Binary Design Ltd.

Amaurote

Amaurote

Amstrad CPC - Released - 1987

Your task in this isometrically viewed game is to clear the city of Amaurote of the many bugs and insects which have invaded it. You are supplied with an Arachnus 4 ship and 5 million units of cash. There are 3 different types of ants - drones, queens and scouts, each representing their real function in the natural world, so queen bees are the most lethal opponents as they generate new ants. Money must be spend on buying improved weaponry (including that needed to destroy the Queen Bees) and repairing the ship throughout the 2500 screens Amaurote is depicted in. As your main weapons are...

Bosconian '87

Bosconian '87

Sinclair ZX Spectrum - Released - 1987

This older arcade game got a budget-priced home conversion. Fighting it out above the earth for a newly-reunited people, you must shoot out the alien craft to depend your people. The game is a top-down shoot 'em up, with aliens to kill and rocks to destroy. Each wave has several Space Stations, and destroying these is the ultimate goal. A scanner helps you find these. The ship can be brought to a stop, or flown in any of the four main directions. You must watch the fuel gauge, but extra fuel and improved weapons can be collected. There is a mothership which can be docked with for...

Bosconian '87

Bosconian '87

Amstrad CPC - Released - 1987

This older arcade game got a budget-priced home conversion. Fighting it out above the earth for a newly-reunited people, you must shoot out the alien craft to depend your people. The game is a top-down shoot 'em up, with aliens to kill and rocks to destroy. Each wave has several Space Stations, and destroying these is the ultimate goal. A scanner helps you find these. The ship can be brought to a stop, or flown in any of the four main directions. You must watch the fuel gauge, but extra fuel and improved weapons can be collected. There is a mothership which can be docked with for shielding.

Double Dragon II: The Revenge

Double Dragon II: The Revenge

Atari ST - Released - 1989

The lovely Marian was rescued from the clutches of the Black Warriors gang by Billy & Jimmy Lee in the first Double Dragon game, but now the gang has killed her in retaliation of their early defeat. The Dragons must now embark on a mission to avenge her death and defeat the Black Warriors for the second and final time. The original arcade version of "Double Dragon II" was essentially an improved version of the first game. In addition to offering renewed audio and visuals, as well as new traps, moves and enemy characters, "Double Dragon II" discarded the conventional punch and kick buttons...

Feud

Feud

Amstrad CPC - Released - 1987

Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s no need to decide which spell you’d prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanoric’s direction relative to yourself is indicated by a compass.

Hyperbowl

Hyperbowl

Amstrad CPC - Released - 1986

Hyperbowl is a one-on-one futuristic sport viewed from above, with a small amount of the rectangular pitch visible at a time. Each player controls one of the 10 available spaceships, each with their own subtle strengths and weaknesses in terms of speed, inertia and fire direction. A scanner shows the positions of both ships and the ball, so that things don't become disorientating. The aim is to guide the ball either into a 'goal' in the middle of each end (scoring 2 points) or onto the goal-line elsewhere (scoring one point). The ball can be steered either by hitting it with the ship or by...

Hyperbowl

Hyperbowl

Atari ST - Released - 1987

Hyperbowl is a one-on-one futuristic sport viewed from above, with a small amount of the rectangular pitch visible at a time. Each player controls one of the 10 available spaceships, each with their own subtle strengths and weaknesses in terms of speed, inertia and fire direction. A scanner shows the positions of both ships and the ball, so that things don't become disorientating. The aim is to guide the ball either into a 'goal' in the middle of each end (scoring 2 points) or onto the goal-line elsewhere (scoring one point). The ball can be steered either by hitting it with the ship or by...

Motorbike Madness

Motorbike Madness

Atari ST - Released - 1988

Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.

Motorbike Madness

Motorbike Madness

Amstrad CPC - Released - 1988

Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.

Motos

Motos

Amstrad CPC - Released - 1987

The object of the games is to clear all the screens of the invading Space Nasties by manoeuvring your ship across the solar base and "bumping off" those you're unfortunate enough to encounter. The Bad Guys take many forms, and they're a hostile lot who don't like being knocked around any more than you will. As you will discover some are a lot easier to get rid of than others, due to their greater mass. However, collecting the power pills you come across will provide the extra energy you need.

Strike

Atari ST - Released - 1987

Strike is a game that allows you to play 10 pin bowling against a friend or a computer player (skill level 1-4). The game follows the rules of bowling where you have to knock down 10 pins at the end of the lane with two shots unless you get a strike on the first throw. You play over 10 rounds and the winner is the player with the highest score. The game has an isometric view showing the player at the start of the lane. To throw the ball you first have to position your bowler by moving his feet left or right. When you are happy with your position you press up and hold down the fire button. You...

Strike

Strike

Amstrad CPC - Released - 1987

Strike is a game that allows you to play 10 pin bowling against a friend or a computer player (skill level 1-4). The game follows the rules of bowling where you have to knock down 10 pins at the end of the lane with two shots unless you get a strike on the first throw. You play over 10 rounds and the winner is the player with the highest score. The game has an isometric view showing the player at the start of the lane. To throw the ball you first have to position your bowler by moving his feet left or right. When you are happy with your position you press up and hold down the fire button....

Zub

Zub

Amstrad CPC - Released - 1987

Zub is a cartoon platform game, the first title developed by the brothers Ste Pickford and John Pickford as a team. In a humorous twist, every creature in the game is named Zub, including the main character. The player controls Zub, an alien warrior that received a mission from his Emperor Zub of the Zub galactic empire: to retrieve the Green Eye of Zub, a powerful artifact. Zub must ride the intergalactic elevators to reach other planets and continue the search for the Eye. The worlds are very empty, featuring a few platforms and sparsely populated by dangerous monsters called Zubs. Zub...

Scroll to Top