Ocean Software Ltd.

The Addams Family

The Addams Family

Atari ST - Released - 1992

The Addams Family is a platform game based on the characters and settings from the movie (which, in turn, is based on the famous 1960's television series, which in turn is based on Charles Addams cartoon of the same name, which was featured in the magazine, The New Yorker, in the 30's). The game takes place towards the end of the movie: the Addams Family has been evicted from their home by a court order issued by a backstabbing attorney (there's one for the books), Tully Alford. Even worse, the other Addamses: Morticia, Pugsley, Wednesday, Granny and Lurch have gone missing. As Gomez,...

The Addams Family

The Addams Family

Commodore Amiga - Released - 1992

The Addams Family is a platform game based on the characters and settings from the movie (which, in turn, is based on the famous 1960's television series, which in turn is based on Charles Addams cartoon of the same name, which was featured in the magazine, The New Yorker, in the 30's). The game takes place towards the end of the movie: the Addams Family has been evicted from their home by a court order issued by a backstabbing attorney (there's one for the books), Tully Alford. Even worse, the other Addamses: Morticia, Pugsley, Wednesday, Granny and Lurch have gone missing. As Gomez,...

The Addams Family

The Addams Family

Nintendo Game Boy - Released - January 8, 1992

THE ADDAMS FAMILY has been evicted! To save their home from Tully Alford, the family attorney, who is after the family fortune - Morticia, Lurch, Granny, Pugsley and Wednesday have gone to the house to reason with him. But when Gomez arrives, his family is missing! As Gomez, you must save your loved ones, your home and your loads of wealth. Freeing your family will take money, bags and bags of it; but fortunately, you'll find stashes of cash hidden all over the house. You'll have to watch out for scary obstacles like falling spikes, frightening monsters and ghosts. You'll need to look for...

The Addams Family

The Addams Family

Nintendo Entertainment System - Released - 1992

The Addams Family is a side-scrolling platformer based on the movie of the same name. The player takes the role of Gomez who searches for his missing family members. To find them he has to explore six different parts of the mansion, e.g. the woods, which are basic platform levels: the player moves from left to right while jumping a lot and avoiding enemies. Some of them can be dispatched of by a jump on their heads. The main difference to the other versions of this game is a unique level design. There is also a life meter which allows to get hit more often before dying.

Batman

Batman

Microsoft MSX - Released - 1986

Batman is a 1986 3D isometric action-adventure game by Ocean Software for the Amstrad PCW, Amstrad CPC, ZX Spectrum and MSX, MSX-2 microcomputers, and the first Batman game ever developed. Upon release, the game received favorable reviews, and received a sequel two years later, titled Batman: The Caped Crusader. The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmer John Ritman and artist Bernie Drummond would further develop for 1987's...

Batman: The Movie

Batman: The Movie

Atari ST - Released - 1989

Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons...

Batman: The Movie

Batman: The Movie

Commodore Amiga - Released - 1989

Batman also known as Batman: The Movie is an action video game developed by Ocean Software based on the 1989 film of the same name. It was released in 1989 for the Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, MS-DOS, ZX Spectrum. The game consists of five stages based on events from the movie. Each stage has a time limit and a health gauge (represented by Batman's face turning into the Joker's), with Batman losing a life if he runs out of either. The first stage sees players controlling Batman as he navigates the Axis Chemical Plant to confront Jack Napier, leading to the incident...

Batman: The Movie

Batman: The Movie

MS-DOS - Released - 1990

Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons...

Bruce Lee

Bruce Lee

Sinclair ZX Spectrum - Released - 1984

Bruce Lee is a platform/beat 'em up hybrid, in which the player controls Bruce Lee. The plot involves the eponymous martial artist advancing from chamber to chamber in a wizard's tower, seeking to claim infinite wealth and the secret of immortality. There are twenty chambers, each represented by a single screen with platforms and ladders. To progress, the player must collect a number of lanterns suspended from various points in the chamber. Most chambers are guarded by two mobile enemies; The Ninja, who attacks with a "bokken stick"[5] and The Green Yamo, a large unarmed warrior, visually...

Central Intelligence

Central Intelligence

MS-DOS - Released - 1994

A strategic game of espionage and undercover operations with a lot of political undertones. You play a CIA chief sent to the island of Sao Madrigal, which is currently under a dictatorship. This dictatorship is supported by the Chinese government and it seriously jeopardizes the U.S.A.'s interests on the region, thus it is your mission to organize the recuperation of democracy, by any means necessary. You have at your disposal a series of CIA agents divided in three branches: Political, Propaganda and Military. But the object of the game is not to organize a military uprising, but instead...

Chase H.Q.

Chase H.Q.

Sinclair ZX Spectrum - Released - 1989

Chase H.Q. (????H.Q.?, "Chase Headquarters") is a 1988 arcade racing game, released by Taito. It is sometimes seen as a spiritual successor to Taito's earlier Full Throttle. The player assumes the role of a police officer named Tony Gibson, member of the "Chase Special Investigation Department." Along with his partner, Raymond Broady, he must stop fleeing criminals in high-speed pursuits. The game was well received in the gaming industry, resulting in three arcade-based sequels being released: Special Criminal Investigation (1989), Super Chase: Criminal Termination (1992) and Chase H.Q. 2...

Chase H.Q. II: Special Criminal Investigations

Chase H.Q. II: Special Criminal Investigations

Sinclair ZX Spectrum - Released - 1990

Three girls have been reported missing including the mayor's daughter, and Chase Special Investigations has asked you to track down five vehicles, mentioned in the mission briefing, who are believed to be involved in the kidnapping. Using a heavy-designed machine with a V6 DOHC 3000CC Twin Turbo Engine, five sets of nitro-fuel boosts, and a gun attached to the steering wheel (which you can use to damage the target vehicle), your mission is to patrol the streets and find these vehicles. The gameplay is similar to Chase H.Q., but there are a few differences. For example, cars travel in both...

Cobra (Ocean)

Cobra (Ocean)

Amstrad CPC - Released - 1987

Ocean Software released three different games based on the Sylvester Stallone action vehicle Cobra. The CPC version unleashes macho cop Marion 'Cobra' Cobretti onto the streets to protect fashion model Ingrid from the psychotic Night Slasher and his army of goons in eight side-scrolling levels. All eight stages actually take place on the same (very long) game map; only the starting location differs. In each level, the goal is to meet a kill quota: a certain number of enemies must be taken out to advance automatically to the next stage. Enemies come running along the street, hide in trash...

Contra

Contra

Commodore 64 - Released - 1986

In the year 2631, a small meteorite has fallen into the Galuga archipelago, located 20km northeast off the coast of New Zealand. Two years later, a terrorist group known as Red Falcon has seized the island in preparation for an alien invasion. The earth's marines sent two members of their elite Contra unit, Bill Rizer and Lance Bean, to neutralize the terrorists. As either Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four...

Daley Thompson's Decathlon

Daley Thompson's Decathlon

Sinclair ZX Spectrum - Released - 1984

Daley Thompson's Decathlon is a computer game developed and released under licence by Ocean Software in 1984. It was released in the wake of Daley Thompson's popularity following his gold medals in the decathlon at the 1980 and 1984 Olympic Games.

Daley Thompson's Olympic Challenge

Daley Thompson's Olympic Challenge

Commodore Amiga - Released - December 1, 1988

The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can....

Daley Thompson's Olympic Challenge

Daley Thompson's Olympic Challenge

Sinclair ZX Spectrum - Released - 1988

The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can....

Daley Thompson's Olympic Challenge

MS-DOS - Released - 1989

The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can....

Daley Thompson's Super-Test

Daley Thompson's Super-Test

Sinclair ZX Spectrum - Released - 1985

This game features a variety of sporting events in the second game licensed around the Decathlon champion. Each one has its own world record, and a target time / distance / score to reach - fail and you lose one of your three lives. After completing all events successfully they repeat with tougher targets. The Amstrad, Commodore and Spectrum 48K versions of this game feature eight sporting events, (Cycling, Giant Slalom, Penalties, Pistol Shooting, Rowing, Ski Jump, Spring Board Diving, and Tug of War), while the Spectrum 128K release has an additional four events, (100m Hurdles, Javelin,...

Darkman

Darkman

Sinclair ZX Spectrum - Released - 1991

Based on the film by Sam Raimi. You play Peyton Westlake, returned from the dead as the many faced "Darkman", seeking your revenge against mobster Robert G.Durant. Live through all the high spots of the movie - the breathtaking helicopter fight sequence - the skyscraper shoot-out - dice with death as you swing into heaving freeway traffic dangling from a helicopter.

Darkman

Darkman

Commodore Amiga - Released - 1991

Darkman was developed by Ocean Software and published by Ocean Software in 1991. In this side-scrolling platformer, the player controls Darkman, a superhero who can jump, kick and punch, as well as swing from a rope during action sequences between levels. In each level, Darkman disguises himself as the boss of the level, whom he must defeat before the time limit elapses. Tying into the plot of the film, Darkman wears masks of various gangsters who are responsible for his disfigurement, but his disguise dissolves after being exposed to sunlight for too long. The character changes into a...

Dennis

Dennis

Commodore Amiga - Released - 1994

From Dennis the Menace to the Perishers, the anarchic scruffy kid has been the mainstay of comics, books and movies for years. Now a similar American incarnation has surfaced in the shape of Ocean’s latest film licence game. The seven-year-old hero of Dennis is in big trouble, as usual. Not only has he lost all of Mr Wilson’s precious coin collection, but his friends Joey and Margaret have been kidnapped by the evil Switchblade Sam. The aim of this platformer is to explore each of four different worlds, and their associated sub levels, collecting coins and battling baddies as you go. Ho...

Donkey Kong

Donkey Kong

Sinclair ZX Spectrum - Released - 1986

Donkey Kong is a 1986 ZX Spectrum port by Ocean Software of the arcade game originally released by Nintendo in 1981. An early example of the platform game genre, the gameplay focuses on maneuvering the main character across a series of platforms to ascend a construction site, all while avoiding or jumping over obstacles. The originally unnamed character, who was later called Jumpman, then Mario, must rescue a damsel in distress, Pauline, from the titular giant ape, Donkey Kong. The hero and ape would later become two of Nintendo's most popular and recognizable characters. Donkey Kong is one of...

Galivan

Galivan

Sinclair ZX Spectrum - Released - 1986

In Galivan the player takes the role of the last remaining member of the Cosmo Police. His comrades died while trying to free the planet Cynep from the evil roaming on it. Now the player is the last hope. This game is a mix between a shooter and a platformer: the player walks through the caves, jumps over obstacles and shoots everything in sight. Well, at least if he has a weapon: at the beginning he is unarmed and can only kick or punch. He has to find pyramids which were dropped by his dead colleagues (also sometimes from killed aliens): those grant an armor, more life energy and a...

Head over Heels

Head over Heels

Sinclair ZX Spectrum - Released - 1987

Head Over Heels is an arcade adventure video game, released in 1987 for several 8-bit home computers, and subsequently ported to a wide range of formats. It was completely remade in 2003 for the PC, Mac and Linux by Retrospec. The working title for the game was Foot and Mouth. Visually, Head Over Heels bears a number of similarities to Ultimate Play The Game's Knight Lore and Alien 8. It uses an isometric engine that is similar to the Filmation technique first developed by Ultimate. Head Over Heels is the second isometric game by Jon Ritman and Bernie Drummond, after their earlier Batman...

Head Over Heels

Head Over Heels

Commodore Amiga - Released - 1991

Two distinct characters called Mr Head and Mr Heels are played in this arcade adventure. They are separated at the shoulders but capable of joining together to maximize their abilities in some situations (but reduce them in others, so they can be split again). The game is presented from an isometric perspective, and presents the characters with a number of puzzles involving switches, jumps and climbs. The levels are 3 dimensional, and the characters must collect crowns as they progress. Objects can be picked up and manipulated as necessary.

Head over Heels

Head over Heels

Atari ST - Released - 1989

Head Over Heels is an action-adventure video game, released by Ocean Software in 1987 for several 8-bit home computers, and subsequently ported to a wide range of formats (Atari ST in 1989). The working title for the game was Foot and Mouth. It uses an isometric engine that is similar to the Filmation technique first developed by Ultimate. Head Over Heels is the second isometric game by Jon Ritman and Bernie Drummond, after their earlier Batman computer game released in 1986. In 1994 another isometric video game by Ritman and Drummond, Monster Max, was released for the Nintendo Game...

Head over Heels

Head over Heels

Atari 800 - Released - 1987

Headus Mouthion (Head) and Footus Underium (Heels) are two spies from the planet Freedom. They are sent to Blacktooth to liberate the enslaved planets of Penitentiary, Safari, Book World and Egyptus, and then to defeat the Emperor to prevent further planets falling under his rule. Captured and separated, the spies are placed in the prison headquarters of Castle Blacktooth and must first escape, then break through the market to the orbiting Moonbase where they can teleport down to the planets to locate and reobtain the stolen crowns. Liberation of the planets and defeat of the Emperor will...

Helikopter-Jagd

Helikopter-Jagd

Commodore 64 - Released - 1986

In Helikopter-Jagd you fly a helicopter, boarded with a laser gun, over a seascape with small islands. In the sea and on the islands you have to find and rescue people before they die of hunger or drown. Fly close to the people and your heli will drop a ladder to pick them up. Return the people to a safe platform. In the upper screen you receive information about fuel in your tank and stability (you can pick up several people as long as your heli flies staple). Beware of running empty of fuel (pick up yellow oil barrels swimming in the sea), avoid and shoot up opponents in air and on the...

Hook

Hook

Commodore Amiga - Released - 1992

Peter Banning is an ordinary suburban dad with two kids - or so everyone thinks. What not even his family know is his past as Peter Pan, scourge of Captain Hook in JM Barrie's children's fiction. Captain Hook gains revenge on Banning by stealing his two children, so Peter must return to Neverland, return to eternal childhood, and get them back. It's a point and click adventure, and the pirate setting ensures that it recalls the Monkey Island games. The top 2/3 of the screen features a visual depiction of the area Peter is in, which a row of icons along the bottom can be selected to alter...

Hudson Hawk

Hudson Hawk

Sinclair ZX Spectrum - Released - 1991

Hudson Hawk is a platform game developed by Special FX for the Amiga, Atari ST, Commodore 64 and ZX Spectrum based on the film of the same name. It was released in 1991 and published by Ocean Software. Sony Imagesoft released it in the US for the Game Boy and NES. In Spain it was published as El Gran Halcon, the Spanish title for the film. An SNES version was in development, but was cancelled when the film flopped. The player assumes the role of Hudson Hawk, a cat burglar. He is sent on a mission to steal three Da Vinci artifacts. Walking through various levels in this platform game, the...

Hudson Hawk

Hudson Hawk

Nintendo Entertainment System - Released - December 27, 1991

Eddie Hawkins, a.k.a. The Hudson Hawk, is called the world's greatest cat burglar, but he's called it quits. Some others, though, aren't ready for the Hawk to retire. They blackmail him into stealing priceless works by Leonardo da Vinci from a heavily guarded auction house and from the Vatican itself! The job has Hawk dodging bullets and guard dogs, thwarting sophisticated security systems, dangling from rooftops and crawling through booby-trapped ventilation shafts. And if Hawk makes it out alive? Well maybe he can turn the tables on his blackmailers. Because they aren't just art collectors,...

Hunchback

Hunchback

Sinclair ZX Spectrum - Released - 1983

Hunchback is an arcade game developed by Century Electronics in 1983. The player controls Quasimodo from the Victor Hugo novel The Hunchback of Notre Dame. The game is set on a castle wall. The player must cross the screen from left to right avoiding obstacles in order to ring the bell at the far right. Obstacles include pits which must be swung over on a long rope, ramparts which must be jumped (some of which contain knights with spears) and flying fireballs and arrows (to be ducked or jumped). Eventually, after completing a number of screens, the player must rescue Esmeralda. If this...

Impossible Mission

Impossible Mission

Sinclair ZX Spectrum - Released - 1985

You play a secret agent on a quest to stop the evil Professor Elvin Atombender, who is believed to be tampering with national security computers. You must penetrate Atombender's stronghold, avoid his deadly robot creations, and acquire various pieces of a password to use in the main control room. The robots, rooms, and puzzle pieces will be switched around when starting over which provides replay value.

International Match Day

International Match Day

Sinclair ZX Spectrum - Released - 1985

International Match Day is an improved version of Match Day published in 1985 for ZX Spectrum 128KB. It takes advantage of the extra memory available to provide better sound and some full screen images. Match Day II was released in 1987 for the Amstrad CPC, ZX Spectrum, MSX and Commodore 64 platforms.

Jurassic Park

Jurassic Park

MS-DOS - Released - 1993

Jurassic Park is based on the 1993 film of the same name, in which paleontologist Dr. Alan Grant and others become trapped on an island theme park and zoo where genetically engineered dinosaurs have escaped. Playing as Grant, the player must rescue Lex and Tim, the grandchildren of the park's owner, John Hammond. The player begins the game near an overturned vehicle in the Tyrannosaurus paddock. After finding Tim, Grant searches for Lex in a sewer maze. The player then must re-activate the park's power to contact a helicopter so the survivors can escape the island. Jurassic Park features a...

Jurassic Park Part 2: The Chaos Continues

Jurassic Park Part 2: The Chaos Continues

Nintendo Game Boy - Released - December 1, 1994

Jurassic Park 2 follows up its impressive cut scene with conventional side-scrolling run and gun style. The player(s) can select their level from a list and play through the game's stages in any order; however, "emergency" missions also appear after each level is completed, and the order of these stages does not change. Some stages offer a simple flat design, some have a platforming focus and others feature a maze of doorways which must be navigated to locate the exit. Grant and Wolfskin can choose among three lethal weapons (rifle, machine gun, shotgun), and three non-lethal weapons...

Kong Strikes Back!

Kong Strikes Back!

Commodore 64 - Released - 1985

Kong Strikes Back! is a single screen platformer inspired by the arcade game Mr. Do's Wild Ride and uses the characters from the game Donkey Kong as you control your hero to rescue a girl in the top right of the screen from a giant ape over various levels. Each level is played on a rollercoaster and you must run along the track until you reach the girl while avoiding bumper cars and other obstacles. You are armed with a limited supply of bombs (unlimited on the ZX Spectrum) and these can be used to destroy the cars. Ladders are also spread over the tracks and these can be climbed to avoid the...

Last Rites

Last Rites

MS-DOS - Released - 1997

Zombies have taken over the world and as a commander of Special Forces it's your mission to rescue humanity. Last Rites is a mission-based game resembling DOOM and settled in the future providing you an arsenal of hi-tech weapons. The game's 3D-Engine is on DOOM level and has the ability to create large outside and inside levels. One special thing about Ocean Software's game is that in at least half the missions you have a team of four other commandos with you, who give you covering fire and help you fight the zombies. The game was only released in Europe.

Lethal Weapon

Lethal Weapon

MS-DOS - Released - 1992

In this game, based on the movie series, you can play as Martin Riggs or Roger Murtaugh to complete four main missions, before taking on a final bonus one. For each mission you can choose the appropriate character. Walking around, jumping and swimming, kicking or shooting the opponents you have to stop the crimes in your beloved L.A. Firstly, you have to stop drug dealers who want to transport their money from the dock, where you infiltrate. Secondly, you have to stop suicidal terrorists, who entered the subway. Thirdly, you have to defuse a bomb, planted by another terrorist group in the...

Lethal Weapon

Lethal Weapon

Commodore 64 - Released - 1992

In this game, based on the movie series, you can play as Martin Riggs or Roger Murtaugh to complete four main missions, before taking on a final bonus one. For each mission you can choose the appropriate character. Walking around, jumping and swimming, kicking or shooting the opponents you have to stop the crimes in your beloved L.A. Firstly, you have to stop drug dealers who want to transport their money from the dock, where you infiltrate. Secondly, you have to stop suicidal terrorists, who entered the subway. Thirdly, you have to defuse a bomb, planted by another terrorist group in the...

Mailstrom

Mailstrom

Sinclair ZX Spectrum - 1986

Picture an English town at the dawn of the 21st century. Oil from the North Sea ran dry years before; leading to riots and revolution. A coup took place resulting in major criminal figures governing the country. From the debris of this anarchy emerged a familiar yet unexpected sight; a bright red post van. This was, however, no ordinary van: Bristling with weaponry and equipped with a highspeed propulsion unit, the van stood as an ironic reminder of the way things used to be. At the heart of this armoured postal delivery vehicle is the latest Special Knowledge and Information...

Match Day II

Match Day II

Amstrad CPC - Released - 1987

The original Match Day was the first serious football game to hit the Spectrum, and this sequel emerged over 2 years later. League and Cup tournaments for up to 8 teams (any or all of which can be human-controlled) are offered alongside one-off Friendly matches with a handicap option - passcodes are given to allow you to restore these to the same state another day. Matches are seven-a-side, with variable lengths from 10 to 30 minutes. All kicks except set pieces are variable in strength using a Kick-o-meter which is displayed on screen. One revolutionary feature of the game was the Diamond...

Match Day II

Match Day II

Microsoft MSX - Released - 1987

The original Match Day was the first serious football game to hit the Spectrum, and this sequel emerged over 2 years later. League and Cup tournaments for up to 8 teams (any or all of which can be human-controlled) are offered alongside one-off Friendly matches with a handicap option - passcodes are given to allow you to restore these to the same state another day. Matches are seven-a-side, with variable lengths from 10 to 30 minutes. All kicks except set pieces are variable in strength using a Kick-o-meter which is displayed on screen. One revolutionary feature of the game was the Diamond...

NARC

NARC

Amstrad CPC - Released - 1990

Narc is a 1-2 player game, where your mission is to infiltrate the Mr. Big Corporation, the scourge of the underworld. To do this, you must get through the game's eight stages, with over ten sectors like the junkyard, subway, drug lab, nursery, downtown, Sunset Strip, and even the corporation, where Mr. Big resides. In order to get through the stages, you are required to collect a number of safe cards, and insert them in the slot next to the stage exit. Each sector includes a map, and should be easy to read. For example, the blue or red dots represent you, and the white dots are the missile...

The Neverending Story

The Neverending Story

Commodore 64 - Released - 1985

The world of Fantasia is about to be destroyed by the "All-consuming Nothing", it needs someone from the "Real World" to believe in it again in order to be saved from falling into oblivion. The player takes control of the young hero Atreyu who is the only one who can find the savior of Fantasia. The game uses different pictures to show the player's current location as well as the items he is holding, which companions are with him and any events that might be taking place. The game's parser has been deliberately kept simple (it has a vocabulary of about 40 words) in order to allow more room...

Platoon

Platoon

Commodore Amiga - 1988

The film Platoon featured a squad of five soldiers on their mission for the US Army in Vietnam. In this action game based around the film, you take control of these five guys in turn, with the chance to switch between them as they each take one of the 3 hits that would kill them. The game recreates each of the sections of the film, starting with a side-scrolling journey through the jungle, with paths to cross both horizontally and vertically, and the ability to jump or duck hazards. You will need to blow up a bridge and then locate a village, which contains a torch, a map and a trap-door....

Platoon

Platoon

MS-DOS - Released - 1987

The film Platoon featured a squad of five soldiers on their mission for the US Army in Vietnam. In this action game based around the film, you take control of these five guys in turn, with the chance to switch between them as they each take one of the 3 hits that would kill them. The game recreates each of the sections of the film, starting with a side-scrolling journey through the jungle, with paths to cross both horizontally and vertically, and the ability to jump or duck hazards. You will need to blow up a bridge and then locate a village, which contains a torch, a map and a trap-door....

Rambo III

Rambo III

MS-DOS - Released - 1989

Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film. In the first part, you explore the building Trautman could be in, through a top-down view of the building. It is heavily protected by infra-red security beams, which when activated unleadsh the enemies. The locations of the beams are only apparent if you...

Rambo III

Rambo III

Commodore Amiga - Released - 1989

Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film. In the first part, you explore the building Trautman could be in, through a top-down view of the building. It is heavily protected by infra-red security beams, which when activated unleadsh the enemies. The locations of the beams are only apparent if you...

Renegade III: The Final Chapter

Renegade III: The Final Chapter

Commodore 64 - Released - July 1, 1989

The hero's girlfriend has been beamed into the future, while the man himself has been sent back into prehistory. This sets the scene for a sideways scrolling arena combat game, where the player fights in various time periods. The settings varied from Egyptian and medieval, to a futuristic level. As such, gone are the attacks of street gangs from the first two iterations of the series, replaced by assailants such as knights in armor and robots. In each level you have six minutes to reach the finish, as this is all the time the time-travel portal is available for.

Robocop

Robocop

Amstrad CPC - Released - 1989

Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town... Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The...

RoboCop

RoboCop

Sinclair ZX Spectrum - Released - January 1, 1988

Based on the 1987 movie of the same name, Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town... Ocean's version of RoboCop for 8-bit machines loosely...

Short Circuit

Short Circuit

Commodore 64 - Released - 1987

In this adaptation of the movie of the same name, you take the role of robot Number 5. Having recently become self-aware, Number 5 has to escape from the laboratory. To do so, he has to find several hardware and software upgrades that give him new abilities, like jumping and firing a laser gun. He also has to evade capture by security personnel and other robots. Once he has escaped from the lab, he has to survive on the outside by evading wild animals and his human and robot pursuers. The game combines action and adventure elements. In the lab, you can search for and pick up items and use...

The Slugger

The Slugger

MS-DOS - Released - 1986

In this early UK-developed baseball simulation, one or two player matches can be played over 3,6 or 9 innings, with 3 different computer skill levels. The rules are explained by some introductory screens, and the game is fully faithful to these. Gameplay is in an arcade/action style, so you don't need to worry about statistics for different teams or players. The main viewing area is a forced-perspective view of the field, with a small side-viewed window of the pitcher's delivery itself. When fielding, control automatically goes to the player nearest to the ball, but a point doesn't end...

Super Hunchback

Super Hunchback

Nintendo Game Boy - Released - April 1, 1992

Quasimodo straps on his trusty hump one last time to rescue his paramour, the perpetually-imperiled Esmeralda, this time captured by a new villain, the horrible Halfenpounder. You must run, jump, and eat fruit (can malnutrition cause a hunched back? Can nutrition reverse it?) through a varied series of platform environments, jumping over (and atop) rolling logs that will briefly daze you if you mistime your jump and spiked pits that will, well, skewer you as surely as in the original, swinging on ropes, and signaling the end of each level by ringing an enormous bell there specifically for that...

Tai-Pan

Tai-Pan

Commodore 64 - Released - December 8, 1987

Developed by Ocean Software Ltd. and published by Ocean Software Ltd., Tai-Pan (also known as Tai Pan) is a action, strategy game revolving around managerial, naval, puzzle-solving, shooter, licensed title. It was published in 1987. You wish to make your fortune in China, in this adaptation of James Clavell's book. First job is to get enough of a loan to buy a ship; once you have this, and get a crew either by paying them or simply kidnapping them, you can begin trading. The game has three main stages, and a number of different gameplay elements, largely allowing you choose your own...

Tapper

Tapper

Sinclair ZX Spectrum - Released - 1985

Tapper, also known as Root Beer Tapper, is a 1983 arcade game released by Bally Midway. The goal of the game is to serve beer (or root beer) and collect empty mugs and tips.

Target: Renegade

Target: Renegade

Commodore 64 - Released - July 15, 1988

Mr. Big is back in town, and this time he's captured your brother! He's being held at Big's Pig Pen which is located on the upper side of town. The problem is, every gang in the city is out looking for you. It is now up to you to beat the odds and rescue your brother. You start the game armed only with your fists, and along the way there are some additional weapons to be found such as baseball bats or garbage cans.

Top Gun

Top Gun

MS-DOS - Released - 1987

The Tom Cruise film featured an F-14 Tomcat plane, and this licensed game recreates this. Viewed from the cockpit in full 3D, the game is a straight head-to-head duel, against another player or the computer. You are armed with missiles (while put you in control of a small target zone, which must remain over your opponent for 3 seconds), flares and cannons (which overheat when overused)- use these more wisely than your opponent. Pay attention to speed and altitude too. The computer has 3 planes to throw at you, of which the last is the toughest, while each player in a 2-player game also has 3...

The Vindicator!

The Vindicator!

Commodore 64 - Released - 1988

In The Vindicator! aliens invaded earth and laid it into ruins. The rest of humanity had to flee underground and one sole hero, the vindicator, goes out on his quest to kill the Dark Overlord. The game has three distinctive parts: the first is set in an underground complex where blueprints containing a way to destroy the aliens have to be found. To do so the vindicator has to navigate a maze, find keycards, kill aliens in the way and finally solve an anagram puzzle. After that stands a long way towards the alien base which plays out as a vertically scrolling shooter section. Here the player...

World Series Baseball

World Series Baseball

Sinclair ZX Spectrum - Released - 1985

In this early UK-developed baseball simulation, one or two player matches can be played over 3,6 or 9 innings, with 3 different computer skill levels. The rules are explained by some introductory screens, and the game is fully faithful to these. Gameplay is in an arcade/action style, so you don't need to worry about statistics for different teams or players. The main viewing area is a forced-perspective view of the field, with a small side-viewed window of the pitcher's delivery itself. When fielding, control automatically goes to the player nearest to the ball, but a point doesn't end...

World Series Baseball

World Series Baseball

Amstrad CPC - Released - 1985

In this early UK-developed baseball simulation, one or two player matches can be played over 3,6 or 9 innings, with 3 different computer skill levels. The rules are explained by some introductory screens, and the game is fully faithful to these. Gameplay is in an arcade/action style, so you don't need to worry about statistics for different teams or players. The main viewing area is a forced-perspective view of the field, with a small side-viewed window of the pitcher's delivery itself. When fielding, control automatically goes to the player nearest to the ball, but a point doesn't end...

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