Atari Games Corporation

720°

720°

Amstrad CPC - Released - 1988

THE GAME The player controls a skateboarder. The object of the game is to perform stunts accumulating points for which skate park tickets are obtained. In the parks you compete to gain medals and cash. Cash may be used to purchase better equipment(e.g. boards, shoes, pads, protective helmets) which improves the performance of the player. Select keyboard or joystick and then press key 1 for three credits. You can then skate around "Skate City" visiting the four shops and four parks. There are four parks in "Skate City" each of which may be visited only once on each level of the game. The parks...

720°

720°

Commodore 64 - Released - January 1, 1987

You're a skateboarder in Skate City, one of the largest skateparks ever built. Ollie off of ramps, grind on rails, and swerve past pedestrians as you bust out tricks. Visit skate shops scattered around the park to upgrade your gear and improve your skills. Participate in competitions to earn medals and cash to use in the shops. But, if you don't get to a competition in time, the infamous "Skate Or Die" message appears, and then you have to hurry!

APB

APB

Amstrad CPC - 1989

You are police officer Bob, whose aim is to apprehend a certain quota of criminals (litterbugs, speeders and the like) each day. This is done by chasing them and sounding your siren at them - in some cases they will need ramming off the road. There are also hardened criminals to catch - if you can get one of these to confess, your day's work is considered done. Bonuses are awarded for achieving a 'perfect day' and for each arrest additional to the quota. Each day has a time limit but this can be extended by collecting donuts. The game's action is presented with an overhead view of your...

APB

APB

MS-DOS - Released - 1989

You are police officer Bob, whose aim is to apprehend a certain quota of criminals (litterbugs, speeders and the like) each day. This is done by chasing them and sounding your siren at them - in some cases they will need ramming off the road. There are also hardened criminals to catch - if you can get one of these to confess, your day's work is considered done. Bonuses are awarded for achieving a 'perfect day' and for each arrest additional to the quota. Each day has a time limit but this can be extended by collecting donuts. The game's action is presented with an overhead view of your...

APB

APB

Commodore Amiga - Released - 1990

Put your foot on the gas and let rip as you roar through the streets of the city in a series of hilarious and wild car chases. You play the role of Officer Bob, a tough Cop in this challenging cartoon-style game, whose job is to patrol the streets of the city and apprehend various criminals in your trusty Police Car. Each day you are given a quota of offenders who must be apprehended before the day is out in order to get a salary bonus and keep your job. These include little louts, drunks and hitch-hikers. At times you'll receive an All Points Bulletin on a particularly dangerous villain who...

BadLands

BadLands

Commodore Amiga - Released - 1990

Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks...

Blasteroids

Blasteroids

Commodore 64 - Released - August 1, 1987

The player controls a spaceship viewed from "above" in a 2D representation of space, by rotating the ship, and using thrust to give the ship momentum. To slow down or completely stop moving, the player has to rotate the ship to face the direction it came from, and generate the right amount of thrust to nullify its momentum. The ship has a limited amount of fuel to generate thrust with. This fuel comes in the form of "Energy" that is also used for the ship's Shields which protect it against collisions and enemy fire. Once all Energy is gone, the player's ship is destroyed. The ship can shoot to...

Blasteroids

Blasteroids

Commodore Amiga - Released - 1989

As the name suggests, this arcade conversion updates the basic Asteroids gameplay. That means to say that the main gameplay consists of flying through single-screen wrap-around levels shooting at rocks, which split into smaller rocks when hit, eventually becoming small enough to disappear. In this case the Asteroids are protecting Mukor, an evil being who is poisoning planets under the Colonising Corp’s control. Each level is split into either 9 or 16 sub-levels, which are chosen through a square in which any remaining level which is adjacent to the last level completed can be selected....

Blasteroids

Blasteroids

MS-DOS - Released - 1989

As the name suggests, this arcade conversion updates the basic Asteroids gameplay. That means to say that the main gameplay consists of flying through single-screen wrap-around levels shooting at rocks, which split into smaller rocks when hit, eventually becoming small enough to disappear. In this case the Asteroids are protecting Mukor, an evil being who is poisoning planets under the Colonising Corp’s control. Each level is split into either 9 or 16 sub-levels, which are chosen through a square in which any remaining level which is adjacent to the last level completed can be selected....

Championship Sprint

Championship Sprint

Arcade - Released - January 1, 1986

This is the sequel to the coin-op hit Super Sprint. One or two players race the 8 new tracks which once again are shown from an overhead view of the racetrack. There are some obstacles, like the whirlwind or oil-slicks, which should keep you from going around the track too easily. But Championship Sprint is not only an update with 8 new tracks. The main improvement is a complete track editor. With this you have the freedom to construct unlimited tracks, with all kind of obstacles and you even can set options like number of laps and number of players.

Cyberball

Cyberball

Atari ST - Released - 1990

After American Football players started cheating by using bionic parts, the game was forced to change its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things up, the usual pig skin ball was replaced with a 350 pound bomb. Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. After this it will explode and possession will be swapped. This is prevented when you cross the 50-yard line, lose possession or...

Cyberball

Cyberball

Commodore Amiga - Released - 1990

After American Football players started cheating by using bionic parts, the game was forced to change its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things up, the usual pig skin ball was replaced with a 350 pound bomb. Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. After this it will explode and possession will be swapped. This is prevented when you cross the 50-yard line, lose possession or...

Escape from the Planet of the Robot Monsters

Escape from the Planet of the Robot Monsters

MS-DOS - Released - 1990

Escape from the Planet of the Robot Monsters has the player sent on a rescue mission to Planet X. This planet has been taken over by robots and it's up to the player to find and evacuate the remaining humans. It's a shooter similar to Gauntlet, only with an isometric viewpoint. The protagonist runs around the levels shooting robots, rescuing humans and picking up items.

Escape from the Planet of the Robot Monsters

Escape from the Planet of the Robot Monsters

Commodore 64 - Released - 1990

Escape from the Planet of the Robot Monsters has the player sent on a rescue mission to Planet X. This planet has been taken over by robots and it's up to the player to find and evacuate the remaining humans. It's a shooter similar to Gauntlet, only with an isometric viewpoint. The protagonist runs around the levels shooting robots, rescuing humans and picking up items.

Escape from the Planet of the Robot Monsters

Escape from the Planet of the Robot Monsters

Commodore Amiga - Released - 1990

Based on the arcade game, in Escape from the Planet of the Robot Monsters you are sent in on a rescue mission to Planet X. This planet has been taken over by robots and you must find and evacuate the remaining humans. It's a shooter similar to Gauntlet, only with an isometric viewpoint. You run around the levels shooting robots, rescuing humans and picking up items.

Gauntlet

Gauntlet

MS-DOS - Released - 1988

Gauntlet is an action game where players choose characters and fight their way through hordes of enemies that assault them on the way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic. The game features a choice of four characters to play with, each with different weapons. Thor the Warrior has a bludgeoning battle axe, Thyra the Valkyrie has a close range sword, Questor the Elf has his long range bow, and Merlin the Wizard has magical bolts. Ghosts, goblins and even the life-draining Death are among the enemies. Enemies stream out of...

Gauntlet

Gauntlet

Apple IIGS - Released - 1988

Gauntlet is an action game where players choose characters and fight their way through hordes of enemies that assault them on the way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic. The game features a choice of four characters to play with, each with different weapons. Thor the Warrior has a bludgeoning battle axe, Thyra the Valkyrie has a close range sword, Questor the Elf has his long range bow, and Merlin the Wizard has magical bolts. Ghosts, goblins and even the life-draining Death are among the enemies. Enemies stream out of...

Gauntlet II

Gauntlet II

Commodore 64 - Released - January 1, 1987

Gauntlet II is very similar to its predecessor. Up to four players (a wizard, a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic potions, and fend off assorted creatures and ghosts.

Gauntlet II

Gauntlet II

MS-DOS - Released - 1989

Gauntlet II is very similar to its predecessor. Up to four players (a wizard, a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic potions, and fend off assorted creatures and ghosts.

Gauntlet II

Gauntlet II

Commodore Amiga - Released - 1989

Gauntlet II is very similar to its predecessor. Up to four players (a wizard, a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic potions, and fend off assorted creatures and ghosts.

Hard Drivin'

Hard Drivin'

Commodore Amiga - Released - 1989

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges,...

Hard Drivin'

Hard Drivin'

Commodore 64 - Released - 1989

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges,...

Hard Drivin'

Hard Drivin'

MS-DOS - Released - 1990

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges,...

Hard Drivin' II

Hard Drivin' II

MS-DOS - Released - 1990

Hard Drivin' II is the sequel to Hard Drivin' which featured bold 3D polygon graphics and a chaotic feeling of speed. Many of the bugs in the original, such as cars appearing through the hills, are gone in this game. The frame rate of the game increases slightly, with the controls being more reliable. A 2-player mode has been added. There are also 4 new tracks and a course designer.

Hydra

Hydra

Commodore 64 - Released - 1991

If being the best speedboat racer in the world were all there was to life, you'd live on easy street. But when the government of Hydra has asked for your help in defeating Hydra's enemies by couriering parts to a secret weapon, and those enemies know you're coming... well then, life gets interesting. Race down narrow swamp lanes to deliver parts of a secret weapon to bases at the finish of each section. Enemies will be shooting at you, but you can shoot back with Uzi Cannons and Nukes. Collect crystals along the way to boost your speed or shields.

Hydra

Hydra

Commodore Amiga - Released - 1991

Set in the 21st century, a band of terrorists haven stolen a series of top-secret documents and objects, all of which must be retrieved. Ranging from nuclear devices to the crown jewels the assorted stolen goodies are handed to the player at the start of each game, and the player must then run the gauntlet through wave after wave of enemy sprites until the loot is safely returned. However, while all this makes Hydra sound like a frantic car racing game, it has the novelty of actually being set in a boat with the cars and motorbikes that are associated with the many car games replaced by...

Indiana Jones and the Temple of Doom

Indiana Jones and the Temple of Doom

Commodore 64 - Released - 1988

The computer versions of Indiana Jones and the Temple of Doom are conversions of the Atari arcade game based on the second movie in the series. As Indy, the player must complete several cycles of the following three types of levels: Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children. Mine cart level: Pick the right...

Indiana Jones and the Temple of Doom

Indiana Jones and the Temple of Doom

Microsoft MSX - Released - 1987

The computer versions of Indiana Jones and the Temple of Doom are conversions of the Atari arcade game based on the second movie in the series. As Indy, the player must complete several cycles of the following three types of levels: Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children. Mine cart level: Pick the...

Klax

Klax

Atari Lynx - Released - 1990

An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.

Klax

Klax

Sharp X68000 - Released - December 14, 1990

An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.

Klax

Klax

MS-DOS - Released - 1990

An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.

Marble Madness

Marble Madness

MS-DOS - Released - 1987

The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.

Marble Madness

Marble Madness

Sharp X68000 - Released - March 15, 1991

The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.

Paperboy

Paperboy

BBC Microcomputer System - Released - 1987

The object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado.

Paperboy

Paperboy

MS-DOS - Released - 1988

The object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado.

Peter Pack Rat

Peter Pack Rat

Commodore 64 - Released - 1988

Peter Pack Rat loves to collect things by his home in the local junkyard. Peter must collect a certain amount of objects scattered around the yard and take them back to his home to complete a level. Peter Pack Rat is a platform game viewed from the side. You take control of Peter and must navigate platforms, ladders and pipes. Various objects are collected including keys. Peter can even swim across water. To make things more difficult baddies fly and run around trying to hurt Peter. These can be avoided or shot at, which stuns them for a short time.

Pit-Fighter

Pit-Fighter

MS-DOS - Released - 1991

Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and zooming effects. Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of each other. The last man standing is the winner of this three-knockdown match. Players fight their way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the Masked Warrior.

Primal Rage

Primal Rage

MS-DOS - Released - 1995

A meteor struck the Earth, and caused great chaos. Seven gods from ancient times awoke, and are now attempting to take control of the post-apocalyptic world. Primal Rage is a one-on-one fighting game featuring dinosaurs and giant apes as the fighters. The graphics are done with digitized stop-motion animation. Gameplay is similar to Mortal Kombat in that it is viewed from a side perspective, and features deadly finishing moves at the end of the match.

Primal Rage

Primal Rage

Commodore Amiga - Released - 1995

Primal Rage is a versus fighting game developed and released by Atari Games to arcades in 1994. The game takes place in a post-apocalyptic version of Earth called "Urth". Players control one of seven large beasts that battle each other to determine the fate of the planet. Matches feature many of the conventions of fighting games from the era, including special moves and gory finishing maneuvers. Various ports were released for home consoles and personal computers. Efforts to perfectly emulate the arcade original have been unsuccessful due to an unusual copy protection method that the...

Race Drivin'

MS-DOS - Released - 1992

Race Drivin' is a sequel to the driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a timer expires. There are several checkpoints around the track which increase player's time as he passes. Race Drivin' has three courses, one of which is the track from Hard Drivin'. There is a new super-stunt track, and an autocross course. The player also may choose from three types of cars.

Rampart

Rampart

MS-DOS - Released - 1992

Tetris meets shoot-'em-up, Rampart is a game combining strategy and artillery action. Build your castle from Tetris-style pieces, place your cannons, bombard the enemy, try to repair, do it all over again. The original arcade release has a single-player and a two-player mode; later revisions incorporate three-player gameplay.

Rampart

Rampart

Commodore 64 - Released - January 1, 1992

Rampart is a game combining strategy and artillery action. Build your castle from Tetris-style pieces, place your cannons, bombard the enemy, try to repair, do it all over again. The original arcade release has a single-player and a two-player mode; later revisions incorporate three-player gameplay.

Road Blasters

Road Blasters

Commodore 64 - Released - July 1, 1986

The object of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off, however the player has only one chance to complete the 50th and final rally. For completing...

Road Runner

Road Runner

Commodore 64 - Released - 1987

You play the Road Runner. You must run along the road, avoiding trucks, landmines, falling rocks, etc. and also not get caught by Wile E. Coyote. You must also eat birdseed along the way or you will become faint and Wile E. will catch you. You can get points for eating birdseed and making Wile E. get hit by trucks, falling rocks, etc.

Road Runner

Road Runner

MS-DOS - Released - 1989

In Road Runner, the player takes control of the Road Runner. The Road Runner must run along the road, avoiding trucks, landmines, falling rocks, etc. and also not get caught by Wile E. Coyote. The Road Runner must also eat birdseed along the way or he will become faint and Wile E. will catch him. The Road Runner can earn points for eating the birdseed and also by making Wile E. get hit by trucks, falling rocks, etc. The Atari 2600 version has a difference from the other versions, in that the Road Runner isn't required to eat the birdseed but can do so for the points.

S.T.U.N. Runner

S.T.U.N. Runner

MS-DOS - Released - 1990

It's 2492 and you must pilot your Sub-Terranean Underground Network (S.T.U.N.) craft at speeds over 900 miles per hour through a series of courses to retain your title as S.T.U.N. Runner, completing each course before time runs out. There are also enemies on each course, such as cycles, indestructible armored drones, and flying bird-like craft. Shoot or avoid them. If you hit them, you lose one of your shields (your craft has six total) and are slowed down temporarily. The more shields you have at the finish line, the more bonus points you get. Getting hit with no shields does not kill you,...

S.T.U.N. Runner

S.T.U.N. Runner

Commodore 64 - Released - 1990

It's 2492 and you must pilot your Sub-Terranean Underground Network (S.T.U.N.) craft at speeds over 900 miles per hour through a series of courses to retain your title as S.T.U.N. Runner, completing each course before time runs out. There are also enemies on each course, such as cycles, indestructible armored drones, and flying bird-like craft. Shoot or avoid them. If you hit them, you lose one of your shields (your craft has six total) and are slowed down temporarily. The more shields you have at the finish line, the more bonus points you get. Getting hit with no shields does not kill you,...

Skull & Crossbones

Skull & Crossbones

Commodore 64 - Released - 1991

Fight as either Red Beard or One Eye through various pirate themed levels, like ships and forts, and even some non-pirate themed levels, battling ninjas, skeletons, and others in a quest to get back your hard earned money from an evil wizard. You can also fight side by side with a friend (who controls the pirate you didn't choose). Fighting works like fencing, with a few different moves to use, including parrying. The levels scroll through with a boss at the end of each. You gain money by vanquishing foes and digging for treasure where X marks the spot.

Skull & Crossbones

Skull & Crossbones

MS-DOS - Released - 1991

Fight as either Red Beard or One Eye through various pirate themed levels, like ships and forts, and even some non-pirate themed levels, battling ninjas, skeletons, and others in a quest to get back your hard earned money from an evil wizard. You can also fight side by side with a friend (who controls the pirate you didn't choose). Fighting works like fencing, with a few different moves to use, including parrying. The levels scroll through with a boss at the end of each. You gain money by vanquishing foes and digging for treasure where X marks the spot.

Star Wars

MS-DOS - Released - 1988

Star Wars is a first-person shooter based around the final scenes of the original Star Wars film. It first appeared for arcade coin-operated machines and was subsequently converted to other gaming platforms. You take on the role of Luke Skywalker, aiming to destroy the Death Star. In the first phase you have to pass swarms of TIE Fighters, including dogfighting the one piloted by Darth Vader himself. In the second phase the station's surface is protected by laser towers, third involves attacking its weakest spot - the unprotected exhaust port - with proton torpedos. Your X-Wing starts with...

Super Sprint

Super Sprint

Commodore 64 - Released - 1986

Super Sprint is a racing game for one or two players, with the Arcade version allowing three players to race at the same time. Gameplay is from an overhead view of the racetrack. The racetracks start simple and gradually get more complicated, and may also feature obstacles ranging from traffic cones to tornadoes. Occasionally wrenches will appear in the roadway, and when collected they can be used after a race to power up your car with better tires, better acceleration or a higher top speed.

Thunder Jaws

Thunder Jaws

Commodore 64 - Released - 1991

In a secret underwater base, the evil Madame Q is determined to control the world. To that end she has kidnapped thousands of beautiful girls to use in her diabolical experiments. Players are part of a team of experts hired by the government to find and penetrate Madame Q's fortress and free the hostages. After the submarine reaches its destination, players scuba dive to get to the base and must avoid mines and chemical spills as well as battle sharks and enemy divers with their spear-shooting harpoons. The inside of the fortress is very similar to the territory in Rolling Thunder, and...

T-Mek

T-Mek

MS-DOS - Released - 1996

T-Mek is essentially an updated Battlezone. You are a warrior battling in the T-Mek competition, a hugely popular event in the future. You control a hovercraft and try to blow up everyone else. The action is viewed from your perspective as you travel around the arena. You also have an overall view of where your opponents are. Terrain surfaces and characteristics vary in each battle. In most levels you need to reach a certain score to progress, however there are out-and-out one-off Deathmatch duels to deal with periodically.

Toobin'

Toobin'

MS-DOS - Released - 1989

Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tire left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.

Toobin'

Toobin'

Commodore 64 - Released - July 1, 1989

Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.

Tournament Cyberball 2072

Arcade - Released - September 5, 1989

After American Football players started cheating by using bionic parts, the game was forced to change its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things up, the usual pig skin ball was replaced with a 350 pound bomb. Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. After this it will explode and possession will be swapped. This is prevented when you cross the 50-yard line, lose possession or...

Xybots

Xybots

Commodore 64 - Released - 1989

Xybots is a sci-fi shooter with pseudo-3D environments explored from a third-person perspective. The game can be played by one or two players; the two-player mode takes place on a split screen. The hero(es) must move through a series of Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from flying saucers. It's designed to be played co-operatively, although bullets from one player can harm the other. The Xybots are out to stop the protagonists, and many have advanced attack patterns as well as bullets to fire at them. Being able to view round...

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