Incentive Software Ltd.

3D Construction Kit

3D Construction Kit

Amstrad CPC - Released - 1991

This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created. A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.

3D Construction Kit

3D Construction Kit

Atari ST - Released

This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created. A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.

3D Construction Kit

3D Construction Kit

Commodore Amiga - Released - June 1, 1991

3D Construction Kit (US, Canada and Israel release title: Virtual Reality Studio), also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. Incentive Software had released games using the Freescape engine before, but with 3D Construction Kit, the company took the concept to a whole new level, giving users the ability to create their own worlds and games. In 3D Construction Kit, interaction with the world is usually limited to a cursor controlled with the keyboard, offering the possibility of interaction with nearby objects. The kit has a very simple graphical user...

3D Construction Kit

3D Construction Kit

Commodore 64 - Released - 1991

This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created. A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.

Castle Master

Castle Master

Sinclair ZX Spectrum - Released - 1990

Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your beloved from the evil Magister. Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial. Contact with...

Castle Master

Castle Master

Commodore Amiga - Released - 1990

Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your beloved from the evil Magister. Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial. Contact...

Castle Master

Castle Master

MS-DOS - Released - 1990

Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your beloved from the evil Magister. Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial. Contact...

Castle Master II: The Crypt

MS-DOS - Released - 1990

A number of copies of Castle Master came with an additional exclusive game called The Crypt. It uses the same Freescape game engine and continues the original plot. In this chapter, you'll have to free your beloved by entering and exploring a 3D crypt, activating lifts and exploring the various floors.

Castle Master II: The Crypt

Castle Master II: The Crypt

Commodore 64 - Released - 1991

Castle Master II: The Crypt is an Action Adventure game, developed by Incentive Software Ltd and published by Domark Software Ltd, which was released in Europe in 1991. Set in and around a dark and eerie castle, cross a shark-infested moat and risk life and limb in a desperate rescue bid. Choose to free either the Prince or Princess. Battle with the evil spirits using just your slingshot. Search for keys, potions and clues to unravel the mysteries of "Castle Eternity". Use your eyes and ears to discover solutions to the brain-twisting puzzles. Secret rooms, dark corridors and hidden traps,...

Castle Master II: The Crypt

Castle Master II: The Crypt

Sinclair ZX Spectrum - Released - 1990

A number of copies of Castle Master came with an additional exclusive game called The Crypt. It uses the same Freescape game engine and continues the original plot. In this chapter, you'll have to free your beloved by entering and exploring a 3D crypt, activating lifts and exploring the various floors.

Castle Master II: The Crypt

Castle Master II: The Crypt

Atari ST - Released - 1990

Castle Master II: The Crypt uses the same Freescape game engine and continues the original plot. In this chapter, you'll have to free your beloved by entering and exploring a 3D crypt, activating lifts and exploring the various floors.

Castle Master II: The Crypt

Castle Master II: The Crypt

Commodore Amiga - Released - 1991

Castle Master II: The Crypt is an Action Adventure game, developed by Incentive Software Ltd and published by Domark Software Ltd, which was released in Europe in 1991. Set in and around a dark and eerie castle, cross a shark-infested moat and risk life and limb in a desperate rescue bid. Choose to free either the Prince or Princess. Battle with the evil spirits using just your slingshot. Search for keys, potions and clues to unravel the mysteries of "Castle Eternity". Use your eyes and ears to discover solutions to the brain-twisting puzzles. Secret rooms, dark corridors and hidden traps,...

Moon Cresta

Moon Cresta

Sinclair ZX Spectrum - Released - 1985

Moon Cresta is a vertical scrolling shoot-'em-up. The action involves the player moving their ship along the base of the screen, while wave after wave of aliens come towards it. The yellow aliens split when shot, while the magenta ones are the toughest of all. Once the coast is clear, the player must attempt to manually dock their ship in a limited amount of time. Docking successfully will earn the player bonus points.

Space Station Oblivion

Space Station Oblivion

Atari ST - Released - 1988

A 3D strategy / action game featuring scaling and rotating polygon graphics. You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside. For each sector, you must locate the build-up area, then drill to release the pressure. Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover. In this game you take control of a drilling machine and explore a 3D world, which is on the brink of exploding. Time is running out...

Space Station Oblivion

Space Station Oblivion

Commodore Amiga - Released - 1988

A 3D strategy / action game featuring scaling and rotating polygon graphics. You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside. For each sector, you must locate the build-up area, then drill to release the pressure. Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover.

Space Station Oblivion

Space Station Oblivion

MS-DOS - Released - 1988

A 3D strategy / action game featuring scaling and rotating polygon graphics. You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside. For each sector, you must locate the build-up area, then drill to release the pressure. Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover.

Splat!

Splat!

Sinclair ZX Spectrum - Released - 1983

A spider must be guided safely through a maze, eating all the patches of grass. The screen scrolls in four directions, and the walls of the level are in a different pattern on each level, and must always be avoided for fear of losing a life. The main thing making life harder is that the level is always scrolling in random directions, and contact with the wall at the edge of the screen costs you a life. As a result, careful planning is required to ensure that you don't get trapped into a corner. There are seven levels of increasing difficulty to get through.

Total Eclipse II: The Sphinx Jinx

Total Eclipse II: The Sphinx Jinx

Sinclair ZX Spectrum - Released - 1989

Total Eclipse 2: The Sphinx Jinx a reworking of Total Eclipse sharing many of the same locations, using the Freescape system and vector graphics. To eliminate an ancient curse the player must find 12 pieces of the sphinx within two hours, hidden in the underground passages beneath the pyramid. Except of numerous puzzles the player will face mummies, poisoned darts or heat exhaustion caused by limited access to the water supply. No objects may be collected, although encountered gold bars can significantly enlarge the assets.

Total Eclipse II: The Sphinx Jinx

Total Eclipse II: The Sphinx Jinx

Commodore 64 - Released - 1990

Commodore Format 1992/03 (Issue #18). Total Eclipse 2: The Sphinx Jinx a reworking of Total Eclipse sharing many of the same locations, using the Freescape system and vector graphics. To eliminate an ancient curse the player must find 12 pieces of the sphinx within two hours, hidden in the underground passages beneath the pyramid. Except of numerous puzzles the player will face mummies, poisoned darts or heat exhaustion caused by limited access to the water supply. No objects may be collected, although encountered gold bars can significantly enlarge the assets. also including an A2 colour...

Virtual Reality Studio

Virtual Reality Studio

MS-DOS - Released - 1991

This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created. A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.

Virtual Reality Studio 2.0

Virtual Reality Studio 2.0

MS-DOS - Released - November 10, 1992

As you would expect, "Virtual Reality Studio 2.0" (VRS2) is "Virtual Reality Studio" (VRS) with enhancements. There are double the number of controls and commands available in VRS for added complexity and flexibility. You can now create transparent objects or objects that fade. Rounded objects such as flexicubes and spheres are now possible. There's a sound effects editor so that your virtual creations need no longer be silent and the program now comes with a library of pre-designed 3D "clipart" for those of you who are too lazy to design everything from scratch. Like the original VRS, the...

Virtual Reality Studio 2.0

Virtual Reality Studio 2.0

Commodore Amiga - Released - 1992

As you would expect, "Virtual Reality Studio 2.0" (VRS2) is "Virtual Reality Studio" (VRS) with enhancements. There are double the number of controls and commands available in VRS for added complexity and flexibility. You can now create transparent objects or objects that fade. Rounded objects such as flexicubes and spheres are now possible. There's a sound effects editor so that your virtual creations need no longer be silent and the program now comes with a library of pre-designed 3D "clipart" for those of you who are too lazy to design everything from scratch. Like the original VRS, the...

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