SAS Sakata

Alice no Paint Adventure

Alice no Paint Adventure

Super Nintendo Entertainment System - Released - September 15, 1995

There is a story mode, a painting mode, and midway-style games. Story mode comes in interactive mode (with passwords) or as a short movie that can be watched in less than an hour. Although the game is directed towards children, literacy in both Japanese and English is required in order to properly enjoy the story mode and to fully understand the rules. The three arcade games present in the game include painting the roses red, whacking characters from the story, matching creatures like in the card game Concentration. The painting mode can be likened to an extremely simplified version of Mario Paint. There is only one eraser tool and paintings cannot be saved into memory or printed on a printer. Only 16 colors can be used on canvases that feature the film's characters; the full 256-color spectrum is reserved for the blank canvas. While the blank canvas allows for total creativity for older children, the "character canvases" are good for teaching hand-to-eye coordination with very young children. During the interactive adventure, the Queen of Hearts divides a magic globe into three different colored miniature globes. As a result, all the color in Wonderland turns into monochrome and Alice must find the globes in order to restore color to Wonderland. Additional content was unlocked by scanning barcodes with Barcode Battler II connected via a "Barcode Battler II Interface". The Super NES Mouse is also supported as a method to play the game.

Bump 'n' Jump

Bump 'n' Jump

Nintendo Entertainment System - Released - October 8, 1986

You're cruising along with your baby, Bunny, in your Buggy, when from behind you hear this brain-boggling b-b-baroooooom! It's Dark Jackal and his beastly band of Blacktop Bullies! They buzz by and when the smoke clears, the passenger seat's bare. These dudes have kidnapped your baby, Bunny! Only you and the Buggy can bring her back. But not without a bone-bouncing chase that makes the Indy 500 look like bumper cars. Over jam-packed city streets and treacherous curves on mountain cliffs, past Dark Jackal's Bullies to catch his Buggy and Bunny. And the cops are bearing down on you from behind. Think you got what it takes to save Bunny?

Chibi Maruko-Chan: Harikiri 365-Nichi no Maki

Chibi Maruko-Chan: Harikiri 365-Nichi no Maki

Super Nintendo Entertainment System - Released - December 13, 1991

Chibi Maruko-Chan: Harikiri 365-Nichi no Maki ("Chibi Maruko's Volume of 365 Days") is a virtual board game adaptation of the Chibi Maruko-Chan "slice of life" manga. The goal is to move along a board of 28-31 spaces that represent a month, finding helpful items and either gaining or losing money depending on what is found after each roll. The first player to pass the finish line gets a 100 yen bonus, but players that keep rolling low numbers might find themselves with more money in the long run if they're particularly fortunate. Games can be set from 1 month up to an entire 12 months, with the eventual winner decided by the total amount of money earned.

Conveni Wars Barcode Battler Senki: Super Senshi Shutsugeki Seyo!

Conveni Wars Barcode Battler Senki: Super Senshi Shutsugeki Seyo!

Super Nintendo Entertainment System - Released - May 14, 1993

Conveni Wars Barcode Battler Senki: Super Senshi Shutsugeki Seyo! ("Chronicles of the Convenience Store Wars Barcode Battlers: Roll Out, Super Soldier!") is a strategy RPG that is built to work with their Barcode Battler handheld device: a machine that scans barcodes and creates soldiers/monsters with their own individual stats from the data. Versions of Conveni Wars Barcode Battler Senki were bundled with an adapter device that allowed the Super Famicom to read the Barcode Battler's output and add the creatures it generated to the hero's army in-game. The game also provided default characters for players without the Barcode Battler device (which was sold separately, unlike the adapter). The game is a spiritual sequel to Epoch's Barcode World, which provided the same symbiosis between the Barcode Battler and the Famicom. Many of Epoch's later Super Famicom games would have some degree of connectivity with the Barcode Battler, usually providing optional enhanced functions if the right codes are scanned.

Cyraid

Cyraid

Nintendo Game Boy - Released - March 1, 1991

3090 A.D. Earth exists as a united and peaceful federation... Until an insanely evil scientists known as ROGUE plans to conquer Earth with an army of dangerous robots, from his fortress CYRAID, high above the capitol city Trillilium. The Federation has called its best Agents of Peace, code named WARRIOR and FIGHTER, to destroy CYRAID. ROGUE's spies have informed him that WARRIOR and FIGHTER are brothers. To keep them from destroying CYRAID, ROGUE will kidnap NATASIA, their adored mother. If he can distract them from their mission, he may have enough time to conquer the Federation and rule Earth!

Dark Law: Meaning of Death

Dark Law: Meaning of Death

Super Nintendo Entertainment System - Released - March 28, 1997

Three-hundred years ago, there were two kingdoms on the earth - Reyfore, ruled by the benevolent and mighty king Reynard, and Amugnon, ruled by king Daruk. The two kingdoms could have lived in peace, but pride took over king Daruk, he didn't respect the Goddess any more, and as a result his mind became obsessed by the idea of destruction. Daruk attacked Reyfore, and for decades war was embracing the two kingdoms, setting the Earth in flames. After a prolonged battle, king Reynard defeated king Daruk, and a reign of prosperity began once again. But can evil be truly defeated? The hero of the game, a young adventurer, falls down from a cliff while taking a stroll near the ancient Sophia Temple. He is saved by an old man who lives with his daughter Refia in a small country house. But one day, a demonic-looking knight appears, accompanied by monsters, kills the old man, and kidnaps Refia. The old man recognized the knight - it was king Daruk! Now the hero must bring Refia back and defeat Daruk once and for all. The game has a less linear structure than a standard Japanese-style RPG: together with the main story there are many missions, or "scenarios", which are not obligatory to complete, but which occupy a large portion of the game. In the beginning of the game you create a party of four characters, the hero and his three companions. The battles are pre-determined and take place on the same screen as the gameworld itself. Your party and the enemies can move freely around the screen and attack with melee and ranged weapons, and their actions depend on the amount of action points they have. Navigation in town is menu-based.

Donald Duck no Mahou no Boushi

Donald Duck no Mahou no Boushi

Super Nintendo Entertainment System - Released - August 11, 1995

Donald gets transported into a world of dreams through the use of a Magic Cap, and must stop the evil Magician Pete to save this unknown land.

Doraemon 2: Nobita no Toys Land Daibouken

Doraemon 2: Nobita no Toys Land Daibouken

Super Nintendo Entertainment System - Released - December 17, 1993

A platformer game that features the Doraemon license, from the anime and manga about a schoolboy, his friends and a robotic cat from the future packed with gadgets. Like its predecessor, Doraemon: Nobita to Yousei no Kuni, it features overworld areas that lets the player explore and talk to NPCs for hints before finding the means to unlock the next action stage, which play out like a regular side-scrolling 2D platformer. In these action stages, Doraemon must reach the end of the stage and occasionally fight a boss. He has an array of weapons which fire in different directions, with certain set-ups useful for specific encounters.

Doraemon Memories: Nobi Dai no Omoi Izaru Daibouken

Doraemon Memories: Nobi Dai no Omoi Izaru Daibouken

Nintendo Game Boy Color - Released - March 10, 2000

Doraemon Memories: Nobi Dai no Omoi Izaru Daibouken is an Action game, developed by SAS Sakata and published by Epoch, which was released in Japan in 2000.

Doraemon: Nobita to Yousei no Kuni

Doraemon: Nobita to Yousei no Kuni

Super Nintendo Entertainment System - Released - February 19, 1993

Doraemon: Nobita to Yousei no Kuni (roughly "Doraemon: Nobita and the Land of Fairies") is an adventure game with action sequences for the Super Famicom. It's the first of four Super Famicom Doraemon games, featuring the titular robotic cat who depends on various gadgets to fight enemies and rescue his young human friends. Doraemon must find his friends across town with the help of a friendly fairy, and this involves exploring a large town until he finds a gateway to an action level (usually a trigger event must happen, at which point Doraemon can travel to a blinking part of his mini-map). In these action levels, Doraemon jumps and fights his way through platformer stages.

Doraemon: Taiketsu HimitsuDougu!!

Doraemon: Taiketsu HimitsuDougu!!

Nintendo Game Boy - Released - March 1, 1991

Doraemon: Taiketsu Himitsu Dogu!! is an Action game, developed by SAS Sakata and published by Epoch, which was released in Japan in 1991.

Famicom Yakyuu Ban

Famicom Yakyuu Ban

Nintendo Entertainment System - Released - December 15, 1989

Famicom Yakyuu Ban is a baseball game for the Famicom (NES), developed by SAS Sakata and published by Epoch in late 1989, and is the first Epoch-released game for a system they did not make themselves. It is based nominally on Epoch's Yakyuu Ban series of physical baseball toys, which used pinball mechanics to simulate batting.

Heracles no Eikou: Ugokidashita Kamigami

Heracles no Eikou: Ugokidashita Kamigami

Nintendo Game Boy - Released - December 27, 1992

Heracles no Eikou: Ugokidashita Kamigami is a spin-off entry in the Glory of Heracles series for the Gameboy and is a direct continuation of the first game. The title was developed by SAS Sakata and published in Japan on December 27, 1992 by Data East. An English fan translation was released by HTI in 2012 under the title "The Glory of Heracles: Snap Story."

Kakinoki Shogi

Kakinoki Shogi

Super Nintendo Entertainment System - Released - September 1, 1995

Kakinoki Shogi is a shogi game that was developed by and named for shogi AI programmer Yoshikazu Kakinoki. The game is designed to present shogi experts with a challenging level of AI shogi playing, with less emphasis on graphics and presentation. The game also gives players the option to customize the board's pieces for famous match recreations and handicaps. The game would later see various incrementally-improved sequels for Sony consoles, mobile devices and iOS.

Lupin Sansei: Densetsu No Hihou O Oe!

Lupin Sansei: Densetsu No Hihou O Oe!

Super Nintendo Entertainment System - Released - December 27, 1994

Lupin, Jigen, and Goemon are at their Manhattan hideout plotting their next caper, when suddenly a large masked man bursts in. The man is escorted by a woman who proceeds to tell Lupin and the others that Fujiko has been kidnapped and is being held prisoner at one of the skyscrapers downtown. In order to get her back they must find the fountain of youth. When the two leave, Lupin decides to go and rescue Fujiko himself and sets off to save her. When arrives he discovers that the building is crawling with police, all under the command of Zenigata... so Lupin must enter through the building's ventilation to find Fujiko.

Magical Drop Pocket

Magical Drop Pocket

SNK Neo Geo Pocket Color - Released - June 24, 1999

A Magical Drop game for the Neo Geo Pocket. It features characters from Magical Drop 3, but with different patterns and new storylines.

Panel no Ninja Kesamaru

Panel no Ninja Kesamaru

Nintendo Game Boy - Released - May 2, 1992

Panel no Ninja Kesamaru is a Puzzle game, developed by SAS Sakata and published by Epoch, which was released in Japan in 1992.

Parasol Henbee

Parasol Henbee

Nintendo Game Boy - Released - November 16, 1990

Parasol Henbee is an Action game, developed by SAS Sakata and published by Epoch, which was released in Japan in 1990.

Sanrio Shanghai

Sanrio Shanghai

Super Nintendo Entertainment System - Released - August 31, 1994

Sanrio Shanghai is a mahjong solitaire licensed game that uses the world of Sanrio characters, such as Hello Kitty, KeroKeroKeroppi and others, for the various tiles that the player must remove. The game features a few modes: a single-player, and two competitive two-player modes. One of these multiplayer modes involves alternating turns, while the other has each player solve as much of the grid as possible within a time limit before switching over. As with most Sanrio licensed games, Sanrio Shanghai is intended for younger audiences, with its simple difficulty and big, colorful tiles. It was only released on the Super Famicom and never saw an English localization.

Soccer League: Winner's Cup

Soccer League: Winner's Cup

Nintendo Entertainment System - Released - August 12, 1988

Soccer League - Winner's Cup is a soccer game developed by SAS Sakata for the Famicom, and published by Data East in 1988. During game play, field scrolls horizontally across the screen. Players select one of eight international teams and attempt to win the World Cup. The teams that the player can select include: Japan, Germany, Brazil, France, South Korea, England, Argentina, and the USA. Players may choose to play solo against the computer, or compete head to head with another player. Although the game was never released outside of Japan, most of the options are written in English.

Tantei Jinguuji Saburou: Kiken na Futari: Kouhen

Tantei Jinguuji Saburou: Kiken na Futari: Kouhen

Nintendo Famicom Disk System - Released - February 10, 1989

Tantei Jinguuji Saburou: Kiken na Futari - Kouhen (Detective Saburou Jinguuji: Danger For Two, Part 2) is a mystery-adventure game developed by Data East for the Famicom Disk System in 1989. It is the third game of the long standing Tantei Jinguuji Saburou series, following Tantei Jinguuji Saburou: Yokohama-kou Renzoku Satsujin Jiken. In the third mystery, the detective visits a race circuit at the invitation of one of Yulia's friends. A motorcycle racer, Sabin Olsen, crashes at the circuit, but a different racer's body is recovered from the crash site. At the same time, Sabin Olsen, at a hotel, is found where a man he was supposed to meet was killed causing Olsen to be framed as he fled the hotel. Due to memory constraints on the size of the disks, this game was broken up into two parts. This is the second part, while Tantei Jinguuji Saburo: Kiken na Futari - Zenpen, was released a few months earlier.

Tantei Jinguuji Saburou: Kiken na Futari: Zenpen

Tantei Jinguuji Saburou: Kiken na Futari: Zenpen

Nintendo Famicom Disk System - Released - December 9, 1988

Tantei Jinguuji Saburou: Kiken na Futari - Zenpen (Detective Saburou Jinguuji: Danger For Two, Part 1) is a mystery-adventure game developed by Data East for the Famicom Disk System in 1988. It is the third game of the long standing Tantei Jinguuji Saburou series, following Tantei Jinguuji Saburou: Yokohama-kou Renzoku Satsujin Jiken. In the third mystery, the detective visits a race circuit at the invitation of one of Yulia's friends. A motorcycle racer, Sabin Olsen, crashes at the circuit, but a different racer's body is recovered from the crash site. At the same time, Sabin Olsen, at a hotel, is found where a man he was supposed to meet was killed causing Olsen to be framed as he fled the hotel. Due to memory constraints on the size of the disks, this game was broken up into two parts. This is the first part, while the second part, Tantei Jinguuji Saburo: Kiken na Futari Kouhen, was release a few months later.

Tantei Jinguuji Saburou: Shinjuku Chuuou Kouen Satsujin Jiken

Tantei Jinguuji Saburou: Shinjuku Chuuou Kouen Satsujin Jiken

Nintendo Famicom Disk System - Released - April 24, 1987

The Shinjuku Central Park Murder Case is the first installment in the long-running series of murder mystery games starring hard-boiled private detective Saburou Jinguuji (or Jake Hunter, as he's known in the few games that have been released outside of Japan). When the strangled corpse of a popular bar-hostess mysteriously turns up in Shinjuku Central Park, Jinguuji's old mentor, Inspector Kumano, calls him in to crack the case. With help from Kumano and your assistant Yoko, you'll investigate clues and interview numerous witnesses and suspects to determine how the body came to be in the park and catch the killer. Gameplay proceeds in typical Japanese adventure game fashion, with all actions being achieved via a series of menu options (look, take, ask, etc.) displayed next to a static picture of the current scene. The game is mostly presented in the first person, with the exception of Shinjuku Central Park itself, which is explored in a third-person overhead view roughly based on the actual layout of the real-life park.

Tantei Jinguuji Saburou: Yokohama-kou Renzoku Satsujin Jiken

Tantei Jinguuji Saburou: Yokohama-kou Renzoku Satsujin Jiken

Nintendo Entertainment System - Released - February 26, 1988

The second game in the Jake Hunter/Tantei Jingūji Saburō series, this time on a regular Famicom cartridge. A girlfriend goes missing, and the search for her reveals that she was hiding guns. Police suspect a link between the case and an underground trafficking organization. Like other Famicom entries in the series, time plays an important role. Any action the player chooses uses a certain amount of time. Failing to solve the mystery within the allotted timeframe results in a bad ending. Commands are chosen from a set of several, like many Japanese graphical text adventure games. Because this game is on a cartridge rather than a Disk Card, progress is continued via passwords rather than save files.

Wizap! Ankoku no Ou

Wizap! Ankoku no Ou

Super Nintendo Entertainment System - Released - September 22, 1994

The second game in ASCII's Dark Lord trilogy, which are all linked by the same world. The game features top-down turn-based strategic combat. The game sits between the 1991 Famicom RPG Dark Lord and the late-era SFC RPG Dark Law from 1997 in the Dark Lord series.

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