Microcomputer Games, Inc.

The Alien

The Alien

Apple II - Released - 1982

The U.F.P. research vessel Thrasybulus has finished surveying an unexplored planet and prepares to head home across interstellar distances when the alarm sounds: an alien life form found on the planet and taken aboard for study has escaped from its confinement. In the confusion, several lab animals have also fled their cages, so the ship's life sign scanners cannot be used to pinpoint the location of the alien creature. The commander orders the crew to sweep every room and corridor of the ship so the alien can be recaptured as fast as possible. What the Thrasybulus crew don't know: the...

Andromeda Conquest

Andromeda Conquest

Commodore PET - Released - 1982

Andromeda Conquest is a strategy / conquest game in which one to four players build galactic empires by establishing and defending space colonies, managing resources, and battling other players for control of star systems. Before every turn, players receive resources from all their colonies. Those have to be used up during the turn or they are lost. Depending on the numbers of players the galaxy consists of 12 to 48 star systems. The layout is grid-based, and the package includes a pad of graph paper for keeping track of ship and colony locations.

B-1 Nuclear Bomber

B-1 Nuclear Bomber

Commodore PET - Released - 1980

In B-1 Nuclear Bomber, you have to "fly" a B-1 bomber to it's destination, and destroy the target of the mission. You input text commands to control your bomber's altitude, course, radar, weapons, and so on. And, of course, the USSR will try to stop you from bombing their targets, with an arsenal of MiGs and SAMs, and they are dealt with by the use of electronic counter-measures, evasive actions, or by shooting them down. The game ends when it reaches a logical conclusion, either by deploying your bombs and getting far enough away, returning to base, or being destroyed. After this, you...

B-1 Nuclear Bomber

B-1 Nuclear Bomber

Commodore 64 - Released - 1983

In B-1 Nuclear Bomber, you have to "fly" a B-1 bomber to it's destination, and destroy the target of the mission. You input text commands to control your bomber's altitude, course, radar, weapons, and so on. And, of course, the USSR will try to stop you from bombing their targets, with an arsenal of MiGs and SAMs, and they are dealt with by the use of electronic counter-measures, evasive actions, or by shooting them down. The game ends when it reaches a logical conclusion, either by deploying your bombs and getting far enough away, returning to base, or being destroyed. After this, you...

B-1 Nuclear Bomber

B-1 Nuclear Bomber

MS-DOS - Released - 1980

In B-1 Nuclear Bomber, you have to "fly" a B-1 bomber to it's destination, and destroy the target of the mission. You input text commands to control your bomber's altitude, course, radar, weapons, and so on. And, of course, the USSR will try to stop you from bombing their targets, with an arsenal of MiGs and SAMs, and they are dealt with by the use of electronic counter-measures, evasive actions, or by shooting them down. The game ends when it reaches a logical conclusion, either by deploying your bombs and getting far enough away, returning to base, or being destroyed. After this, you...

B-1 Nuclear Bomber

B-1 Nuclear Bomber

Atari 800 - 1980

B-1 Nuclear Bomber is a flight simulator game based on piloting a B-1 Lancer to its target and dropping a nuclear bomb. The USSR is one of the target countries. The game was developed by Avalon Hill and Microcomputer Games, Inc, and released in 1980 for the Apple II and other computers. The game box details a sample scenario set in the then-future of a bombing run over Moscow on July 1, 1991, which turned out to be just months before the official dissolution of the Soviet Union on December 26 of that year.

Bomber Attack

Bomber Attack

Commodore 64 - 1982

Bomber Attack is a classic side scroller. The player pilots a bomber flying to the left, dropping bombs on enemy defenses below. The player's control over the bomber's movement is limited to going up or down. The player must drop 25 bombs without hitting any hospitals. The bomb run must be completed under fire from ground defenses and scrambled fighters sent to intercept the player's bomber.

By Fire & Sword

By Fire & Sword

MS-DOS - Released - 1985

This is a medieval era game where each player starts out as a baron. The game takes place in a pseudo-European state where you need to acquire vassals and land. Getting more vassals and land through battling the other barons, you can expand and build castles and towns. Wizards and spells are also available to make this more of a fantasy wargame than anything else.

Close Assault

Close Assault

Apple II - July 29, 1982

Close assault is an interesting blend of board game and computer game; like a board game, it uses a colorful mapboard and unit counters which add graphic appeal; like a computer game, there is no need to re-read the rules a hundred times to make sure they are being enforced to the letter - the computer does all of that.

Computer Acquire

Computer Acquire

Commodore PET - Released - 1980

Computer Acquire is adapted from the board game Acquire by Avalon Hill. As in most games of high finance it is about making profits by buying low and selling high. Instead of the normal commodity or utility markets the simulation is based on hotel property stocks with mergers and hotel chaining. The goal is spotting the bargains early when the price is right along with adding more hotel chains to which you have controlling interest. Sprinkle in a little market luck along the way and win by becoming the wealthiest player. The game is turn based and allows you to play against the computer with...

Computer Football Strategy

Computer Football Strategy

Commodore 64 - 1983

Computer Football Strategy is modeled after Avalon Hill’s board game based on American style football. Players can select from a wide roster of professional teams spanning from the 1966 Green Bay Packers to 1982 Washington Redskins. Naturally this is a strategy game where players choose from many formations for offense and defense to setup each down. Once selected the down is played out in top down animation style with the plays outcome and stats. The game supports both: player versus computer or two player mode.

Computer Stocks & Bonds

Computer Stocks & Bonds

Commodore PET - Released - 1982

PC conversion of the board game. Try to make money at the stock market. Invest in stocks when their exchange price is low and when the price rises sell them to make profit. You have $5000 in cash at the beginning of the game and 10 different securities to choose from.

Computer Stocks & Bonds

Computer Stocks & Bonds

MS-DOS - Released - January 1, 1982

PC conversion of the board game. Try to make money at the stock market. Invest in stocks when their exchange price is low and when the price rises sell them to make profit. You have $5000 in cash at the beginning of the game and 10 different securities to choose from.

Conflict 2500

Conflict 2500

Apple II - August 2, 1981

A challenging space game, Conflict 2500 is a radical departure from the typical first generation one-ship startrek type game. In Conflict 2500 you have the option to set the scenarios; ranging from one-on-one completion against the computer to elaborate situations involving up to ten people. Conflict 2500 is a flexible, strategic simulation of conflict in the 26th century.

Conflict 2500

Conflict 2500

Commodore PET - Released - 1981

It is the year 2500 and the galaxy has been at peace for many years. Until now! A fleet of planet pulverizers has invaded the sector of the galaxy under your command. Reports are telling you of a massive wave of destruction. It is up to you to rid the universe of this threat of utter destruction. Conflict 2500 is a strategic simulation of conflict in the 26th century. The game can be played solitary or with up to 10 other players by giving command of ships to individuals. The computer controls a fleet of planet pulverizers and adapts its strategy to your actions. The game can be stopped during...

Darkhorn

Darkhorn

Apple II - August 7, 1985

Take over the kingdom of Darkhorn in this early RTS tactical/strategic game. There are 4 sides battling to take command of Darkhorn - all can be played by human players, all giving orders simultaneously. You can be a dwarf, human or elf. The land consists of nine different map regions, with different terrains suiting different sides. Once an overall winner is found, they must face the Final Trial to take overall control. Alternatively, you can play a quick battle on one of the sixteen provided maps, or generate one at random. Choosing locations to occupy and when to fight is critical....

Dnieper River Line

Dnieper River Line

Commodore PET - Released - 1982

The Dnieper River Line is a fictionalized engagement between German and Russian forces in the Southern Ukraine in late 1943. As the Germans you are challenged to repel Russian efforts to breach your critical defensive position. The Soviet units controlled by the computer seek to over run your thin German defensive line and capture sufficient objectives to assure victory. Dnieper River Line is a computer game which is played out board game style with a 8" x 11" mapboard and 240 5/8" illustrated counters.

Draw Poker

Draw Poker

MS-DOS - Released - 1982

Draw Poker is standard poker in the context of common U.S. card games where each player is dealt a five card hand and then can decide if they would like to place a bet on the first round or check (pass). The player in the game is against four other players all controlled by the computer with the names of Lucky, Shifty, Ace and Slim. Players will be dealt five cards from a shuffled deck. All players ante $5 to the pot. Starting as in many poker games the first round requires that to open you must have a pair of Jack’s or higher to start the betting. Then each player in betting rounds hopes to...

Empire of The Over-mind

Empire of The Over-mind

Apple II - August 8, 1981

Empire of the Over-Mind is an excellent text adventure written by Gary Bedrosian way back in 1979 for the Apple II and Tandy's TRS-80 computer and published by Avalon Hill. The Over-Mind in the game's title is a powerful golden sphere that has taken over the Kingdom of Alcazar by deceit and corruption. Your task, as a (always weary) traveler-cum-hero, is to locate and destroy the Over-Mind. Supplied with the game is a well-written 21-verse poem called 'The Rhyme of the Over-Mind' which is written in an Olde Worlde style.

Flying Ace

Flying Ace

Commodore 64 - Released - 1983

Supply chain disruption is the goal of this side-scroller. Loop around in your sturdy biplane and strafe enemy trucks rolling along on the road below. There are patrol planes and anti-aircraft guns, to be certain, but success or failure is decided by the number of trucks you destroy. Fail to get enough, and your supply -- of spare biplanes -- goes down. Of course, rack up enough points, and your supply of planes increases. You'll need them, since not long into your flight, bullets are flying everywhere and chewing up your plane. A counter ticks off the hits at the bottom of the screen right...

Fortress of The Witch King

Fortress of The Witch King

Apple II - August 13, 1983

Fortress of the Witch King blends strategy and role-playing. The basic premise is to build up an army to assault the Witch King's Fortress (think Mordor). Encounters are played out in text, but there is a map screen which gives an overview of the landscape. One must raise enough gold to hire wizards, warriors, scouts, clerics and raiders by defeating bands of roaming monsters and minions. In addition, a number of artifacts and special items must be found before entering the fortress. Up to four players compete in hot-seat play.

Galaxy

Galaxy

MS-DOS - Released - 1982

As Fleet Admiral of a newly commissioned starship armada you send your ships from the home planet to explore the unknown resources of the stars. The planets circling those stars may be barren or they may have industrial capacity and will resist your colonization attempts. It is up to you whether to conquer and colonize those worlds, and convert them to producing new ships for continued expansion, and to bring the entire galaxy under your control. Galaxy can be played by as many as 20 players who compete against each other for control of up to 40 star systems. If you are playing multiplayer,...

Galaxy

Galaxy

Commodore 64 - 1982

As Fleet Admiral of a newly commissioned starship armada you send your ships from the home planet to explore the unknown resources of the stars. The planets circling those stars may be barren or they may have industrial capacity and will resist your colonization attempts. It is up to you whether to conquer and colonize those worlds, and convert them to producing new ships for continued expansion, and to bring the entire galaxy under your control. Galaxy can be played by as many as 20 players who compete against each other for control of up to 40 star systems. If you are playing multiplayer,...

Galaxy

Galaxy

Commodore PET - Released - 1981

As Fleet Admiral of a newly commissioned starship armada you send your ships from the home planet to explore the unknown resources of the stars. The planets circling those stars may be barren or they may have industrial capacity and will resist your colonization attempts. It is up to you whether to conquer and colonize those worlds, and convert them to producing new ships for continued expansion, and to bring the entire galaxy under your control. Galaxy can be played by as many as 20 players who compete against each other for control of up to 40 star systems. If you are playing multiplayer,...

Gulf Strike

Gulf Strike

Commodore 64 - 1985

Based upon the popular boardgame, Gulf Strike allows you to examine every aspect of the complex Persian Gulf region. Complete air, land and sea orders of battle for more than a dozen nations allows you to fight each conflict to its unpredictable conclusion. The game will end when one of the following occurs: After 25 turns have been completed, the Soviet/Iraqi side gains 9 victory points, or the players choose to end the game.The game is for 1 or 2 players and usually takes 1-5 hours to complete. Avalon Hill rated this game a 7 on their 1(easy) -10(hard) complexity scale.

Gulf Strike

Gulf Strike

MS-DOS - Released - 1985

Based upon the popular boardgame, Gulf Strike allows you to examine every aspect of the complex Persian Gulf region. Complete air, land and sea orders of battle for more than a dozen nations allows you to fight each conflict to its unpredictable conclusion. The game will end when one of the following occurs: After 25 turns have been completed, the Soviet/Iraqi side gains 9 victory points, or the players choose to end the game.The game is for 1 or 2 players and usually takes 1-5 hours to complete. Avalon Hill rated this game a 7 on their 1(easy) -10(hard) complexity scale.

Gulf Strike

Gulf Strike

Apple II - Released - 1985

Based upon the popular boardgame, Gulf Strike allows you to examine every aspect of the complex Persian Gulf region. Complete air, land and sea orders of battle for more than a dozen nations allows you to fight each conflict to its unpredictable conclusion. The game will end when one of the following occurs: After 25 turns have been completed, the Soviet/Iraqi side gains 9 victory points, or the players choose to end the game.The game is for 1 or 2 players and usually takes 1-5 hours to complete. Avalon Hill rated this game a 7 on their 1(easy) -10(hard) complexity scale.

Guns of Fort Defiance

Guns of Fort Defiance

Commodore 64 - Released - 1981

Fort Defiance is a half completed stockade blocking the path of an invading army that heavily outnumbers you during the War of 1812. You command a lone Napoleonic era artillery piece and its crew and are guarding the weakest point in the forts defenses. Your performance will determine whether the fort will stand or fall. The game is played under a handicap system (from 1-63). The lower the handicap you choose at the beginning the faster the enemy will break and run. The handicapping system insures that each attack which is repelled is followed by a more determined effort. As commander of the...

Guns of Fort Defiance

Guns of Fort Defiance

Commodore PET - Released - 1981

Fort Defiance is a half completed stockade blocking the path of an invading army that heavily outnumbers you during the War of 1812. You command a lone Napoleonic era artillery piece and its crew and are guarding the weakest point in the forts defenses. Your performance will determine whether the fort will stand or fall. The game is played under a handicap system (from 1-63). The lower the handicap you choose at the beginning the faster the enemy will break and run. The handicapping system insures that each attack which is repelled is followed by a more determined effort. As commander of the...

Incunabula

Incunabula

MS-DOS - Released - 1984

In this strategy game, three to seven players (1-6 humans and at least one computer-controlled) compete to progress from tribe to clan to nation to empire. They will face not only each other, but also famine, plague, civil war, insurrection, and earthquakes. To win, each player will build cities and fleets; do battle; form alliances; produce grain, metal, and trade goods; and barter. Players must also choose a "basis of law" (Theocracy, Oligarchy, Utopia, or Khanate). This choice will affect consumption rates, production, and battle strength. It can also affect the probability and/or...

Midway Campaign

Midway Campaign

MS-DOS - Released - 1982

Midway Campaign is a computer simulation of the Battle of Midway Island in June 1942, arguably one of the most decisive battles in the history of warfare. The computer controls a huge force of Japanese ships whose objective is to invade and capture Midway Island. You command the badly outnumbered and outranged American forces with your only advantage being the element of surprise. The game ends if either all of one side's Aircraft Carriers are sunk, or any part of Japanese TF exits map to west or US TF exits map to east with no airstrikes in the air. At the end of the game a summary of all...

Midway Campaign

Midway Campaign

Commodore PET - Released - 1980

Midway Campaign is a computer simulation of the Battle of Midway Island in June 1942, arguably one of the most decisive battles in the history of warfare. The computer controls a huge force of Japanese ships whose objective is to invade and capture Midway Island. You command the badly outnumbered and outranged American forces with your only advantage being the element of surprise. The game ends if either all of one side's Aircraft Carriers are sunk, or any part of Japanese TF exits map to west or US TF exits map to east with no airstrikes in the air. At the end of the game a summary of all...

Midway Campaign

Midway Campaign

Apple II - August 23, 1980

North Atlantic Convoy Raider

North Atlantic Convoy Raider

Commodore PET - Released - 1980

It is May 8, 1941 and you are Captain of the mighty German battleship Bismarck the single most powerful ship in the Atlantic. Hitler has given you the nearly impossible task of fighting through the British Home Fleet and sinking enough convoys to force Britain to surrender. Your level of victory will be determined by how many merchant ships and battleships you can sink. Your decisions will determine the fate of the Bismarck.

Nukewar

Nukewar

Commodore PET - Released - 1980

The time is the late 20th century. You and a neighboring country have developed a nuclear capability. Your neighbor's sole objective is to utterly annihilate you. As the tension mounts while you are conducting espionage, building bombers, missiles, submarines and anti ballistic missiles either you or your neighbor launch a pre-emptive first strike.The nuclear destruction continues until either all weapons are expended or a truce is negotiated. Victory is determined by population remaining and world political opinion which is usually against the side that started the war. If both sides lose...

Parthian Kings

Parthian Kings

Apple II - July 30, 1983

Parthian Kings is a role playing game for the Apple II, which can be played by 1-4 people. It was published by Avalon Hill. From the game's packaging, "The Emperor is dead and the Parthian Empire is in chaos. Every city state in the empire has declared independence as their Kings prepare to crush all opposition and be proclaimed Emperor. You as a King command an army, hire mercenaries,make alliances and levy taxes. Your strategy, tactics and leadership will gain you an empire. City states that you have conquered must be held as you make your thrust towards final victory.Up to 4 players...

Planet Miners

Planet Miners

Commodore PET - Released - 1981

It's January 1, 2050, and after many decades of research and development of space travel, mankind is ready to reach out to the planets of the solar system to establish mining bases. Up to four players compete with each other and the computer to stake valuable mining claims throughout the solar system, while the mining council has stationed patrol ships throughout the system to make sure everyone follows the rules. Thus begins several weeks of intensive exploration, political maneuvering, sabotage, and claim jumping which will decide the course of the economic exploitation of outer space for...

Space Station Zulu

Space Station Zulu

Apple II - September 10, 1982

You are in command of Space Station Zulu and its 43 man crew orbiting a huge gaseous giant in a farflung corner of the galaxy. Shortly after an exploration ship leaves the station the onboard computer notifies you that the sanctity of the station has been violated by unknown alien lifeforms ( which find your crew very tasty). Now you must direct your crew in a desperate struggle against this deadly peril. There is only one way to win and that is to rid Space Station Zulu of all the alien intruders. The aliens win by taking over the ship. There are 3 levels of difficulty (normal, difficult, and...

Tank Arkade

Tank Arkade

Commodore PET - Released - 1982

As the name suggests, this game brings to the personal computer one of the earliest concepts to appear on arcade and dedicated console game screens: a tank duel. Players look down on a battlefield of two-dimensional obstacles and maneuver their tanks to shoot and destroy each other. Each tank has nine points of armor, allowing eight hits before the final shot destroys the tank and hands victory to the opposing player. The tanks start each game in heavy bunkers, so the first challenge is to move out safely away from the enemy line-of-fire. Plentiful obstacles and the tanks' moderate speed...

Telengard

Telengard

Commodore 64 - 1983

Telengard is an earlier example of a "dungeon crawler" role-playing game--albeit with a top-down view- with either real time movement (DOS version) or turn-based movement and turn based combat. Telengard is also played in real time, which means that monsters can attack even when the player's character is not moving. The player controls a single adventurer, selecting randomly-rolled sets of attributes: Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma. The vast Telengard dungeon consists of 50 levels down and 200 by 200 rooms each level. Experience is awarded not only for...

Under Fire

Under Fire

MS-DOS - Released - 1988

Under Fire is a tactical simulation of WW II land combat. Men and weapons from the United States, Germany and Russia are represented. There are nine scenarios in the game which range from open field firefights to house to house conflict. Victory is a subjective affair in Under Fire as there is no declaration of victory. The victory screen basically tallies up losses and objectives gained the rest is left to argument. Under Fire can be played by one or two players. Playing time can range from 10 minutes for a two squad battle to five hours for a 32 squad firefight.

VC

VC

MS-DOS - Released - 1983

VC (Viet Cong) is a distinctive simulation which puts the player in a position to manage both military pacification forces and the public civilian political climate. Your task is to manage a Province with ARV (Army of the Republic of South Vietnam) forces along with U.S. Air Calvary and U.S. Field Artillery Battalions. The NVA (North Vietnamese Army) and VC controlled by the computer will make this guerrilla/terrorist warfare difficult and try to turn the civilian population against you. Your goal will be to destroy all enemy forces while preventing half of the civilians you are here to...

Voyager I: Sabotage of the Robot Ship

Voyager I: Sabotage of the Robot Ship

MS-DOS - Released - 1982

Voyager is a first-person action game that challenges the player to explore the levels of an alien spacecraft's maze. The environments consist of corridors and rooms done with 3D vector graphics. The protagonist has to evade robots programmed to blast any intruders. To win, the player must destroy all power generators and escape (or hunt down and annihilate) the killer robots.

Voyager I: Sabotage of the Robot Ship

Voyager I: Sabotage of the Robot Ship

Commodore PET - Released - 1982

Voyager is a first-person action game that challenges the player to explore the levels of an alien spacecraft's maze. The environments consist of corridors and rooms done with 3D vector graphics. The protagonist has to evade robots programmed to blast any intruders. To win, the player must destroy all power generators and escape (or hunt down and annihilate) the killer robots.

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