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221 B Baker St.

221 B Baker St.

Commodore 64 - Released - 1986

Based on the board game of the same name, 221 B Baker St. pits up to four players against each other in a race to solve mysteries set in Victorian London. After picking a character (Sherlock Holmes, Dr. Watson, Irene Adler, or Inspector Lestrade), players select one of the thirty available mysteries and read its case file in the game's manual. The case file presents the particulars of the case, mentions the people involved, and explains what the players need to deduce to win the game. Solving the mysteries entails moving around London (the game board) via a roll of the dice, entering locales to collect clues, and then piecing the clues together. Among the fifteen locations available are a pub, a park, and a bank, and each location is brought to life with voice synthesis. Each location will have a clue, but not all clues will be useful. Before solving the case, players must visit Scotland Yard for a badge. Players might also want to use a badge to lock a location with a useful clue, requiring other players to detour to the locksmith. Once a player believes they have solved the case, they must return to Baker Street and answer a quiz. If the player is incorrect, the other players can continue.

221 B Baker St.

221 B Baker St.

MS-DOS - Released - 1987

Based on the board game of the same name, 221 B Baker St. pits up to four players against each other in a race to solve mysteries set in Victorian London. After picking a character (Sherlock Holmes, Dr. Watson, Irene Adler, or Inspector Lestrade), players select one of the thirty available mysteries and read its case file in the game's manual. The case file presents the particulars of the case, mentions the people involved, and explains what the players need to deduce to win the game. Solving the mysteries entails moving around London (the game board) via a roll of the dice, entering locales to collect clues, and then piecing the clues together. Among the fifteen locations available are a pub, a park, and a bank, and each location is brought to life with voice synthesis. Each location will have a clue, but not all clues will be useful. Before solving the case, players must visit Scotland Yard for a badge. Players might also want to use a badge to lock a location with a useful clue, requiring other players to detour to the locksmith. Once a player believes they have solved the case, they must return to Baker Street and answer a quiz. If the player is incorrect, the other players can continue.

221 B Baker St.

221 B Baker St.

Atari 800 - Released - 1987

Based on the board game of the same name, 221 B Baker St. pits up to four players against each other in a race to solve mysteries set in Victorian London. After picking a character (Sherlock Holmes, Dr. Watson, Irene Adler, or Inspector Lestrade), players select one of the thirty available mysteries and read its case file in the game's manual. The case file presents the particulars of the case, mentions the people involved, and explains what the players need to deduce to win the game. Solving the mysteries entails moving around London (the game board) via a roll of the dice, entering locales to collect clues, and then piecing the clues together. Among the fifteen locations available are a pub, a park, and a bank, and each location is brought to life with voice synthesis. Each location will have a clue, but not all clues will be useful. Before solving the case, players must visit Scotland Yard for a badge. Players might also want to use a badge to lock a location with a useful clue, requiring other players to detour to the locksmith. Once a player believes they have solved the case, they must return to Baker Street and answer a quiz. If the player is incorrect, the other players can continue.

Mind Pursuit

Mind Pursuit

Apple II - Released - March 1, 1986

Mind Pursuit is a trivia game where one to four players try to answer questions in a variety of subjects in three different game modes. The three game modes have you trying to win the game by answering questions either to a certain amount of points, get as many points within a time limit or play on a board. You press the space to throw a dice and the number corresponds to a subject which are Science & Nature, History & Geography, TV & Movies, Sport & Games, Culture or Grab Bag. There are three type of questions to choose from, Fill in the Blanks which is worth 100 points, Multiple Choice which is worth 50 points, or True or False which is worth 25 points. Get a question correct and the player gets another question but get it wrong and the next player gets a question. For point limit you have the choice of 500, 1000, 1500 or 200 points and you can select the time to answer a question, 30 seconds, 45 seconds, 60 seconds or no time limit. For time limit you have the choice of 30 minutes, 60 minutes, 90 minutes or 120 minutes, and you can select the length of answering a question. These modes are text only but the occasional question has music or sounds. The board game itself allows you the length of answering a question and you can choose a character as a piece. The board itself is an isometric view with the whole board shown on the screen. The players start in the bottom left and have to make it to the top left of the screen. There are various squares and each have 100, 50 or 25 on them. Once again you throw the dice to get a subject for a question and you move to the next square. 25 and 50 squares allow you the choice of question type but a 100 square only allows you to answer a Fill in the Blanks question. Getting a question correct and you move the amount dictated by the amount of the square you were on.

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