Ultimate Play The Game

Alien 8

Alien 8

Microsoft MSX - 1987

Alien 8 is an action-adventure video game developed and published by Ultimate Play The Game. It was released for the ZX Spectrum, BBC Micro, Amstrad CPC and MSX in 1985. The game is a spiritual successor to the best-selling Knight Lore, which was lauded by critics for its isometric graphics. In the game, the player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on board a starship remain viable during the ship's voyage.

Alien 8

Alien 8

BBC Microcomputer System - Released - 1985

Alien 8 is an isometric action-adventure video game developed and published by Ultimate Play The Game. It was released for the ZX Spectrum, BBC Microcomputer, Amstrad CPC and MSX in 1985. The game was written by Chris Stamper and graphics were designed by Tim Stamper. The BBC Microcomputer version was converted from the Spectrum by Paul Proctor. The player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on board a starship remain viable during the ship's voyage.

Atic Atac

Atic Atac

BBC Microcomputer System - Released - 1983

Atic Atac is an arcade-adventure video game developed and published by Ultimate Play The Game, released for the ZX Spectrum and the BBC Micro in 1983. The game takes place within a castle in which the player must seek out the "Golden Key of ACG" through unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models. The game was written by Tim Stamper and graphics were designed by Chris Stamper. Atic Atac received praise from critics upon release, mostly for its graphics and isometric...

Bubbler

Bubbler

Microsoft MSX - 1987

The wizard tyrant Vadra has enslaved the inhabitants of the ancient city of Irkon and made them into immobile blobs. To further strengthen his grip of the city, he has created giant bottles that spew magical bubbles that create mutant enemies that enforce his control. His former assistant Kintor has given you the ability to move and created magical corks that can be used to close the bottles to lessen Vadra's grip. Your task is to cork the bottles and overthrow the evil wizard. The player controls a blob or bubble that can roll, jump, use chutes and elevators to move around a 3D system of...

Cookie

Cookie

Sinclair ZX Spectrum - Released - 1983

Charlie the Chef keeps all the ingredients locked away in the pantry, only letting them out when he wants to cook them! Now this makes them jolly upset, let me tell you. So! As soon as they can, the ingredients dash out of the pantry dragging all the sorts of nasties, found in the bottom of drawers and cupboards, with them, to escape, and run wild. Poor old Charlie! He has to daze the ingredients with his flour bombs and knock them into the mixing bowl, because if they go into the dustbins they will be eaten by the bin monster, who doesn't care one little bit where he throws any...

Gunfright

Gunfright

Amstrad CPC - December 1, 1985

The player takes the part of the "meanest and fastest Gun Totin'Bunch of Rootin' Tootin' Gun Slingers which ever did hit the Wild West", Sheriff Quickdraw. In the beginning of the game in a first person view the player has to be quick on the draw to shoot bags of money that fall down the screen, to collect a "bounty" that will be used to buy supplies and cover possible fines during the game. The main game then takes place in an isometric scrolling play-field that is similar to previous Ultimate Filmation titles. The objective is to collect a bounty by finding and eliminating wanted...

Gunfright

Gunfright

Sinclair ZX Spectrum - Released - January 1, 1985

The player takes the part of the "meanest and fastest Gun Totin'Bunch of Rootin' Tootin' Gun Slingers which ever did hit the Wild West", Sheriff Quickdraw. In the beginning of the game in a first person view the player has to be quick on the draw to shoot bags of money that fall down the screen, to collect a "bounty" that will be used to buy supplies and cover possible fines during the game. The main game then takes place in an isometric scrolling play-field that is similar to previous Ultimate Filmation titles. The objective is to collect a bounty by finding and eliminating wanted...

Imhotep

Imhotep

Commodore 64 - October 15, 1985

Life as a Pharoh for Zoser has been a prosperous and peaceful time in Egypt until in his tenth year a great famine has swept the land causing hardship and death for his loyal subjects. Years have passed with still no solution to the problem and now his subjects who worshipped him have lost patience and are now gathered outside his temple in Memphis. The Pharoh has turned to his wisest man, Imhotep for help but the only solution to be found is for the wise man to find a Princess with the sacred books called the Souls of Ra. Problem is her location is only known to the God of Wisdom, Throth and...

Jetpac

Jetpac

BBC Microcomputer System - Released - 1984

Jetpac is a 1983 shooter video game developed and published by Ultimate Play The Game and released for the ZX Spectrum and VIC-20. It was released for the BBC Microcomputer in 1984. It was written by Chris Stamper and graphics were designed by Tim Stamper. It was converted for the BBC Microcomputer by David Rhys Jones. The game is the first instalment in the Jetman series, and is the first game to be released by Ultimate, who were later known as Rare. Jetman must rebuild his rocket in order to explore different planets, whilst simultaneously defending himself from aliens. Jetpac has since...

Knight Lore

Knight Lore

Sinclair ZX Spectrum - Released - 1984

Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation. The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of...

Knight Lore

Knight Lore

Amstrad CPC

Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation. The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of...

Martianoids

Martianoids

Microsoft MSX - Released - 1987

After a long journey, robot ship Markon Dawn is attacked by the martianoids aliens which disrupt the passage of programs, destroy active components in the ships brain and drain your battery in attempt to destroy your ship. Your mission is to defend the Markon brain from the infestation using a defence droid that has to guide programs from a transmitter to a receiver to activate the ships defences. When all nine sectors are activated, the brain is safe. The droid is equipped with lasers as a weapon against enemies, and there is a console displaying messages and a map.

Nightshade

Nightshade

BBC Microcomputer System - Released - 1985

Nightshade was released for the BBC Micro in 1985 by Ultimate Play The Game. It was the first game using the Filmation II graphics engine. The new engine allowed scrolling around a large world and arcade-like play, rather than the room-based puzzles of the earlier Filmation titles The BBC version is quite a bit different from the other formats, firstly the game is totally monochrome, usually blue, secondly the ammunition bar is under the play screen instead of by the side of it, this is because the play area is considerably larger than any other port, it also plays faster, and has the...

Outlaws

Outlaws

Commodore 64 - Released - 1985

Many years ago, rode a band of men. They came from the East of the desert and with them they brought terror and destruction. Nobody was safe from the perils of a merciless death, no family was complete, no man was free. They were the OUTLAWS. Driven only by murderous ambition and selfish greed they scoured the land, leaving behind them a trail of death and pillage. Town after town they plundered, with no man left who could stop them and no man left alive who dare try. The townsfolk lived at their mercy and prayed that the evil band of men's dark shadow of doom would not pass over their...

Pssst

Pssst

Sinclair ZX Spectrum - Released - June 1, 1983

Pssst is a single screen game. The plant grows from a plant pot at the bottom centre of the screen, and the spray cans containing three different pesticides are located on ledges on each side of the screen. Bonus items such as fertilizer and spades appear on unoccupied ledges which will increase both the players score and the plants growth rate, however as the alien insects also appear from the ledges, and bonus items can only be collected if Robbie is not holding a can of pesticide, it is a risk to collect them. There are three types of alien insect, and three types of pesticide which will...

Sabre Wulf

Sabre Wulf

BBC Microcomputer System - Released - 1984

The ACG amulet (a reference to Ultimate's formal name of Ashby Computers and Graphics), has been split into four pieces, which are located in different parts of a jungle, and you're the intrepid explorer sent to locate them. The game takes place on a large map, and the viewed area often includes section which overlap and can't be reached directly, due to the huge shrubs and trees which are used as borders. The gameplay has many similarities to Ultimate's earlier Atic Atac title (even though they charged almost twice as much for it). It combines shooting (creatures such as spiders and...

The Staff of Karnath

The Staff of Karnath

Commodore 64

The Staff of Karnath is an action-adventure video game developed and published by Ultimate Play the Game for the Commodore 64 originally in 1984 and in the United States in 1985. The game is the first instalment of the Pendragon series and is the first to feature the aristocrat adventurer Sir Arthur Pendragon. In the game, Sir Pendragon is tasked with searching a castle for the ancient Staff of Karnath, which he must destroy prior to midnight, before it wipes out the human race.

Underwurlde

Underwurlde

Sinclair ZX Spectrum - Released - December 1, 1984

Underwurlde is a fast, action packed arcade adventure platform game. The game is set deep underground in the Underwurlde. Creatures attack from every angle and rather than kill you they merely bounce you around. This make make the game sound easy, but oh no! The enemies bounce you off cliffs, off ropes and into deep chasms, dropping to your doom. The object of the game is to guide Sabreman out of the Underwurlde and back out of castle. This is easier said than done. The game features 597 screens and also large monsters blocking your way. These need to be destroyed by a particular...

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