Software Creations Ltd.

Agent X

Agent X

Sinclair ZX Spectrum - Released - 1986

There are four sections of the game, each loaded separately. The first level sees Agent X driving a car which travels along a diagonally scrolling road, and is under constant attack from other road users who try to ram it off the road or trap it behind obstacles. The player can make the car jump to avoid crashes. The next level is a basic fighting game; enemies approach from the left and right and must be defeated by kicking or punching them. The third level is a first-person target shooting game in which various objects are hurled towards the screen and must be shot. The final level involves the player controlling Agent X in a helicopter, avoiding missiles and crushers. The player must negotiate a cave complex using the helicopter, collect a bomb, then return it through the caves to destroy the professor's headquarters.

Agent X II: The Mad Prof's Back!

Agent X II: The Mad Prof's Back!

Sinclair ZX Spectrum - Released - 1987

Agent X II is split into three different subgames. The first level is a side scrolling shoot 'em up in a similar vein to Gradius. Level 2 is a platform game, set in a tower of screens, each with three floors. Each screen contains a computer terminal, a floating code number, and an assortment of enemies. Agent X must jump from level to level collecting codes, entering them into the computers and killing the aliens. After three codes have been entered, a final code must be typed into the lowest terminal and a snake-like alien destroyed before the task is completed. The third and final level is a Breakout clone.

Agent X II: The Mad Prof's Back!

Agent X II: The Mad Prof's Back!

Commodore 64 - Released - 1987

With Agent X having been a success in both critical and commercial terms, a sequel was inevitable. The Mad Professor's cunning plan this time is to infect everybody with acne, thus causing the economy to crumble (and not just the economy for Valentine's cards). As with the original, the game is split into distinct sections - as with the original these are each loaded one at a time. The first section is a horizontally-scrolling shoot 'em up, where Agent X flies freely and must collect powerful weapons to be able to get through. This is followed by some platform action, which involves climbing a tower collecting code pieces along the way. The final section is a Breakout clone, pre-dating Arkanoid as the first game to give a plot behind basic brick-bashing, with the twist that a moving bat at the top of the screen fires the ball back towards you unpredictably.

Agent X II: The Mad Prof's Back!

Agent X II: The Mad Prof's Back!

Amstrad CPC - Released - 1987

With Agent X having been a success in both critical and commercial terms, a sequel was inevitable. The Mad Professor's cunning plan this time is to infect everybody with acne, thus causing the economy to crumble (and not just the economy for Valentine's cards). As with the original, the game is split into distinct sections - as with the original these are each loaded one at a time. The first section is a horizontally-scrolling shoot 'em up, where Agent X flies freely and must collect powerful weapons to be able to get through. This is followed by some platform action, which involves climbing a tower collecting code pieces along the way. The final section is a Breakout clone, pre-dating Arkanoid as the first game to give a plot behind basic brick-bashing, with the twist that a moving bat at the top of the screen fires the ball back towards you unpredictably.

Aliex

Aliex

Commodore Amiga - Released - 1990

In Aliex, the player takes the role of a space pilot who was shot down over a planet. The good news is that the crash-landing was not instantly deadly. The bad news is that the enemy sends in their whole force to kill the player for good. The game requires a lightgun which is used to shoot the numerous enemies appearing on the screen. There are a few enemy types which need more or less hits to be defeated; some of them unleash powerful attacks when they are not disposed of within a certain time frame. Of course the other enemies are also able to damage the player's life energy and running out causes death. Along with ammo, it can be refilled by shooting packages which drop in after a certain amount of points are earned. The background (first desert, then jungle) automatically scrolls from left to right and than back; the goal is to survive this ordeal often enough.

All-Star Baseball 2003

All-Star Baseball 2003

Nintendo Game Boy Advance - Released - May 31, 2002

Featuring four-time World Series Champion Derek Jeter, All-Star Baseball 2003 features many exciting new modes of play and options that deliver unparalleled hardball realism. Building upon proven success, All-Star Baseball 2003 combines the perfect blend of simulation style hardball for the baseball fanatic, with the ease of use for the casual sports gamer.

Barbie: Vacation Adventure

Sega Genesis - Unreleased

In Barbie Vacation Adventure, Barbie, along with her friend Midge in two-player mode, travels around the country to four different vacation spots, each with its own set of mini games. In Iowa, at a county fair, Barbie must catch an escaped pig by walking up to it and pressing the action button, after that she can play carnival games. The options are a strength test, knocking down cans and a hit-the clown game. In the latter two, players can aim balls with the d-pad, then throw with the action button. Leading targets is required. The strength test has a mater that goes up and down and Barbie must land her hit when the indicator is on the bell to ring it. In Wyoming, Barbie goes camping. First, she must assemble her tent. This is essentially a jigsaw puzzle. Next, she must jump from rock to rock to get to the other side of the park where she can go on a nature hike. In the next segment, players aim a camera cursor at animals as Barbie walks along the path and hit the action button to take photos. This requires good reaction time. There's a ranch in Texas where Barbie can ride horses. The horse runs on its own. The player pushes the action button to make it jump. There are numerous gates on the course and the player must time jumps correctly to clear them. If they hit too many, they must start over. There is also the option to play horseshoes. The cursor moves about erratically and you must press the action button when it passes over the stake. In Florida, Barbie can play volleyball against Midge. This game allows both players to play simultaneously in two-player mode. Barbie and Midge can move forward or backward on the court and hit action to set the ball. First one to ten points wins. There is also a diving segment where barbies must navigate an underwater maze to collect sunken treasure. It might remind some people of Barbie's Ocean Discovery. Finally, there is Barbie's home in California. Ken has hidden presents around the house and Barbie must find them and identify them by shape.

Bionic Commando

Bionic Commando

Commodore Amiga - Released - October 1, 1988

In Bionic Commando the player takes control of a soldier with a bionic arm that extends and contracts. The bionic arm allows the soldier to grab onto fixed objects and swing around and climb up levels — no jumping allowed! The arm also grabs opponents and pulls them towards the protagonist. The player's mission is to storm the enemy's fortress and destroy the launch computer to prevent the enemy from using their doomsday weapon.

Bionic Commando

Bionic Commando

Amstrad CPC - Released - 1988

In Bionic Commando the player takes control of a soldier with a bionic arm that extends and contracts. The bionic arm allows the soldier to grab onto fixed objects and swing around and climb up levels — no jumping allowed! The arm also grabs opponents and pulls them towards the protagonist. The player's mission is to storm the enemy's fortress and destroy the launch computer to prevent the enemy from using their doomsday weapon.

Bionic Commando

Bionic Commando

Atari ST - Released - 1988

In Bionic Commando the player takes control of a soldier with a bionic arm that extends and contracts. The bionic arm allows the soldier to grab onto fixed objects and swing around and climb up levels — no jumping allowed! The arm also grabs opponents and pulls them towards the protagonist. The player's mission is to storm the enemy's fortress and destroy the launch computer to prevent the enemy from using their doomsday weapon.

Blaster Master 2

Blaster Master 2

Sega Genesis - Released - June 1, 1993

Some time has passed since the boy Jason and his tank Sophia defeated the evil Plutonium Boss and his radioactive underground mutant henchmen. However, not all is well. It appears that one of Plutonium Boss' underlings has survived. He has destroyed Sophia and is now using its parts in order to rise to the surface of the Earth and to conquer it. Jason builds a new Sophia tank and is prepared to defend his planet! This is an action platform game. You control Sophia that can roll, jump, and fire two different kinds of attacks at enemies. Being a tank, Sophia cannot perform some actions (such as climbing ladders), so often Jason will have to leave the tank and to fight his way through the level alone.

Boarder Zone

Boarder Zone

Nintendo Game Boy Color - Released - January 1, 1999

BOARDER ZONE is a wild snowboarding action game for the Game Boy Color, and it packs in a ton of variety for boarding aficionados. Choose from four different boarders, each with their own unique skills and abilities, and then choose from four boards which all have different characteristics. Further adding to the customizability is the ability to pick your boarder's outfit. The variety doesn't stop there, however six different gameplay modes are available. In Race Attack mode, you must beat your fellow boarders in a race to the finish; Trick mode has you scoring points by performing tricks before the time runs out; Time Attack has you racing the clock; Challenge mode has you trying to either beat the clock or perform tricks on different courses; Slalom mode will have you beating a time limit on one of a number of unique courses; and Practice mode helps you brush up your skills for the real game. You can also use a password to save your progress through the various gameplay modes.

Bubble Bobble

Bubble Bobble

Commodore Amiga - Released - November 1, 1988

Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave... Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.

Carmageddon 64

Carmageddon 64

Nintendo 64 - Released - August 25, 1999

The year is 2026 and fatal toxins have polluted the earth's atmosphere. Those humans lucky enough to get to the "Climate Emulation Centers" in time live in fear of the souls left on the surface - mutated, blood-thirsty zombies - the "undead." The World Government has recruited drivers to deal with this problem. The solution is "The Carmageddon" - a death race in which drivers race against each other for the ultimate prize: a new life on the sun-drenched beaches of the off-world colonies. As well as a way of dealing with the zombies, it provides entertainment for the dwindling human population. You take on this challenge as Max Damage, a psychotic, cold-blooded racing machine. There is no second place. Drive to survive and let nothing and no one get in your way!

FIFA 99

FIFA 99

Nintendo 64 - Released - December 8, 1998

FIFA 99 features an elite league called the "European Dream League" in which 20 top teams from across Europe battle it out in a league format. It was also the first game to feature a block containing teams which did not pertain to any of the main leagues (back then, it was known as "Rest of Europe" since all teams were European, the vast majority of them featured either in the 1998-99 season of the UEFA Cup or Champions League). Graphically, it is a major improvement over FIFA '98, with the inclusion of basic facial animations and different players' heights as well as certain other cosmetic features such as improved kits and emblems, although they are unlicensed. Gamers may also create their own custom cups and leagues and select the teams they wish to participate.

Gauntlet III: The Final Quest

Gauntlet III: The Final Quest

Amstrad CPC - Released - 1991

Gauntlet III is an action-based dungeon exploration game. Like in the predecessors you empty areas infested by all kinds of enemies while running for the exit. Like this was rather a straight forward thing in the first two games, it's not that easy to finish a level anymore. While you only had to run until you find the exit (and besides killing hordes of enemies you probably find some keys to unlock doors leading to deeper dungeons) you might have to solve a few "quests" to proceed to the next level in this installment. These "quests" are very basic, for example you have to find object A, then bring it to B, advance to C and finally go to D to uncover the exit. While the first two games had a top-down view, Gauntlet 3 has an isometric perspective. The old four characters (warrior, wizard, elf and valkyrie) are ready for action again and this time they get backup by four new characters which include the Lizard, Neptune, Stoneman and the Iceman.

Gauntlet III: The Final Quest

Gauntlet III: The Final Quest

Sinclair ZX Spectrum - Released - 1991

Gauntlet III: The Final Quest is a home computer game by U.S. Gold and Tengen it was released in 1991 for the following systems; Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC. It was released one year after Gauntlet: The Third Encounter which was for the Atari Lynx. Besides the standard four main Gauntlet characters, Thor, Thyra, Merlin, and Questor, four new playable characters were available: Petras, a rock man; Dracolis, a lizard man; Blizzard, an ice man; and Neptune, a Merman. The game is viewed from an isometric perspective and includes a two-player cooperative multiplayer mode.

Gauntlet III: The Final Quest

Gauntlet III: The Final Quest

Commodore Amiga - Released - 1991

Gauntlet III is an action-based dungeon exploration game. Like in the predecessors you empty areas infested by all kinds of enemies while running for the exit. Like this was rather a straight forward thing in the first two games, it's not that easy to finish a level anymore. While you only had to run until you find the exit (and besides killing hordes of enemies you probably find some keys to unlock doors leading to deeper dungeons) you might have to solve a few "quests" to proceed to the next level in this installment. These "quests" are very basic, for example you have to find object A, then bring it to B, advance to C and finally go to D to uncover the exit. While the first two games had a top-down view, Gauntlet 3 has an isometric perspective. The old four characters (warrior, wizard, elf and valkyrie) are ready for action again and this time they get backup by four new characters which include the Lizard, Neptune, Stoneman and the Iceman.

Ghouls 'n Ghosts

Ghouls 'n Ghosts

Sinclair ZX Spectrum - Released - 1989

Arthur is back! Two years after rescuing his dusky eyed maiden from the demon king, he must save her once more from him. Special weapons: When the player finds a special weapon(these are found in chests) this can be activated by holding down the fire button/key until the indicator on the status panel lights up fully, and then releasing the fire button/key. Continue option: When the player has lost all of his lives, he will be given the option to continue from where he last left off, this option will be available for a limited number of times(the number of 'continues' will vary from format to format)

Gunslinger (Virgin Mastertronic)

Gunslinger (Virgin Mastertronic)

Commodore 64 - Released - 1990

Your objective in Gunslinger is simply to shoot targets within various locations, keeping your skills sharp for when you have to take down one of the Wild West's most wanted. Among the levels are a typical shooting range, the open plains with bandit-shaped targets, and a high-risk saloon shootout. Bonus points are secured at the end of each level by not wasting ammunition, encouraging accuracy. One of five Software Creations' games exclusively bundled with the Commodore 64 version of the Magnum Light Phaser gun peripheral, Gunslinger is available alongside Baby Blues, Cosmic Storm, Ghost Town and GooseBusters. Released with the MAGNUM "lightphaser" lightgun.

Gunstar

Gunstar

Commodore 64 - Released - 1987

In 1997, Earth has been invaded by an unknown alien force and the population enslaved. After the invasion, a research team hidden on the Moon developed fighter crafts and called them Pulse Fighters. Now the humans have created a force called the Gunstar Fleet and their mission is to destroy the invading force and liberate Earth. In this top down vertical shooter with the various stages shown on the whole screen, you play as three fighter pilots attempting to destroy the aliens. Each level is made up of five stages and each one needs completing to move to the next one. The five stages are: The Fighter Stage: Alien ships move about the screen and you have to destroy them all. The Asteroid Stage: You must avoid all asteroids moving down the screen. Alien Command Ship: A huge ship sits on the screen and you must destroy all it's turrets. The A.L.L.O.Y. Robot Stage: A huge robot now sits on the screen and once again it's turrets need destroying. Docking Stage: A ship appears on the screen and you must touch the back of it with your craft to re-fuel and move to the next level within a time limit. You are armed with a gun to shoot with but if you fire for too long then your ship starts to overheat shown by a gauge. If the gauge fills up then the ship is destroyed. If you touch a ship, asteroid or are shot then that pilot is killed and the next pilot starts from stage one. Lose all three pilots and it is game over. All five stages have to be completed before your fuel gauge runs out.

Gunstar

Gunstar

Amstrad CPC - Released - 1987

In 1997, Earth has been invaded by an unknown alien force and the population enslaved. After the invasion, a research team hidden on the Moon developed fighter crafts and called them Pulse Fighters. Now the humans have created a force called the Gunstar Fleet and their mission is to destroy the invading force and liberate Earth. In this top down vertical shooter with the various stages shown on the whole screen, you play as three fighter pilots attempting to destroy the aliens. Each level is made up of five stages and each one needs completing to move to the next one. The five stages are: The Fighter Stage: Alien ships move about the screen and you have to destroy them all. The Asteroid Stage: You must avoid all asteroids moving down the screen. Alien Command Ship: A huge ship sits on the screen and you must destroy all it's turrets. The A.L.L.O.Y. Robot Stage: A huge robot now sits on the screen and once again it's turrets need destroying. Docking Stage: A ship appears on the screen and you must touch the back of it with your craft to re-fuel and move to the next level within a time limit. You are armed with a gun to shoot with but if you fire for too long then your ship starts to overheat shown by a gauge. If the gauge fills up then the ship is destroyed. If you touch a ship, asteroid or are shot then that pilot is killed and the next pilot starts from stage one. Lose all three pilots and it is game over. All five stages have to be completed before your fuel gauge runs out.

Gunstar

Gunstar

Sinclair ZX Spectrum - Released - 1987

The year 1997 witnessed an unprovoked attack on Earth by a people unknown, our primitive 'Star Wars' defences were quickly overwhelmed and the Earth's population enslaved. The survival of the human race rested in the hands of a research team hidden in the subterranial moon base. After extensive experimentation, they produced a range of fighter craft called Pulse Fighters. They became known as the Gunstar Fleet; their mission - the destruction of the alien forces and the liberation of the Earth.

Hexen

Hexen

Nintendo 64 - Released - May 31, 1997

Following the tale of D'Sparil's defeat in Heretic, Hexen takes place in another realm, Cronos, which is besieged by the second of the Serpent Riders, Korax. Three heroes set out to destroy Korax. The player assumes the role of one such hero. Hexen introduces "hub" levels to the series, wherein the player travels back and forth between central hub levels and connected side levels. This is done in order to solve larger-scale puzzles that require a series of items or switches to be thrown. The player must traverse through a hub in order to reach a boss and advance to the next hub.

Indiana Jones and the Last Crusade

Indiana Jones and the Last Crusade

Nintendo Entertainment System - Released - March 1, 1991

Grab your bullwhip, dust off your fedora, and race into worlds of action, intrigue and adventure. Now you can become Indiana Jones and embark on the quest for the Holy Grail. Travel across three continents with six action arcade sequences to rescue your dad, recover lost relics, and keep the Grail Diary safe from the Gestapo! Just like the real Indy, you call the shots. You decide where to search next. Brunwald Castle? Iskenderun? The Temple? The final adventures are the toughest. Dad was right! Against Nazis, spies, tanks and traitors, you don't get a silver medal for finishing second!

Jet Set Willy II

Jet Set Willy II

Commodore Amiga - Released - 1992

Jet Set Willy II: The Final Frontier is a platform game released by Software Projects for a variety of home computers. It was the only official sequel to Jet Set Willy, one of the most successful and popular home computer games ever released. Officially, Jet Set Willy II: The Final Frontier is the last of the Miner Willy series, although numerous unofficial sequels, remakes, homages and updates have been released, even up to this day. Jet Set Willy II is an expansion of the original JSW rather than a new game unto itself. Its map is primarily an expanded version of the original mansion, with only a few new elements over its predecessor, several of which are based on rumoured events in JSW that were in fact never programmed (such as being able to launch the titular ship in the screen called "The Yacht" and explore an island). In some versions Willy is blasted from the Rocket Room into space, and for these 33 rooms he dons a spacesuit.

Ken Griffey Jr. Presents Major League Baseball

Ken Griffey Jr. Presents Major League Baseball

Super Nintendo Entertainment System - Released - March 1, 1994

You can't beat the excitement of Major League Baseball and the magic of everyone's favorite All-Star hero, Ken Griffey Jr.! From power hitting to playing awesome defense, "The Kid" can do it all! Now, you can too, with KEN GRIFFEY JR. PRESENTS MAJOR LEAGUE BASEBALL! Hundreds of unique characters from your favorite teams are here-- the very best Major League Baseball has to offer! Dive or leap to make the catch! Jump over the hard slide of the lead runner, pivot and fire to first for a rally-killing double play! Feel the pain when you slam into the outfield fence and rob your opponent of extra bases! Do you have what it takes to play ball with "The Kid"?

Ken Griffey Jr.'s Slugfest

Ken Griffey Jr.'s Slugfest

Nintendo Game Boy Color - Released - June 1, 1999

All of the action of professional baseball has been shrunk and put on the Game Boy Color with KEN GRIFFEY JR.'S SLUGFEST. You can play as any Major League team, complete with real players. Once you have the right team, play an Exhibition game to work on putting all aspects of the game together. If you want some extended competition, play a 26, 78, or 162 game Season, during which all of the performance stats for each player are tracked. If you don't want to deal with the ups and downs of a Season, skip right to the World Series and try to win it all. And if you don't have time for a full game, see how many dingers you can hit in the Home Run Derby. Will you be able to handle the pressures of professional baseball? The only way to find out is to play KEN GRIFFEY JR.'S SLUGFEST.

Kinetik

Kinetik

Commodore 64 - Released - 1987

Kinetik is an arcade adventure which features gravity, inertia and other real physics heavily. You control a round spaceship, which must be guided through the 44+ screens. Collect the letters P,A and X in that order and reach the end to win. There are foes to avoid or shoot – some take objects you have but most merely drain some of your energy. Some walls can also be shot out. Some rooms have white spots which affect gravity and drag you inwards. Avoid contact with red walls as these drain energy; all others are harmless. There are teleporters to help you navigate the game, and power-ups which remove the complex physics.

Kinetik

Kinetik

Amstrad CPC - Released - 1987

Kinetik is an arcade adventure which features gravity, inertia and other real physics heavily. You control a round spaceship, which must be guided through the 44+ screens. Collect the letters P,A and X in that order and reach the end to win. There are foes to avoid or shoot – some take objects you have but most merely drain some of your energy. Some walls can also be shot out. Some rooms have white spots which affect gravity and drag you inwards. Avoid contact with red walls as these drain energy; all others are harmless. There are teleporters to help you navigate the game, and power-ups which remove the complex physics.

Mortal Kombat 3

Mortal Kombat 3

Sega Master System - Released - 1996

Shao Kahn has won. The Earthrealm is no more. In order to revive his Queen Sindel, the emperor Shao Kahn used the Outworld Tournament from Mortal Kombat 2 as a diversion while his Shadow Priests revive his fallen Queen on Earth. Once enacted, the dimensional bridge between the two realms connects, allowing Kahn's extermination squads to invade and destroy Earth, and enslave the population's souls. A small team of Raiden's "Chosen Warriors" survives the attack: Mortal Kombat champion Liu Kang and his ally Kung Lao, Special Forces agents Sonya Blade and Jax, the shaman Nightwolf, the riot cop Stryker, the nomadic Kabal, and former Lin Kuei warrior Sub-Zero, who has gone rogue from his clan. Facing the warriors are the mercenary Kano, cyber-ninjas Smoke, Sektor and Cyrax, Sheeva, a female Shokan, the sorcerer Shang Tsung, and Queen Sindel herself.

Nicktoons Racing

Nicktoons Racing

Nintendo Game Boy Advance - Released - June 14, 2002

Nicktoons Racing focuses on engaging players in go-kart racing on various Nicktoons-themed tracks, similar to the Mario Kart line of games. The game features a wide selection of playable characters from various Nicktoons, including characters from Rugrats, Aaahh!!! Real Monsters, The Wild Thornberrys, The Angry Beavers, CatDog, The Ren & Stimpy Show, Hey Arnold! and SpongeBob SquarePants.

Nicktoons Racing

Nicktoons Racing

Sony Playstation - Released - September 7, 2001

Revving up for some racing fun similar to Mario Kart and CTR (Crash Team Racing), Nicktoons Racing for PlayStation has arrived at the starting line. Players choose from one of twelve popular Nicktoons characters and race through 12 tracks while competing in either one- or two-player racing cups or relays. For an added bonus, a mystery driver becomes available after the player completes all levels. Racing begins with each player selecting a character. Some of the characters include Rugrats' Tommy and Angelica, The Wild Thornberrys' Eliza and Darwin, Spongebob Square Pants' SpongeBob and Patrick, and The Angry Beavers' Daggett and Norbert. Initially, four tracks are available in Cup 1, though by completing the race and placing at least third, players may then progress to Cup 2 and Cup 3. Power-ups are randomly available around the track, including Speed Burst Tokens that temporarily boost speed after enough have been collected. Mystery items can also be strategically used to delay competitors. Examples of these include Ickis' Trashcan, Tommy's Talcum Powder, and homing jellyfish and Gooze. Track boost arrows are also randomly available and will cause the cars to temporarily speed up by simply driving over them. Cup races take place on four tracks with the standings from each race recorded. Relay races allow players to choose three characters who take turns running each lap of the race. To reveal the mystery driver, players must win or place in all three cup races on three difficulty settings of easy, medium and hard

Plok

Plok

Super Nintendo Entertainment System - Released - September 1, 1993

Plok is a side-scrolling platform game developed by Software Creations and released for the Super Nintendo Entertainment System in 1993. The game is a traditional platform game starring a character named Plok. Plok can launch any of his limbs at will to damage enemies. Once the damage has been done they return to Plok. Some puzzles involve having to "sacrifice" one of Plok's limbs to activate switches (thus gradually decreasing Plok's mobility and his chances in battle). Once a limb hits a switch, it is placed on a hanger that may be right next to the switch or several screens away; some switches also require certain limbs. Plok's secondary attack takes the form of a buzzsaw-like jump that not only gives him increased speed, but also dispatches enemies. Plok can pick up shells, which award extra lives and serve as ammunition for a special amulet received partway through the game. The amulet converts shells into power for Plok's secondary attack. Power-ups come in the form of "presents" scattered throughout the majority of levels. If Plok locates one of these colorful gifts he is immediately transformed into a more powerful fighting machine for a brief length of time. These power-ups include a flamethrower, boxing gloves, a blunderbuss, dueling pistols and multiple rocket launchers. Specific presents yield vehicles that Plok can use in some later levels in the fleas' lair such as a unicycle, Jeep, jetpack, motorbike, tank, helicopter, Flying saucer and a pair of spring pogo shoes. The player encounters a number of different enemies, such as the aforementioned fleas.

Psycho Pigs UXB

Psycho Pigs UXB

Sinclair ZX Spectrum - Released - 1988

Finish your Smokey Bacon crisps and get your teeth into this meaty porky pie of a game from Jaleco. When the referee's whistle blows, it's trotters to the ground in the intergalactic pigsty as you take on a group of pigs all wishing to avoid this Sunday's dinner table. Pick up bombs and throw them at your opponents before they make sausage meat of you. Put your back into it, no time for irrashernal thinking, as you gammon to the field to keep fit and lean. Streaky movements will keep you off the scratching listings and save your bacon. This game is not tripe but brilliantly imaginative and addictive. When the whistle blows, it's a free for all as you throw bombs at your opponents before they can throw them back at you. The bombs will bounce off the sides, so watch out for the rebound. Once a bomb has been thrown, it will count down to zero and explode. Some bombs count down without being thrown. After certain levels you will be awarded a bonus round. In this case you must attempt to kiss the lady pigs (sows) as they pop up and down.

Puzznic

Puzznic

Commodore Amiga - Released - 1990

The challenge in each level of Puzznic is to manoeuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy. There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with two others, and immediately removing all three. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example).

Puzznic

Puzznic

Atari ST - Released - 1990

The challenge in each level of Puzznic is to manoeuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy. There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with two others, and immediately removing all three. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example). The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of two sets of levels - you are progressing through an expanding matrix of levels, which means there are two sets on level 2, three on level 3, four on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your three lives.

Raw Recruit

Raw Recruit

Commodore 64 - Released - 1988

A lightgun style target shooter game that can be very difficult game to play with a joystick. Anyone aiming to prove himself a soldier must prove his physical ability, reactions, stamina and sheer courage. As the Raw Recruit of the title, six events make up this challenge. To quality you must complete all six events, but you can continue the game to rack up as good a score as possible even if you fail to complete one. The first event takes place on a Rifle Range, with a requirement of hitting 16 targets to qualify; the later Pistol Range is similar but adds hostages.There are also Cross Country and Assault course events, involving running and jumping over hazards, and a Tug-O-War and Fitness challenges for pure strength and stamina testing.

Renegade

Renegade

Commodore Amiga - Released - 1989

Renegade is a scrolling beat 'em up by Technos which started the Kunio / Nekketsu High series. The original takes takes place in a Japanese city, whereas its western version named Renegade is set on the mean streets of Brooklyn. This conversion later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter. You must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way.

Renegade

Renegade

Atari ST - Released - 1988

This is the scrolling beat 'em up by Technos which started the Kunio / Nekketsu High series. The original takes takes place in a Japanese city, whereas its western version named Renegade is set on the mean streets of Brooklyn. This conversion later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter. You must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way. Because of the need to use a one-button joystick (as opposed to the three buttons on the arcade version), the control scheme was significantly changed and simplified for the Atari ST version.

Revolution X

Revolution X

Sony Playstation - Released - January 15, 1996

Revolution X is a 1994 arcade rail shooter game developed and published by Midway, featuring the rock band Aerosmith. The game features gameplay similar to Midway's earlier Terminator 2: Judgment Day. Although it is often referred to as a light gun game, the original arcade version uses a positional gun that works like an analog stick to control a visible on-screen cursor. The plot concerns a dystopian version of 1996 where an alliance of corrupt government and corporate military forces have taken control of the world in the guise of the "New Order Nation" (NON). The NON, with their vampish commander Mistress Helga (portrayed by Kerri Hoskins), have declared war on youth culture (anyone aged from 13 to 30) and have banned music, television and video games as well as magazines and are stricly forbidden. At a gig in Los Angeles at 'Club X', complete with neon sign, Aerosmith are captured by NON troops once the player reached inside the theater. When the players reach the restroom, the first Aerosmith member appears on one of the sides of the entrance and the second one is on top of the ladder.

Robot Attack

Robot Attack

Amstrad CPC - Released - 1989

The robots are taking over. They appear from the top, landing on platforms looking for crates that if opened assemble a piece of the super-droid. Your task is to terminate them before the droid is assembled.Each shot changes the colour of the robot until at purple it blows with the next shot. Lightgun game available as part of the Magnum Lightphaser pack.

Rugrats in Paris: The Movie

Rugrats in Paris: The Movie

Nintendo Game Boy Color - Released - November 1, 2000

All Chuckie wants is a new mommy. When Tommy's father is sent Euroreptarland in Paris to repair a ride, the entire RUGRATS gang goes along. The babies and their new French friends set out on an adventure to find Chuckie a new mommy. The whole RUGRATS gang has been included in the game: Angelica, Tommy, Chuckie, Lil, Phil, and Kimi. They must travel through 16 levels of varied actions that include carnival-style games, fighting games, and music games. However, every part of the adventure is a race against the clock, so finishing the various stages quickly counts. If you play the game well, you can unlock hidden stages that use baby Dil. Help the gang find a new mommy for Chuckie in RUGRATS IN PARIS: The Movie.

Rugrats: Castle Capers

Rugrats: Castle Capers

Nintendo Game Boy Advance - Released - November 9, 2001

An all-new, side-scrolling platform style game featuring six huge levels based on classic fairytales with a Rugrats twist. This imaginative title features all of the Rugrats babies including Kimi, Chuckie's new stepsister.

Rugrats: Time Travelers

Rugrats: Time Travelers

Nintendo Game Boy Color - Released - November 1, 1999

The Rugrats are about to find out that the only thing more exciting than traveling through your own backyard is traveling through time. After discovering a time machine, the kids accidentally scatter themselves throughout history, and you're the only one who can reunite the famous babies with their beloved cohorts. Each of the game's 12 levels puts you in charge of a different character, charging you with tasks like finding a lost toy, locating fellow Rugrats, or tracking down mysterious items. The whole debacle begins when Chuckie won't enter the time machine with the other babies, but he changes his mind as soon as the rest if the gang disappears and leaves him all alone. Chuckie's attempt to track down the others puts him in the 1800s, but none of his friends are there. In fact, Tommy is in ancient Egypt, Angelica is at an old circus, Phil is trapped in prehistory, and Dil is, somehow, lost in space! Can you collect all of the lost items and round up the babies before it's too late?

Scumball

Scumball

Commodore 64 - Released - 1988

The city's sewer system has been infested by monsters, and LINDA, a maintenance droid, has been sent down to flush them out with her laser gun. Different monsters have various effects on her: some will terminate LINDA on sight, while others simply drain her power. Her power can be replenished by getting batteries scattered around the sewers. Also, contact with other hazards such as water, spike pits, and pods results in her immediate termination. LINDA may encounter a giant slime monster while navigating the sewers. Her primary objective is to destroy this monster, which take eight hits to kill. LINDA's laser gun will have no effect on the monster. So she has to collect eight grenades that are scattered around the sewers. LINDA can only carried one grenade at a given time. LINDA begins with five lives, but extra lives are awarded in the sewers, as well as bonuses and mystery objects. A report card at the end of the game shows, among other things, kills made, lives lost and collected, the time of completion, final score, and overall progress.

Silver Surfer

Silver Surfer

Nintendo Entertainment System - Released - November 1, 1990

The Silver Surfer roams throughout space as herald to Galactus, looking for new planets for him to feed on. However his mission is interrupted by a summon from Galactus. Silver Surfer learns that creatures from the Magick Dimension are trying to break through into the universe and their coming will end all life. Vowing to stop them, Silver Surfer must assemble the pieces of a mysterious Cosmic Device and use it to push them back. The pieces of the Device are currently in the hands of some malicious creatures: Reptyl, Mephisto, Skrull Emperor, Possessor and Firelord. Silver Surfer must travel to their domains and defeat them in order to obtain pieces of the device. Silver Surfer is a shooter game, with some levels taking place vertically and some horizontally. The Surfer's only ability is to move around on the screen and to shoot directly in front of him. Power-ups that can be picked up include: the letter "F" (Firepower) which will increase the number and power of his projectiles, Smart bombs which destroy everything on the screen, the letter "S" (Speedup) which increases the surfer's movement and Orbs which will also fire the Surfer's weapon. Orbs are special in that two can be obtained (only 1 is shown on horizontal scrolling levels) and they can be positioned to fire forwards, backwards or sideways.

Sky Shark

Sky Shark

Commodore 64 - Released - 1987

Sky Shark (Flying Shark in Europe) is the definitive conversion of this shoot-'em-up, chart-topping classic hit from Taito. Develop your strategy as you face swarms of enemy planes, tanks, gun emplacements and a host of sea-borne craft as you bomb, blast and battle your way into arcade history!

Sky Shark

Sky Shark

Nintendo Entertainment System - Released - September 1, 1989

Sky Shark is a top-down shooter similar to Raiden. You start off with four lives and three bombs. With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades. (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all.) Includes three difficulty levels and two-player support.

Sly Spy: Secret Agent

Sly Spy: Secret Agent

Atari ST - Released - 1990

With a clear James Bond influence, Sly Spy must stop terrorists destroying parts of the city in this collection of sub-games. Roughly half of these (starting with level 2, and alternating from there on) are side-scrolling Green Beret-influenced offerings, not entirely dissimilar to a great many Ocean movie licenses. There are bad guys to shoot and bullets to avoid, with boxes to climb up on and strategic positions to shoot from behind cover. The first level involves skydiving down the screen and shooting at the agents as they themselves fall - complete this and you'll safely parachute to the ground. There's a motorbike chase, in which you must shoot out and dodge agents. Two underwater levels follow, in which more enemies and some sharks must be shot. Before reaching the final multiple-enemy showdown in a missile factory full of the baddies from the game.

Solstice: The Quest for the Staff of Demnos

Solstice: The Quest for the Staff of Demnos

Nintendo Entertainment System - Released - June 1, 1990

"From Out of the Darkness... Shall Arise a Challenge To Your Wisdom" Join Shadax's quest as he searches through the deadly fortress of Kastlerock for the six pieces of the magical Staff of Demnos, in a brave attempt to save Princess Eleanor from the evil magician Morbius! Over 250 challenging rooms to explore. Brilliant 3-D graphics, music and sound effects. Powerful potions and magical keys. Fearless evil characters to defeat. Non-violent fun for the entire family!

Spider-Man and the X-Men: Arcade's Revenge

Spider-Man and the X-Men: Arcade's Revenge

Sega Game Gear - Released - March 1, 1994

Spider-Man and his mutant pals need your help to escape from Arcade's diabolical amusement park - battling killer clowns, hungry piranhas, lethal doom balls and deadly robot replicas of super-villains like Carnage and Juggernaut! Will Spidey's webs, Wolverine's claws, Gambit's energy cards, Storm's lightning bolts and Cyclops' optic blasts mean GAME OVER for Arcade?

Spider-Man Venom: Maximum Carnage

Spider-Man Venom: Maximum Carnage

Super Nintendo Entertainment System - Released - September 16, 1994

Only one maniacal madman can force Spider-Man to unite with his sinister, arch-nemesis Venom’: CARNAGE’! His deadly rampage is tearing New York City apart! Only wild web-slinging maneuvers, crushing combat moves and Super Hero’ allies can save the city from total obliteration. It's maximum mayhem! It's Maximum Carnage’! Paint the town red!

Spider-Man X-Men: Arcade's Revenge

Spider-Man X-Men: Arcade's Revenge

Super Nintendo Entertainment System - Released - November 1, 1992

Spider-Man and his mutant pals need your help to escape from Arcade's diabolical amusement park - battling killer clowns, hungry piranhas, lethal doom balls and deadly robot replicas of super-villains like Carnage and Juggernaut! Will Spidey's webs, Wolverine's claws, Gambit's energy cards, Storm's lightning bolts and Cyclops' optic blasts mean GAME OVER for Arcade? That depends on YOU!!

Super Off Road

Super Off Road

Super Nintendo Entertainment System - Released - December 1, 1991

Grab the wheel of your Toyota super-truck and hit the gas! Based on the #1 arcade game, Super Off-Road is all-out dirt-grinding, high-gear competition. Watch out for the mud holes, jumps and other obstacles on the 16 different Mickey Thompson Stadium Off-Road track from match offs to spin-outs, Super Off-Road is as close to genuine short-course racing as you can get! Race against a friend and two computer-controlled trucks simultaneously! Race through 64 different track configurations! Trade in your winnings for accessories at the Spec Shop and improve your chances for victory!

Super Off Road

Super Off Road

Sega Genesis - Unlicensed - July 1, 1992

Drive genuine, short-course off-road vehicles - rigged with today's hottest high performance packages. Race head-to-head with 2-player simultaneous off-road action! Tear up 32 course configurations containing awesome obstacles like oil pits, sand pits, pot holes and rock pillars. Thunder through eight different axle bustin' stadium tracks. Compete with the craziest computer off-roaders to ever wipe out a dirt track. Cash in your prize money at the Speed Shop for high performance toys like nitro, gas shocks, tires and ultra off-road acceleration. Motor to new truckin' tunes on every track!

Terminator 2: Judgment Day

Terminator 2: Judgment Day

Nintendo Entertainment System - Released - February 1, 1991

It comes from the future. It can take any shape and survive almost any injury (even when a 10-gauge shotgun blast opens it up like a tin can). Its mission: eliminate John Connor. Its name: the T-1000. Against it stands one hope: you, a terminator model T-800... equipped with on-screen target search displays, a lever-action Winchester, and 10 barrels of high explosives... one mean machine. Protect John Connor (before a 23,000 lb. tow-rig plows your Harley into tomorrow). Save humanity (while Uzi-armed SWAT teams try to blow you away). Terminate the T-1000 (steel mill meltdown!)... or mankind is history.

The Big KO!

The Big KO!

Commodore 64 - Released - 1987

The Big KO! is a boxing game which gives you the chance to fight eight other boxers from Heap Big Nose to Cheap N' Nasty to become champion. You are able to name your fighter before showing you your stats of you strengths and weaknesses. The fight is shown from the side with the whole ring shown on the screen and your fighter is on the left. You can move left or right along the ring and you can either throw a left or right hook to your opponents head, or a left or right jab to his body. Every hit that connects gives the boxer a score and a KO bar increases but this decreases every time a punch is missed with a strength bar decreasing when a boxer moves and throws punches. Once the KO bar fills up then the next punch will knock down the other boxer and the fight is won. Each fight lasts three rounds and as well as winning by knockout, the fighter with the most points wins if there is no knockout. If you win the fight then you receive a code word which allows you to load the next fighter. Two players are able to play and player two plays as the fighter that has been loaded in. Was released in North America as a bonus game with World Cup Soccer. Published as part of "Sports Simulation Games" game pack, the MicroValue Mega Collection and also in Alga Soft #10B.

The Incredible Crash Dummies

The Incredible Crash Dummies

Nintendo Entertainment System - Released - September 23, 1993

Have fun with some real headbangers... THE INCREDIBLE CRASH DUMMIES!! Spare Tire's been dummy-napped, and it's up to Slick 'n' Spin to rescue him from the clutches of The Junkman! Lend 'em a hand as they: Slam and jam on the Crash Test Center tire bounce! Try not to fall head over heels on the Big Top high wire! Go to pieces steering clear of rowdy truckers on The Docks! Shake a leg past snarling dogs and runaway tires at The Junkyard! Knock heads with the Junkman to set Spare Tire free! THE INCREDIBLE CRASH DUMMIES... where fun is a farewell to arms!

The Incredible Crash Dummies

The Incredible Crash Dummies

Nintendo Game Boy - Released - November 5, 1992

DON'T BE A DUMMY. BUCKLE YOUR SAFETY BELT. It's a crashing, bashing good time guaranteed to break you up! Whether it's an avalanche of laughs on the ski slopes, the boulevard bounce after a stunt jump, or a burst of high pressure humor testing air bags, the Incredible Crash Dummies are a real crack-up! They may have a few screws loose...but the Incredible Crash Dummies will knowck themselves out so you have a good time.

The Rugrats Movie

The Rugrats Movie

Nintendo Game Boy Color - Released - December 1, 1998

The Rugrats Movie is a traditional 2D platform game based on the 1998 movie of the same name, which in turn is based on the Daytime Emmy-award winning animated television series. In the game Tommy Pickles' little brother (Dil) has vanished without a trace and it is up to the Rugrats to find a replacement baby for Dil Pickles. The game features eight levels including Pickles house, the hospital, woods, and ancient ruins. There are two levels in which you drive the Reptar Wagon in a top-down perspective, but the rest features standard side-scrolling platform gameplay. In each level the player has to collect specific items and get to the exit before time runs out.

The Sentinel

The Sentinel

Sinclair ZX Spectrum - Released - 1987

The Sentinel, released in the United States as The Sentry, is a puzzle video game created by Geoff Crammond, published by Firebird in 1986 for the BBC Micro and converted to the C64 (by Crammond himself), Amstrad CPC (with a cross-compiler written by Crammond), ZX Spectrum (by Mike Follin), Atari ST, Amiga (both by Steve Bak) and PC (by Mark Roll). It was among the first games to feature solid-filled 3D computer graphics on home computers. While it ran acceptably fast on 16-bit computers, it was slow on 8-bit machines such as the C64, where the next view took up to three seconds to be precomputed. Despite this, the game retained a dedicated base of fans, some of whom were able to modify their computers to enjoy it better (for example, by using a CMD SuperCPU in a standard 1-MHz 6502 Commodore 64 to achieve CPU clock speeds of 20 MHz). The game itself can be best described as an "energy management" game. It has a first person point of view and features ten thousand playfields. Its uniqueness caused it to be labelled "the first virtual reality game". The PC port supported VGA graphics and incremental lighting. This version, however, has very poor audio capabilities, since it can only use the PC speaker. The Amiga port features a sampled soundtrack by David Whittaker. A preview of a nonexistent sequel called Monolith appeared in 1995 in the Italian video game magazine The Games Machine as an April Fool's Day prank. In 1998, the real sequel called Sentinel Returns was released for the PC and PlayStation; a freeware unofficial Sentinel clone called Sentry was also made available for PC the same year. In 2006, two more unofficial clones (Zenith and Sentinel) were released.

The Simpsons: Bart & the Beanstalk

The Simpsons: Bart & the Beanstalk

Nintendo Game Boy - Released - February 1, 1994

Once upon a time... Bart Simpson had a cow, man. He traded it for some magic beans which grew into a giant beanstalk. If he can scale the stalk, overcome giant bugs, mash monstrous mice, and grab the Giant's loot, he'll become a zillionaire faster than you could say "I DIDN'T DO IT!" The Simpsons: Bart & the Beanstalk is a retelling of the English fairy tale Jack and the Beanstalk with Simpsons characters. Bart Simpson is sent to trade the Simpsons' last cow for some food and he ends up trading it to Monty Burns for some magic beans and a slingshot. Homer Simpson spits the beans out the window where they grow into a massive stalk reaching into the clouds. The game is a platformer with some shooter elements. The player, as Bart, must jump between platforms and vines through all sorts of tricky hazards to the giant's castle in the clouds and make it back down alive. Bart can use his slingshot and various weapons he finds along the way to defeat the enemies that block his path. There are seven levels in total.

The Simpsons: Night of the Living Treehouse of Horror

The Simpsons: Night of the Living Treehouse of Horror

Nintendo Game Boy Color - Released - March 26, 2001

Halloween becomes a year-round treat with THE SIMPSONS: Night of the Living Treehouse of Horror. Based on the annual SIMPSONS Halloween specials, this lighthearted game allows you to play as anyone in the family: Bart, Lisa, Homer, Marge, or little Maggie. Each character has been drawn into a haunted world, and it's up to you to steer them home. There are six spooky levels in all, and each one of them is packed with chills and challenges for gamers of all ages. SIMPSONS aficionados are sure to get a kick out of all the cameos Principal Skinner, Krusty the Clown, Moe the Bartender, Barney, and plenty of others make appearances. The game successfully marries the hilarious antics of the Springfield regulars with some surprisingly exciting gameplay to yield a game that's as much fun to play as a SIMPSONS episode is to watch. You don't have to be a total series addict to get into this rollicking gem.

Thomas the Tank Engine & Friends

Thomas the Tank Engine & Friends

Super Nintendo Entertainment System - Released - September 1, 1993

Peep! Peep! All aboard for magical adventures! Thomas the Tank Engine and Friends brings the wonder and excitement from the hit television series, Shining Time Station to the Super NES in a game designed especially for younger players. Join Thomas the Tank Engine and his friends Percy, the Small Engine, Bertie the Bus, and the kind Sir Topham Hatt. There are eight separate, wondrous adventures. Explore Thomas' home, the Island of Sodor, on a video train set! Design a new set of tracks for Thomas to reach his destination! Follow along with Thomas' heroic adventures. Guide Thomas through a network of tracks and send him safely home. All-new challenges await the entire family in this incredible interactive video game.

Tin Star

Tin Star

Super Nintendo Entertainment System - Released - November 1, 1994

There's a new sheriff in town! YOU are Tin Star, the latest in a long string of lawmen to challenge the Bad Oil Gang. Your job is to run the gang out of town. The main tool of your trade? A blazing six gun, of course! Tin Star has made a promise to himself that he will boot the Bad Oil Gang out of town in one week's time. He must face the gang in a variety of action settings, including a train robbery, a barroom brawl, a cattle stampede and a jail break, just to name a few. At the end of the day, you may even have an old-fashioned quick-draw showdown. Are you up to the challenge of the Old West? The gunslinging action, cartoon graphics and humorous dialogue make Tin Star one of the most entertaining games to ever hit the trail. There are seven full "days", or stages, of action awaiting the new sheriff. Practice stages allow players to get the feel of the game quickly, and bonus rounds are awarded for outstanding performance. The Wild West was never this wild!

Tom & Jerry: The Ultimate Game of Cat and Mouse!

Tom & Jerry: The Ultimate Game of Cat and Mouse!

Nintendo Entertainment System - Released - 1991

Tom has mouse-napped Jerry's nephew Tuffy and locked him in a trunk in the attic. You and your furry little buddy Jerry must dash, jump, and climb from the basement up through every level of the house to rescue him in time. Jerry's main defense is his unlimited supply of marbles. Pick up other items such as bubble gum, meat cleaver, cups of water, moth balls, hammer, invisible ink and drill to overcome the enemies and obstacles in your way. Make sure you outwit Tom whenever he appears.

Tom Vs Jerry: The Chase Is On!

Super Nintendo Entertainment System - Unreleased

Developed by Software Creations Ltd. and to be published by Hi Tech Expressions, the game was canceled when Ted Turner bought Hanna-Barbera in 1991. Along the game many other Hanna-Barbera projects got canceled. However, it's also possible that the game was canceled along with many other Hi Tech Expressions projects because of a possible company closure that same year.

Trog!

Trog!

MS-DOS - Released - 1990

Long ago, back in the days of cavemen and dinosaurs, there was a land called Og. In this land, hungry one-eyed cavemen, called Trogs, loved the taste of eggs. However, four Dino-Mites, Spike, Bloop, Rex and Gwen, were determined to rescue the eggs from certain doom! Up to four (or just Spike and Bloop in the home conversions) can play in a race to gather up the Trog eggs as quickly as possible. The first player to get all eggs of their colour wins the round. Of course, Trogs also love the taste of Dino meat, and will use cavemen inventions such as fire and the wheel to catch them and gobble them up! Luckily, the Dinos can fight back - eating a pineapple will turn them into a monstrous T-Rex that can chow down on Trogs, while a hot tamale lets them breathe fire.

Venom • Spider-Man: Separation Anxiety

Venom • Spider-Man: Separation Anxiety

Windows - Released - 1995

Separation Anxiety is a 2D side-scrolling platform-action beat 'em up game featuring several prominent characters from the Marvel Universe and gripping storylines taken from the popular Spider-Man comics. The game is based loosely on a mini-series of comics about the Venom saga. In this game, 1-2 players can select and take control of Spider-Man and/or his on-and-off again arch-nemesis Venom. As Spider-Man and/or Venom, you must set off and stop the life foundation that has spawned out 5 symbiote offsprings from Venom and plans to bond them together with its soldiers in order to assemble and form a vast deadly army. As Venom recovers from his wounds, he thus realizes and decides that he must set out and fight them off either alone or with the aid of his old arch-nemesis Spider-Man. The game allows you to punch, kick and swing your way as well as execute combos throughout the streets, the woods and even through the underground complexes towards accomplishing your main goal. Along the way, the player(s) can also find and pick up some helpful superhero ally icons that allow you to summon a few of Spidey's greatest allies to your aid including Captain America, Hawk-Eye, Ghost Rider and Dare Devil.

Venom • Spider-Man: Separation Anxiety

Venom • Spider-Man: Separation Anxiety

Sega Genesis - Released - November 1, 1995

Parting is such sweet sorrow! Venom has been violently split from his living costume, spawning five deadly alien Symbiotes. In fierce two-player action, Venom joins forces with his arch-enemy, Spider-Man, to face the new strain of evil brought to life by chilling, computer-rendered graphics. Between the merciless Jury and awesome allies like Ghost Rider and Daredevil, Venom's out to part his Symbiote offspring from their newfound life!

Wayne Gretzky's 3D Hockey '98

Wayne Gretzky's 3D Hockey '98

Sony Playstation - Released - December 26, 1997

Wayne Gretzky's 3D Hockey '98 is an ice hockey game for the Nintendo 64 and PlayStation, it was released in 1997. The game is endorsed by hockey star, Wayne Gretzky and is the sequel to Wayne Gretzky's 3D Hockey. The game gained widespread criticism for several perceived shortcomings. The game was perceived to be crude and unfitting as a pure hockey simulator, leaving many enthusiasts disappointed, but many arcade fans delighted. Wayne Gretzky's 3D Hockey '98 continues same fast-paced, arcade-style spin that made its predecessor a system standout. The sequel retains the same look and feel as the original while adding new features to give players more choices in managing their teams. Both arcade and simulation play styles are available, with the latter expanding the roster size from 11 to 17 athletes; incorporating both injuries and fatigue; and recording team and league leader statistics throughout the season. Customization options include seven camera angles, toggles for penalties and fights, two game speeds, adjustable period lengths, and five difficulty levels. GAMEPLAY: Gameplay consists of two basic options: Arcade and Simulation. Although the graphics and earlobe vary little between the two, other changes have the effect of changing the chemistry and intensity of gameplay between the two options. The gamer has the ability to customize period length, fatigue (on/off), line changes, fighting (on/off), penalties (simulation only), rink size (arcade only), puck-streak (on/off), and camera angle. Simulation Mode: Simulation mode is designed to emulate the real game of hockey. Players may play five, four, or three to a side, depending on preference. Recognition of penalties, off-sides, and icing are all optional, but two-line pass is not considered. Period length can be selected between 5, 10, 15, and 20 minutes. Arcade Mode: During the Arcade mode checking, hooking, and tripping are more violent. Fights occur with greater frequency, and penalties are disregarded entirely. Additionally, arcade mode sees the introduction of a "power shot", which a player may utilize to light the net on fire after a goal. Arcade mode tends to be more exciting.

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