Bullfrog

Flood

Flood

Commodore Amiga - Released - 1990

Quiffy must collect all of the various pieces of litter on the level and then find the exit to complete each level. In general the litter is not particularly hidden, it is just distributed around the level. Quiffy can climb on most walls and ceilings, and swim through water. He has energy which depletes upon touching dangerous objects, but can also die instantly when touching any of the few lethal objects. Although he can swim and has the appearance of an amphibious life-form, he can only breathe above water and will start to drown if he runs out of air. In each level, you are followed by...

Magic Carpet

Magic Carpet

Sony Playstation - Released - March 15, 1996

First released on PC way back in 1994, and then remade for the original PlayStation, Magic Carpet is in essence a free-movement FPS. Taking on the role of a magician on a magic carpet, you’ll run through around 50 levels, killing stuff with magic and then collecting its “mana.” Collect enough mana and the next level is opened up. The stuff being killed is not defenceless though – far from it. Enemies range from relatively harmless vultures, right through to swarms of undead, firespitting dragons and titanic wyverns. There’s also other mages to contend with – in some levels as many as seven...

Populous

Populous

Commodore Amiga - Released - 1989

You play a god, gaming against other gods in a celestial game of conquest. To win, you must help your chosen people take over the world and wipe out the vermin who worship that other god. Each god starts out with a single human, dumped into the middle of the wilderness. Sometimes there is inhabitable land in sight, sometimes not. To get a chance to win, you must change the landscape, creating flat land for your followers to build on. The more followers you have, the more powerful you will be, so take care of them. Build as fast as you can, because the other god is doing the same. When...

Populous

Populous

Sega Genesis - Released - 1990

Now it's your chance to play God! Create the world in a week and destroy it in a heartbeat. Conquer 5,000 hostile worlds. Unleash floods, volcanos, swamps and earthquakes. The player has the ability to shape the landscape and grow their civilization with the overall aim of having it conquer an enemy force, which is led by an opposing deity.

Populous

Populous

Acorn Archimedes - Released - 1992

Converted to the Acorn Archimedes by Richard Walker. As a Divine Being you have a group of followers from whom you derive your power. The more followers you have and the greater their achievements, the more power you wield. Unfortunately, there is another group of people who follow a different deity. Since there's barely enough room in the world for your own magnificence, two won't do. You must rid the world of the opposition. To do this, you will use your great power to move the earth and your devout followers to crush the misguided.

Populous & Populous: The Promised Lands

Populous & Populous: The Promised Lands

Atari ST - Released - 1993

This compilation contains: Populous (base game) You play a god, gaming against other gods in a celestial game of conquest. To win, you must help your chosen people take over the world and wipe out the vermin who worship that other god. Populous: The Promised Lands (expansion) Five new landscape types: Wild West, Silly Land, Block Land, Révolution Française and Bit Plains. The types can be used to create new maps in Paint Map mode and the disk also has 500 new maps for Conquest mode.

Populous II: Trials of the Olympian Gods

Populous II: Trials of the Olympian Gods

Atari ST - Released - 1992

Populous II: Trials of the Olympian Gods is a 1991 strategy video game in the Populous series for the Amiga, Atari ST and MS-DOS-based computers, developed by Bullfrog Productions. Populous II was remade and remastered for the Nintendo DS in 2008. Populous II is a direct sequel to Bullfrog's earlier game Populous and is one of the company's most notable games. Like its predecessor, Populous II is a god game, where the player is guiding his people in battle against the followers of an enemy god. Whereas Populous only generally alluded to undefined deities, Populous II is specifically set under...

Populous II: Trials of the Olympian Gods

Populous II: Trials of the Olympian Gods

Commodore Amiga - Released - 1991

Populous II: Trials of the Olympian Gods is a 1991 strategy video game in the Populous series for the Amiga, Atari ST and MS-DOS-based computers, developed by Bullfrog Productions. Populous II was remade and remastered for the Nintendo DS in 2008. Populous II is a direct sequel to Bullfrog's earlier game Populous and is one of the company's most notable games. Like its predecessor, Populous II is a god game, where the player is guiding his people in battle against the followers of an enemy god. Whereas Populous only generally alluded to undefined deities, Populous II is specifically set...

Populous: The Beginning

Populous: The Beginning

Windows - November 30, 1998

Shaman, the path is laid before you. Your destiny is to become a god! But it will not be easy. Not for you, and not for your followers. To become a deity, you must conquer all 25 planets of the system and defeat every other tribe and their shamans. The ultimate struggle will be a difficult one, as you build mystical cities, unleash devastating spells, harness volcanoes and tornadoes, and shape the face of the planet at your will. Remember, your apotheosis awaits! In the third part of the Populous series, you control your shaman and the tribe of her followers in a difficult quest to conquer all...

Populous: The Promised Lands

Populous: The Promised Lands

Atari ST - DLC - 1989

This Data Disk for Populous adds five new landscape types: Wild West, Silly Land, Block Land, Révolution Française and Bit Plains. The types can be used to create new maps in Paint Map mode and the disk also has 500 new maps for Conquest mode.

Populous: World Editor

Populous: World Editor

Commodore Amiga - Released - 1991

Populous: World Editor is an add-on for Populous. It is a construction set which allows one to create new art designs to give the existing levels a different look and theme. Other features are the possibility to import graphics and edit other parameters, like the amount of mana production or how hazardous the environments are. The add-on comes with a few pre-defined themes.

Power Monger

Power Monger

Sega CD - Released - January 1, 1994

Powermonger takes the basic design and concepts of Bullfrog's previous game Populous, and places it in a war context. The game cast the player as a dispossessed warlord plundering his way through 195 territories on the way to world conquest. Several other leaders have the same goal. The gameworld is now made up of polygons, so the view can be rotated and moved with greater freedom than Populous. Trade, diplomacy, inventions, and scorched earth invasions all play a key role in how the player progressed through the game. Two-player games via modem links are available on computer versions.

PowerMonger

PowerMonger

Super Nintendo Entertainment System - Released - March 26, 1993

In a world without kings, power is the only law. No leader yet controls the destiny of this new world. Can you? Unite each territory by word or sword or face bitter defeat at the hands of the other Power Mongers. Lead your small band of followers to glory... or destruction! Explore and conquer a multitude of existing worlds! Zoom in and out on the world to interact with hundreds of people with individual homes, jobs and personalities.

Powermonger

Powermonger

Commodore Amiga - 1990

Powermonger takes the basic design and concepts of Bullfrog's previous game Populous, and places it in a war context. The game cast the player as a dispossessed warlord plundering his way through 195 territories on the way to world conquest. Several other leaders have the same goal. The gameworld is now made up of polygons, so the view can be rotated and moved with greater freedom than Populous. Trade, diplomacy, inventions, and scorched earth invasions all play a key role in how the player progresses through the game. Two-player games via modem links are available on computer versions.

Powermonger: World War I Edition

Powermonger: World War I Edition

Atari ST - Released - 1992

This add-on to Powermonger features 175 new territories to conquer. Gameplay is unchanged from the main game. You settle the land, research new equipment, deal in diplomacy and send your troops to enemy settlements to conquer them. The World War 1 theme shows in the graphics and in designations. The overall game map is that of Europe in 1914, your officers now wear WW1 uniforms, sheep have become deer and weapons are now rifles, bi-planes and tanks.

Psycho Santa

Psycho Santa

Commodore Amiga - Released - 1993

Exclusively published on disk A of THE ONE issue 52 in January 1993. The game itself is shareware; an enhanced version was sold commercially.

Syndicate

Syndicate

Apple Mac OS - Released - 1994

In the future, the world is controlled by a handful of global corporations (syndicates). You are the Marketing director (hit man) for one of these companies. It is your job to take control away from the competitors. The job is not one of diplomacy, but one of brute force and physical control. Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories. The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real time rather than turn based. You have missions ranging from...

Syndicate

Syndicate

Super Nintendo Entertainment System - Released - 1994

Out here, it's you or them. A rival Syndicate has gained full control of the population via a mind-altering techno-drug known as the CHIP. You are an ambitious executive in the Syndicate, hand picked to lead a team of CHIP-induced Cyborg mercenaries on a quest to infiltrate and seize opposing Syndicate territories. Your mission: Assassinate, pillage, destroy, do whatever it takes to bring down competing Agents... before they unleash their relentless assault on you!

Syndicate

Syndicate

Commodore Amiga - 1993

In the future, the world is controlled by a handful of global corporations (syndicates). You are the Marketing director (hit man) for one of these companies. It is your job to take control away from the competitors. The job is not one of diplomacy, but one of brute force and physical control. Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories. The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real time rather than turn based. You have missions ranging from...

Syndicate

Syndicate

3DO Interactive Multiplayer - Released - January 1, 1995

In the future, the world is controlled by a handful of global corporations (syndicates). You are the Marketing director (hit man) for one of these companies. It is your job to take control away from the competitors. The job is not one of diplomacy, but one of brute force and physical control. Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories. The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real time rather than turn based. You have missions ranging from...

Syndicate

Syndicate

Atari Jaguar - Released - 1995

A rival Syndicate has gained full control of the population via a mind-altering techno-drug known as the CHIP. You are an ambitious executive in the Syndicate, hand picked to lead a team of CHIP-induced Cyborg mercenaries on a quest to infiltrate and seize opposing Syndicate territories. Your mission: Assassinate, pillage, destroy, do whatever it takes to bring down competing Agents... before they unleash their bloody assault on you!

Syndicate American Revolt

Syndicate American Revolt

Commodore Amiga - DLC - 1994

Syndicate: American Revolt is an expansion set designed for the Bullfrog strategy game Syndicate. During the game, the player leads a four-man team of cyborgs through the streets of a dark, dystopian world and through 21 difficult missions. The game takes place during the 22nd century, after the events of Syndicate. The entire world is controlled by a megacorporation called Eurocorp. The company has become extremely wealthy and powerful after inventing the CHIP, which is a cybernetic implant capable of altering the perceptions of human beings so that the reality of a dystopia is perceived...

Syndicate Wars

Syndicate Wars

Sony Playstation - Released - July 31, 1997

In the not so distant future, two corporations are battling for control of the Earth: the long established Eurocorp and the mysterious Church of the New Epoch. Choose either side for a series of 15 missions (30 in total) where your goal is to complete one of the following: (1) Eliminate persons or buildings (2) Persuade people of importance with your Persuadetron (3) Escort and protect persons, vehicles or buildings (4) Acquire important items by stealing (5) Evacuate your agents to safety.

Theme Hospital

Theme Hospital

Windows - Released - 1997

Theme Hospital is a business simulation game developed by Bullfrog Productions and published by Electronic Arts in 1997 for the PC in which players design and operate a privately owned hospital with the goal of curing patients of fictitious comical ailments. The game is the thematic successor to Theme Park, also produced by Bullfrog, and the second instalment in their Theme series, and part of their Designer Series. The game is noted for its humour, and contains numerous references to pop culture.

Theme Hospital

Theme Hospital

Sony Playstation - Released - March 31, 1998

Theme Hospital is a level-based hospital management simulation where players have to start on an empty building, and then assemble rooms with all kinds of material, from desks and file cabinets for the general diagnosis to the expensive ultra-scanners and x-rays to diagnose such bizarre diseases such as Bloaty Head, Slack Songue or Alien DNA, and treat them with with even more bizarre machines like an Head Inflator or a DNA fixer. There several additional rooms, such as a staff room for your employees to rest, a toilet so that patients don't have to relieve themselves in the corridors, a...

Theme Park

Theme Park

Super Nintendo Entertainment System - Released - November 11, 1996

Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides. Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the...

Theme Park

Theme Park

Sega Saturn - Released - December 22, 1995

Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides.

Theme Park

Theme Park

3DO Interactive Multiplayer - Released - January 1, 1994

Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides. Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the...

Theme Park

Theme Park

Atari Jaguar - Released - March 1, 1995

Now you're ready to design and operate your own amusement park. You choose the location, hire the staff, build and repair the rides, manage the cash flow, even decide how much salt to put on the french fries. But make your decisions wisely...there's nothing like a broken Ferris Wheel to turn your customers into an army of marciless vandals.

Theme Park

Theme Park

Commodore Amiga - Released - 1994

Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides. Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the...

Theme Park

Theme Park

Sony Playstation - Released - October 15, 1995

Starting with a free plot of land in the United Kingdom and few hundred thousand dollars, the player must build a profitable amusement park, making money by opening rides and selling merchandise and refreshments. The goal is to increase the park's value and available cash so that the park can be sold and a new lot can be bought from another part of the world and start building a new theme park.[3] Newer products can be bought after researching them. Once enough money has been made the player can move on to newer plots. Plots are located all over the world and have many different factors that...

Theme Park

Theme Park

Commodore Amiga CD32 - Released - 1995

Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides. Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the...

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