3.1

Deja Vu II: Lost in Las Vegas

Release Date calendar
1989
Platform joystick
Commodore Amiga
Game Type type
Released
Max Players players
1
Overview

Deja Vu II: Lost in Las Vegas is a point-and-click adventure game, the sequel to Deja Vu: a Nightmare Comes True!!, set in the world of 1940s hard-boiled detective novels and movies. When the original Deja Vu was first released on the Macintosh its software technology caused quite a sensation. Two more games in the same format followed, Shadowgate and Uninvited, and now a sequel to the original has arrived. Deja Vu II uses the full windowing capabilities of the Amiga, and play is almost 100% by mouse. Word icons are used to enter command verbs, and the picture and/or a graphical representation of a carried object is used to complete the command. Click on EXAMINE, and then click on an object in the picture, and a description of it is displayed in the text window. More common verbs like TAKE or DROP are executed by simply dragging the required object from picture into an INVENTORY window and vice versa. If that is not enough, there is extensive animation within the picture. But, disappointingly, on the Amiga there is no sound – and the digitised sound of a railway station, with steam trains arriving and porters shouting ‘All aboard!’ is sadly absent in comparison with the Atari ST version. The Amiga picture, too, when using a TV, is of poorer quality than that on the ST, and the window titles are very indistinct. Deja Vu II is a worthwhile but not an easy game. How can you get past the morgue attendant, for example? To what use can you put the hidden secrets you uncover in Joe’s Bar? Attention to detail and perseverance are needed to progress through the story, but will prove rewarding and result in an entertaining and enjoyable adventure.

Alternate Names

No information available

Video

No information available

Cooperative

No

ESRB

Not Rated

Genres
Adventure
Developers
ICOM Simulations
Publishers
Mindscape
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