destroy all alien ships in each attacking wave and score as many points as possible. The game ends when players lose their three lives. The game can be played by one or two players (turn-based or simultaneously). Depending on the selected game mode, there can only be 1 or 2 player missiles on the screen, and 2 or 4 alien missiles at the same time.

Videocart-4: Spitfire

Videocart-4: Spitfire

Fairchild Channel F - Released - April 1, 1977

Videocart-4: Spitfire is a 1 on 1 aerial dogfighting Shooter game released by Fairchild Semiconductor for the Fairchild Channel F in 1977. In addition to a 2 player mode the game allowed for 1 player to combat the CPU, which for the time was unique for a home console thanks to the Channel F being the first home console with a CPU.

Videocart-5: Space War

Videocart-5: Space War

Fairchild Channel F - Released - April 1, 1977

Teleport yourself and a friend to an interstellar battleground with this faster-than-the-speed-of-light game. Subspace distress call: Alien laser attack has drained your protective electro-magnetic force field. Can you get back to the starbase to recharge... before he blasts you out of the galaxy?

Videocart-6: Math Quiz I  (Addition & Subtraction)

Videocart-6: Math Quiz I (Addition & Subtraction)

Fairchild Channel F - Released - April 1, 1977

Get one problem right and a new one appears. Take turns with a buddy for added competition. Plus or minus some fast-paced fun! Math Quiz - Addition: Count on your television instead of your fingers. Right answer scores. You get two chances before the screen shows you how. Arithmetic was never like this! Math Quiz - Subtraction: Your number's up! Brush up on the basics, teach the kids to balance their allowance, or just have fun. It won't take away from the thrill of the game!

Videocart-7: Math Quiz II  (Multiplication & Division)

Videocart-7: Math Quiz II (Multiplication & Division)

Fairchild Channel F - Released - August 11, 1977

Get one problem right and a new one appears. Take turns with a buddy to double the competition... And quadruple the fun! Math Quiz - Multiplication: Teach the kids to multiply while you practice your time tables. Do it in your head or sneak a look at your calculator. Any way you figure it, the product is fun! Math Quiz - Division: Think you're equal to our problem? If you've got our number, you score. If not, you get another try before the screen works it out for you. Makes long division half the work and twice the fun!

Videocart-8: Magic Numbers

Videocart-8: Magic Numbers

Fairchild Channel F - Released - December 11, 1977

Take our magic numbers, your own secret strategy... And you just might trick the computer! Can you "digit"? MINDREADER: Think you've got our number? "H" or "T" tell you whether you've guessed the right digit in the right place or the wrong place. Race the clock or play for points. NIM: Trap the computer in a binary bind, and you win every time! You and the computer take turns removing one or more units from each square. Last move wins.

Videocart-9: Drag Strip

Videocart-9: Drag Strip

Fairchild Channel F - Released - August 30, 1977

Know when to shift and you'll go the distance with these two racy games. But be careful... Redline your engine, and you wind up shiftless! (You've blown it!) 1-Player Drag Strip: VROOOM! Tach it up for a dynamite breakout. Then race the clock as you burn up the strip. (Beat our 7.70 ET and you're ready for Pomona!) 2-Player Drag Strip: He who laps last, laps best. Max your rpm's without redlining and you'll have the speed to lap your opponent at the top end. 99 wins puts you in the Winner's Circle!

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