Source the Software House Ltd.

Desolator

Desolator

Atari ST - Released - 1988

Kairos has kidnapped children and trapped them in mirrors inside his castle. The player takes the role of Mac in his quest so save them. The main portion of the game is spend with walking through the castle and fighting Kairo's henchmen - either with bare hands or with weapons which can be collected on the way. However, the way is not completely linear: there are different routes to take. A boss room waits at the end of each level (overall five). There are also a multitude of extras to collect which have effects like destroying all enemies on the screen or warping. Freeing enough children by punching out mirrors gives a short time of invulnerability.

Desolator

Desolator

Commodore 64 - Released - 1988

Fight your way through the castle of Kyros, the Great Satan. And free the ones he holds captive behind mysterious mirrors. Smash the mirrors to break Kyros' evil spell and upon completing your quest, transform into the invincible MACHOMAN and desolate all in your path. An okay Gauntlet/Commando style game with lots of extras.

Espionage: The Computer Game

Espionage: The Computer Game

MS-DOS - Released - 1988

Espionage is based on the board game of the same name. Up to four players (either human or computer-controlled) compete to become Master Spy by returning all the micro film canisters back to their base. A player has 12 agents in their team including secret agents, surveillance agents and courier agents. Each type of agent moves around the board in a different way, not unlike in chess. Besides getting the micro film, another objective is to terminate any enemy agents. This is done as in draughts, by jumping over the agent into a free space. Killing enemy agents nets points, which, combined with points for recovered film canisters and surviving agents are tallied for the final score. The board is viewed from above. It does not fit the screen all at once, so scrolling is necessary. The game offers a hint function (indicating what the computer thinks is the best move to take) as well as the option to show the last move made. The game ends through an (optional and adjustable) time limit or when all film canisters have been retrieved.

Espionage: The Computer Game

Espionage: The Computer Game

Commodore Amiga - Released - 1988

Espionage is based on the board game of the same name. Up to four players (either human or computer-controlled) compete to become Master Spy by returning all the micro film canisters back to their base. A player has 12 agents in their team including secret agents, surveillance agents and courier agents. Each type of agent moves around the board in a different way, not unlike in chess. Besides getting the micro film, another objective is to terminate any enemy agents. This is done as in draughts, by jumping over the agent into a free space. Killing enemy agents nets points, which, combined with points for recovered film canisters and surviving agents are tallied for the final score. The board is viewed from above. It does not fit the screen all at once, so scrolling is necessary. The game offers a hint function (indicating what the computer thinks is the best move to take) as well as the option to show the last move made. The game ends through an (optional and adjustable) time limit or when all film canisters have been retrieved.

Espionage: The Computer Game

Espionage: The Computer Game

Sinclair ZX Spectrum - Released - 1988

Espionage is based on the board game of the same name. Up to four players (either human or computer-controlled) compete to become Master Spy by returning all the micro film canisters back to their base. A player has 12 agents in their team including secret agents, surveillance agents and courier agents. Each type of agent moves around the board in a different way, not unlike in chess. Besides getting the micro film, another objective is to terminate any enemy agents. This is done as in draughts, by jumping over the agent into a free space. Killing enemy agents nets points, which, combined with points for recovered film canisters and surviving agents are tallied for the final score. The board is viewed from above. It does not fit the screen all at once, so scrolling is necessary. The game offers a hint function (indicating what the computer thinks is the best move to take) as well as the option to show the last move made. The game ends through an (optional and adjustable) time limit or when all film canisters have been retrieved.

Espionage: The Computer Game

Espionage: The Computer Game

Commodore 64 - Released - 1988

Espionage is based on the board game of the same name. Up to four players (either human or computer-controlled) compete to become Master Spy by returning all the micro film canisters back to their base. A player has 12 agents in their team including secret agents, surveillance agents and courier agents. Each type of agent moves around the board in a different way, not unlike in chess. Besides getting the micro film, another objective is to terminate any enemy agents. This is done as in draughts, by jumping over the agent into a free space. Killing enemy agents nets points, which, combined with points for recovered film canisters and surviving agents are tallied for the final score. The board is viewed from above. It does not fit the screen all at once, so scrolling is necessary. The game offers a hint function (indicating what the computer thinks is the best move to take) as well as the option to show the last move made. The game ends through an (optional and adjustable) time limit or when all film canisters have been retrieved.

Espionage: The Computer Game

Espionage: The Computer Game

Atari ST - Released - 1988

Espionage is based on the board game of the same name. Up to four players (either human or computer-controlled) compete to become Master Spy by returning all the micro film canisters back to their base. A player has 12 agents in their team including secret agents, surveillance agents and courier agents. Each type of agent moves around the board in a different way, not unlike in chess. Besides getting the micro film, another objective is to terminate any enemy agents. This is done as in draughts, by jumping over the agent into a free space. Killing enemy agents nets points, which, combined with points for recovered film canisters and surviving agents are tallied for the final score. The board is viewed from above. It does not fit the screen all at once, so scrolling is necessary. The game offers a hint function (indicating what the computer thinks is the best move to take) as well as the option to show the last move made. The game ends through an (optional and adjustable) time limit or when all film canisters have been retrieved.

Espionage: The Computer Game

Espionage: The Computer Game

Amstrad CPC - Released - 1988

Espionage is based on the board game of the same name. Up to four players (either human or computer-controlled) compete to become Master Spy by returning all the micro film canisters back to their base. A player has 12 agents in their team including secret agents, surveillance agents and courier agents. Each type of agent moves around the board in a different way, not unlike in chess. Besides getting the micro film, another objective is to terminate any enemy agents. This is done as in draughts, by jumping over the agent into a free space. Killing enemy agents nets points, which, combined with points for recovered film canisters and surviving agents are tallied for the final score. The board is viewed from above. It does not fit the screen all at once, so scrolling is necessary. The game offers a hint function (indicating what the computer thinks is the best move to take) as well as the option to show the last move made. The game ends through an (optional and adjustable) time limit or when all film canisters have been retrieved.

Oriental Games

Oriental Games

Atari ST - Released - 1990

Oriental Games is the martial arts equivalent of the Olympics, a tournament in which the world's greatest fighters compete in a four-discipline contest in their attempt to become Grand Master.

P47 Thunderbolt

P47 Thunderbolt

Commodore Amiga - Released - 1990

The P-47 was one of the toughest planes in use in World War 2, and this side-scrolling shoot 'em up puts you in control of one as you take on hordes of Nazis. 16-bit versions have a simultaneous 2-player mode, as well as the ability to wrap-around the game with increased difficulty up to 4 times. You are initially armed with a machine gun, but can also pick up bombs, spray missiles and multi-missiles by picking up the appropriate letter. Each weapon can be upgraded by picking up further tokens of the same type. Tokens offering extra lives and speed-ups are also on offer.

P47 Thunderbolt

P47 Thunderbolt

Atari ST - Released - 1990

The P-47 was one of the toughest planes in use in World War 2, and this side-scrolling shoot 'em up puts you in control of one as you take on hordes of Nazis. 16-bit versions have a simultaneous 2-player mode, as well as the ability to wrap-around the game with increased difficulty up to 4 times. You are initially armed with a machine gun, but can also pick up bombs, spray missiles and multi-missiles by picking up the appropriate letter. Each weapon can be upgraded by picking up further tokens of the same type. Tokens offering extra lives and speed-ups are also on offer.

Predator

Predator

Acorn Electron - Released - July 1, 1989

Predator is a side-scrolling platformer which uses the imagery and characters from the classic Arnie movie of the same name. The game is not a faithful conversion of the movie however - your unit has already been killed off when the game starts and you will battle scorpions, enemy soldiers and dodge various obstacles, before facing the Predator itself a number of times. The game is a fairly standard run-jump-shoot platformer, except that you start with no weapons at all and must collect them as the game goes on.

Predator

Predator

Sinclair ZX Spectrum - Released - 1988

Predator is a side-scrolling platformer which uses the imagery and characters from the classic Arnie movie of the same name. The game is not a faithfully conversion of the movie however - your unit has already been killed off when the game starts and you will battle scorpions, enemy soldiers and dodge obstacles etc, before facing the Predator itself a number of times. The game is a fairly standard run-jump-shoot platformer, except that you start with no weapons at all and must collect them as the game goes on.

ProtoGalaxy

ProtoGalaxy

Windows - October 6, 2010

Earth is under siege! A mysterious and powerful alien race has come to enslave the entire galaxy, and your fleet is humanity's last hope. You must put an end to the attacks and rebuild a home for the survivors.

Psycho Soldier

Psycho Soldier

Amstrad CPC - Released - 1988

Sequel to Athena, the 2D side-scroller which starred a stylized Manga version of the Greek goddess Athena as she set out to find adventure in the mortal world. This game features Athena Asamiya, a descendant of Princess Athena, who uses her new psychic powers (hence the game's title, Psycho Soldier) to clear a post-apocalyptic world of its mutant inhabitants with the help of her friend Kensu, thus allowing simultaneous two players gameplay. The gameplay consists of the usual run and jump fare typical of the genre with the added feature of a constantly scrolling background, which, added to the many "option"-style power-ups and Athena's own psychic blasts make the game a strange shooter/platformer hybrid.

Psycho Soldier

Psycho Soldier

Commodore 64 - Released - 1987

Sequel to Athena, the 2D side-scroller which starred a stylized Manga version of the Greek goddess Athena as she set out to find adventure in the mortal world. This game features Athena Asamiya, a descendant of Princess Athena, who uses her new psychic powers (hence the game's title, Psycho Soldier) to clear a post-apocalyptic world of its mutant inhabitants with the help of her friend Kensu, thus allowing simultaneous two players gameplay. The gameplay consists of the usual run and jump fare typical of the genre with the added feature of a constantly scrolling background, which, added to the many "option"-style power-ups and Athena's own psychic blasts make the game a strange shooter/platformer hybrid.

Psycho Soldier

Psycho Soldier

Sinclair ZX Spectrum - Released - 1987

Sequel to Athena, the 2D side-scroller which starred a stylized Manga version of the Greek goddess Athena as she set out to find adventure in the mortal world. This game features Athena Asamiya, a descendant of Princess Athena, who uses her new psychic powers (hence the game's title, Psycho Soldier) to clear a post-apocalyptic world of its mutant inhabitants with the help of her friend Kensu, thus allowing simultaneous two players gameplay. The gameplay consists of the usual run and jump fare typical of the genre with the added feature of a constantly scrolling background, which, added to the many "option"-style power-ups and Athena's own psychic blasts make the game a strange shooter/platformer hybrid.

Rainbow Warrior

Rainbow Warrior

Commodore Amiga - Released - 1989

Rainbow Warrior is a video game for home computers produced by Greenpeace. The game is a collection of mini-games which relate to Greenpeace's environmental campaigns and actions during the 1980s.

Rainbow Warrior

Rainbow Warrior

Commodore 64 - Released - 1989

Named after the Greenpeace ship that was sunk in the 1980's, this was an environmentally themed game. There were seven different campaigns, with each one featuring a different style of game inspired by actual Greenpeace actions. These included blocking pipes to stop the release of nuclear waste (while avoiding mutated wildlife), stopping waste from being dumped at sea, saving a whale and stopping acid rain. While the games were rather simplistic, it was interesting to see it at the time, released on the Microstyle label (set up by Microprose as "games for adults", aiming at a mature audience, after the acquisition of Telecomsoft).

Samurai Warrior: The Battles of.... Usagi Yojimbo

Samurai Warrior: The Battles of.... Usagi Yojimbo

Sinclair ZX Spectrum - Released - 1988

With the Roger Rabbit film (and game) successful, and the Jive Bunny phenomenon shaking up charts worldwide, perhaps it was time to redress the balance away from wimpy rabbits. Stan Sakai's comic character set in the 17th century did this, being capable of a range of martial arts moves. In this licensed game he'll need them to save Japan from being taken over by evil. The game is side-scrolling and has large beat 'em up elements, but also incorporates Karma. Negative actions such as needless violence will be punished with a loss of Karma, while positives ones (such as bribing those who give Karma) are rewarded. When in combat, energy gauges display the condition of both yourself and your rival. Money collected can be spent on food for energy boosts.

SDI

SDI

Commodore 64 - Released - 1988

SDI: Strategic Defense Initiative is based around classic-style shoot 'em up action. It puts you in control of a satellite which must ensure that the wave of bombs aimed for the United States do not hit. Direction of motion and direction of fire are controlled independently - on the 16-bit versions you rotate the mouse left and right to direct the targeting, move it up and down to increase the range, and use the joystick to move the satellite and thus avoid any contact. Each level is split into defensive and offensive stages. On defensive levels you must stop each unit as it heads towards the earth, a lá Missile Command. Offensive stages follow the old 'shoot it before it becomes a danger' philosophy, being free-flying shoot 'em up sections among a network of destructible (but worth saving) platforms.

Sonic Boom

Sonic Boom

Atari ST - Released - 1990

Sonic Boom is an arcade game shoot 'em up with a vertically-scrolling perspective in which the player is a US pilot, armed with the super-powerful Sonic Boom aircraft. Players must face six levels of cannon-fodder enemies in order to prevent the world being destroyed, but has 5 continues with 3 lives each to make use of. There is a boss at the end of each level which must be beaten in a time limit in order to progress. Most enemies are aircraft, but there are also tanks, trains, and turret installations to wipe out. Defeated waves of enemies reveal improved weaponry and other bonuses.

Sonic Boom

Sonic Boom

Commodore Amiga - Released - 1990

Sonic Boom is an arcade game shoot 'em up with a vertically-scrolling perspective in which the player is a US pilot, armed with the super-powerful Sonic Boom aircraft. Players must face six levels of cannon-fodder enemies in order to prevent the world being destroyed, but has 5 continues with 3 lives each to make use of. There is a boss at the end of each level which must be beaten in a time limit in order to progress. Most enemies are aircraft, but there are also tanks, trains, and turret installations to wipe out. Defeated waves of enemies reveal improved weaponry and other bonuses.

Sonic Boom (Activision)

Sonic Boom (Activision)

Commodore 64 - Released - 1990

Sonic Boom is an arcade game shoot 'em up with a vertically-scrolling perspective in which the player is a US pilot, armed with the super-powerful Sonic Boom aircraft. Players must face six levels of cannon-fodder enemies in order to prevent the world being destroyed, but has 5 continues with 3 lives each to make use of. There is a boss at the end of each level which must be beaten in a time limit in order to progress. Most enemies are aircraft, but there are also tanks, trains, and turret installations to wipe out. Defeated waves of enemies reveal improved weaponry and other bonuses.

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