4.5

Super Zaxxon (HesWare)

Release Date calendar
1984
Platform joystick
Commodore 64
Game Type type
Released
Max Players players
2
Overview

Radio Elettronica & Computer 1987/04 (Anno XVI Numero 4). Hesware's C64 license deal was the result of a scheme by one of SEGA's own lawyers, Robert Crane. After having sublicensed Zaxxon to Synapse using his position at SEGA through his own company Universal Licensing, he tried something similar for Super Zaxxon. However, the emerging copyright issues and Crane being laid off at SEGA in January 1984 soon caused complications. At one point, Crane signed with two different pseudonyms for Universal. Eventually, the whole thing blew up. Paramount's (SEGA's parent company) deputy general counsel and senior president Joshua Wattles later testified that Paramount paid HES $200,000 in exchange for withholding Super Zaxxon so Synapse could market Zaxxon first. Super Zaxxon is a three-quarter perspective, space shooter style game. You must first go over a base on an asteroid. Things located on this base include gun implacements, fuel tanks, radar stations, missiles, and fighters. After you successfully navigate this base, you will go through a tunnel to tangle with enemy fighters, mine layers, and mines. You then will have to navigate through a series of barriers on another asteroid in order to take on the Super Zaxxon's, the enemy robot dragons.

Alternate Names

No information available

Wikipedia

No information available

Video

No information available

Cooperative

No

ESRB

Not Rated

Genres
Shooter
Developers
Sega Enterprises
Publishers
HesWare , U.S. Gold
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