LaunchBox Logo

Welcome to the LaunchBox Games Database

;
Nintendo Switch

Nintendo Switch

The Nintendo Switch is an eighth generation (2012-present) home video game console developed and distributed by Nintendo. It was released on March 3, 2017 in North America at a retail price of $299.99. The console was simultaneously released in Japan (2017), Europe (2017), South America (2017), Australia (2017) and other World Wide Markets (2017). The Switch is designed to be a hybrid console, allowing games to be played at a TV, and then on the go by undocking the system and playing from the handheld unit itself. As of this date, the console is still in production.

Nintendo Virtual Boy

Nintendo Virtual Boy

The Virtual Boy is a 32-bit table-top video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic 3D. The player uses the console in a manner similar to a head-mounted display, placing their head against the eyepiece to see a red monochrome display. The games use a parallax effect to create the illusion of depth. Sales failed to meet targets, and by early 1996, Nintendo ceased distribution and game development after shipping 1.26 million units and releasing 22 games. Development of the Virtual Boy lasted...

Nintendo Wii

Nintendo Wii

The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others. As of the first quarter of 2012, the Wii leads its generation over PlayStation 3 and Xbox 360 in worldwide sales, with more than 101 million units sold; in December 2009, the console broke the sales record for a single month in the United States. The Wii introduced the Wii Remote controller, which can be used as a handheld...

Nintendo Wii U

Nintendo Wii U

The Nintendo Wii U is an eighth generation (2012–present) home video game console developed and distributed by Nintendo. It was released on November 18, 2012 in North America at a retail price of $299. The console was later released in Europe (2012), Japan (2012), South America (2012), and Australia (2012). The Wii U was much like its predecessor the Wii, but with the added GamePad, which allowed games to be played on its screen instead of the TV, or was utilized for interesting multi-player game mechanics in some games. The console was discontinued in January 2017.

Nokia N-Gage

The N-Gage is a PDA combining features of a telephone and a handheld game system from Nokia, released on 7 October 2003. It runs the original Series 60 platform on Symbian OS v6.1, and it's able to run all Series 60 software as well as Java MIDP apps. Multiplayer gaming was accomplished with Bluetooth or the Internet (via the N-Gage Arena service). The N-Gage also included MP3 and Real Audio/Video playback. While the N-Gage did not have any significant financial successes, it did have a handful of critical successes.

Nuon

The VM Labs Nuon, usually just referred to as Nuon, is a sixth generation (1998-2013) video game console developed by VM Labs and distributed by Motorola, Samsung, and Toshiba. It was released on November 9th, 2000 in North America at a retail price of $250.00 to $350.00, depending on additional features. The console was also released in Europe (2000) and Korea (2000). The Nuon was actualy technology imbedded into a DVD Player that added features for gaming. The technology was discontinued and phased out of DVD players in mid to late 2003.

OpenBOR

OpenBOR is an open source 2D customisable video game engine designed by Senile Team. It is a continuation of the Beats Of Rage 2D game engine. In 2004 Senile Team released Beats of Rage (BOR), a free beat-'em-up for DOS inspired by SEGA's classic "Streets of Rage" series of beat'em ups and using sprites from SNK Playmore's "King of Fighters" series. The game amassed popularity very quickly. Senile Team soon released an edit pack allowing anyone interested to create a module for the BOR engine. Later, in 2005, Senile Team opened the source code to BOR, and OpenBOR was born. Development on the...

Oric Atmos

The Oric Atmos was a British designed and built machine and was the successor to the Oric 1. Oric International to released the Oric Atmos, which added a true keyboard and an updated V1.1 ROM to the Oric-1. Soon after the Atmos was released, the modem, printer and 3-inch floppy disk drive originally promised for the Oric-1 were announced and released by the end of 1984. Our Oric Atmos is on display in our main gallery.

Othello Multivision

The Othello Multivision is an SG-1000 clone manufactured by Tsukuda Original. It exists because Sega's original intention for the SC-3000 computer was to allow other manufacturers to produce compatible computers in the hope of having a worldwide standard. Unfortunately, possibly with the emergance of the MSX, this tactic failed, and very few SG-1000/SC-3000 compatible machines were produced. The Othello Multivision was one of those machines. Similar to the SG-1000, there are two versions of the Othello Multivision, named the FG-1000 (released 1983) and FG-2000 (released 1984) respectively. As...

Ouya

The Ouya, stylized OUYA, is a microconsole running its own version of the Android operating system, developed by Ouya Inc. Julie Uhrman founded the project in 2012. She brought in designer Yves Béhar to collaborate on the design of the project, and Muffi Al-Ghadiali as product manager to put together the engineering team. Development was funded via Kickstarter, raising $8.5 million and becoming the website's fifth-highest earning project in its history. Units started to ship to Kickstarter backers on March 28, 2013. The console was released to the general public on June 25, 2013, and...

PC Engine SuperGrafx

The PC Engine SuperGrafx, also shortened as the SuperGrafx or PC Engine SG, is a video game console by NEC Home Electronics, released exclusively in Japan. It is an upgraded version of the PC Engine, released two years prior. Like the PC Engine, the SuperGrafx was also imported and sold in France. Originally announced as the PC Engine 2, the machine was purported to be a true 16-bit system with improved graphics and audio capabilities over the original PC Engine. Expected to be released in 1990, the SuperGrafx was rushed to market, debuting several months earlier in late 1989 with only modest...

Philips CD-i

The Philips CD-i (Compact Disc Interactive) is an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. This category of device was created to provide more functionality than an audio CD player or game console, but at a lower price than a personal computer with CD-ROM drive at the time. The cost savings were due to the lack of a hard drive, floppy drive, keyboard, mouse, monitor (a standard television was used), and less operating system software. In addition to games, educational and multimedia reference titles were produced, such as interactive...

Philips VG 5000

The VG 5000 is a computer created by Philips in 1984 . It was manufactured in Le Mans by Radiotechnique and marketed under the Philips, Radiola and Schneider brands. It was the first home computer released by Philips. It was not MSX compliant and or compatible with the other Philips VG computers. The basic was written by Microsoft. It was designed to be a cheap computer for beginners and school purpose. Philips planned to develop a lot of peripherals for this computer : synthetiser, memory card, floppy disk unit, videodisc interface, etc... but none of them was realised. Finally, it had a...

Philips Videopac+

The Videopac is a game console marketed by Philips in 1978. It was the European version of the Magnavox Odyssey² console produced by the American Magnavox and, like this, had to counteract the newly released Fairchild Channel F and Atari 2600 cartridge consoles. Europe was also marketed as Radiola JET 25, Schneider G7000, Siera G7000 (all Philips companies) and Philips C52 (a version for the French market only). In Brazil it was sold as Philips Odissey.

Pinball

Pinball is a type of arcade game, in which points are scored by a player manipulating one or more steel balls on a play field inside a glass-covered cabinet called a pinball machine (or "pinball table"). The primary objective of the game is to score as many points as possible. Many modern pinball machines include a story line where the player must complete certain objectives in a certain fashion to complete the story, usually earning high scores for different methods of completing the game. Points are earned when the ball strikes different targets on the play field. A drain is situated at the...

Radio-86RK Mikrosha

The Radio-86RK was the second DIY computer featured in Radio magazine, in an edition published in 1986. It was more popular than the Micro-80 because it was much simpler (29 ICs, i8080 @1.78 MHz with i8257 and i8275-based CRT terminal). Many factories started production of home computers based on this design (such as the Apogey BK-01, Mikrosha, Krista, Partner 01.01, and the Spektr-001). These computers had limited compatibility with the original software, although their schematics were very close to the original.

RCA Studio II

The RCA Studio II, usually just referred to as the Studio II, is a second generation (1976–1992) home video game console developed and distributed by RCA. It was released in January 1977 at a retail price of $149. The Studio II was released with five built-in games, and was capable of making beep sounds with variations in tone and length. The console was discontinued in February 1984.

SAM Coupé

In the last quarter of 1989 MGT launched the Sam Coupé. MGT was already known in the ZX Spectrum world for a range of hardware that they sold. The Sam was their pride and joy, and unfortunately to be their downfall. The SAM name comes from a working name in the early design phases of ‘Some Amazing Machine’ (or ‘Some Amazing Micro’ or even ‘Spectrum Advanced Machine’ depending on who you talk to) and the ‘Coupé’ was a nickname because the machine resembles a fastback car in profile.

Sammy Atomiswave

The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation. It is based on Sega's NAOMI system board (thus it's common to see the "Sega" logo on its boot up screen). The Atomiswave uses interchangeable game cartridges and the cabinet's control panel can be easily switched out with different control sets, including dual joysticks, dual lightguns and a steering wheel. With the retirement of the aging Neo Geo MVS system, SNK Playmore chose the Atomiswave as its next system to develop games for. In a contract with Sammy, SNK Playmore agreed to develop five games for the...

ScummVM

Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft. It was originally written by Ludvig Strigeus. Released under the terms of the GNU General Public License, ScummVM is free software. ScummVM is a reimplementation of the part of the software used to interpret the scripting languages such games used to describe the game world rather than emulating the...

Sega 32X

The Sega 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", the 32X was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. Independent of the Genesis, the 32X uses its own ROM cartridges and has its own library of games. The add-on was distributed under the name Super 32X (????32X?) in Japan, Sega Genesis 32X in North America, Sega Mega Drive 32X in the PAL region, and Sega Mega 32X in Brazil. Unveiled by Sega at June 1994's Consumer Electronics Show, the 32X was presented...

Sega CD

The Sega CD, released as the Mega-CD in most regions outside North America, is a CD-ROM accessory for the Sega Genesis video game console designed and produced by Sega as part of the fourth generation of video game consoles. The add-on was released on December 12, 1991 in Japan, October 15, 1992 in North America, and 1993 in Europe. The Sega CD lets the user play CD-based games and adds extra hardware functionality, such as a faster central processing unit and graphic enhancements. It can also play audio CDs and CD+G discs. Seeking to create an add-on device for the Genesis, Sega developed...

Sega CD 32X

The Sega Mega Drive console received two add-on hardware upgrades during its life time: the Sega Mega-CD and Sega 32X. It is possible to install both of these on the same base console, creating a system called the Sega Mega-CD 32X (PAL region) or Sega CD 32X (USA). This opens the possibility of software that can utilise both the Mega-CD's enhanced storage capacity and ability to play Red Book CD audio, and the 32X's enhancements in graphics and sound capabilities. Six games were released that require both add-on units in order to be played. All of these titles are full motion video based...

Sega Dreamcast

The Dreamcast is a 128-bit video game console which was released by Sega in late 1998 in Japan and from September 1999 in other territories. It was the first entry in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Microsoft's Xbox and the Nintendo GameCube.

Sega Dreamcast VMU

The Visual Memory Unit (VMU), also referred to as the Visual Memory (VM) in Japan and Europe, is the primary memory card produced by Sega for the Dreamcast home video game console. The device features a monochrome liquid crystal display (LCD), multi-player gaming capability (via connectors at the top), second screen functionality, a real-time clock, file manager, built-in flash memory, and sound capability. Prior to the launch of the Dreamcast, a special Godzilla edition VMU, preloaded with a virtual pet game, was released on July 30, 1998 in Japan. While its most basic function is as a...

Sega Game Gear

The Sega Game Gear was Sega's first handheld game console. It was the third commercially available color handheld console, after the Atari Lynx and the TurboExpress.

Sega Genesis

The Sega Genesis, known as the Mega Drive in most regions outside North America, is a 16-bit home video game console which was developed and sold by Sega Enterprises, Ltd. The Genesis was Sega's third console and the successor to the Master System. Sega first released the console as the Mega Drive in Japan in 1988, followed by a North American debut under the Genesis moniker in 1989. In 1990, the console was distributed as the Mega Drive by Virgin Mastertronic in Europe, by Ozisoft in Australasia, and by Tec Toy in Brazil. In South Korea, the systems were distributed by Samsung and were known...

Sega Hikaru

An evolution of the NAOMI hardware with superior graphics capabilities, the Hikaru was used for a handful of deluxe dedicated-cabinet games, beginning with 1999's Brave Fire Fighters, in which the flame and water effects were largely a showpiece for the hardware. The Hikaru hardware was the first arcade platform capable of effective Phong shading. Since it was comparatively expensive to produce, and most games did not necessarily need Hikaru's extended graphics capabilities, Sega soon abandoned the system in favor of continued NAOMI and NAOMI 2 development.

Sega Master System

The Master System (abbreviated to SMS) is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan (as the Sega Mark III), 1986 in North America and 1987 in Europe. The original SMS could play both cartridges and the credit card-sized "Sega Cards," which retailed for cheaper prices than cartridges but had less code. The SMS also featured accessories such as a light gun and 3D glasses which were designed to work with a range of specially coded games. The Master System was released as a direct competitor to the Nintendo Entertainment System in the third...

Sega Model 1

Sega went to General Electric Aerospace (who made the first 3D simulators for NASA in the 1960s) in 1991-92 for assistance to develop a CG platform architecture for their new experimental 3D system, which later became known as Model 1. Virtua Racer was the game being written to find out how viable hardware 3D games were; it was never designed to be released, but it was such a success internally they decided to actually release it. Unfortunately, seeing as it was so expensive to manufacture it was never a stunning financial success for Sega, but it did cement their place in the history...

Sega Model 2

The Sega Model 2 is an arcade system board originally debuted by Sega in 1993 as a successor to the Sega Model 1 board. It is an extension of the Model 1 hardware, most notably introducing the concept of texture-mapped polygons, allowing for more realistic 3D graphics (for its time). The Model 2 board was an important milestone for the arcade industry, and helped launch several key arcade franchises of the 90s, including Daytona USA, Virtua Cop, Sega Rally Championship, Dead or Alive, Virtua Striker, Cyber Troopers Virtual-On and The House of the Dead. The Model 2 was engineered with help...

Sega Model 3

The Sega Model 3 is an arcade platform produced by Sega in partnership with Lockheed Martin. It is a successor to the Sega Model 2 platform, and was released in 1996. The Model 3 hardware is very different to the Model 1 and Model 2 boards which preceded it. It was desinged with one purpose in mind - to push as many textured polygons as possible for as least money as possible. Upon release, the Model 3 board was more powerful than any other arcade platform on the market, as well as any home console or computer.

Sega Naomi

The Sega NAOMI (New Arcade Operation Machine Idea) is an arcade system board released in 1998 as a successor to Sega Model 3 hardware. It uses the same architecture as the Sega Dreamcast, and stands as one of Sega's most successful arcade systems of all time, along with the Sega Model 2. The NAOMI debuted at a time when traditional arcades were on a decline, and so was engineered to be a mass-produced, cost-effective machine reliant on large game ROM "cartridges" which could be interchanged by the arcade operator. This is contrary to systems such as the Model 3, in which each board,...

Sega Naomi 2

The Sega NAOMI 2 is an arcade board developed by Sega and is a successor to Sega NAOMI hardware. It was originally released in 2000, and stands as a beefed up version of the NAOMI specification. It is also fully backwards compatible with its predecessor. The NAOMI 2 is by and large a more powerful successor of the NAOMI, adding a secondary CPU and GPU at higher clock rates, adding a new T&L GPU, and increasing the main graphics memory. This leads to games with much more polygons than a NAOMI game, rendered at much faster speeds, while the new T&L GPU adds advanced lighting and particle...

Sega Pico

The Sega Pico, also known as Kids Computer Pico, is an educational video game console by Sega. Marketed as "edutainment", the main focus of the Pico was educational video games for children between 3 and 7 years old. The Pico was released in 1993 in Japan and 1994 in North America and Europe, and later reached China. It was later succeeded by the Advanced Pico Beena, which was released in Japan in 2005. Though the Pico was sold continuously in Japan through the release of the Beena, in North America and Europe the Pico was less successful and was discontinued in early 1998, later being...

Sega Saturn

The Sega Saturn is a 32-bit fifth-generation video game console that was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe. The system was discontinued in North America and Europe in 1998, and in 2000 in Japan. While it was popular in Japan, the Saturn failed to gain a similar market share in North America and Europe against its main competitors: Sony's PlayStation and the Nintendo 64.

Sega SC-3000

The SC-3000 (Sega Computer 3000) is the first and only computer to be designed and manufactured by Sega. It was first released in July of 1983 in Japan, and serves as the home computer equivalent of the SG-1000 cartridge-based video game console. The SC-3000, often known simply as the "Sega Computer" or even just the "Sega", is an 8-bit home computer almost identical in nature to the SG-1000, but with a built-in keyboard and support for more hardware expansions. Unlike later Sega systems, the SC-3000 did not receive a worldwide release, but in markets where it did compete, including Japan,...

Sega SG-1000

Sega's SG-1000 (Sega Game 1000) (a.k.a Mark I) was the company's first attempt at home consoles. It was initially test marketed in 1981 and finally released to Japanese consumers in July of 1983. It was a pretty advanced system for its time and featured impressive technical specifications. The system would be sold in Japan until 1985 and was released in various markets throughout European and Australasia. In 1984, Sega released an updated version of the console called the SG-1000 Mark II. This remodeled version used gamepads instead of the original joysticks and had mounts to store them...

Sega ST-V

The Sega ST-V (Sega Titan Video game system) was an arcade system board released by Sega in 1995. Departing from their usual process of building custom arcade hardware, Sega's ST-V is essentially identical to the Sega Saturn home console system. The only difference is the media; ST-V used ROM-cartridges instead of CD-ROMs to store games. Being derived from the Saturn hardware, the ST-V was presumably named after the moon Titan, a satellite of Saturn. The majority of ST-V titles were released in Japan only, but a notable exception was the port of Dynamite Deka, which became Die Hard Arcade....

Sega System 16

The Sega System 16 is an arcade board released by Sega in 1985 as a 16-bit successor to the Sega System 1. Throughout its lifespan, there would be around forty games released on this hardware, making it one of Sega's most successful hardware designs. It was produced in three variants, the Pre-System 16, System 16A and System 16B, though the only differences between the three are clock speeds. The System 16 is the home to many of Sega's most successful franchises, including Shinobi, Fantasy Zone, Altered Beast and Golden Axe. It popularised the use of the Motorola 68000 CPI and Zilog Z80...

Sega System 32

Sega System 32 is the name of an arcade platform released by Sega that debuted in 1990. It was a successor to the Sega System 16 and Sega System 24 boards, and contains a 32-bit RISC processor at 16 MHz, hence its name. It was the last board to be released under the "Sega System" naming scheme - the "Sega Model" series would begin in 1992 with the Sega Model 1. Whereas Model 1 hardware was designed specifically with 3D games in mind, System 32 primarily catered for 2D games. Like the Sega X Board and Sega Y Board it is capable of scaling many sprites in real-time, resulting in several...

Sega Triforce

The Triforce is an arcade system board developed jointly by Namco, Sega, and Nintendo, with the first games appearing in 2002. The name "Triforce" is a reference to Nintendo's Legend of Zelda series of games, and symbolized the three companies' involvement in the project. The system hardware is based on the Nintendo GameCube with several differences, like provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules.

Sharp MZ-2500

The Sharp MZ-2500 (SuperMZ) series was launched on the Japan market in 1985, the computers in this series all used a Z80B processor running at 6MHz. They included a data recorder and at least one 3.5 internal floppy disk drive, as well as a YM2203 FM sound chip, hardware scrolling, and a palette of 256 colors (upgradable to 4096) and it takes from 2 to 8 seconds to define P.C.G (user generated characters, similar to sprites). This makes them among the most powerful 8-bit machines ever released for home use. Some models are also compatible with the MZ-80B and MZ-2000.

Sharp X1

The X1, sometimes called the Sharp X1, is a series of home computers released by Sharp Corporation from 1982 to 1988. It was based on a Z80 CPU. Despite the fact that the Computer Division of Sharp Corporation had released the MZ series, suddenly the Television Division released a new computer series called the X1. At the time the original X1 was released, all other home computers generally had a BASIC language in ROM. However the X1 did not have a BASIC ROM, and it had to load the Hu-BASIC interpreter from a cassette tape. On the plus side however, this concept meant that a free RAM area was...

Sharp X68000

The X68000 is a home computer created by Sharp Corporation, first released in 1987, sold only in Japan. The first model features a 10 MHz Motorola 68000 CPU (hence the name), 1 MB of RAM, and no hard drive; the last model was released in 1993 with a 25 MHz Motorola 68030 CPU, 4 MB of RAM, and optional 80 MB SCSI hard drive. RAM in these systems is expandable to 12 MB, though most games and applications do not require more than 2 MB.

Sinclair ZX Spectrum

The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. It was the follow-up to the Sinclair ZX81. The Spectrum was ultimately released as eight different models (although the models after the Spectrum 128K were technically developed and manufactured by Amstrad), ranging from the entry level model with 16 kB RAM released in 1982 to the ZX Spectrum +3 with 128 kB RAM and built in floppy disk drive. The Spectrum was among the first mainstream audience home computers in the UK, similar in significance to the Commodore 64 in the USA. The...

Sinclair ZX-81

The ZX81 is a home computer produced by Sinclair Research and manufactured in Scotland by Timex Corporation. It was launched in the United Kingdom in March 1981 as the successor to Sinclair's ZX80 and was designed to be a low-cost introduction to home computing for the general public. It was hugely successful, and more than 1.5 million units were sold before it was discontinued. The ZX81 found commercial success in many other countries, notably the United States, where it was initially sold as the ZX-81. Timex manufactured and distributed it under licence and enjoyed a substantial but brief...

SNK Neo Geo AES

The Advanced Entertainment System (AES), originally known just as the Neo Geo, is the first video game console in the family. The hardware features comparatively colorful 2D graphics. The hardware was in part designed by Alpha Denshi (later ADK). Initially, the home system was only available for rent to commercial establishments, such as hotel chains, bars and restaurants, and other venues. When customer response indicated that some gamers were willing to buy a US$650 console, SNK expanded sales and marketing into the home console market. The Neo Geo console was officially launched on 31...

SNK Neo Geo CD

The Neo Geo CD, released in 1994, was initially an upgrade from the original AES. This console uses CDs instead of ROM cartridges like the AES. The unit's (approximately) 1X CD-ROM drive was slow, making loading times very long with the system loading up to 56 Mbits of data between loads. Neo Geo CD game prices were low at US$50, in contrast to Neo Geo AES game cartridges which cost as much as US$300. The system could also play Audio CDs. All three versions of the system have no region-lock. The Neo Geo CD was bundled with a control pad instead of a joystick like the AES. However, the...

SNK Neo Geo MVS

The Neo Geo, stylised as NEO·GEO, also written as NEOGEO, is a cartridge-based arcade system board and fourth-generation home video game console released on April 26, 1990, by Japanese game company SNK Corporation. It was the first system in SNK's Neo Geo family. The Neo Geo was marketed as 24-bit; its CPU is technically a parallel processing 16/32-bit 68000-based system with an 8/16-bit Z80 coprocessor much like the Sega Genesis, while its GPU chipset has a 24-bit graphics data bus. The Neo Geo originally launched as the MVS (Multi Video System) coin-operated arcade machine. The MVS offers...

SNK Neo Geo Pocket

The Neo Geo Pocket is a monochrome handheld game console released by SNK. It was the company's first handheld system and is part of the Neo Geo family. It debuted in Japan in late 1998 but never saw a western release, being exclusive to Japan and smaller Asian markets such as Hong Kong. The Neo Geo Pocket is considered to be an unsuccessful console. Lower than expected sales resulted in its discontinuation in 1999, and was immediately succeeded by the Neo Geo Pocket Color, a full color device allowing the system to compete more easily with the dominant Game Boy Color handheld, and which also...

SNK Neo Geo Pocket Color

The Neo Geo Pocket Color (also stylized as NEOGEOPOCKET COLOR, often abbreviated NGPC), is a 16-bit color handheld video game console manufactured by SNK. It is a successor to SNK's monochrome Neo Geo Pocket handheld which debuted in 1998 in Japan, with the Color being fully backward compatible. The Neo Geo Pocket Color was released on March 16, 1999 in Japan, August 6, 1999 in North America, and on October 1, 1999 in Europe, entering markets all dominated by Nintendo. After a good sales start in both the U.S. and Japan with 14 launch titles (a record at the time) subsequent low retail...

Sony Playstation

The Sony PlayStation, or PS for short, is a fifth generation (1993–2005) home video game console developed and distributed by Sony Interactive Entertainment. It was released on December 3, 1994 in Japan at a retail price of ¥37,000. The console was later released in North America (1995), Europe (1995), Australia (1995), and Korea (1996). The PlayStation was known for standardizing disc based games over cartridges, as well as controllers with two analog sticks and vibration feedback. The console was discontinued on March 23, 2006.

Sony Playstation 2

The Sony PlayStation 2, or PS2 for short, is a sixth generation (1998–2013) home video game console developed and distributed by Sony Interactive Entertainment. It was released on March 4, 2000 in Japan at a retail price of ¥45,000. The console was later released in North America (2000), Europe (2000), and Australia (2000). The PlayStation 2 was the first PlayStation console to offer backwards compatibility for its predecessor's DualShock controller, as well as for its games. The console was discontinued on January 4, 2013.

Sony Playstation 3

The Sony PlayStation 3, or PS3 for short, is a seventh generation (2005–2017) home video game console developed and distributed by Sony Interactive Entertainment. It was released on November 11, 2006 in Japan at a retail price of ¥59,800. The console was later released in North America (2006), Europe (2007), and Australia (2007). The PlayStation 3 was the first console to use Blu-ray Disc as its primary storage medium. The console was discontinued on May 29, 2017.

Sony Playstation 4

The Sony PlayStation 4, or PS4 for short, is an eighth generation (2012-present) home video game console developed and distributed by Sony Interactive Entertainment. It was released on November 15, 2013 in North America at a retail price of $399.99. The console was later released in Europe (2013), South America (2013), Australia (2013) and Japan (2014). The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices via Remote Play. As of this...

Sony Playstation 5

The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced in 2019 as the successor to the PlayStation 4, the PS5 was released on November 12, 2020, in Australia, Japan, New Zealand, North America, and South Korea, with worldwide release following a week later. The PS5, along with Microsoft's Xbox Series X and Series S consoles were released in the same month, is part of the ninth generation of video game consoles.

Sony Playstation Vita

The PlayStation Vita is a handheld game console manufactured and marketed by Sony Computer Entertainment. It is the successor to the PlayStation Portable. The handheld includes two analog sticks, a 5-inch (130 mm) OLED multi-touch capacitive touchscreen, and supports Bluetooth, Wi-Fi and optional 3G.

Sony PocketStation

The PocketStation is a Memory Card peripheral by Sony Computer Entertainment for the PlayStation home video game console. Categorized by Sony as a combination of a Memory Card and a miniature personal digital assistant, the device features a monochrome liquid crystal display (LCD), infrared communication capability, a real-time clock, built-in flash memory, and sound capability. To use the device's memory card functionality, it must be connected to a PlayStation through a memory card slot. It was released exclusively in Japan on January 23, 1999. Software for the PocketStation was typically...

Sony PSP

The PlayStation Portable (PSP) is a handheld game console developed by Sony. Development of the handheld was announced during E3 2003, and it was unveiled on May 11, 2004, at a Sony press conference before E3 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in the PAL region on September 1, 2005. It primarily competed with the Nintendo DS, as part of the seventh generation of video games. The PlayStation Portable became the most powerful portable system when launched, just after the Nintendo DS in 2004. It was the first real competitor to...

Sony PSP Minis

PlayStation minis launched on October 1, 2009 for the PSP and the PSPGo in all regions. Under 100MB these games are smaller, cheaper, and download only. In December of 2009, an update was released on the PlayStation 3 (3.15) which enables most Minis to be played on the home console.

Sord M5

The Sord M5 is a home computer launched by Sord Computer Corporation in 1982. Primarily the Sord M5 competed in the Japanese home computer market. It was also sold as the CGL M5 in the United Kingdom by Computer Games Limited, and was reasonably popular in Czechoslovakia, where the M5 stood as one of the first affordable computers available to the general public. Takara also sold models in Japan as the Game M5, and models were also exported to South Korea. Original models of the Sord M5 are relatively small by home computing standards, with a built in keyboard with rubber keys, similar to the...

Spectravideo

Spectravideo, or SVI (Spectravideo International), was an American computer company founded in 1981 as "SpectraVision" by Harry Fox. They originally made video games for Atari 2600 and VIC-20. Some of their computers were MSX-compliant or IBM PC compatible. They ceased operations in 1988.

Super Nintendo Entertainment System

Super Nintendo Entertainment System

The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom, officially adopting the abbreviated name of its predecessor, the Family Computer, or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional...

Taito Type X

The Taito Type X is an arcade system board released by Taito Corporation in 2004. Based on commodity PC hardware architecture, Type X is not a specification for a single set of hardware, but rather a modular platform supporting multiple hardware configurations with different levels of graphical capability. This flexibility allows game developers limited choice in selecting a configuration to fit the game's specific requirements, and allows the platform as a whole to more efficiently support gaming titles with vastly different computing needs. For example, the Type X+ and Type X² models have...

Taito Type X

Tandy TRS-80

The TRS-80 Micro Computer System (TRS-80; later known as the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of Tandy/Radio Shack, Z-80 microprocessor. It was one of the earliest mass-produced and mass-marketed retail personal computers. Notable features of the TRS-80 included its full-stroke QWERTY keyboard, its then-new Zilog Z80 processor (rather than the more common Intel 8080), 4K RAM standard memory (many 8-bit computers then shipped with only 1K RAM), small...

Tapwave Zodiac

Tapwave, founded in May 2001 by former Palm executives, announced the Zodiac mobile entertainment console in May 2003 and began shipping in October 2003. Zodiac was designed to be a high-performance mobile entertainment system centered on games, music, photos, and video. By running an enhanced version of the Palm Operating System (5.2T), Zodiac also provided access to Palm’s personal information management software and many other applications from the Palm developer community. The Zodiac console was initially available in two models, Zodiac 1 (32MB), and Zodiac 2 (128MB). Some of the...

Texas Instruments TI 99/4A

The Texas Instruments TI-99/4A is a home computer, it is a redesign of the TI-99/4 system, which was discontinued. The new "4A" has a new graphics chip and a better keyboard. About the only way to expand the original TI-99/4A was from the expansion port on the right side of the console. Memory expansion, a serial interface, a floppy drive and other peripherals can be plugged in here for added capabilities.

Tiger Game.com

The Game.com is a fifth-generation handheld game console released by Tiger Electronics in August 1997. A smaller version, the Game.com Pocket Pro, was released in mid-1999. The first version of the Game.com can be connected to a 14.4 kbit/s modem for Internet connectivity, hence its name referencing the top level domain .com. It was the first video game console to include a touchscreen and the first handheld console to include Internet connectivity. The Game.com sold less than 300,000 units and was discontinued in 2000 because of poor sales. While the Game.com was a commercial failure, similar...

Tomy Tutor

The Tomy Tutor, originally sold in Japan as the Pyuta and in the UK as the Grandstand Tutor, is a home computer produced by the Japanese toymaker Tomy. It was architecturally similar, but not identical, to the Texas Instruments TI-99/4A, and used a similar 16-bit CPU. The computer was launched on the UK and European markets in late 1983. Outside Japan, however, sales were not significant.

Touhou Project

The Touhou Project, also known as Toho Project or Project Shrine Maiden, is a series of Japanese bullet hell shooter video games developed by the single-person Team Shanghai Alice. Team Shanghai Alice's sole member, ZUN, independently produces the games' graphics, music, and programming. Plots in the Touhou Project games revolve around the strange phenomena occurring in Gensokyo, a fictional realm inhabited by humans and yokai, supernatural beings. Prior to the events of the games, Gensokyo was sealed off from the outside world by a magical barrier. The main protagonist of the series, Reimu...

TRS-80 Color Computer

The Radio Shack TRS-80 Color Computer (also marketed as the Tandy Color Computer and affectionately nicknamed CoCo) is a line of home computers based on the Motorola 6809 processor. The Color Computer was launched in 1980, and lasted through three generations of hardware until being discontinued in 1991.

Vector-06C

Vector-06C is a home computer with unique graphics capabilities that was designed and mass-produced in USSR in the late 1980s.

VTech CreatiVision

The VTech CreatiVision, usually just referred to as CreatiVision, is a second generation (1976-1992) video game console developed and distributed by VTech. It was released in early 1982 in Europe at a retail price of £499. The console was also released in Australia (1988) and New Zeland (1988) as the Dick Smith Wizard. The CreatiVision was a hybrid computer and home video game console. The console was discontinued in early 1986.

VTech Socrates

The VTech Socrates, usually just referred to as Socrates, is a third generation (1983-2003) video game console developed and distributed by VTech. It was released in July 1988 in North America at a retail price of $129.99. The console was also released in Germany (1988) as the Prof. Weiss-Alle and France (1988) as the Professeur Saitout. The Socrates was an educational machine that featured standard wireless controllers which communicated via infrared reception. The console was discontinued quietly in the early 1990's.

Watara Supervision

The Watara Supervision, usually just referred to as Supervision, is a fourth generation (1987-2004) handheld video game console developed and distributed by Watara. It was released in 1992 in the United States of America at a retail price of $49.95. The console was also released in the United Kingdom (1992) as the QuickShot Supervision. The Supervision was known as a budget friendly cartridge based handheld system that could also be linked to a TV via a link cable. The console was discontinued in early 1996.

Web Browser

A browser game is a computer game that is played over the Internet using a web browser. Browser games can be run using standard web technologies or browser plug-ins. The creation of such games usually involves use of standard web technologies as a frontend and other technologies to provide a backend. Browser games include all video game genres and can be single-player or multiplayer. Browser games are also portable and can be played on multiple different devices, web browsers, and operating systems.

Windows

Microsoft introduced an operating environment named Windows on November 20, 1985 as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Microsoft Windows came to dominate the world's personal computer market with over 90% market share, overtaking Mac OS, which had been introduced in 1984.

Windows 3.X

Windows 3.0, a graphical environment, is the third major release of Microsoft Windows, and was released on May 22, 1990. It became the first widely successful version of Windows and a rival to Apple Macintosh and the Commodore Amiga on the graphical user interface (GUI) front. It was followed by Windows 3.1. Windows 3.0 originated in 1989 when David Weise and Murray Sargent independently decided to develop a protected mode Windows as an experiment. They cobbled together a rough prototype and presented it to company executives, who were impressed enough to approve it as an official project....

WonderSwan

The Bandai WonderSwan, usually just referred to as WonderSwan, is a fifth generation (1993-2005) handheld video game console developed and distributed by Bandai Co., Ltd. It was released on March 4, 1999 in Japan at a retail price of ¥4,800. The console was not released outside of Japan. The WonderSwan system had a low price point and long battery life which made it a formable competitor to Nintendo in Japan. The console was discontinued in Mid to late 2003.

WonderSwan Color

The Bandai WonderSwan Color, usually just referred to as WonderSwan Color, is a fifth generation (1993-2005) handheld video game console developed and distributed by Bandai Co., Ltd. It was released on December 9, 2000 in Japan at a retail price of ¥6,900. The console was not released outside of Japan. The WonderSwan Color was backwards compatible to the Wonderswan and still held a long lasting battery life. The console was discontinued in mid to late 2003.

WoW Action Max

The WoW Action Max, usually just referred to as Action Max, is a third generation (1983-2003) video game console developed and distributed by Worlds of Wonder. It was released in September 1987 in North America at a retail price of $99.99. The console was also released in Europe (1987) in a limited capacity. The Action Max system required the owner to have a VCR to play it's games which were on VHS tapes. The console was discontinued in early 1988.

XaviXPORT

The SSD Company XaviXPORT, usually just referred to as XaviXPORT, is a sixth generation (1998-2013) video game console developed and distributed by SSD Company. It was released in August 2004 in North America at a retail price of $79.99. The console was also released in Japan (2004), Russia (2004) and Europe (2004) as the Domyos Interactive System. The XaviXPORT was a cartridge based game system where the games were sold with wireless controllers shaped like sports equipment. The console was discontinued in early 2017.

XaviXPORT

The XaviXPORT, sold as the Domyos Interactive System in Europe in Decathlon stores, is a fitness-based home video game console developed by Japanese company SSD COMPANY LIMITED and released in the United States in 2004 during the sixth generation of video game consoles.

ZiNc

Zinc is the Z Interpreter with Network Capabilities. Zinc allows you to play text adventure games (also known as interactive fiction) either on your own, or cooperatively over a network. It comes with interpreters for two of the most popular interactive fiction file formats -- Z-machine games, and TADS games.

Scroll to Top