3.0

Kinderama: Five Early Learning Games

Release Date calendar
1987
Platform joystick
Commodore Amiga
Game Type type
Released
Max Players players
1
Overview

Kinderama is an educational game for preschoolers. It teaches math and computer use and consists of five activities that all involve robots: The Robot Story: An interactive rhyme where the story is read out and the player has to fill in how many robots are still remaining. Letter Match: The game shows a letter and the player has to locate it on the keyboard and press it. Count The Robots: A number of robots are shown and the player has to count them and enter the right number. Robot Addition: The player has to answer simple addition problems by entering the right sum. Robot Drawing (8-bit version only): A drawing game where the player moves a robot between paint pots of different colors and can freely draw on the screen. Robot Construction (16-bit version only): The player gets to build a robot by choosing from different parts. First a body is chosen and then heads, legs and arms can be selected in any order.

Alternate Names

No information available

Wikipedia

No information available

Video

No information available

Cooperative

No

ESRB

Not Rated

Scroll to Top