Tom Snyder Productions, Inc.

Agent USA

Agent USA

MS-DOS - Released - 1985

Agent USA is a geography enhancement game that centers around a character that travels by train to different U.S. cities. The object of the game is to find the "FuzzBomb" which turns ordinary people into "FuzzBodies". You plant crystals which regenerate into newer crystals, and when you build up 100 of them and touch the FuzzBomb, the nation is saved!

Agent USA

Agent USA

Commodore 64 - Released - 1984

Agent USA is a geography enhancement game that centers around a character that travels by train to different U.S. cities. The object of the game is to find the "FuzzBomb" which turns ordinary people into "FuzzBodies". You plant crystals which regenerate into newer crystals, and when you build up 100 of them and touch the FuzzBomb, the nation is saved! Agent USA is a 1984 computer game designed to teach children spelling, US geography, time zones, and state capitals. The game was developed by Tom Snyder Productions and published by Scholastic. It was released for the Apple II, IBM PC,...

Agent USA

Agent USA

Atari 800 - Released - 1984

You're Agent U.S.A., top investigator for the country's most elite intelligence organization. And now you've been assigned your toughest mission ever: stopping the evil FuzzBomb from turning every man, woman and child into helpless fuzzbodies.

The American Challenge: A Sailing Simulation

The American Challenge: A Sailing Simulation

Apple II - Released - 1986

The American Challenge: A Sailing Simulation is a sailing simulation which features eight courses. The player races against computer opponents and has to steer the boat and sail the trim and centerboard position. During the race all boats are shown in wireframe 3D graphics and the player can always switch to an overhead map which shows the contestant's path up to this point. If the player doesn't want to sail against the computer anymore, he can trade the sail boat with a high-speed motorboat or start a multiplayer match. The game can be played with up to 2 players, however, 2 player...

The American Challenge: A Sailing Simulation

The American Challenge: A Sailing Simulation

Commodore 64 - Released - 1987

The American Challenge: A Sailing Simulation is a sailing simulation which features eight courses. The player races against computer opponents and has to steer the boat and sail the trim and centerboard position. During the race all boats are shown in wireframe 3D graphics and the player can always switch to an overhead map which shows the contestant's path up to this point. If the player doesn't want to sail against the computer anymore, he can trade the sail boat with a high-speed motorboat or start a multiplayer match. The game can be played with up to 2 players, however, 2 player mode...

The American Challenge: A Sailing Simulation

The American Challenge: A Sailing Simulation

MS-DOS - Released - 1986

The American Challenge: A Sailing Simulation is a sailing simulation which features eight courses. The player races against computer opponents and has to steer the boat and sail the trim and centerboard position. During the race all boats are shown in wireframe 3D graphics and the player can always switch to an overhead map which shows the contestant's path up to this point. If the player doesn't want to sail against the computer anymore, he can trade the sail boat with a high-speed motorboat or start a multiplayer match. A moden is required for this however

Bannercatch

Bannercatch

Atari 800 - 1984

Bannercatch is an educational action game for two players. The game is a variation of capture the flag; two human players compete against Max and his team of robots. To win the game, the players need to work as a team to travel to Max's zone of the playfield, capture the flag, and bring it back safely back before Max is able to capture the players flag. Each time the players successfully capture one of Max's flags, part of his face will be revealed; the goal is to try to see all of Max's face.

Bannercatch

Bannercatch

Commodore 64 - 1984

Bannercatch is an educational action game for two players. The game is a variation of capture the flag; two human players compete against Max and his team of robots. To win the game, the players need to work as a team to travel to Max's zone of the playfield, capture the flag, and bring it back safely back before Max is able to capture the players flag. Each time the players successfully capture one of Max's flags, part of his face will be revealed; the goal is to try to see all of Max's face. To help with this quest, the game includes maps which provide an overview of the entire playing field...

Fraction Fever

Fraction Fever

Commodore 64 - Released - 1983

In Fraction Fever, the player's goal is to advance floors up to the twentieth with the help of his pogo stick and the Fraction Elevators located on each floor. To find them, the player needs to look for the correct fraction pictures, matching what is shown at the top of the screen, while a radar shows the layout of floors at the bottom. Incorrect fractions can be knocked down for scoring points, but this leaves holes in the floors. When the player doesn't manage to jump over these and falls down far enough or several times, the game will end. There is also a time limit to look out for, if the...

Gamma Force in Pit of a Thousand Screams

Gamma Force in Pit of a Thousand Screams

MS-DOS - Released - 1988

In a dangerous world, individual superheroes are not enough. Even the best of them - a humanoid made of flame, an elf princess with a mean bow, and a musclebound waterbeast - can't do it all themselves. When they come together, they are the Gamma Force. Can anybody stop them? A part of InfoComics, Gamma Force in Pit of a Thousand Screams follows the same gameplay template as the other members of this series. The gameplay basically consists of occasional decision-making, which interrupts viewing the comic book-like scenes of the game, advancing the story in different ways, depending on the...

Gamma Force: The Pit of a Thousand Screams

Gamma Force: The Pit of a Thousand Screams

Commodore 64 - Released - 1988

In a dangerous world, individual superheroes are not enough. Even the best of them - a humanoid made of flame, an elf princess with a mean bow, and a musclebound waterbeast - can't do it all themselves. When they come together, they are the Gamma Force. Can anybody stop them? A part of InfoComics, Gamma Force in Pit of a Thousand Screams follows the same gameplay template as the other members of this series. The gameplay basically consists of occasional decision-making, which interrupts viewing the comic book-like scenes of the game, advancing the story in different ways, depending on the...

The Halley Project

The Halley Project

Apple II - August 17, 1985

The Halley Project is game developed for the Apple II, Commodore 64, Atari 8-bit family, by Omar Khudari and Tom Snyder and published by Mindscape in 1985. It was ported to the Amiga with updated graphics in 1986. In The Halley Project, the player assumes the role of a star pilot whose mission is to travel between the various bodies of the solar system. The game opens with a mix of electric guitar music and actual digitized speech — a considerable feat considering the limitations of the Apple II,

The Halley Project: A Mission In Our Solar System

The Halley Project: A Mission In Our Solar System

Commodore Amiga - Released - 1986

In The Halley Project, the player is a star pilot who is given missions to travel between various objects within the solar system. The player starts out from a base on Halley's Comet and must first make his way to Earth, and then back to the comet. As the missions are completed, the player's rank increases. After completing all missions, a code is provided which could be mailed back to the software publisher, who would send back a letter with instructions to access a secret mission.

The Halley Project: A Mission In Our Solar System

The Halley Project: A Mission In Our Solar System

Commodore 64 - Released - 1985

In The Halley Project, the player is a star pilot who is given missions to travel between various objects within the solar system. The player starts out from a base on Halley's Comet and must first make his way to Earth, and then back to the comet. As the missions are completed, the player's rank increases. After completing all missions, a code is provided which could be mailed back to the software publisher, who would send back a letter with instructions to access a secret mission.

In Search of the Most Amazing Thing

In Search of the Most Amazing Thing

Commodore 64 - Released - 1983

Your uncle, Smoke Bailey, was a great adventurer and explorer. In one of his adventures he found "The Most Amazing Thing", an item that holds the secrets of the universe. Unfortunately he lost it somewhere in the Mire. Now he wants you to take up the task and recover the object. The Mire is a dangerous place, but your uncle has provided you a B-Liner as transportation as well as items you can sell at the auction at Metallica City, where you will use the money you earn to buy equipment for your travels. Good luck! In Search of the Most Amazing Thing is a vast game, where gameplay is usually...

In Search of the Most Amazing Thing

MS-DOS - Released - 1983

Your uncle, Smoke Bailey, was a great adventurer and explorer. In one of his adventures he found "The Most Amazing Thing", an item that holds the secrets of the universe. Unfortunately he lost it somewhere in the Mire. Now he wants you to take up the task and recover the object. The Mire is a dangerous place, but your uncle has provided you a B-Liner as transportation as well as items you can sell at the auction at Metallica City, where you will use the money you earn to buy equipment for your travels. Good luck! In Search of the Most Amazing Thing is a vast game, where gameplay is...

Lane Mastodon vs The Blubbermen

Lane Mastodon vs The Blubbermen

Apple II - February 27, 1988

Lane Mastodon vs. the Blubbermen is, along with Gamma Force in Pit of a Thousand Screams and the two ZorkQuest games, a part of the so-called InfoComics. The gameplay follows the same system as in the other games: the player reads text and views comic book panels (presented with CGA graphics in a vector format, including automatic zooming, panning, and rotating), occasionally being prompted to make a decision, thus leading the story into a different direction. The year is 2029 and the evil Blubbermen have invaded earth. Only heroic Lane Mastodon can stop them, in a setting resembling...

Lane Mastodon vs. the Blubbermen

Lane Mastodon vs. the Blubbermen

MS-DOS - Released - 1988

The year is 2029 and the evil Blubbermen have invaded earth. Only heroic Lane Mastodon can stop them, in a setting resembling science-fiction of the 1950's. Lane Mastodon vs. the Blubbermen is, along with Gamma Force in Pit of a Thousand Screams and the two ZorkQuest games, a part of the so-called InfoComics. The gameplay follows the same system as in the other games: the player reads text and views comic book panels (presented with CGA graphics in a vector format, including automatic zooming, panning, and rotating), occasionally being prompted to make a decision, thus leading the story...

Lane Mastodon vs. The Blubbermen

Lane Mastodon vs. The Blubbermen

Commodore 64 - Released - 1988

The year is 2029 and the evil Blubbermen have invaded earth. Only heroic Lane Mastodon can stop them, in a setting resembling science-fiction of the 1950's. Lane Mastodon vs. the Blubbermen is, along with Gamma Force in Pit of a Thousand Screams and the two ZorkQuest games, a part of the so-called InfoComics. The gameplay follows the same system as in the other games: the player reads text and views comic book panels (presented with CGA graphics in a vector format, including automatic zooming, panning, and rotating), occasionally being prompted to make a decision, thus leading the story into a...

Sub Mission

Sub Mission

MS-DOS - Released - 1987

An evil alien warlord has kidnapped two Earthlings, Peter and Sigourney. He agrees to free them only on one condition: somebody must defeat him in a dangerous game that consists of piloting submarines with a remote control. Who is brave enough to stand up to this challenge? And who can assume this grave responsibility - since the destruction of the submarine leads to the death of the two humans?... Sub Mission incorporates elements of a submarine simulation and action. The player must preserve the submarine intact, find the two kidnapped humans, and safely bring them home. It is possible to...

Sub Mission

Sub Mission

Apple II - September 11, 1986

An evil alien warlord has kidnapped two Earthlings, Peter and Sigourney. He agrees to free them only on one condition: somebody must defeat him in a dangerous game that consists of piloting submarines with a remote control. Who is brave enough to stand up to this challenge? And who can assume this grave responsibility - since the destruction of the submarine leads to the death of the two humans?... Sub Mission incorporates elements of a submarine simulation and action. The player must preserve the submarine intact, find the two kidnapped humans, and safely bring them home. It is possible to...

Swiss Family Robinson

Swiss Family Robinson

Apple II - September 11, 1984

Swiss Family Robinson is a computer game based on the 1812 novel by Johann David Wyss. Players take the role of Fritz, the eldest brother of a Swiss family that has been shipwrecked in the oceans of the East Indies en route to Port Jackson, Australia. As the game begins, it is your goal to find a way off of the ship, onto the deserted island, and build a shelter to survive. Numerous challenges await Fritz as he has to defend against tropical storms, hostile animals, and the mischievous antics of his youngest brother Francis, which can sometimes hinder the player's progress. Swiss Family...

Swiss Family Robinson

Swiss Family Robinson

Commodore 64 - 1984

Swiss Family Robinson is a computer game based on the 1812 novel by Johann David Wyss. Players take the role of Fritz, the eldest brother of a Swiss family that has been shipwrecked in the oceans of the East Indies en route to Port Jackson, Australia. As the game begins, it is your goal to find a way off of the ship, onto the deserted island, and build a shelter to survive. Numerous challenges await Fritz as he has to defend against tropical storms, hostile animals, and the mischievous antics of his youngest brother Francis, which can sometimes hinder the player's progress. Swiss Family...

Zork Quest: Assault on Egreth Castle

Zork Quest: Assault on Egreth Castle

Apple II - Released - April 2, 1988

The Egreth Castle, once the royal abode of the proud king Duncanthrax, has now become a terrifying, haunted place. Trolls, hobgoblins, and night gaunts have turned the castle into their permanent residence. On top of that, an evil, insane, and powerful wizard is controlling everything that happens in and around the castle. A caravan of brave adventurers, guided by a magical amulet, reaches the castle. Will the heroes be able to overcome all obstacles and find a way to defeat the evil?.. ZorkQuest: Assault on Egreth Castle can be called an interactive comic book. The game consists of text...

ZorkQuest: Assault on Egreth Castle

ZorkQuest: Assault on Egreth Castle

Commodore 64 - Released - 1988

The Egreth Castle, once the royal abode of the proud king Duncanthrax, has now become a terrifying, haunted place. Trolls, hobgoblins, and night gaunts have turned the castle into their permanent residence. On top of that, an evil, insane, and powerful wizard is controlling everything that happens in and around the castle. A caravan of brave adventurers, guided by a magical amulet, reaches the castle. Will the heroes be able to overcome all obstacles and find a way to defeat the evil?.. ZorkQuest: Assault on Egreth Castle can be called an interactive comic book. The game consists of text...

ZorkQuest: Assault on Egreth Castle

ZorkQuest: Assault on Egreth Castle

MS-DOS - Released - 1988

The Egreth Castle, once the royal abode of the proud king Duncanthrax, has now become a terrifying, haunted place. Trolls, hobgoblins, and night gaunts have turned the castle into their permanent residence. On top of that, an evil, insane, and powerful wizard is controlling everything that happens in and around the castle. A caravan of brave adventurers, guided by a magical amulet, reaches the castle. Will the heroes be able to overcome all obstacles and find a way to defeat the evil?.. ZorkQuest: Assault on Egreth Castle can be called an interactive comic book. The game consists of text...

ZorkQuest: The Crystal of Doom

ZorkQuest: The Crystal of Doom

MS-DOS - Released - 1988

The caravan of the brave adventurers heads towards Accardi-By-The-Sea, each of them motivated in his (or her) own way. The magician Frobwit is on his way to the Convention of Enchanters and Sorcerers; the lovely Acia is travelling to visit her sickly grandmother; the merchant Gurthark simply wants to sell goods; and the scout Ryker ponders the new feeling that has entered his life: love... ZorkQuest: The Crystal of Doom is a direct sequel to Assault on Egreth Castle. The gameplay system is identical to that of its predecessor, retaining the player's ability to either follow the narrative...

ZorkQuest: The Crystal of Doom

ZorkQuest: The Crystal of Doom

Commodore 64 - Released - 1988

The caravan of the brave adventurers heads towards Accardi-By-The-Sea, each of them motivated in his (or her) own way. The magician Frobwit is on his way to the Convention of Enchanters and Sorcerers; the lovely Acia is travelling to visit her sickly grandmother; the merchant Gurthark simply wants to sell goods; and the scout Ryker ponders the new feeling that has entered his life: love... ZorkQuest: The Crystal of Doom is a direct sequel to Assault on Egreth Castle. The gameplay system is identical to that of its predecessor, retaining the player's ability to either follow the narrative...

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