Sega Enterprises Ltd.

Action Fighter

Action Fighter

Commodore Amiga - Released - 1989

This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility. By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be...

After Burner (Mega-Tech)

After Burner (Mega-Tech)

Arcade - Released - 1989

Megatech games are identical to their Genesis/SMS equivalents, however the Megatech cartridges contain a BIOS rom with the game instructions. In Megatech games your coins buy you time to play the game, how you perform in the game does not matter, you can die and start a new game providing you still have time, likewise you can be playing well and run out of time if you fail to insert more coins. This is the same method Nintendo used with their Playchoice 10 system. After Burner is a combat flight simulator arcade game. The player assumes control of an American F-14 Tomcat fighter jet, and...

Alien Syndrome

Alien Syndrome

Commodore Amiga - Released - 1988

Alien Syndrome is a scrolling shooter arcade conversion. Your job is to run around and rescue all the captives and make it to the escape hatch before the time bomb explodes. Then face the mother alien at the end of the level.

Alien Syndrome

Alien Syndrome

MS-DOS - Released - 1989

The time bomb is set. It's the only sure way to get rid of these aliens. For good. They're vile. Vicious. And villainous. They're holding hundreds of inhabitants hostage. Some of them are your friends. So get in there. And get blasting. Inside, you'll find state-of-the-art weaponry. It's yours for the taking. There's sector after sector to purge. Each more intricate than the one before it. And there are Super Aliens to confront. Each more hideous than the one before it. Get the hostages out. And get as many aliens as you can. Before the blast gets all of you.

Alien Syndrome

Alien Syndrome

Amstrad CPC - Released - 1987

Alien Syndrome is a scrolling shooter arcade conversion. Your job is to run around and rescue all the captives and make it to the escape hatch before the time bomb explodes. Then face the mother alien at the end of the level. You can play as a single player or two people, taking turns (Player 2 starts the game after Player 1 dies and vice versa).

Bio-Hazard Battle

Bio-Hazard Battle

Arcade - Released - 1993

The civilization on the planet Avaron is by far more advanced than that of the Earth. People developed special biogenetical creatures - giant flies, crabs, and other animals. Unfortunately, those monsters rebelled against the Avaronians and threatened to conquer the planet. It is up to you to save the planet Avaron from the invasion! "Bio-Hazard Battle" is a horizontally scrolling space shooter. You can choose one of the four ships, each one having its own attacks. During the game, you can upgrade your ships' weapons by collecting colored balls floating around. You can store up to three...

Bloxeed

Bloxeed

Arcade - Released - 1989

Bloxeed is a Tetris variant. The player is presented with an empty field and from the top there is one block at a time falling down. There are blocks of various forms available which can be rotated and moved left and right. The goal is create full lines which then disappear and reward points for the high score list. The more lines are cleared at once (the maximum are four), the more points are earned. When lines are cleared, the player's level rises and so does the falling speed of the blocks. At the top of the screen is a preview of the next block. Besides this known principle, this game...

Buck Rogers: Planet of Zoom

Buck Rogers: Planet of Zoom

Commodore 64 - Released - January 1, 1983

Buck Rogers: Planet of Zoom is a single player science fiction themed obstacle race, where the player controls Buck Rogers' space ship and must guide it through multiple pairs of pylons throughout the game. Controlling the ship involves side scrolling to the left or right, stop, moving forward (and faster), and moving backwards/break (and slower). Additionally, the spaceship can also fire its weapon to unleash a pair of energy bolts. The player starts in sector 1.0 and will finish this level after the player successfully goes between an allocated number of pylons, indicated at the top left...

Buck Rogers: Planet of Zoom

Buck Rogers: Planet of Zoom

MS-DOS - Released - 1984

Loosely based on the Buck Rogers comic strips, Buck Rogers: Planet of Zoom is a fast-paced arcade racing game taking place on a futuristic racetrack. Guide your spaceship between pylons and shoot down other enemy racers.

Buck Rogers: Planet of Zoom

Buck Rogers: Planet of Zoom

Texas Instruments TI 99/4A - Released - 1984

Buck Rogers: Planet of Zoom is a single player science fiction themed obstacle race, where the player controls Buck Rogers' space ship and must guide it through multiple pairs of pylons throughout the game. Controlling the ship involves side scrolling to the left or right, stop, moving forward (and faster), and moving backwards/break (and slower). Additionally, the spaceship can also fire its weapon to unleash a pair of energy bolts. The player starts in sector 1.0 and will finish this level after the player successfully goes between an allocated number of pylons, indicated at the top left...

Buck Rogers: Planet of Zoom

Buck Rogers: Planet of Zoom

Commodore VIC-20 - Released - November 1, 1983

Buck Rogers: Planet of Zoom is a single player science fiction themed obstacle race, where the player controls Buck Rogers' space ship and must guide it through multiple pairs of pylons throughout the game. Controlling the ship involves side scrolling to the left or right, stop, moving forward (and faster), and moving backwards/break (and slower). Additionally, the spaceship can also fire its weapon to unleash a pair of energy bolts. The player starts in sector 1.0 and will finish this level after the player successfully goes between an allocated number of pylons, indicated at the top left...

Buck Rogers: Planet of Zoom

Buck Rogers: Planet of Zoom

Atari 800 - Released - 1983

Buck Rogers: Planet of Zoom is a single player science fiction themed obstacle race, where the player controls Buck Rogers' space ship and must guide it through multiple pairs of pylons throughout the game. Controlling the ship involves side scrolling to the left or right, stop, moving forward (and faster), and moving backwards/break (and slower). Additionally, the spaceship can also fire its weapon to unleash a pair of energy bolts. The player starts in sector 1.0 and will finish this level after the player successfully goes between an allocated number of pylons, indicated at the top left...

Champion Boxing

Champion Boxing

Sega SC-3000 - Released - 1984

A straightforward championship boxing game from Sega. You can select several punches during a boxing match: straight, jab or upper. Don't get cornered and if you get hit then get up your defenses or step back. The matches can be played at four different levels of difficulty. In the game there is a referee, who counts when your opponent or you are down. The matches can be set at four difficulty levels.

Champion Boxing

Champion Boxing

Arcade - Released - 1984

A straightforward championship boxing game from Sega. You can select several punches during a boxing match: straight, jab or upper. Don't get cornered and if you get hit then get up your defenses or step back. The matches can be played at four different levels of difficulty. In the game there is a referee, who counts when your opponent or you are down. The matches can be set at four difficulty levels.

Champion Kendo

Champion Kendo

Sega SC-3000 - Released - 1986

A kendo sports game - kendo is dueling with wooden swords. You can play against the computer or a friend. In mode 1 there are five rounds, and you win a round by striking your opponent in the head or disarming them, twice. In mode 2, there are no rounds and each kendo practitioner has a life meter. The winner is the one to deplete his opponent's life meter. In both modes, there is a time limit on each round.

Columns

Columns

NEC PC-9801 - Released - July 26, 1991

Columns is loosely derived from Tetris, as it involves arranging falling blocks in such a way as to clear them. However, in columns they are groups of 3 same-size but varying color blocks, which must be arranged into sequences of 3 or more, either horizontally, vertically or diagonally. Sequences of 4 or 5 count for double or triple points, and diagonal sequences score the most. The real trick is to set up 'combos' - where one line causes other blocks to drop so as to create other lines. As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a...

Columns

Columns

NEC PC-8801 - Released - 1992

Columns is loosely derived from Tetris, as it involves arranging falling blocks in such a way as to clear them. However, in columns they are groups of 3 same-size but varying color blocks, which must be arranged into sequences of 3 or more, either horizontally, vertically or diagonally. Sequences of 4 or 5 count for double or triple points, and diagonal sequences score the most. The real trick is to set up 'combos' - where one line causes other blocks to drop so as to create other lines. As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a...

Columns

Columns

Sharp X68000 - Released - October 16, 1991

Columns is loosely derived from Tetris, as it involves arranging falling blocks in such a way as to clear them. However, in columns they are groups of 3 same-size but varying color blocks, which must be arranged into sequences of 3 or more, either horizontally, vertically or diagonally. Sequences of 4 or 5 count for double or triple points, and diagonal sequences score the most. The real trick is to set up 'combos' - where one line causes other blocks to drop so as to create other lines. As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a...

Congo Bongo

Congo Bongo

Sega SC-3000 - Released - 1983

Congo Bongo is an arcade platform game similar in many ways to Donkey Kong, but with an isometric perspective. The player takes control of a safari hunter who is searching for an ape named Bongo, determined to punish him for setting the hunter's tent on fire. The game consists of four one-screen stages, each with an objective to jump on platforms and reach the top. Various animals will try to stop the protagonist: for example, in the first level a large gorilla throws coconuts at him. The hero has no offensive abilities and must jump or otherwise avoid enemy attacks. Stages may contain...

Congo Bongo

Congo Bongo

MS-DOS - Released - 1984

Congo Bongo is an arcade platform game similar in many ways to Donkey Kong, but with an isometric perspective. The player takes control of a safari hunter who is searching for an ape named Bongo, determined to punish him for setting the hunter's tent on fire. The game consists of four one-screen stages, each with an objective to jump on platforms and reach the top. Various animals will try to stop the protagonist: for example, in the first level a large gorilla throws coconuts at him. The hero has no offensive abilities and must jump or otherwise avoid enemy attacks. Stages may contain...

Congo Bongo

Congo Bongo

Texas Instruments TI 99/4A - Released - 1984

Congo Bongo is an arcade platform game similar in many ways to Donkey Kong, but with an isometric perspective. The player takes control of a safari hunter who is searching for an ape named Bongo, determined to punish him for setting the hunter's tent on fire. The game consists of four one-screen stages, each with an objective to jump on platforms and reach the top. Various animals will try to stop the protagonist: for example, in the first level a large gorilla throws coconuts at him. The hero has no offensive abilities and must jump or otherwise avoid enemy attacks. Stages may contain...

Congo Bongo

Congo Bongo

Atari 800 - Released - 1983

Congo Bongo is an arcade platform game similar in many ways to Donkey Kong, but with an isometric perspective. The player takes control of a safari hunter who is searching for an ape named Bongo, determined to punish him for setting the hunter's tent on fire. The game consists of four one-screen stages, each with an objective to jump on platforms and reach the top. Various animals will try to stop the protagonist: for example, in the first level a large gorilla throws coconuts at him. The hero has no offensive abilities and must jump or otherwise avoid enemy attacks. Stages may contain...

Congo Bongo (Version 1)

Congo Bongo (Version 1)

Commodore 64 - Released - 1983

This version has only 2 of the 4 levels from the arcade game has simplistic graphics and came on cartridge and tape. In version 2 of the game was reissued on disk. The disk version has contemporary graphics and all four levels of the arcade game (Level 1 (v.1) = Level 1 (v.2), Level 2 (v.1) = Level 4 (v.2). The game principle of the two comparable levels has approx. stayed the same. In Congo Bongo you take over the role of a jungle hunter who tries to catch a Gorilla named "Congo Bongo". In each of the two levels there are numerous perils between you and Congo in the shape of abysses,...

Crack Down

Crack Down

Arcade - Released - 1989

At the beginning of the 21st century, a mad scientist by the name of Mr. K has created an army of artificial soldiers. He conquered the industrial city of Atlantis, and is now preparing to take over the world. The United Nations decided to retaliate by sending two of their top class Special Forces officers, Ben and Andy, infiltrate the city and destroy the enemy base using a newly developed time bomb--Sigma. Using a top-down perspective (akin to Gauntlet), the player controls either Ben or Andy, planting bombs and destroying cyborg enemies using guns (the "machine gun" and the "cannon" can...

Crack Down

Crack Down

MS-DOS - Released - 1990

At the beginning of the 21st century, a mad scientist by the name of Mr. K has created an army of artificial soldiers. He conquered the industrial city of Atlantis, and is now preparing to take over the world. The United Nations decided to retaliate by sending two of their top class Special Forces officers, Ben and Andy, infiltrate the city and destroy the enemy base using a newly developed time bomb--Sigma. Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the levels as quickly as possible placing bombs on X marks scattered around the levels....

Crack Down

Crack Down

Commodore Amiga - Released - 1990

At the beginning of the 21st century, a mad scientist by the name of Mr. K has created an army of artificial soldiers. He conquered the industrial city of Atlantis, and is now preparing to take over the world. The United Nations decided to retaliate by sending two of their top class Special Forces officers, Ben and Andy, infiltrate the city and destroy the enemy base using a newly developed time bomb--Sigma. Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the levels as quickly as possible placing bombs on X marks scattered around the levels....

Dodge Ball: Kuy Kid

Dodge Ball: Kuy Kid

Sega Genesis - Released - July 10, 1992

Danpei Ichigeki is a young boy who loves dodgeball. Danpei's father was a famous dodgeball player when he was still alive, and he joins the Dodgeball Club at his elementary school. However, these kids are very serious about their dodgeball, and the road ahead isn't going to be easy for Danpei. Dodge Danpei is a team dodgeball game, one of several based on the anime and manga created by Tetsuhiro Koshita, which plays strikingly similar to the well-known Super Dodge Ball. Each team has four main players and three support players, and attempts to knock out the opposing team's main members by...

E-SWAT

E-SWAT

Sinclair ZX Spectrum - Released - 1990

Crime is getting out of control in Liberty City, and to combat the problem, the LCPD establishes a new unit, called ESWAT (Enhanced Special Weapons and Tactics). Police officers who are promoted to this unit wear a cyber-suit that contains state-of-the-art military equipment including two Turbo-Booster Thrusters, extra ammunition, and increased protection. In order to become an ESWAT member, all a dedicated police officer has to do is arrest enough criminal masterminds to progress through the ranks, which include Captain, Assistant Chief, and Chief. ESWAT: Cyber Police is a...

Flicky

Flicky

NEC PC-8801 - Released - 1985

A female blue jay, named Flicky, must collect her chicks and lead them safely back to their nest, while they are chased by two cats. The cats make her chicks wandering off and try to eat her! Each level offers about a dozen objects like watering cans, hammers, and cups, to throw at and knock out the cats. The next level starts when all chicks are returned home safely.

Flicky

Flicky

Fujitsu FM-7 - Released - 1986

A female blue jay, named Flicky, must collect her chicks and lead them safely back to their nest, while they are chased by two cats. The cats make her chicks wandering off and try to eat her! Each level offers about a dozen objects like watering cans, hammers, and cups, to throw at and knock out the cats. The next level starts when all chicks are returned home safely.

Gale Racer

Gale Racer

Sega Saturn - Released - December 2, 1994

Rad Mobile, known as Gale Racer (ゲイルレーサー) for the Sega Saturn port, is an arcade racing game which was released in 1990 using the Sega System 32 platform. It was Sega's first System 32 game and is also the first game which Sonic the Hedgehog appeared in. Rad Mobile takes place in the first person perspective. The race is a speed race across the USA where the player is limited by time, Police on Certain stages, and weather effects. The game was very advanced for the time as the player had to interact by pressing buttons to activate the Widow screen wipers on the car and the headlights...

Girl's Garden

Girl's Garden

Sega SC-3000 - Released - 1984

The simple little country girl Papri has a problem: her boyfriend Minto seems to show signs of interest towards another little girl, Cocco. Papri has to win his love back! The only way she can achieve that is by collecting flower bouquets, presenting them to Minto as a token of her feelings and gradually making him forget the other girl. Girl's Garden is Yuji Naka's debut and an early precursor of games with dating gameplay mechanics. Papri has to move through a confined top-down area, collecting flowers on the way. After having collected ten flowers, Papri can enter her boyfriend's house,...

G-Loc R360

G-Loc R360

Amstrad CPC - Released - 1992

The Citizens Defence Force does not trust the United Nations to keep a troubled 21st century world at peace. It confiscates a horde of planes and warships, and as a UN loyalist, it is your job to shoot them down. Solving starvation and disease can wait, apparently. The game is split into 8 stages, which are split into sub-stages over land and sea, each of which has a strict time limit, and a target number of planes to shoot down. They take place from behind your plane, which can be controlled with ‘up’ referring to ‘climb’ or ‘dive’, depending on player preference. You are armed with 10...

Golden Axe II

Golden Axe II

Arcade - Released - 1993

Not long after the malign reign of the Death Adder has ended, another evil rises. The peace of the land has again been threatened, this time by 'Dark Guld', who was supposed to be imprisoned but apparently isn't. He has instead now got his hands on the Golden Axe, and is using it for his own nasty purposes, and with his minions is causing much chaos. So once more, Ax-Battler, the fierce barbarian; Tyris-Flare, the fearless Amazon; Gilius Thunderhead, the ferocious dwarf; get up to deal with the oppression, with their might and magic, and recover the Golden Axe. The hack and slash...

Golden Axe II (Mega-Tech)

Golden Axe II (Mega-Tech)

Arcade - Released - 1991

The Mega-Tech System is an arcade cabinet released by Sega in 1989, and Western counterpart to the Mega 6. It was based on the Sega Mega Drive home console, and was designed similarly to Nintendo's PlayChoice-10: players chose games from a menu of eight titles, with credits buying more play time (usually 1 minute per credit) rather than extra lives or continues; reaching a game over screen does not end the play session, and players can start over or choose a different game as long as there was some play time remaining. The Mega-Tech was not released in North America, though did see use in Asia...

Golgo 13

Golgo 13

Sega SC-3000 - Released - 1984

Golgo 13 is a scrolling shooter based on the manga of the same name, putting the player in control of its main character, the assassin Duke Togo. In this adaptation, however, the protagonist's goal is, on the contrary, to rescue people. The screen scrolls horizontally, displaying Duke on a car that is moving along the road, trying to keep up with a moving train on top of the screen. The player can move the car left and right, aligning it with the train's cars. The goal is to shoot the train's windows, letting the people trapped inside run out. The player controls a crosshair, moving it in...

INDY 500 Deluxe

INDY 500 Deluxe

Arcade - Released - 1995

Clone of INDY 500 Twin. Indy 500 is a 1995 arcade racing game developed by Sega AM1. Based on the IndyCar Series, the game possesses a license from the Indianapolis Motor Speedway, home of the Indianapolis 500, and includes the speedway as one of its courses. Indy 500 was AM1's second game developed using 3D computer graphics and their first to utilize color textures. While planned as a Model 3 arcade system board release, delays in the hardware's completion led to use of the Model 2 instead. A Sega Saturn port was planned, but later cancelled. Gameplay Indy 500 is a racing game based...

Last Battle

Last Battle

Commodore Amiga - Released - 1991

Last Battle is a side-scrolling beat-em-up game in which the player takes control of a martial artist named Aarzak who must single-handedly (and -footedly) defeat the lackeys of an evil fighter called Duke, and eventually stand against three generals who have kidnapped his girlfriend. The hero fights using punches and kicks, combining these moves with jumping and crouching. He also has a special power meter that refills over the time. When the power meter is full, Aarzak gains a boost that allows him to perform rapid attacks for the rest of the stage. Most of the levels are simple scrolling...

Last Battle (Mega Tech)

Last Battle (Mega Tech)

Arcade - Released - 1989

Last Battle is a side-scrolling beat-em-up game in which the player takes control of a martial artist named Aarzak who must single-handedly (and -footedly) defeat the lackeys of an evil fighter called Duke, and eventually stand against three generals who have kidnapped his girlfriend. The hero fights using punches and kicks, combining these moves with jumping and crouching. He also has a special power meter that refills over the time. When the power meter is full, Aarzak gains a boost that allows him to perform rapid attacks for the rest of the stage. Most of the levels are simple scrolling...

Monaco GP

Monaco GP

Sega SC-3000 - Released - 1983

A top-down view, vertically scrolling, Formula One-style racing game, with colour, first released for the arcade in 1979. Few games before this had coloured scrolling backgrounds (Taito's Super Speed Race is one). Has notable sound effects e.g the fanfare to start the race, engines, crashes, etcetera. The track has a narrowing/widening visual effect and a night driving mode where the headlines of cars are on.

Ninja Princess

Ninja Princess

Sega SC-3000 - Released - 1986

Ninja Princess is an action shooter. You play as a female ninja as you fight your way through hordes of enemies on your quest to recapture territories and to take back the Castle all of which have been captured and occupied by the enemy forces. Throwing knives and shuriken are your weapons as you shoot your way through enemy occupied territory. Coming into contact with any enemies or any of their thrown projectile weapons equals instant death. Unlike the original arcade machine, the SG-1000 and MSX ports contain only 13 levels instead of 16.

Orguss

Orguss

Sega SC-3000 - Released - 1984

Orguss is a horizontally-scrolling shoot-em-up based on the anime series of the same name. The inhabitants of Terram has constructed a terrifying weapon that can destroy space-time. The player character, piloting the Orguss craft, has 2:30 minutes to get to the weapon and deactivate it. This is done by flying either in the native ship form, or transforming into the powerful mecha Orgroid. The mecha shoots repeatedly if the player presses the fire button, while the ship's gun has to be fire separately for each shot. However, when the protagonist is in mecha form the screen scrolls slower,...

Pacar

Pacar

Sega SC-3000 - Released - 1983

The game plays like a combination of the Namco games Rally X and Pac-Man and a follow-on from Sega's 1979 game Head-On. As the green car Pacar, you consume dots like Pac-Man, and dodge red and blue cars instead of ghosts. Like Pac-Man, you collect "power dots" for invincibility and progress through levels.

Pengo

Pengo

Atari 5200 - Released - 1983

The player uses a joystick and a single button as controls. Pressing the button while pushing the joystick will cause Pengo to push forward the ice block he is facing, which will slide until it hits a wall or another ice block, crushing any intervening Sno-Bees. Crushing more than one Sno-Bee at once will increase the number of points awarded. There are a total of sixteen levels, which repeat in order starting on the seventeenth round. As the player crushes those on patrol, new Sno-Bees hatch from eggs located within ice blocks. At the start of each level, blocks that contain these eggs are...

Penguin Land

Penguin Land

Sega SC-3000 - Released - 1985

In Penguin Land, you must control a penguin trying to get his (her?) egg down to the bottom of the level, while tunneling through ice to get there. Special egg and penguin blocks may make things easier, while polar bears and falling rocks will almost certainly slow you down.

Power Drift

Power Drift

MS-DOS - Released - 1990

Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that. There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans. Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While...

Power Drift

Power Drift

Microsoft MSX - Released - 1989

Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that. There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans. Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While you’re...

Rambo III

Rambo III

Sega Genesis - Released - October 21, 1989

Rambo's back! Bow and arrow in hand, machine gun ready for action, Rambo looks bad and means business! Rambo's infiltrated Soviet-occupied Afghanistan to rescue Colonel Trautman, his mentor and friend. Trautman's been captured, and the Russians are viciously interrogating him for vital information. In the meantime, they've deployed troops, tanks and helicopters to scare off all rescue attempts.

Robo Wres 2001

Robo Wres 2001

NEC PC-8801 - Released - 1986

As the name implies, Robo Wres 2001 is a game about robots that wrestle in (what then was) the future. Six robots from six countries fight in a tournament that, apart from the robot element, is closer to American, Mexican or Japanese wrestling than the classic kind of wrestling. Each player uses three keys or buttons to execute various attacks in the classic "button masher" beat'em'up manner, with different button combinations triggering different techniques according to the proximity between the combatants. Each robot has its own arsenal of special moves. The ring is viewed from an elevated...

Safari Race

Safari Race

Sega SC-3000 - Released - 1984

A racing game with safari backgrounds and the added challenging of avoiding wild animals crossing the track. You must reach each checkpoint in the time allowed. You also risk running out of fuel and can refuel at petrol pumps(at the expense of your precious time of course). The background music seems to be derived from Henry Mancini's "Baby Elephant Walk"(1961).

Sega Flash Vol. 4

Sega Flash Vol. 4

Sega Saturn - May 1, 1997

Sega Flash Vol. 4 is the fourth demo disc in the Sega Flash series. Vol. 4 contains three playable demos, however Cyber Troopers Virtual-On is recycled from Sega Flash Vol. 3. Die Hard Arcade contains the first section of the first stage and Sonic 3D: Flickies' Island contains the first level too (and bonus stages). The videos are full-screen and are again no-frills demonstrations of gameplay footage. There is an additional "arcade titles" video which shows Model 2/Model 3 footage of Last Bronx, Sega Touring Car Championship and Virtua Fighter 3, all considered big Sega arcade games at the...

Sega Flash Vol. 5

Sega Flash Vol. 5

Sega Saturn - September 1, 1997

Sega Flash Vol. 5 is the fifth demo disc in the Sega Flash series. It was released in mid-1997 and features four playable demos; Sonic Jam, Die Hard Arcade, Sonic 3D: Flickies' Island and Sega Rally Championship, as videos containing previews of seven other games. Much of the content is recycled from Sega Flash Vol. 1 and Sega Flash Vol. 4 - the only "new" demo is Sonic Jam, which allows players to play through the first stages of Sonic the Hedgehog and Sonic the Hedgehog 2, as well as a reduced section of Sonic World. As the game had not yet been released in Europe at the time, the game...

Sega Flash Vol. 6

Sega Flash Vol. 6

Sega Saturn - January 1, 1998

Sega Flash Vol. 6 is the sixth demo disc in the Sega Flash series. Vol. 6 contains three playable demos; Steep Slope Sliders contains two characters and two tracks, Sega Worldwide Soccer '98: Club Edition, much like the Sega Worldwide Soccer '97 demo in previous Sega Flash discs, allows users to play half an exhibition match with any team of their choosing, and Sega Touring Car Championship contains the first track. In the United Kingdom this was released with issue #27 of Sega Saturn Magazine.

Sega Flash Vol. 7

Sega Flash Vol. 7

Sega Saturn - June 1, 1998

Sega Flash Vol. 7 is the seventh and final demo disc in the Sega Flash series. It was released in 1998. Vol. 7 contains three playable demos, although Steep Slope Sliders and Sega Touring Car Championship are recycled from Sega Flash Vol. 6, with Sega Worldwide Soccer '98: Club Edition being substituted for World League Soccer. In the United Kingdom this was released with issue #32 of Sega Saturn Magazine. Playable Demos included: Sega Touring Car Championship Steep Slope Sliders World League Soccer Videos included: Burning Rangers Enemy Zero The House of the Dead NBA Action...

Shadow Fighters

Arcade - Released - 1993

A Fighter / Versus game put out in 1993, developed by Sega Enterprises and distributed by Dutech Inc.

Sindbad Mystery

Sindbad Mystery

Sega SC-3000 - Released - 1983

In this top-down action adventure game, you play "Sindbad" the sailor. You must avoid monsters while piecing together treasure maps on different islands. You can block the monsters by pushing boulders or digging holes. There are some nice looking "cut scenes" between levels.

Space Fury

Space Fury

ColecoVision - Released - 1983

Space Fury is a multi-directional shooter game released on for Colecovision in 1983 and is based on the 1981 arcade game created by Sega. The arcade version game was an early example of color vector graphics and it also featured speech synthesis, both of which are not features in the Colecovision release. The gameplay is similar to Asteroids in that you have one screen of space that wraps back on itself and your ship can only thrust and fire. However, whereas in Asteroids you faced pieces of rock that couldn't give chase, Space Fury instead provides alien vessels that will hunt you down....

Space Harrier II (Mega Tech)

Space Harrier II (Mega Tech)

Arcade - Released - 1988

Space Harrier II follows (very closely) in the footsteps of its predecessor and involves you (a Space Harrier) going off to save "Fantasy Land". This combined with the many flashing gaudy colors the game throws at you leads me to believe that it was born out of a bad acid trip. There are 13 stages to complete by jetting around and blasting bad guys and bosses as they approach. The game is played from behind the main character and the landscape rushes up in 3D similar to the effect used in many car games such as Outrun. The game uses many of the enemies and bosses from the first Space...

Star Jacker

Star Jacker

Sega SC-3000 - Released - 1983

Star Jacker is a vertically scrolling shoot 'em up where the player controls a Universe Squadron whose job is to attack various enemy space colonies while evading or destroying the enemies UFO forces before returning to the Star Jacker mother ship. The main difference from other shooters is that the player here controls three space ships at once. As the front ship move the others follow its trail. This means that the player can shoot three shots at a time but it also means that enemy projectiles are harder to avoid since the ships take more space. However if hit the size of the squadron will...

SubRoc

SubRoc

ColecoVision - Released - 1983

SubRoc is a first-person arcade game released in 1982 by Sega, and the first commercial game to provide a stereoscopic image to the player, using a display that delivers individual images to each eye. The game has stereo sound, and also changes the backdrop to reflect day, night, dawn, and dusk. It was adapted for ColecoVision, as SubRoc, with simulated 3D effects, by Arnold Hendrick and Philip Taterczynski of the Coleco game design staff, with programming by David Wesely of 4D Interactive Systems.

Super Zaxxon

Super Zaxxon

MS-DOS - Released - 1984

Super Zaxxon is a three-quarter perspective, space shooter style game. You must first go over a base on an asteroid. Things located on this base include gun implacements, fuel tanks, radar stations, missiles, and fighters. After you successfully navigate this base, you will go through a tunnel to tangle with enemy fighters, mine layers, and mines. You then will have to navigate through a series of barriers on another asteroid in order to take on the Super Zaxxon's, the enemy robot dragons. The game is very similar in appearance to Zaxxon. The differences are: Your fighter moves much...

Super Zaxxon

Super Zaxxon

Atari 800 - Released - 1984

Super Zaxxon is a three-quarter perspective, space shooter style game. You must first go over a base on an asteroid. Things located on this base include gun emplacements, fuel tanks, radar stations, missiles, and fighters. After you successfully navigate this base, you will go through a tunnel to tangle with enemy fighters, mine layers, and mines. You then will have to navigate through a series of barriers on another asteroid in order to take on the Super Zaxxon's, the enemy robot dragons. The game is very similar in appearance to Zaxxon. The differences are: Your fighter moves much...

Super Zaxxon (HesWare)

Super Zaxxon (HesWare)

Commodore 64 - Released - 1984

Radio Elettronica & Computer 1987/04 (Anno XVI Numero 4). Hesware's C64 license deal was the result of a scheme by one of SEGA's own lawyers, Robert Crane. After having sublicensed Zaxxon to Synapse using his position at SEGA through his own company Universal Licensing, he tried something similar for Super Zaxxon. However, the emerging copyright issues and Crane being laid off at SEGA in January 1984 soon caused complications. At one point, Crane signed with two different pseudonyms for Universal. Eventually, the whole thing blew up. Paramount's (SEGA's parent company) deputy general...

Supertank

Supertank

Sega SC-3000 - Released - 1986

A vertical, player-controlled scrolling game where you control a tank. You move your tank along deserts, fields, roads and pavements, shooting air and land opponents. There are end of level bosses i.e bases with gun turrets.

Thunder Blade

Thunder Blade

Sharp X68000 - Released - February 3, 1990

Aboard the lethal Gunship Gladiator helicopter, it is your job to ensure that a coup fails to install a dictator as leader. The game features 12 levels split into three distinct styles. First of all you'll be flying over a city in your helicopter, shooting out tanks by ducking low enough to target them, but also climbing to avoid the skyscrapers in the area. The third section is viewed similarly, but sees you attempting to wipe out the planes mounted on an aircraft carrier. The second section is viewed behind your helicopter in full 3D, and adds helicopters and planes to be shot, with...

ThunderBlade

ThunderBlade

MS-DOS - Released - 1989

Aboard the lethal Gunship Gladiator helicopter, it is your job to ensure that a coup fails to install a dictator as leader. The game features 12 levels split into three distinct styles. First of all you'll be flying over a city in your helicopter, shooting out tanks by ducking low enough to target them, but also climbing to avoid the skyscrapers in the area. The third section is viewed similarly, but sees you attempting to wipe out the planes mounted on an aircraft carrier. The second section is viewed behind your helicopter in full 3D, and adds helicopters and planes to be shot, with...

Up 'n Down

Up 'n Down

MS-DOS - Released - 1987

The object is to drive around a twisty course and collect all the colored flags. You can jump over gaps and over or onto other cars. If you land on another car, you destroy it and collect points. You can also collect things like balloons and ice cream cones for bonus points. The faster you collect all the flags, the bigger a time bonus you get. In later levels, there are dead-ends or gaps and a vehicle that is carrying a flag you need, so you will need to jump on it. If you are hit by another vehicle or go off the course, you lose a life. Two player games are alternating with the players...

Up 'n Down

Up 'n Down

ColecoVision - Released - 1984

Up'n Down is a video game developed and published by Sega. It was first released in 1983 as an arcade game, then later ported to the Atari 2600, ColecoVision, Atari 8-bit family, Commodore 64 home computers. In Up'n Down the player drives a car forward and backward along a branching, vertically scrolling track, collecting flags and jumping on other cars to destroy them.

Up'n Down

Up'n Down

Atari 800 - Released - 1984

Up'n Down is a video game developed and published by Sega. It was first released in 1983 as an arcade game, then later ported to the Atari 2600, ColecoVision, Atari 8-bit family, and Commodore 64. In Up'n Down the player drives a car forward and backward along a branching, vertically scrolling track, collecting flags and jumping on other cars to destroy them.

Up'n Down

Up'n Down

Arcade - Released - September 13, 1983

FUN IN THE FAST LANE Drive your Baja Buggy over treacherous miles of deadly motocross track. Watch out! The course is crawling with opponents who want to make this the last race you run. Beware of killer pick-up trucks, boulders, and swarms of other motoring menaces. Multiple screeching screens of Baja Road Race excitement. - High-speed challenges for one or two players. - Full-throttle color action-animated graphics. The object is to drive around a twisty course and collect all the colored flags. You can jump over gaps and over or onto other cars. If you land on another car, you destroy it...

Up'n Down

Up'n Down

Commodore 64 - Released - January 1, 1984

FUN IN THE FAST LANE Drive your Baja Buggy over treacherous miles of deadly motocross track. Watch out! The course is crawling with opponents who want to make this the last race you run. Beware of killer pick-up trucks, boulders, and swarms of other motoring menaces. The Official Home Version of the SALLY/MIDWAY Arcade Winner. - Multiple screeching screens of Baja Road Race excitement. - High-speed challenges for one or two players. - Full-throttle color action-animated graphics.

Waku Waku Sonic Patrol Car

Waku Waku Sonic Patrol Car

Arcade - 1991

Waku Waku Sonic Patrol Car (わくわくソニックパトカーからから Wakuwaku Sonikku Patokā Kara?) is a children ride released on December 1991 exclusively in Japan. The arcade ride is part of Sega's "Wakuwaku" line and features Sonic the Hedgehog playing the role of a police officer, patrolling the streets of a city and keeping it safe from Dr. Eggman. Both Japanese and English versions of the ride exists, though the English version was not exported to other countries and was likely used in areas with a large number of visiting English speaking tourists.

Yamato

Yamato

Sega SC-3000 - Released - 1983

Yamato is a shooter were you sit behind the front of a ship and its guns at the bottom of the screen while the enemy ships and planes are ahead in the distance. The aim is to keep destroying the enemies ships and planes until it is game over but the more you destroy then the higher the round you play on. You take control of two cross-hairs, one for firing bullets and the other for missiles and they both move together when you move them left or right which also moves your ship. When you move them up or down, then they move at different speeds and the bullets are for shooting down the planes and...

Zaxxon

Zaxxon

Sega SC-3000 - Released - 1985

The Zaxxon defense system must be destroyed in this isometric-viewed shoot 'em up. The game has three stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged. Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, the game looping with increased difficulty if you can survive the first time. There are three...

Zaxxon

Zaxxon

Atari 5200 - Released - 1984

ZAXXON thrusts you into the depths of outer space. Test your pilot skills as you strap into the command position. Prepare for an action-packed challenge of space survival. Score points as you dive, climb, and swoop down to destroy the enemy's floating fortress. Dodge deadly laser barriers, enemy missiles, and rapid gunfire! Destroy enemy fuel tanks and your own supply is replenished. Survive the enemy's fighter fleet attack and face the ultimate challenge...the powerful, armored ZAXXON ROBOT.

Zaxxon

Zaxxon

Microsoft MSX - Released - 1985

The Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up. The game has three stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged. Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, the game looping with increased difficulty if you can survive the first time. There are...

Zaxxon

MS-DOS - Released - 1984

The Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up. The game has three stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged. Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, the game looping with increased difficulty if you can survive the first time. There are...

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