Coleco Industries, Inc.

2010: The Text Adventure Game

2010: The Text Adventure Game

Coleco ADAM - Released - 1985

2010: The Text Adventure Game is the second game based on the 1984 science fiction film 2010: The Year We Make Contact after the console game 2010: The Graphic Action Game. The player takes the role of a major in the United States Space Corps, a member of the expedition sent to investigate the fate of the Discovery space ship. The problem is that Discovery is close to crashing into Jupiter's moon Io and the player has to travel to it in a Russian exploration vessel called the Leonov. The task up ahead is to board the Discovery and repair it before the gravitational forces of Io pull it...

Buck Rogers: Planet of Zoom

Buck Rogers: Planet of Zoom

ColecoVision - Released - 1983

Loosely based on the Buck Rogers comic strips, Buck Rogers: Planet of Zoom is a fast-paced arcade racing game taking place on a futuristic racetrack. Guide your spaceship between pylons and shoot down other enemy racers.

Carnival

Carnival

Mattel Intellivision - Released - January 1, 1982

The goal of the game is to shoot at targets, while carefully avoiding running out of bullets. Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and bonus items. If a duck target crosses the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks that reach the bottom of the screen in this manner will eat some of the player's bullets. Objects also periodically appear among the targets that will give the player extra bullets or points when hit. A spinning wheel with eight pipes sits above...

Destructor

Destructor

ColecoVision - Released - 1984

Your starcruiser lands in the hostile city of Araknid to collect precious Crystals needed desperately on earth. Your equipment: the mighty Ram-car. Use your Ram-car to bump Krystaloids, transforming them into precious Crystals! But watch out for the evil Destructor and deadly Insektoids, protectors of the Krystaloids! Can you collect the invaluable jewel-like Crystals and fly home? This is one of the few Colecovision games to make use of the Expansion Module #2, the Steering Wheel Controller. You steer your armored Ram-car through Araknid's maze searching for Krystaloid insects. Ram...

Dr. Seuss: Fix-Up the Mix-Up Puzzler

Dr. Seuss: Fix-Up the Mix-Up Puzzler

ColecoVision - Released - 1984

Designed for children ages 4–10, Dr. Seuss' Fix-Up the Mix-Up Puzzler is an electronic sliding puzzle featuring six Dr. Seuss characters: the Cat in the Hat, the Grinch, a Star-Bellied Sneech, the Doorman, and the Woset and Clark. The object of the game is to reassemble scrambled pictures, each of which is composed of three characters. There are five difficulty levels from which to choose. In the easiest level, kids can mix and match the characters' heads, torsos and feet any way they like. In higher levels of play, there are more puzzle pieces, some of which are upside down, and characters...

Dragon's Lair

Dragon's Lair

Coleco ADAM - Released - December 4, 1984

The first home conversion of the legendary Dragon's Lair laserdisc arcade game was originally released for the Coleco Adam home computer in the USA; UK-made ports released by Software Projects followed two years later. While mostly maintaining its trial-and-error gameplay concept, the computer versions adapt the original only loosely: the player controls Dirk the Daring on his quest to rescue Princess Daphne from the dragon Singe through nine distinct scenes: The Falling Disk: Dirk must try staying on top of the disk that falls down to the dungeons. An Air Genie will try to blow him...

The Dukes of Hazzard

The Dukes of Hazzard

ColecoVision - Released - 1984

Driving around in the car known as the "General Lee", you must avoid all sorts of obstacles in an attempt to catch up to Jeremiah Stinge. Beware though as Boss Hog and his police force are trying to chase you. The Duke boys are as usual on the side of right in this scenario and it's Jeremiah who has orchestrated things to put them on the wrong side of the law. The gameplay is a top-down view of your vehicle heading down a path vertically across the screen. Also on the screen is your speedometer, a bonus timer (faster times mean more points!) and a gear shift. The General Lee itself has...

Fortune Builder

Fortune Builder

ColecoVision - Released - 1984

Gameplay involves developing a rural area with various businesses such as factories, resorts, stadiums, casinos and campgrounds. Proximity to certain types of businesses increase the cash flow coming from them, while putting other types of business too close together will negatively impact their profitability. Every few seconds a news ticker will announce an item that will temporarily increase or decrease the profits from a certain business, such as new laws requiring expensive new safety measures in factories or Bigfoot sightings scaring off attendees from resorts. On the other hand an...

Frenzy

Frenzy

ColecoVision - Released - 1983

Frenzy is the sequel to Berzerk and gameplay is similar. You are chased around a maze of rooms by various robots and your player must avoid their lasers and shoot them back to destroy them. There's only so much time the player can stay in a room before a "Robot Attacks" occurs and a smiley face of death moves in on the player. In Frenzy there are also reflective mirrors in place of certain walls which reflects shots back and allow you to ricochet your fire. Also unique to Frenzy are four "device rooms" with a special icon in the center of the room that may be destroyed for bonus points and a...

Lady Bug

Lady Bug

Mattel Intellivision - Released - November 1, 1983

An action game in the same style as Pac-Man but very very different. Players control a ladybug who must venture around different mazes collecting all of the food pellet "x"'s. In addition to there being regular lines of wall in the maze, there are also several rotating doors that can be used to trap enemies and escape. In fact these rotating doors are the key to survival in this game. In the center of each maze is a different enemy insect hive that will spawn out enemy creatures. An new enemy creature is spawned every time the border around the screen makes a complete "lap". Timers for the...

Lady Bug

Lady Bug

ColecoVision - Released - 1982

Lady Bug is an insect-themed maze chase arcade game produced by Universal Entertainment Corporation and released in 1981. Its gameplay is similar to Pac-Man, with the primary addition to the formula being gates that change the layout of the maze when used. The arcade original was relatively obscure, but the game found wider recognition and success as a launch title for the ColecoVision console.

Looping

Looping

ColecoVision - Released - 1983

Looping is an arcade action game for one or two players. Your goal is to guide a plane from the runway to a docking station. To do this, there are several screens you need to get past. In the first area, you need to destroy a rocket which will open the gate to the next area. Enemy balloons and city terrain all get in your way! Once you've opened the gate and flown through, you will enter a maze made of pipes. There are no enemies trying to destroy you here, but be careful not to crash into the walls! Bonus points can be earned by staying in the maze for longer periods of time or by flying...

Monkey Academy

Monkey Academy

ColecoVision - Released - 1984

This platform game is about solving arithmetic problems. In the equation one number is missing, you 'll have to find the right number. This game is aimed at young children to help them learn arithmetic problem solving or playing with numbers. Some monkeys are minding their own business when they see a number missing from their arithmetic problem. Who took it? Another monkey, a crab? And where could it be? The only way to find that out is to go looking for it. Guide your monkey across the screen and up and down platform levels. Watch out for the crab! If its claws bite you, you lose a...

Mouse Trap

Mouse Trap

ColecoVision - Released - 1982

Mouse Trap is a 1981 arcade maze game developed by Exidy. The game design is similar to Pac-Man, replacing Pac-Man with a mouse, the dots with cheese, the ghosts with cats, and the power pills with bones. The unique element of Mouse Trap is that color-coded doors in the maze can be toggled by pressing a button of the same color. The game was ported by Coleco as a ColecoVision launch title in 1982, then later to the Intellivision and Atari 2600.

Mr. Do!

Mr. Do!

ColecoVision - Released - 1983

You control Mr. Do has he tries to harvest all of the cherries on the screen. However, there are numerous bad guys out to get him! Mr. Do can defend himself from the badguys in two ways: first he can push the apples located throughout the playfield on top of the enemies and crush them. Secondly, Mr. Do is armed with a power ball. This can be thrown to destroy an enemy. Mr. Do has only one power ball, though, so he will need to wait for it to return to him before it can be used again. From time to time an alpha monster will appear on the screen bearing one of the letters in EXTRA. If you use...

Pepper II

Pepper II

ColecoVision - Released - 1983

Pepper II is a maze game with zip! The object of Pepper II is simple enough, all you do is zip closed sections of the maze and they will become filled with color. Zip in all the sections of the maze and it's complete. However if you back track you might unzip your path, so be careful! Each stage has four mazes you must complete to move on, but you can move from maze to maze by using the exits located at the top, bottom and sides of the screen. And don't forget about the bad guys trying to take you out all the while. If one touches you you're toast! You can fight back by zipping sections of the...

Roc 'N Rope

Roc 'N Rope

ColecoVision - Released - 1984

Roc'n Rope (ロックンロープ?) is a 1983 arcade game developed and published by Konami (published by Kosuka/Interlogic in some markets). The player, a flashlight- and harpoon gun- equipped archaeologist, had to ascend a series of rocky platforms in a Lost World scenario to reach a Phoenix bird, the object of his quest. Along the way he had to avoid ferocious man-sized dinosaurs and belligerent red-haired cavemen against whom he had no direct means of offense. The only ways to defeat the opponents were either temporary (dazing them with the flashlight) or indirect (waiting for them to be suspended on a...

Rocky Super Action Boxing

Rocky Super Action Boxing

ColecoVision - Released - 1983

Coleco's foray into the boxing realm is based on the 1982 film Rocky III. Players have the option of playing as either Rocky Balboa or Clubber Lang as one battles the opponent in 10 rounds of boxing action. The game utilizes Coleco's Super Action Controller letting players use the buttons to throw various punches and blocks, while using the joystick to move around the ring. The computer opponent can be set at 4 different skill levels, or play head-to-head with a second player. The winner of a match does a victory strut to Eye Of The Tiger, the theme song from the movie.

Slither

Slither

ColecoVision - Released - 1983

Slither is similar in nature to the hit arcade game Centipede by Atari. You control your snake as it slither's around the screen. Where this game differs greatly from Centipede is that you can shoot in 4 different directions at the same time to take out the baddies trying to hunt you down. The bad snakes hunting you down will appear from various angles on the screen, often several at a time. The game was bundled with Coleco's Roller Controller and can't be played without it.

Smurf Paint 'n' Play Workshop

Smurf Paint 'n' Play Workshop

ColecoVision - Released - 1984

Smurf Paint 'n' Play Workshop is an action game based on Smurf: Rescue in Gargamel's Castle. The game is designed for children from ages four to eight, and it lets children play, paint, and place objects on the screen. In addition, it allowed children to create plays and make animations. Various objects that players can manipulate include shapes, letters, and numbers, depending on the narrative

Smurf: Rescue in Gargamel's Castle

Smurf: Rescue in Gargamel's Castle

ColecoVision - Released - September 1, 1982

Gargamel has kidnapped Smurfette. As a Smurf, the player has to walk from the Smurf village through a forest and a cave on the way to Gargamel's castle, where Smurfette awaits rescue. The player has an energy bar that slowly depletes over time. Each side-scrolling screen presents various obstacles that the player must precisely jump over (e.g. fences, stalagmites) or land upon (e.g. ledges). Failure to execute any jump results in instant death. Higher difficulty levels introduce flying bats and spiders that the player must also avoid. The ColecoVision version of Smurf: Rescue in Gargamel's...

Smurfs Save the Day

Smurfs Save the Day

Atari 2600 - Released - 1983

In this children's learning game, you learn music, sorting and color mixing. With Harmony Smurf, the computer will play four, five or six notes and you must repeat them. After the notes play, they fall to the ground and you must put them in their correct spots. The highest level has invisible notes, you must match by sound only. With Handy Smurf, items will move along a conveyor belt and you must sort them into one of three bins. You press the button to close or open gaps to guide the object but don't press too soon or the gap returns to the way it was before after a short time. With...

Spy Hunter

Spy Hunter

ColecoVision - Released - 1985

Spy Hunter is a 1983 arcade game developed and released by Bally Midway. The arcade game was ported to the ColecoVision by Coleco Industries in 1985. The game draws inspiration from the James Bond films and was originally supposed to carry the James Bond license. The object of the game is to drive down roads in the technologically advanced "Interceptor" car and destroy various enemy vehicles with a variety of onboard weapons. Spy Hunter was produced in both sit-down and standard upright versions with the latter being more common. The game's controls consist of a steering wheel in the form...

Telly Turtle

Telly Turtle

ColecoVision - Released - 1984

Telly Turtle is basically a port of the LOGO programming language with the main character being a turtle. The keypad buttons of the Colecovision are used to issue commands from a selection presented on-screen and eventually, programs can be formed to move Telly Turtle around the screen in a series of directions. Music and Sound Effects are also added into the mix to broaden the programming experience.

Time Pilot

Time Pilot

ColecoVision - Released - 1983

Time Pilot is an arcade style shooter. Piloting your trusty spaceship, you need to destroy the squadrons of enemy craft that are attacking! On each level you have a quota of enemies that need to be destroyed. After fulfilling your quota, a final boss of the level will appear; when destroyed, you will move on to the next level. The game begins in the year 1910, and each time a level is completed you advance in time. In 1910 you only have to face relatively unarmed biplanes, but as the levels advance so does the technology. Each new level brings with it tougher, more heavily armed aircraft...

Victory

Victory

ColecoVision - Released - 1983

In Victory, use your Coleco Roller Controller to rotate your ship as the space around you scrolls by, smack your fire button to take out anything that moves and snag a power-up or two along the way to aid in your quest. Similar in style to Asteroids, but with a moving background.

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