Sculptured Software, Inc.

4th & Inches

4th & Inches

Commodore Amiga - Released - 1987

Like other sports games by Bob Whitehead, 4th & Inches was hailed upon release, combining the action of previous titles with the new feature of strategic play calling. For the first time in a computer football game, players could choose from a number of plays. The player initially designated a formation, and then selected one of five plays based on the formation. These plays included a great number of offensive strategies, including draws, curls, sweeps and long bombs, among others. Defensive tactics equally were varied, with the player being able to choose a defensive formation based on what...

AAARGH!

AAARGH!

Commodore Amiga - Released - April 11, 1988

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally...

AAARGH!

AAARGH!

Apple IIGS - Released - 1988

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally...

Cage Match

Cage Match

Commodore 64 - Released - 1987

Cage Match is a single screen one to two player wrestling game where the ring is viewed from an elevated angle set in space as you attempt to beat five other fighters from across the universe. At the start of the game you can select your fighter as well as your opponent and the idea is to climb to the top of the cage that surrounds the ring. You have various moves that are controlled by joystick combinations and as well as kick and punch you can headbutt and throw your opponent. You are able to climb the cage at any time but if your opponent is still able to fight then he can shake the cage to...

Destroyer

Destroyer

Commodore Amiga - Released - 1988

Destroyer is a 2D naval simulation. Players take the role of a captain controlling a United States Navy Destroyer class vessel. During World War II, the player has to command several Destroyer operations: Subhunter missions Rescue missions Blockade runnings Bombardment missions Scout operations Convoy escort

Jack Nicklaus Golf & Course Design: Signature Edition

Jack Nicklaus Golf & Course Design: Signature Edition

MS-DOS - Released - 1992

The Signature Edition is an improved version of Jack Nicklaus' Unlimited Golf & Course Design. The game and course design interface are fairly similar so there is no learning curve if you've played the first, but now the graphics and sound are greatly improved. The Signature Edition could also play courses created for Unlimited Golf, and the terrain would be improved but objects remained in the original more limited color palette. Two golf courses designed by Jack Nicklaus are included : Sherwood Country Club English Turn Golf & Country Club

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf

MS-DOS - Released - 1988

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a 3D golf simulation featuring an 18 Hole course created by Jack Nicklaus himself. Each of the 18 holes are from famous courses around the world and include number 8 at Pebble Beach, number 18 from Muirfield, number 12 from St. Andrews, number 12 from Augusta, number 10 at Riviera, and more. Gameplay is for one to four players and can be either stroke play or a skins game.

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf

Commodore 64 - 1988

The game features simulations of eighteen holes from renowned golf courses in the United States, Scotland, and England: Four from Augusta National Golf Club, three from Pebble Beach Golf Links, three from the Old Course at St Andrews, two from the Riviera Country Club, two from Baltusrol Golf Club, one from Oakmont Country Club, one from Merion Golf Club, one from Muirfield, and one from Royal Lytham & St Annes Golf Club. In addition, the game contains simulations of two complete Nicklaus-designed 18-hole courses: The Castle Pines Golf Club and The Golf Club at Desert Mountain.

Jack Nicklaus' Unlimited Golf & Course Design

Jack Nicklaus' Unlimited Golf & Course Design

MS-DOS - Released - 1990

Another golf game, featuring an extensive course designer as a value-added feature. Similar to Links or PGA Tour Golf, both of which came out around the same time.

Jack Nicklaus' Unlimited Golf & Course Design

Jack Nicklaus' Unlimited Golf & Course Design

Commodore Amiga - DLC - 1990

Another golf game, featuring an extensive course designer as a value-added feature. Similar to Links or PGA Tour Golf, both of which came out around the same time.

Los Angeles SWAT

Los Angeles SWAT

Commodore 64 - Released - 1986

The streets of Los Angeles are not safe. Lately, the kids are sick and tired of parents ordering them about and telling them what to do, so they decide to go out on the streets and threaten to club every policeman who gets in their way, making the streets not safe for the public, not even for little old ladies who decide to take a walk on a sunny day. The bad news is: you're a police officer patrolling the streets, and you have two other police officers at your side. Your job is to shoot the little troublemakers that approach you. These troublemakers are harmless at a distance, but they are...

Magic Johnson's Fast Break

Magic Johnson's Fast Break

MS-DOS - Released - 1989

Magic Johnson's Fast Break is fast-paced two-on-two action rather than the usual five-on-five contest. On screen you get a full-court, horizontally-scrolling gameplay. A referee monitors the action and calls the fouls if the gameplay gets too rough, and a crowd cheers you on. Your team starts each game at a certain salary level. Your goal is to beat the opposition to earn a larger salary. Keep winning and you might etch your name onto the Big Earners Screen. Choose from five skill levels - Rookie to Professional. Each level provides quicker gameplay, tougher defense, and bigger bucks if you...

Mickey's Colors & Shapes

Mickey's Colors & Shapes

MS-DOS - Released - 1991

In Mickey's Colors & Shapes he will take the role of a magician performing a magic show. The game helps young children to start visually identifying shapes and color matching, while Mickey talks and provides supportive feedback for the puzzles presented as magic. Minnie Mouse is his assistant between acts. Mickey's magic show has three acts: Act 1 - Mickey juggles shapes of various colors. Act 2 - Mickey builds scenes by making objects appear. Act 3 - Mickey pulls an animal out of his magic hat. The animal hides behind one of the objects in a scene and Mickey makes objects temporarily...

NHL Breakaway 98

NHL Breakaway 98

Sony Playstation - Released - September 30, 1997

NHL Breakaway 98 offers one of the most original features ever to appear in a hockey game: the Momentum-Based Checking System. Players can actually out-skate and out-muscle each other, depending on a player's size and speed. For example, some players may be smaller but are fast, while others may be slow but possess the strength and size to do all the dirty work. For instance, if a large, fast player such as Eric Lindros gets moving at high speed, the power behind his check is greater than what someone like Pierre Turgeon could produce. The game sports most of the usual play modes, and you can...

Ninja

Ninja

MS-DOS - Released - 1986

This is an side-scrolling beat-'em-up game consisting of a succession of fights, in which you (surprisingly) play a ninja whose job is to go through the playfield and kill everyone in his path. You are also equipped with a dagger and a shuriken which you can hurl at your enemies. You must also collect "idols" which are left lying around), which will reinvigorate you, as well as grant you further points. Once you collect all of the idols, you will have won the game.

Ninja

Ninja

Commodore 64 - Released - 1986

This is an side-scrolling beat-'em-up game consisting of a succession of fights, in which you (surprisingly) play a ninja whose job is to go through the playfield and kill everyone in his path. You are also equipped with a dagger and a shuriken which you can hurl at your enemies. You must also collect "idols" which are left lying around), which will reinvigorate you, as well as grant you further points. Once you collect all of the idols, you will have won the game.

Street Fighting Man

Street Fighting Man

MS-DOS - Released - 1989

Plot: You play as Nick, and you must save your true love, Xianna, from the hands of gangsters. Gameplay: You choose from five different cities to start out in. They are, in order of difficulty, Denver, Atlanta, Detroit, Los Angeles, and New York. The difficulty lies in the number of "turfs" there are in each city. For instance, Denver, the easiest, only has two "turfs". This means that you must defeat two groups of thugs before you can beat Denver. Control: Controls are simple. You move with the arrow keys, kick with the 'alt' key, and punch with the 'space' key. Occasionally, you can...

Super Solvers: Midnight Rescue!

Super Solvers: Midnight Rescue!

MS-DOS - Released - 1989

The Master of Mischief is planning on making Shady Glen School disappear! He has invented disappearing paint, and turned five paint brushes into robots to paint the school at midnight. The Master of Mischief himself is disguised as a robot, and it is your job to find him. Hidden throughout the school are clues which reveal his whereabouts. Robots are placed in the school to slow your progress, some of which may even contain clues themselves. You carry a camera with you to take a picture and examine dangerous robots closer.

Tecmo Super Baseball

Tecmo Super Baseball

Super Nintendo Entertainment System - Released - September 1, 1994

Officially licensed by the Major League Baseball Players Association, Tecmo Super Baseball is the most exciting game ever made for your Super NES. While most others can focus on only pitching and batting, Tecmo Super Baseball is the first to provide you with a realistic fielder's point of view. The field perspectives created by Tecmo's exclusive Flying Camera give you a feel of the game you've never experienced before. From the first pitch to the last out, you're in control of both the offense and defense, and right in the middle of the action with large graphic pitching and batting...

Wayne Gretzky and the NHLPA All-Stars

Wayne Gretzky and the NHLPA All-Stars

Super Nintendo Entertainment System - Released - December 1, 1995

Play the world's best. Wayne Gretzky and the NHLPA All-Stars slaps you right on the ice for intense, non-stop hockey action with the world's best hockey players. Messier, Bure, Jagr, Lemieux and Lindros are all here with real stats and lightning quick moves. Score a one-timer between Brodeur's pads. Or put a move on Coffey and burn one into the net past Vernon's outstretched glove. Pick from 26 pro North American teams or six international all-star teams consisting of over 600 NHLPA players. Two gameplay modes deliver the best of both worlds: Arcade for some in-your-face hockey, or Simulation...

WWF in Your House

WWF in Your House

MS-DOS - Released - 1996

WWF In Your House is a successor to WWF WrestleMania: The Arcade Game. Like its predecessor, it is a hybrid of wrestling game and arcade versus fighter, with over-the-top, unrealistic moves. Concept and presentation are similar to Mortal Kombat games: digitized sprites are used to represent the wrestlers, and the game features finished moves that are performed before the final pin. There are a total of ten WWF wrestlers in the game: The British Bulldog, Goldust, Bret Hart, Owen Hart, Hunter Hearst Helmsley, Ahmed Johnson, Shawn Michaels, The Ultimate Warrior, The Undertaker, and Vader. A new...

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