3.1

Mario Party-e

Release Date calendar
February 18, 2003
Game Type type
Released
Max Players players
4
Overview

Mario Party-e is a card game that makes optional use of the Nintendo e-Reader and was released on February 18, 2003. An important deviation from the series, Mario Party-e is a card game that consists of trying to Get three superstars of clothing accessories, and get a star to win. However, there are many cards that can prevent the player from reaching this goal. Many of these cards contain "Dot-codes" which, when scanned in the e-Reader allow players to play mini-games similar to those found in the main Mario Party series. Mario Party-e contains a playmat, an instruction book and a pre-built cover consisting of 64 cards in the following assortment (letters marked with an asterisk). Mario Party-e is a board game for the Game Boy Advance that uses the e-Reader accessory. It was released on February 18, 2003. It comes with 64 cards, a playboard, and an instruction booklet. The game was not released in Europe or Australia. The game was only released in North America. The game makes use of artwork and characters from Mario Party 4. These cards can allow the player to play a Minigame on a Game Boy Advance with an e-Reader. There are 3 types of e-Challenge Cards: Free Challenge Cards, Wonder Challenge cards and Duel Challenge cards. Free Challenge Cards (4 total) These cards allow the player to take or exchange cards with another player, or from the Discard or Deck piles depend on what the player says. All cards require the player to pay coin cards to play. The player must first place the required coin-cards face-up on the Discard Pile and follow the instructions on the card. If the player didn’t had the required number of coin cards but would still like to play the card; the player can declare a “Free Challenge” and play the minigame found on the e-Reader. The player needs a Game Boy Advance and an e-Reader to play the minigame. If the player wins the minigame, the player can play the following the instructions on the card. If you lose the Minigame, the player attempts to discard the card without using the effect of the card. NOTE: If the player has enough In-Play Coin cards they must use the coin cards and cannot play the e-Reader Free Challenge. Wonder Challenge Cards (2 total) The card gives the player the opportunity to play roulette with the Game Boy Advance and the e-Reader and take the chance on the outcome. Scan the card with the e-Reader and follow the instructions to play the minigame. If the player doesn’t have the e-Reader, play the card following the instructions on the card to use it. Duel Challenge Cards (5 total) These cards can be used to battle another player for In-Play or Hand Cards. The player using the Duel card can select any player in the game to duel. NOTE: The Super Wario and Super Waluigi cards cost coin cards to play. The challenger must first place the required number of coin cards face-up on the Discard Pile. By then, the player must follow the instructions on the card after completing the duel. If no player has an e-Reader, the duel can be decided by a coin toss. The player using a Duel card may select a player to duel. The player attempts to toss the coin in the air and the other player will call heads or tails. The side facing up when the coin lands; will determine the winner of the duel. By then, follow the instructions on the card. https://www.mariowiki.com/Mario_Party-e

Cooperative

No

ESRB

E - Everyone

Genres
Party
Publishers
Nintendo
Scroll to Top