Realtime Games Software Ltd.

3D Starstrike

3D Starstrike

Sinclair ZX Spectrum - Released - 1984

Based on the extremely successful Star Wars arcade cabinet, 3D Starstrike was pretty accurate for what was a very complex game at the time. Unlike many of the other 3D games being released at the time, accuracy and strategy were jettisoned in favour of old fashioned, blasting fun. Still plays a good game now and stands up well against the official Star Wars release on the CPC despite being released almost three years before it!

3D Starstrike

3D Starstrike

Amstrad CPC - Released - December 25, 1985

Based on the extremely successful Star Wars arcade cabinet, 3D Starstrike was pretty accurate for what was a very complex game at the time. Unlike many of the other 3D games being released at the time, accuracy and strategy were jettisoned in favour of old fashioned, blasting fun. Still plays a good game now and stands up well against the official Star Wars release on the CPC despite being released almost three years before it!

3D Tank Duel

3D Tank Duel

Sinclair ZX Spectrum - Released - February 9, 1984

3D Tank Duel is an early first-person shooter similar to Battlezone. The player controls a tank on a battlefield and the goal is to blow up all the enemy tanks. Radar is on the top screen, and is useful for searching enemies, showing where the enemy tanks appear. The player has unlimited ammo, but accuracy is important. The game has a pseudo-3D view and coloured landscape. Controls are simple, allowing the player to move and fire.

Battle Command

Battle Command

Commodore 64 - Released - 1991

Battle Command is a 3D arcade/strategy game, loosely derived from the same developers' Carrier Command. In a near future alternate reality, the Ultra War is fought between the two dominate races in the New World. The 'Mauler' is the latest technology - an Armored Fighting Machine capable of being lifted in and out of hostile territory by a fast Stealth Chopper, and armed with the most advanced weaponry science can devise. You command a single "Mauler" assault tank in one of a series of scenarios. These range from a railway ambush to escort duties and a raid on a riverside hideout. Before...

Battle Command

Battle Command

MS-DOS - Released - 1990

Battle Command is a futuristic 3D tank simulation game released by Ocean in 1990. It was written by Realtime Games and is a development of their successful title Carrier Command. The player views the battle from the forward perspective of the tank. The turret is fixed and cannot be rotated or elevated. However the playing area is flat and shells travel in long horizontal trajectories, so to aim the gun the tank is simply rotated left or right. The player may equip their tank with a variety of weapons, the choice of which will depend on the nature of the mission. The Helicarrier will then...

Battle Command

Battle Command

Commodore Amiga - Released - 1990

Battle Command is a 3D arcade/strategy game, loosely derived from the same developers' Carrier Command. In a near future alternate reality, the Ultra War is fought between the two dominate races in the New World. The 'Mauler' is the latest technology - an Armored Fighting Machine capable of being lifted in and out of hostile territory by a fast Stealth Chopper, and armed with the most advanced weaponry science can devise. You command a single "Mauler" assault tank in one of a series of scenarios. These range from a railway ambush to escort duties and a raid on a riverside hideout. Before...

Carrier Command

Carrier Command

Atari ST - 1988

Carrier Command was a landmark 1980s action strategy game developed by Realtime Software. The gameplay had a mix of vehicle simulation and real-time strategy. The player controls a robotic aircraft carrier and has to colonise an archipelago by capturing each island one by one. However, a more advanced enemy aircraft carrier that has been captured by terrorists is also aiming to do the same thing. The player must use strategy to capture the islands in order to gain supplies so that the more powerful enemy carrier can be defeated. Control of an island allows you to set what type of island it...

Carrier Command

Carrier Command

Commodore Amiga - Released - September 1, 1988

Carrier Command was one of the first real-time strategy games. You control an advanced cybernetic aircraft carrier complete with fighters, amphibious assault vehicles, laser defenses and a fleet of decoy drones. Your mission is to build a series of resource, factory, and defensive bases spanning an island chain. The only problem? At the other end of the chain is an even more advanced carrier under control of a terrorist organization with the same mission. As you move around the islands you must decide what facilities to build and where they will best support your advance. Resource...

Carrier Command

Carrier Command

MS-DOS - Released - 1989

Carrier Command was one of the first real-time strategy games. You control an advanced cybernetic aircraft carrier complete with fighters, amphibious assault vehicles, laser defenses and a fleet of decoy drones. Your mission is to build a series of resource, factory, and defensive bases spanning an island chain. The only problem? At the other end of the chain is an even more advanced carrier under control of a terrorist organization with the same mission. As you move around the islands you must decide what facilities to build and where they will best support your advance. Resource...

Carrier Command

Carrier Command

Commodore 64 - Released - 1989

Carrier Command was one of the first real-time strategy games. You control an advanced cybernetic aircraft carrier complete with fighters, amphibious assault vehicles, laser defenses and a fleet of decoy drones. Your mission is to build a series of resource, factory, and defensive bases spanning an island chain. The only problem? At the other end of the chain is an even more advanced carrier under control of a terrorist organization with the same mission. As you move around the islands you must decide what facilities to build and where they will best support your advance. Resource islands...

Elite Plus

Elite Plus

MS-DOS - Released - 1991

Elite Plus is a VGA re-make of Bell and Braben's space trading flight simulator, Elite. It is an updated conversion of the original that features new graphics and sounds/music. The novella included with this package is different from the one that came with the original Elite releases. This version includes the story 'Imprint' by Andy Redman, which formed the latter part of the manual, while the original Elite included The Dark Wheel by Robert Holdstock as a separate book.

Starfox

Starfox

Sinclair ZX Spectrum - Released - 1987

In this intergalactic 3D action-flight-simulation your mission is to save the Rubicon, an constructed anti-matter zone that was made by the alliance of the eight planets of the Hyturian system. In 2746 after many centuries of war between the eight planets of the system, they decided to build up this anti-matter zone around the entire system as protection against each others. It worked fine for several decades - the peace remained unthreatened. But now the time has come that the Rubicon barrier has been breached, by the entry of a new planet and its hostile home race, the Space Thugs. Enter...

Starstrike II

Starstrike II

Amstrad CPC - Released - 1986

In Realtime's previous Starstrike game (not to be confused with Star Strike), the evil Outsiders attacked the Federation and had to be forced back. This time, the boot's on the other foot, as the Federation have sent their Starstrike II vehicles in to take them out. Armed with sophisticated computers, lasers and shields, all it needs is a good pilot, such as yourself. Twenty-two planets fall under Outsiders control, and each has grid-based defenses which must be taken out, complete with all their command computers and production droids. The planets are split into five groups, each of which...

Starstrike II

Starstrike II

Sinclair ZX Spectrum - Released - 1986

Having taken their 'inspiration' for the original 3D Starstrike from the arcade cabinet 'Star Wars' the natural assumption for the follow-up was that a facsimilie of 'The Empire Strikes Back' was on the cards... how wrong those assumptions were! Starstrike II built on the playability of the original but vastly improved the depth and variety of gameplay as well as improving on the graphics to create a sequel that truly excelled over it's already pretty good predecessor. Starstrike II was an innovative title that paved the way for Realtime's other 3D games that helped define a genre it has...

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