Superior Software

Air Supremacy

Air Supremacy

Acorn Archimedes - Released - 1991

Air Supremacy is a polygonal three-dimensional flight game by Superior Software released in North America in 1991.Published by Acorn-software for the Archimedes the game's title refers to the a position in war where a side holds complete control of air warfare and air power over opposing forces. Along with games such as Repton,2, 3 Overdrive, Citadel, Thrust, Galaforce; Air Supremacy, with it's advanced 3D Texture mapping and polygonial graphics flew Superior Software to the forefront of the Archimedes and BBC publishing scene. Air Supremacy is a sort of cross between Zarch and Conqueror...

Mr Wiz

Mr Wiz

BBC Microcomputer System - Released - 1984

A clone of Mr. Do, you must collect cherries from an overhead maze, avoiding the patrolling monsters or crushing them with boulders. The gremlins can be killed by dropping apples on them or by throwing the crystal ball. If the gremlins are trapped or very frustrated they may eat an apple or dig their own passage to get at you. 1,000 points can be gained by eating the magic mushroom, but beware... this is the home of the gremlins and makes them permanently furious! After use, the crystal ball takes time to recharge. When ready for use, the ball will flash. An extra wizard is awarded for...

Overdrive

Overdrive

Acorn Electron - Released - February 1, 1984

The game was probably inspired by the hugely successful Namco/Atari arcade game Pole Position which was one of the most popular arcade games when Overdrive was being developed. Like Pole Position, Overdrive uses the "rear-view racer format" but there are no bends in the track. The aim of the game is to finish in the top 12 in order to qualify for the next track. There are five different tracks but as there are no bends, the only difference is the change in scenery (fields, night, snow, desert and riverside scenes) as well as a change in the grip.

Palace of Magic

Palace of Magic

BBC Microcomputer System - Released - 1987

A game along similar lines to Citadel. Using over a hundred individual sreens, this great platform adventure had you once again playing a guy who spends most of his time finding keys, solving puzzles, opening doors, and bribing wizards! This game was tougher than Citadel, with some downright frustrating screens and puzzles. The graphics are similar, but perhaps slightly better than Citadel, with better sprite resolution. The sound, like many of these games, is at best average.

Percy Penguin

Percy Penguin

BBC Microcomputer System - Released - 1984

Percy Penguin, written by J.D. Llewellyn, is a game similar to Pengo. It features two levels of difficulty (normal and fast), each with 3 lives at the beginning. You command a little penguin on a board who has to win against enemies in the form of green balls. The penguin can push iceblock away to arrange the board or to crush monsters. There are two ways for wining a level: crushing every monster on the current board or collecting the three diamonds. At the end of a level, the time elapsed is used for score calculation. The penguin can be moved in four directions with a joystick or the...

Repton 3

Repton 3

Acorn Archimedes - Released - 1988

Repton 3 includes the original game as well as it's three expansion packs: Repton Thru Time, The Life of Repton and Around the World in 40 Screens.

Rocky

Rocky

BBC Microcomputer System - Released - 1983

Your task is to save yourself from patrols of mutant robots by dropping rocks on them. Each of the robots has a single large eye which emits a yellow beam of light. Being caught in this beam reduces your strength and, if you are not carrying a rock, causes the robot to metamorphose. It may change into either a spectre or a cruncher.

Spellbinder

Spellbinder

Acorn Electron - Released - 1987

Written by Etan and Dan Shirron. Spellbinder is an adventure game where the player has to navigate his way through the castle, collect ingredients and make spells that can be used on the various creatures that roam the castle. The player sees his character from a side view and uses the keyboard to navigate him between rooms and interact with the environment. The castle consists of two floors, three citadels, a catacomb and a dungeon and to move between the different levels teleports or portals have to be used. There are also secret passages, one-way doors and doors that only appear after...

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