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3D Space-Wars

3D Space-Wars

Sinclair ZX Spectrum - Released - February 9, 1983

The first game to star the evil Seiddab, 3D Space Wars gives exactly what the title promises. As soon as you warp into outer space, your cockpit screen is filled with alien spaceships which must be shot down, for you are mankind's last hope, armed with the Earth's only remaining battle spaceship. Gameplay is arcade-oriented, with few cockpit gauges and displays to keep in mind. The three cockpit instruments are your radar, speed readout and fuel meter. You run out of fuel when you fire your phasors and when you are hit by enemy fire. You can replenish your fuel by docking with the fuel...

Avalon

Avalon

Sinclair ZX Spectrum - Released - 1984

Avalon introduces a number of features you will not have previously encountered and though you will quickly become accustomed to them, these instructions are necessarily lengthy. To obtain maximum enjoyment you are advised to read all the instructions carefully. The controls for Avalon are very straightforward - 'UP', 'DOWN', 'LEFT', 'RIGHT' and 'FIRE'. You are asked to select you keyboard/joystick preference before the game begins. No other commands are necessary during play although the 'P' and 'O' keys freeze and unfreeze the game respectively and 'SAVE' and 'LOAD' keys...

Empire Soccer 94

Empire Soccer 94

Commodore Amiga - Released - 1994

Rather than copying Sensible Soccer or Kick Off, this football game features a number of comical and unrealistic touches. Although the view is top-down, the pitch is small and square, and the players appear huge on it. A range of moves including overhead kicks, trapping the ball and quick 1-2 passes can be mastered. Before each match your team can choose special moves to assign to each player - power shots with ludicrous curve, super dribbling (making the ball stick to your foot), and a Barge power to push players out of the way. A full world cup tournament is offered, which up to 8 human...

Empire Soccer 94

Empire Soccer 94

MS-DOS - Released - 1994

Rather than copying Sensible Soccer or Kick Off, this football game features a number of comical and unrealistic touches. Although the view is top-down, the pitch is small and square, and the players appear huge on it. A range of moves including overhead kicks, trapping the ball and quick 1-2 passes can be mastered. Before each match your team can choose special moves to assign to each player - power shots with ludicrous curve, super dribbling (making the ball stick to your foot), and a Barge power to push players out of the way. A full world cup tournament is offered, which up to 8 human...

Fire & Ice: The Daring Adventures of Cool Coyote

Fire & Ice: The Daring Adventures of Cool Coyote

MS-DOS - Released - 1993

The background story of Fire & Ice is quick to tell: A coyote (you) runs, throwing ice cubes, through various worlds. In the levels you must jump on platforms and kill your enemies. The enemies (for example, birds and penguins) can be shot with your ice cubes; they become frozen, so you smash them. Sometimes they leave part of a key behind after they're destroyed. The complete key, assembled from all the pieces, opens the door to the next world. In this "jump & run" you can also get some power-ups. You can find some coyote puppies; these puppies follow you, are invulnerable, and also shoot...

Gribbly's Day Out

Gribbly's Day Out

Commodore 64 - Released - June 1, 1985

Blabgorians possess the gift of psychic ability which allow them to levitate and move items with their minds, as a result they evolved without hands (who needs them?), a single foot (good for bouncing) and an oversized head (handy for containing large quantities of psychic energy). Gribbly Grobbly is your typical Blabgorian, and is tasked with the safety of the 'gribblets'. 'Gribblets' are infant Blabgorians; they have an armoured shell to protect them, but when flipped on their backs they expose their vulnerable belly and are unable to right themselves. They also have an annoying tendency to...

Intensity

Intensity

Sinclair ZX Spectrum - Released - 1988

The plot of Intensity deals with the space station Canis Major which was overrun by aliens. There is no chance to defeat them by force and therefore the station has to be evacuated. This noble task falls to the player who controls a skimmer. It is basically used to fly over the one-screen levels and mark the place the drone, a rescue ship, should land. There are various openings in each level and from time to time astronauts come out of those - of course the drone should be nearby then. After collecting a certain amount of astronauts the exit opens, but the player may choose to spend more...

Intensity

Intensity

Commodore 64 - Released - 1988

The plot of Intensity deals with the space station Canis Major which was overrun by aliens. There is no chance to defeat them by force and therefore the station has to be evacuated. This noble task falls to the player who controls a skimmer. It is basically used to fly over the one-screen levels and mark the place the drone, a rescue ship, should land. There are various openings in each level and from time to time astronauts come out of those - of course the drone should be nearby then. After collecting a certain amount of astronauts the exit opens, but the player may choose to spend more time...

International Moto X

International Moto X

MS-DOS - Released - 1996

International Moto X simulates off-road motorcycle races. The main part of the game is the championship mode in which the player controls a 125cc motorcycle. There are various different leagues on different continents. At first the player creates his rider and sets the colour of his bike. More important is the tuning of the bike. It is possible to buy new dampers, tires or engines or update the ones already in use. Also there is a choice between three, four or five gears - inexperienced players can select automatic. During the race the goal is obviously to be the fastest rider by using...

Ivan 'Ironman' Stewart's Super Off Road

Ivan 'Ironman' Stewart's Super Off Road

Sinclair ZX Spectrum - Released - 1990

Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits. Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits. Only your...

Magnetron

Magnetron

Commodore 64 - Released - 1988

Robot KLP-2 returned to destroy a series of space stations around the planet Quartech. This was achieved by overloading or shutting down the four nuclear reactors in each station. KLP-2 had to carry nuclear fuel rods between the reactors, with each rod having a positive or negative charge and a weight. The more weight being carried, the slower KLP-2 moved and the harder it was to get up slopes. The charge affected how the robot reacted to arrow tiles on the floor - a positive charge would move the robot in the direction of the arrow, a negative charge in the opposite direction.

Magnetron

Magnetron

Sinclair ZX Spectrum

Robot KLP-2 returned to destroy a series of space stations around the planet Quartech. This was achieved by overloading or shutting down the four nuclear reactors in each station. KLP-2 had to carry nuclear fuel rods between the reactors, with each rod having a positive or negative charge and a weight. The more weight being carried, the slower KLP-2 moved and the harder it was to get up slopes. The charge affected how the robot reacted to arrow tiles on the floor - a positive charge would move the robot in the direction of the arrow, a negative charge in the opposite direction. Throughout...

Morpheus

Morpheus

Commodore 64 - Released - 1987

There are 50 sub-universes consisting of a central Nucleus surrounded by 32 Orbitals. The sub-universe is called a Aither. The object of the game is to enter the Aither with your ship and destroy enough Orbitals to shut down the Nucleus. Before the Nucleus dies it spits out a Morphi which when destroyed gives you bonus points and money. Before you deploy your ship from your base you can purchase hulls and weapons. Even sell or scrap the ones that you don't need. The game is viewed from above your large ship. After deploying from your base you can move about freely in any direction. On...

Orion

Orion

Commodore 64 - Released - 1988

The stars in the constellation of Orion are unstable and the formation is distorting. To save it is to redress the chemical balance. You need to visit mining colonies and take the chemicals required. Problem is, the mines needed are under control by evil aliens so this means going by force and taking them. You take control of the hero as he walks across the mining colonies viewed from the side. The joystick moves your man while the fire button fires your weapon. Also seen on screen is your score, shield and lives.

Quazatron

Quazatron

Sinclair ZX Spectrum - Released - 1986

In Quazatron, the player-controlled droid (KLP-2 "Klepto", from the Classical Greek κλεπτω, steal) attempts to destroy all the other robots in the underground citadel of Quazatron and subsequent locations. Klepto is maneuvered across individual levels of Quazatron, which can be navigated between via a system of lifts. Levels may include floors at different heights, ramps, information points, recharge points and patrolling robots. It is Klepto's aim to destroy all the other robots, whereupon the lighting on that level is deactivated. This can be done by damaging them with a ranged weapon, by...

Rainbow Islands

Rainbow Islands

Sinclair ZX Spectrum - Released - 1990

Following the events of Bubble Bobble, Bubby and Bobby set out to defeat the "Dark Shadow" and rescuing the Rainbow Islands. The Dark Shadow is the entity responsible for the events in Bubble Bobble. The game is set on a chain of ten islands, each one with a different theme. Each island provides four rounds of game-play, and once these are complete the player moves to the next island in the chain. In each round the player must get to the top before the sea level rises and kills them. The islands get progressively more difficult, with enemies moving much faster on the later ones. These are...

Rana Rama

Rana Rama

Commodore 64 - Released - 1987

The purpose of apprentice courses is for young people to learn a trade gradually, without putting yourself or your employers at risk. Unfortunately, nobody explained this to Wizard’s apprentice Mervyn, before he tried to cast a spell to make him irresistible to females, as the spell misfired, and made him attractive only to female frogs. However, his dungeon was soon invaded, and Mervyn was not killed, as he appeared to be a humble frog. Viewed from above, the aim is to kill all 96 of the wizards who have invaded the dungeon, which is split into 8 levels, each made up of 16 screens and at...

Ranarama

Ranarama

Atari ST - 1988

The purpose of apprentice courses is for young people to learn a trade gradually, without putting yourself or your employers at risk. Unfortunately, nobody explained this to Wizard’s apprentice Mervyn, before he tried to cast a spell to make him irresistible to females, as the spell misfired, and made him attractive only to female frogs. However, his dungeon was soon invaded, and Mervyn was not killed, as he appeared to be a humble frog. Viewed from above, the aim is to kill all 96 of the wizards who have invaded the dungeon, which is split into 8 levels, each made up of 16 screens and at...

Realms

Realms

MS-DOS - Released - 1992

Realms is a medieval real-time strategy game located in a fictive kingdom where the player just has been named king. Your kingdom is threatened by the surrounding realms of different rulers and it is your task to defend yourself and expand your own kingdom in order to become ruler of all realms. The game features 125,000 square miles of fractally-generated landscape, 128 armies with many thousand members each. You can order your armies into different battle formations and conquer countless towns with their inhabitants and its gold treasures

Realms

Realms

Commodore Amiga - 1991

Realms is a medieval real-time strategy game located in a fictive kingdom where the player just has been named king. Your kingdom is threatened by the surrounding realms of different rulers and it is your task to defend yourself and expand your own kingdom in order to become ruler of all realms. The game features 125,000 square miles of fractally-generated landscape, 128 armies with many thousand members each. You can order your armies into different battle formations and conquer countless towns with their inhabitants and its gold treasures

Simulcra

Simulcra

Commodore Amiga - 1990

The Simulcra unit was thought to be the last best hope for peace. International disputes could be battled out in a simulated environment, in a world with no real guns or bombs. Unfortunately, the system malfunctioned and began generating real weapons and tanks to attack the outside world. You are the man charged with putting a stop to all of this. In your ground-skimming SRV, remove the power lines that keep Simulcra functional. Shoot out each of the energy projectors which block your path to clear each of the 30 matrices. The action is viewed from immediately behind you, showing a world...

Soldier of Fortune

Soldier of Fortune

Commodore 64 - Released - 1988

Krillys has stolen the Zodiac Power Source and broken it into six pieces, and Sarnak has been sent to find it and hopefully rescue his friends Teron, Gorman and Tartarus. He travels through the Ebbedown Forest initially, with gameplay similar to Ghosts and Goblins. The journey is largely from left to right, although downward movements through gaps and upward movements on rotating platforms are also frequent. Some drops can be fatal, but mostly those which have a platform in close reach, so these are avoidable and not purely random. There are many magic teleports en route, and the high...

Soldier of Fortune

Soldier of Fortune

Sinclair ZX Spectrum - Released - 1988

Krillys has stolen the Zodiac Power Source and broken it into six pieces, and Sarnak has been sent to find it and hopefully rescue his friends Teron, Gorman and Tartarus. He travels through the Ebbedown Forest initially, with gameplay similar to Ghosts and Goblins. The journey is largely from left to right, although downward movements through gaps and upward movements on rotating platforms are also frequent. Some drops can be fatal, but mostly those which have a platform in close reach, so these are avoidable and not purely random. There are many magic teleports en route, and the high...

Uridium

Uridium

MS-DOS - Released - 1988

Your home solar system of 15 planets has been attacked by a horde of Super Dreadnoughts, from a race who wish to harvest your universe's minerals for their own use. You must pilot your craft through some of the hardest levels ever created, shoot down enemy space craft and ground weapons, and avoid the many indestructible hazards. When a sufficient number of enemies have been defeated the player can then land on the Dreadnought and proceed to destroy the ship's reactor. The innovation is that you do not simply travel in a single direction, but instead move from left to right or right to...

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