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Bug Bomber

Bug Bomber

MS-DOS - Released - 1992

A computer’s mazelike circuitry is infected with bugs, and you have been sent in to destroy them. You are armed with bombs, mines, blockades, and various types of hatchlings, which when released will track the bugs and hopefully stop them. The basic gameplay is inspired by Dynablaster, but it differs because there is more than one way to kill the foes off. Depending on which way you push the joystick as you press fire, you will either release a quick-exploding bomb, a proximity mine, or a hatchling. Collecting ‘EN’ symbols will restore your energy, and ‘IQ’ symbols increase the ability of...

Bug Bomber

Bug Bomber

Commodore Amiga - Released - 1992

A computer’s mazelike circuitry is infected with bugs, and you have been sent in to destroy them. You are armed with bombs, mines, blockades, and various types of hatchlings, which when released will track the bugs and hopefully stop them. The basic gameplay is inspired by Dynablaster, but it differs because there is more than one way to kill the foes off. Depending on which way you push the joystick as you press fire, you will either release a quick-exploding bomb, a proximity mine, or a hatchling. Collecting ‘EN’ symbols will restore your energy, and ‘IQ’ symbols increase the ability of...

Emerald Mine

Emerald Mine

Commodore Amiga - Released - 1987

Emerald Mine is a Maze game, developed and published by Kingsoft, which was released in Europe in 1987. Emerald Mine holds your interest even after the novelty has worn off. It is not unusual in that it is a series of puzzles you must solve in sequence but this game, however, contains over 100 levels! The levels are often difficult to master: you must learn the rules of each, maneuver around obstacles, and avoid the merciless creatures. In each level, your objective is to gather all the emeralds in the allotted time. Besides emeralds, you will find: diamonds, which carry three times the...

Emerald Mine II

Emerald Mine II

Commodore Amiga - Released - 1988

Emerald Mine II is an Boulder Dash variant and features no gameplay changes in comparison to its predecessor besides the new level editor. The player's goal is to collect diamonds which are surrounded by dirt. When walking over an dirt spot, it is cleared and an stone above it will fall down - with unhealthy results if the player or a monster is hit by it. Other items are dynamite to clear out boulders and keys for certain doors. The need to plan ahead and find out the required steps to reach the diamonds give the game a puzzle-solving character. Besides the about hundred levels in...

Fire Galaxy

Fire Galaxy

Commodore VIC-20 - Released - 1983

Fire Galaxy is a clone of Konami's Scramble, with pieces of its follow-up Super Cobra added. The premise is the same as in the original: Fly into a side-scrolling cavern system and shoot everything that moves, while keeping an eye on your fuel level. Drop bombs on fuel silos to avoid crashing. Early enemies are rockets launching from the ground while shooting at you, followed by enemies hovering around in the air, missiles flying fast in your direction, aliens bouncing up and down in your path, a fleet of spaceships and swarms of aliens. Another enemy is the landscape itself. Avoid...

Gotcha!

Gotcha!

Commodore Amiga - Released - 1990

Gotcha! is a Breakout clone, developed and published by Kingsoft, which was released in Europe in 1990. The basic goal of Gotcha! is similar to Breakout: a ball gets bounced back and forth while vaporizing most blocks it hits and the goal of each level is to get rid of all viable blocks. But there are no paddles and the player controls the left-right movements of the automatically bouncing ball. Of course there are a few obstacles, e.g. coloured blocks (can only be vaporized if the colour of the ball matches), stationary skull blocks and moving enemies. The two latter are deadly at touch,...

Gravity Force

Gravity Force

Commodore Amiga - Released - 1989

Gravity Force is a game of dexterity. Your task is to pilot a small spaceship through a series of mazes and collect various cargo containers on your way. Your spaceship obeys the laws of gravity. You have to use a single thruster to avoid collision with walls or the ground. Various types of enemies will try to hinder your cargo salvage missions. The single player part of the game consists of a total of 49 mazes. After each five successfully finished levels you will receive a password that allows you to choose the corresponding level as your starting point in the main menu. The ten highest...

Gravity Force (1989)

Gravity Force (1989)

MS-DOS - Released - 1989

Gravity Force is a game of dexterity. Your task is to pilot a small spaceship through a series of mazes and collect various cargo containers on your way. Your spaceship obeys the laws of gravity. You have to use a single thruster to avoid collision with walls or the ground. Various types of enemies will try to hinder your cargo salvage missions. The single player part of the game consists of a total of 49 mazes. After each five successfully finished levels you will receive a password that allows you to choose the corresponding level as your starting point in the main menu. The ten highest...

Karate King

Karate King

Commodore Amiga - Released - 1987

Karate King is a side view single screen beat 'em up in the same style as The Way of the Exploding Fist, as you must either try to beat the computer or another player. Using different joystick combinations, each player has various amounts of moves including punches, kicks and jumping and for every good hit the player gets a point. Once a player has three points then he has won the fight and moves on to the next opponent. A clock counts down and the winner of the fight is the one with the most points.

Quiwi

Quiwi

Commodore Amiga - Released - 1987

Quiwi is a quiz game for multiple players taking turns. Players must answer questions from one of six different main topics like geography, art and literature or history and politics. After clicking the mouse once, an archer fires an arrow at a target that rotates colours corresponding to each of the main topics. The colour that is in the middle of the target once the arrow hits will be the topic for the next question. If the colour happens to be black, the player can directly select the topic of their choice. Once a question has been asked, the player must first think about the answer and...

Sky Cabbie

Sky Cabbie

Commodore Amiga - Released - 1991

Sky Cabbie is a Space Taxi variant. The player takes the role of a taxi driver who has to transport passengers from one part of the 24 one-screen levels to another. The faster the player is, the more points are received - the goal is to get as many as possible within a time limit. The levels itself consist of platforms along with obstacles like narrow passages or an active volcano. However, the main challenge are the controls: similar to Thrust the taxi is effected by gravity and needs attuned control inputs in order to avoid crashing into the environment. There is also only a limited amount...

Sumera

Sumera

Commodore Amiga - Released - 1989

Two to One

Two to One

Commodore Amiga - Released - 1990

In Two to One, the player controls a magic wand which has to find its way through 20 mazes. The goal is to collect clocks, tied to a time bomb, within the time limit. However, the main challenge is avoiding to ram against obstacles. The wand can be turned in all directions and when playing in two-player-mode, each player controls one end of the wand.

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