Addictive Games Ltd

BattleStations

BattleStations

Commodore 64 - Released - 1988

In this shooter seen from a 1st person perspective, you are a gunner on a battleship and you must shoot down wave after wave of enemy aircraft as they attempt to sink your ship. Controlling a sight you must move 360 degrees around your ship searching for enemy aircraft and shoot them. As well as moving the screen left or right you can also move upwards into the sky. To help you find the aircraft there is a radar provided showing you any attacks on the ship. As you take more damage, a picture of your ship starts having holes appear on it and if you take too many then you sink and it is game...

Boffin

Boffin

Acorn Electron - Released - November 1, 1985

Features of the game: Giant Puffer-Blimps, Trampolines, Huge Tarantulas and Manta-bats, Electrified Fencing/Barbed Wire, Hydraulic Rams. 25 Caves for the Electron! The aim of Professor Boffin is to pass through a series of caves as quickly as possible by destroying all of the unlucky horseshoes in each cavern and then touching the resident owl, guardian of each cave. There are two different versions of Boffin on the tape. Boffin v.2 is recorded first, followed by v.1. Boffin v.2 runs on the Acorn Electron and also the BBC Micro. It has 25 different caverns. The first version of Boffin...

Boffin 2

BBC Microcomputer System - Released - 1985

Boffin 2 is a platform game developed by Paul Julian O'Malley and published by Addictive Games. Like the original, the aim of Professor Boffin is to pass through a series of caves as quickly as possible by destroying all of the unlucky horseshoes in each cavern and then touching the resident owl, guardian of each cave.

Football Manager

Football Manager

BBC Microcomputer System - Released - 1984

The football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. You start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups. Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered....

Football Manager

Football Manager

Acorn Electron - Released - 1986

Football Manager designed by Kevin Toms. PCW says 'this game is recommended to anyone who has any interest in football'; CRASH an 'amazing engrossing game'. Featuring a transfer market, full league tables, injury problems, a save game feature, promotion and relegation, F.A. Cup Matches, Management rating, four divisions, as many seasons as you like, pick your own team for each match and seven skill levels."

Football Manager

Football Manager

Commodore Amiga - Released - 1987

Football Manager is a video game series published and developed by Addictive Games, the label set up by the game's creator Kevin Toms. The first game was released in 1982.[1] It was then ported to most home computers during the 1980s and spawned several sequels: Football Manager 2[2] (1988) and Football Manager World Cup Edition[3] (1990), both designed by Kevin Toms, and finally Football Manager 3[4] (1992), without Toms' involvement. Football Manager 3 sold poorly, and as a result the series came to an end. The series was claimed to have sold over a million copies by 1992.[5] The game was to...

Football Manager

Football Manager

MS-DOS - Released - 1987

The football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. You start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups. Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered....

Football Manager 2

Football Manager 2

MS-DOS - Released - June 1, 1988

Football Manager from Addictive was the first game of its kind, and this sequel followed several years later, absorbing ideas from the many similar games released in between. Teams can now choose formations, and assign man-to-man marking. Players have individual skills and fitness ratings, in a more realistic way, with half-time substitutions and tactical changes supported. The whole 92-club league is incorporated, as is the League Cup alongside the FA Cup. It is now possible to watch and assess the individual performance of the players, with match graphics differentiating the attack /...

Football Manager 2

Football Manager 2

Commodore Amiga - Released - 1988

Football Manager from Addictive was the first game of its kind, and this sequel followed several years later, absorbing ideas from the many similar games released in between. Teams can now choose formations, and assign man-to-man marking. Players have individual skills and fitness ratings, in a more realistic way, with half-time substitutions and tactical changes supported. The whole 92-club league is incorporated, as is the League Cup alongside the FA Cup. It is now possible to watch and assess the individual performance of the players, with match graphics differentiating the attack /...

Football Manager 2 Expansion Kit

Football Manager 2 Expansion Kit

Commodore 64 - Released - 1988

This expansion kit for Kevin Tom's Football Manager II allows you to create and modify your own saved Football Manager II games. You can customize them to your own needs and makes it possible to use teams or players of your choice. You can create own ligues or start a game in any division you like. Design a new playing strip for your team, or modify the points for wins and draws in a newly saved game. Change Cup names or sponsor names, team colours or team/player names. Change your start fund or change your playing style and skill level ingame.

Software Star

Software Star

Commodore 64 - Released - 1985

An unusual simulation by the maker of Football Manager; here you manage a computer games company. Your task is -- besides making £10,000 profit -- to become a "Software Star" for ten successive months. Each game you produce has its own quality, depending on the amount of development. You can decide about the employing and firing of staff and managing their productivity. The game is sold in four regions, for which you can set different weights for advertising. For public relations, you can choose Honesty or Hype. The program takes seasonal factors into account -- for example, you'll always...

Spiderbot

Spiderbot

Apple II - September 10, 1986

You're a robotic insect, leading a normally happy life in your robotic jungle, when some of your robotic cousins decide to chew through the nearby citadel. Unfortunately for you, they're threatening to chew right through the reactor core! Capture renegade insects to stop their damage, and use them later to perform tasks for you.

Spiderbot

Spiderbot

MS-DOS - Released - 1988

You're a robotic insect, leading a normally happy life in your robotic jungle, when some of your robotic cousins decide to chew through the nearby citadel. Unfortunately for you, they're threatening to chew right through the reactor core! Capture renegade insects to stop their damage, and use them later to perform tasks for you.

Scroll to Top