Anco

Alex Ferguson's Player Manager 2002

Alex Ferguson's Player Manager 2002

Sony Playstation - Released - May 17, 2000

Alex Ferguson's Player Manager 2002 features up-to-the-minute statistics and player data, a database that tracks the transfers of 35,000 players, more than 500 teams, and management staff including Assistant Manager, Dietician and Physio. The player can choose to play in the English or Scottish soccer league. You can choose a Premier League team, First Division, Second Division and Third Divison and get promoted, relegated and win the cup. you can choose to be player/manager or just a normal manager. You can watch the game in full 3D, scanner (quick 90 seconds) or quick match (a bit longer than scanner). It doesn't matter which way you watch the game. A single press of a button and you can watch replays of the goals from a chosen angle.

Kevin Keegan's Player Manager

Kevin Keegan's Player Manager

Super Nintendo Entertainment System - Released - November 30, 1993

State of the art soccer management simulation and world famous KICK OFF, played independently or interlinked. KICK OFF - one or two players option. Numerous skill levels, Challenge Cup and practice option. MANAGER - 3 Management skill levels. 3 division league and 2 Cup competitions. Options to play on the pitch or watch or get computer predicted results. Played in REAL TIME - other 47 Managers are actively managing their clubs under same pressures as you. Lively transfer market due to strict financial controls. Physics, Scouts, promotion and relegation battles are all there and as in real life, create pressure cooker game environment. Player Manager is truly rich in its depth and is highly addictive.

Kick Off 3: European Challenge

Kick Off 3: European Challenge

Super Nintendo Entertainment System - Released - 1994

Superb "Game Play" with instant playability. 100 European and 24 International teams, each with a different style and strength based on the quality of 9 types of key players like PLAYMAKERS, WINGERS, LIBEROS etc. A soccer game unlike any other you have ever played.

Kick Off World

Kick Off World

Sony Playstation - Released - June 26, 1998

The first Kick Off game for Playstation offers the ability to play with teams from Europe, South America and Africa. The game is not just about playing, coaching is equally important as you head for the Reebook DMX Super League. Kick Off World has four levels, and five modes which includes a practice mode as well as Friendly and Cup Competition modes. As the manager you can sell and buy players. This version is the best game of Steve Screech alone (without Dino Dini) but still is not as great as Kick Off 2 was. Is a fine arcade soccer game (not as good as other psx games like Pro Evolution Soccer 2) & the management in the game are very limited (only strategy squad & don't seems to be any business & gestion options). The soccer in game plays fine (easy way to throw free kicks) & good movements.

Player Manager

Player Manager

Sony Playstation - Released - March 10, 1997

You can become the Player-Manager of a third division football team in this innovative action-strategy hybrid. The game features over 1000 fictional individual players to buy and sell, each with 8 different physical and mental skills rated, and you can choose which position to play these in. Four tactical systems are provided, but you can design your own and put it to the test in various situations using a raytrace system. Training sessions are presented visually, allowing you to pinpoint the exact ability and potential of a player. The playing side of the game uses the Kick Off game engine. After a few seasons your player's ability fades and you eventually have to retire form playing and concentrate on management. You can however save your team and import it into Kick Off 2

Player Manager 2

Player Manager 2

Commodore Amiga - 1995

Player Manager 2 sets you as an international-standard soccer player who's stepped into being a player-manager at a lower-division side. The challenge is to reach the Premier League and survive. Most of the standard features of management games are present, including pre-match tactics (which are fairly customizable), a full transfer market including short-term loan deals, detailed player statistics (presented visually), ground improvements and coaching. Playing the matches is optional, as you can simply watch instead. There are 4 playing views, and you can play in position or as a team. Initially your player is by far the best in the team, so choose his position and use him wisely. Once you reach retirement age you can only play the matches for 3 out of every 4 seasons (which is poorly explained by an 'assistant manager' concept, but is more likely an attempt to make the game harder. This would make little sense though, because scoring is very, very hard in player-manager mode).

Player Manager Ninety Nine

Player Manager Ninety Nine

Sony Playstation - Released - July 2, 1999

Like its ancestors, this title marks a return to the popular managing game where the player not only is a starting manager, but also a footballer close to retirement age (the player, however, does not control his footballing avatar directly in the field). Players are rated in 18 attributes (plus some hidden attributes), and eight formations. Several tactics give the manager a lot of depth to change into the style more suitable for the footballers available . As there isn't a stat to display the overall value of a player (other than his market value), the player has to choose the starting eleven according to the desired playing style by their individual strengths: defenders with strong heading should be placed in the middle, fast dribblers in the flanks and so on, as well as using the post-match analysis statistics to see how well they performed. Like the older titles, the games uses the Kick Off engine to simulate games, in this case Kick Off 97. Other match simulation options include a 2D radar (which can quickly change to the 3D engine in key parts of the game such as goals and cards) and a CM-like text mode. If two players want to discover who has the strongest team, they can do so by choosing the "Friendly" mode. This allows to import team data from the floppy drive, and play a dream match between them.

Strip Poker II Plus

Strip Poker II Plus

Commodore Amiga - Released - 1988

Anco released their own sequel to Strip Poker: A Sizzling Game of Chance using a different interface and girls to Artworx's own sequel. The concept is the same – two beautiful girls are your poker opponents, and they will gradually remove their clothes for you if you win. You start with $100 and each bet starts at $5, which can be raised to $25. After a second round of cards is dealt based on how many you choose to exchange, hands are compared and winnings assigned. Donna and Sam are the included girls.

Sven-Göran Eriksson's World Challenge

Sven-Göran Eriksson's World Challenge

Sony Playstation 2 - Released - May 24, 2002

The man on whom all England's football hopes are pinned joins the digital generation with Sven-Göran Eriksson's World Challenge. Drawing upon his vast knowledge of the beautiful game, Sven features detailed player models, intuitive ball control and the chance to bring the cup back to home soil. Select your team from 204 national teams (each made up of a squad of fantastic fantasy players) and steer them through a choice of four footie competitions - World Cup Qualifiers, World Cup, League or Cup. The action on the pitch never lets up with smooth motion capture of the essential ball skills and an instinctive control method that allows for some blistering goals. Play head-to-head against the computer or if you think you'rr up to it, challenge a friend to up to 30 minutes of frenzied football. The last words go to the man himself, "Getting to the World Cup with England has been the challenge of my career. Now play YOUR way to the final!"

Sven-Göran Eriksson's World Challenge

Sven-Göran Eriksson's World Challenge

Sony Playstation - Released - May 20, 2002

Sven-Göran Eriksson's World Challenge is a soccer game. It features 204 national teams from all over the world. There are six playing modes: Exhibition match, training, league, play-offs, World Cup qualification or World Cup championship. It uses the same handling as the Kick Off series, which means the ball doesn't stick to the players' feet. There are just three buttons to use: shooting, passing and tackling. The whole technical side of the game is the same as in Kick Off 2002.

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