Infocom, Inc.

Arthur: The Quest for Excalibur

Arthur: The Quest for Excalibur

Commodore Amiga - Released - 1989

Arthur: The Quest for Excalibur is an illustrated interactive fiction computer game written by Bob Bates and published by Infocom in 1989. Typically for an Infocom title, it was released for many popular computer platforms of the time, such as the Macintosh, PC, and the Apple II series. Quite atypically for an Infocom product, it featured illustrations of locations, characters and objects within the game. It is Infocom's thirty-fourth game and is the second of two Infocom games developed by Challenge, Inc. using Infocom's development tools. The player assumes the role of a young Arthur,...

Ballyhoo

Ballyhoo

Apple II - Released - 1986

Ballyhoo is a mystery text adventure in which you play a disillusioned circus goer who decides to help find the owner's kidnapped daughter. Gameplay involves searching for clues in the circus arena, the tents and other back areas trying to locate the girl. The game features a "Standard" difficulty level. The original Commodore 64 Grey Box Contents included: The Traveling Circus That Time Forgot Inc. Official Souvenir Program Circus Ticket (Sec.24 Row AA Seat 4) Purple Circus Balloon Advertising Card for Dr. Nostrum's Wondrous Curative

Ballyhoo

Ballyhoo

Commodore Amiga - Released - 1986

Ballyhoo is an interactive fiction computer game designed by Jeff O'Neill and published by Infocom in 1985. It was released for ten different 8 and 16-bit platforms, including MS-DOS, Atari ST, and Commodore 64. It is Infocom's nineteenth game. Ballyhoo is a mystery text adventure in which you play a disillusioned circus goer who decides to help find the owner's kidnapped daughter. Gameplay involves searching for clues in the circus arena, the tents and other back areas trying to locate the girl. The game features a "Standard" difficulty level.

BattleTech: The Crescent Hawk's Inception

BattleTech: The Crescent Hawk's Inception

Commodore Amiga - Released - 1988

BattleTech: The Crescent Hawk's Inception is a turn-based adventure/role-playing video game released in 1988 by Westwood Associates and based on the BattleTech franchise. In the 3lst century five states are continually fighting for supremacy. As 18-year-old Jason Youngblood, you're still at school but instead of learning quadratic equation you're being trained how to be a Mech warrior, defending the Lyran Commonwealth. Mechs are massive military robots, armed to the teeth with lasers and machine guns, and piloted by humans Hours of play need to be put in to get anywhere in Battletech,...

Beyond Zork

Beyond Zork

Commodore Amiga - Released - 1987

Role playing comes to Infocom games in Beyond Zork, in which you must set up a new character or retrieve an existing one before you can start. Quite frequently in the game, the player is attacked by one of Beyond Zork’s many monsters. Apart from the high semi-random fatality rate in Beyond Zork, there are random elements in both the make-up of the map and in the placing of certain objects and creatures each time the game is played. The game is written in Interactive Fiction Plus and there are a whole lot of new features and commands at your disposal.The quest is to find the Coconut Of...

Beyond Zork: The Coconut of Quendor

Beyond Zork: The Coconut of Quendor

Apple Mac OS - Released - 1987

You’re on the threshold of a whole new experience, for ahead of you is the extraordinary anthology of the Great Underground Empire. Once you step through the door to Zork, you leave the world of arcade games and trite fantasies behind and enter the dimension of your imagination. Every plot, every puzzle, every personality has been honed and perfected to make your experience uniquely realistic and involving. The Zork saga is text adventuring at its finest. Welcome to the Underground. Your greatest challenge lies ahead – and downwards.

Border Zone

Border Zone

MS-DOS - Released - 1987

It is the 1980's, and the Cold War between the Western Bloc (led by the USA) and the Eastern Bloc (led by the Soviet Union) is at its peak. The town of Ostnitz is located on the border between the fictional Eastern Bloc nation of Frobnia and the equally fictional neutral Litzenburg. The US ambassador is about to arrive in Ostnitz in order to deliver a speech on the occasion of the local Constitution Day. However, a plot to assassinate the ambassador, hence escalating the tension between the super-powers, is soon revealed. Border Zone is a text adventure game in which the player controls...

Border Zone

Border Zone

Commodore Amiga - Unreleased - 1987

It is the 1980's, and the Cold War between the Western Bloc (led by the USA) and the Eastern Bloc (led by the Soviet Union) is at its peak. The town of Ostnitz is located on the border between the fictional Eastern Bloc nation of Frobnia and the equally fictional neutral Litzenburg. The US ambassador is about to arrive in Ostnitz in order to deliver a speech on the occasion of the local Constitution Day. However, a plot to assassinate the ambassador, hence escalating the tension between the super-powers, is soon revealed. Border Zone is a text adventure game in which the player controls...

Border Zone

Border Zone

Commodore 64 - 1987

It is the 1980's, and the Cold War between the Western Bloc (led by the USA) and the Eastern Bloc (led by the Soviet Union) is at its peak. The town of Ostnitz is located on the border between the fictional Eastern Bloc nation of Frobnia and the equally fictional neutral Litzenburg. The US ambassador is about to arrive in Ostnitz in order to deliver a speech on the occasion of the local Constitution Day. However, a plot to assassinate the ambassador, hence escalating the tension between the super-powers, is soon revealed. Border Zone is a text adventure game in which the player controls three...

Bureaucracy

Bureaucracy

Commodore Amiga - Released - 1987

Bureaucracy is an Adventure game, developed and published by Infocom, which was released in 1987 and scripted by popular comic science fiction author Douglas Adams. It is Infocom's twenty-fourth game. Douglas Adams, the man who brought you Hitch Hikers Guide is back again with Bureaucracy, the latest smash from Infocom. If you're the sort who gets thoroughly frustrated by officious people who won’t let you get on with things, then you’ll enjoy Bureaucracy, but be wanted: some of the problems may leave you just as frustrated as the real thing! It all starts when you change jobs and...

Cutthroats

Cutthroats

MS-DOS - Released - 1984

YOU'RE ABOUT TO GET YOURSELF INTO VERY DEEP TROUBLE. You're a backwater island's top diver and foremost expert on local shipwrecks. Which makes you perfect for the job a band of the island's shadiest characters has in mind for you. It's a simple business proposition: all you have to do is locate and salvage a fortune in sunken treasure. You stand to gain millions. The only drawback is, it could cost you your neck. Because to successfully recover the treasure, you'll have to survive the perils of diving in unknown waters - and the even greater danger of an untrustworthy crew. But none of...

Cutthroats

Cutthroats

Atari 800 - Released - 1984

The game takes place in and around the fictional Hardscrabble Island, a struggling seaport village. The player protagonist is a diver who is given a map of two undiscovered shipwrecks. Various characters about the port help or hinder the player in their quest to retrieve treasure from the shipwrecks. The game randomly picks between two possible ships the objective of the adventure at run time. In addition to this unique characteristic, many of the characters in the game move about the map with a specific schedule, causing replays to vary based on what time other characters or situations...

Cutthroats

Cutthroats

Commodore Amiga - Released - 1986

You live on small seaport Island called Hardscrabble -- hardly the hip place to be. Working as a professional scuba diver, you have the chance to salvage a sunken treasure from one of four shipwrecks, earn the respect of all the old farts and become wealthy beyond all imagination.

Deadline

Deadline

MS-DOS - Released - 1984

TWELVE HOURS TO SOLVE THE MYSTERY. ONE FALSE MOVE, AND THE KILLER STRIKES AGAIN. It's been called "part of the latest craze in home computing" (TIME magazine), an "amazing feat of programming" (THE NEW YORK TIMES) and the "Best Adventure of 1983" (ELECTRONIC GAMES). It's DEADLINE, and it pirts you, the keen-yed sleuth, against a 12-hour time limit to solve a classic locked-door mystery. Armed only with the clues inside this package and your own wits, you must sift through myriads of evidence and motives to track down the killer. No easy feat, for all six of your suspects exercise free will...

Enchanter

Enchanter

MS-DOS - Released - 1983

In Enchanter, the first of a spellbinding series in the tradition of Zork, you are a novice magician whom Fate has chosen to do singlehanded combat with a dark and fierce power. But worldly weapons will avail you naught, for your foe is the Evil Warlock who holds sway over the land. To defeat him, you will have to match your skills as a necromancer against his, casting spells you have learned from your masters in the Circle of Enchanters and other incantations you will acquire as you proceed on your quest. If you succeed, you will be elevated to a seat in the illustrious Circle; if you...

Enchanter

Enchanter

Commodore 64 - Released - 1983

You are a dim ignorant Apprentice Enchanter, but your task is enormous. You must save the world from the warlock Krill who is ruling the land with his evil powers. You are not the first in this quest but hopefully you will be the first to succeed, as the more experienced members of the Circle of Enchanters are powerless. You know the basics of magic and will have the chance to learn many spells. Keep your wits and use everything you can to your benefit! Enchanter is a text adventure set in the Zork universe, following the original Zork trilogy. As in the previous games, the player interacts...

Enchanter Trilogy

Enchanter Trilogy

Commodore 64 - 1986

This compilation contains: Enchanter Sorcerer Spellbreaker

Fooblitzky

Fooblitzky

MS-DOS - Released - 1985

Fooblitzky was Infocom's attempt at changing their image in three ways: by making a graphic and multiplayer strategy game. The concept was kind of a scavenger hunt, where players would run around town, spend money, collect clues, and deduce what the four objects were to win the game. It used many off-computer components, including folding maps/notebooks.

Gamma Force in Pit of a Thousand Screams

Gamma Force in Pit of a Thousand Screams

MS-DOS - Released - 1988

In a dangerous world, individual superheroes are not enough. Even the best of them - a humanoid made of flame, an elf princess with a mean bow, and a musclebound waterbeast - can't do it all themselves. When they come together, they are the Gamma Force. Can anybody stop them? A part of InfoComics, Gamma Force in Pit of a Thousand Screams follows the same gameplay template as the other members of this series. The gameplay basically consists of occasional decision-making, which interrupts viewing the comic book-like scenes of the game, advancing the story in different ways, depending on the...

The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy

MS-DOS - Released - 1984

You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff. Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless). You’ve been rescued by your friend Ford Prefect, who’s not actually an out-of-work actor. He has given you a book (The Hitchhiker’s Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear. It must be a Thursday; you’ve never quite gotten the hang of Thursdays. The Hitchhiker’s Guide to the Galaxy is written by Douglas Adams and...

The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy

Commodore Amiga - Released - 1986

You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff. Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless). You’ve been rescued by your friend Ford Prefect, who’s not actually an out-of-work actor. He has given you a book (The Hitchhiker’s Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear. It must be a Thursday; you’ve never quite gotten the hang of Thursdays. The Hitchhiker’s Guide to the Galaxy is written by Douglas Adams and...

Hollywood Hijinx

Hollywood Hijinx

Commodore Amiga - Released - 1987

Hollywood Hijinx is a text adventure game. The player interacts with the environment by typing combinations of verb commands and objects. The game's environment contains secret passages and mazes, which are necessary to explore in order to find the props and successfully complete the game.

Hollywood Hijinx

Hollywood Hijinx

MS-DOS - Released - 1987

Buddy Burbank was a B-movie actor who one day met the wealthy Hildegarde Montague and married her. His wife's money allowed him to open his own studio, where he began to produce movies such as Attack of the Killer Rutabagas and other horror titles that gained little critical acclaim but apparently sold rather well. He then died of a heart attack, and Hildegarde followed him soon. In her will, she left the Burbank estate to her favorite nephew, under one condition: he has to find ten famous props from Buddy's movies within one night. Hollywood Hijinx is a text adventure game. The player...

Infidel

Infidel

MS-DOS - Released - 1983

INFIDEL finds you marooned by your followers in the heart of the deadly Egyptian Desert. A soldier of fortune by trade, you've come hither in search of a great lost pyramid and its untold riches. Now, alone, you must locate and gain entry to the tomb, decipher its hieroglyphics and unravel its mysteries one by one. Through the Antechamber, the Barge Room, the Chamber of Ra, death will lick at your heels as you race to the shattering climax of this match of wits between you and the most ingenious architects, builders and murderers of all time -- the ancient Egyptians.

Infidel

Infidel

Commodore 64 - 1983

You've been marooned by your crew in the vast wasteland of the Egyptian Desert. The burning heat causes you to think you are a brave explorer of fortune, but you have already been branded an Infidel. You are more likely to starve to death than finding the gold and riches that are hidden in the pyramids. Difficulty Level: Advanced

James Clavell's Shogun

James Clavell's Shogun

MS-DOS - Released - 1989

In this Infocom interactive adaptation of James Clavell's Shogun novel, you play John Blackthorne, the first Englishman to set foot on Japanese soil.

James Clavell's Shogun

James Clavell's Shogun

Commodore Amiga - 1989

OK, miniseries fans, turn back the clock to 1600. Change your name to John Blackthorne, pilot-major of the trader-warship Erasmus. Set your sails for feudal Japan, and enter the world of James Clavell’s Shogun, now an interactive adventure from Infocom. Shogun combines vivid graphics with a traditional text adventure (no audio, which accounts for the program’s low sound rating). As noted on the Shogun box, it’s ‘true to the original’ where language, violence, and such are concerned. Thus, it may not be the game of choice for children. Shogun’s screens are well done. The left pan...

Journey: The Quest Begins

Journey: The Quest Begins

MS-DOS - Released - 1989

Mysterious disasters have begun the once thriving fantasy land. Natural disasters and diseases trouble the population. A group of villagers was sent to seek the assistance of the reclusive wizard Astrix - but it has never returned. A new group is sent, led by the young carpenter Bergon, who is accompanied by the wizard Praxix, the healer Esher, and the true protagonist of the game - a merchant named Tag. Despite its "RPG-like" premise and the player's control of a party of four characters with unique powers, Journey: The Quest Begins is a puzzle-solving adventure game without role-playing...

Journey: The Quest Begins

Journey: The Quest Begins

Commodore Amiga - 1989

Death, pestilence, famine and other nasty things have stricken the once fair lands and it seems that only Asterix the wizard can save the populace from complete despair. Only problem is, Asterix opted out of the rat race some time ago. He now lives along atop a mountain and he is none too keen to receive visitors, so the first task in this keyword-driven adventure is to guide a party of (up to five) characters to Asterix and ask his help. The screen is divided into three main sections: the top left is given over to small pictures of the various locations, the top right is where the text...

Lane Mastodon vs. The Blubbermen

Lane Mastodon vs. The Blubbermen

Commodore 64 - Released - 1988

The year is 2029 and the evil Blubbermen have invaded earth. Only heroic Lane Mastodon can stop them, in a setting resembling science-fiction of the 1950's. Lane Mastodon vs. the Blubbermen is, along with Gamma Force in Pit of a Thousand Screams and the two ZorkQuest games, a part of the so-called InfoComics. The gameplay follows the same system as in the other games: the player reads text and views comic book panels (presented with CGA graphics in a vector format, including automatic zooming, panning, and rotating), occasionally being prompted to make a decision, thus leading the story into a...

Lane Mastodon vs. the Blubbermen

Lane Mastodon vs. the Blubbermen

MS-DOS - Released - 1988

The year is 2029 and the evil Blubbermen have invaded earth. Only heroic Lane Mastodon can stop them, in a setting resembling science-fiction of the 1950's. Lane Mastodon vs. the Blubbermen is, along with Gamma Force in Pit of a Thousand Screams and the two ZorkQuest games, a part of the so-called InfoComics. The gameplay follows the same system as in the other games: the player reads text and views comic book panels (presented with CGA graphics in a vector format, including automatic zooming, panning, and rotating), occasionally being prompted to make a decision, thus leading the story...

Leather Goddesses of Phobos

Leather Goddesses of Phobos

Atari 800 - Released - 1986

The year is 1936, and suddenly the protagonist is abducted by the Leather Goddesses for the final testing in the plan which will enslave every man and woman on earth. These Leather Goddesses of Phobos are just finishing up their plans for the invasion of Earth. If the hero fails to escape and save humanity, the Leather Goddesses will turn the Earth into their pleasure dome. Leather Goddesses of Phobos is a text adventure with humorous overtones. The player uses standard commands in the text parser to observe his environment and pick up items. The game's 'naughtiness' level can be adjusted...

Leather Goddesses of Phobos

Leather Goddesses of Phobos

Commodore 64 - Released - 1986

The year is 1936, and suddenly the protagonist is abducted by the Leather Goddesses for the final testing in the plan which will enslave every man and woman on earth. These Leather Goddesses of Phobos are just finishing up their plans for the invasion of Earth. If the hero fails to escape and save humanity, the Leather Goddesses will turn the Earth into their pleasure dome. Leather Goddesses of Phobos is a text adventure with humorous overtones. The player uses standard commands in the text parser to observe his environment and pick up items. The game's 'naughtiness' level can be adjusted...

Leather Goddesses of Phobos: Solid Gold Edition

Leather Goddesses of Phobos: Solid Gold Edition

Commodore 64 - Released - 1988

The year is 1936, and suddenly the protagonist is abducted by the Leather Goddesses for the final testing in the plan which will enslave every man and woman on earth. These Leather Goddesses of Phobos are just finishing up their plans for the invasion of Earth. If the hero fails to escape and save humanity, the Leather Goddesses will turn the Earth into their pleasure dome. Leather Goddesses of Phobos is a text adventure with humorous overtones. The player uses standard commands in the text parser to observe his environment and pick up items. The game's 'naughtiness' level can be adjusted...

The Lurking Horror

The Lurking Horror

MS-DOS - Released - 1987

Despite a terrible snowstorm, a young G.U.E. Tech student travels to the school's computer lab to work on his grad paper. However, something strange has happened. The file containing the student's document has been partially overwritten by the Department of Alchemy's files. At first the student's only goal is to retrieve his lost document, but soon he realizes that something far more sinister is occurring in the depths of the school building. The Lurking Horror is Infocom's only horror-themed text adventure game. The game is set in the haunted school building, in the midst of a blizzard...

The Lurking Horror

The Lurking Horror

Commodore 64 - Released - 1987

Despite a terrible snowstorm, a young G.U.E. Tech student travels to the school's computer lab to work on his grad paper. However, something strange has happened. The file containing the student's document has been partially overwritten by the Department of Alchemy's files. At first the student's only goal is to retrieve his lost document, but soon he realizes that something far more sinister is occurring in the depths of the school building. The Lurking Horror is Infocom's only horror-themed text adventure game. The game is set in the haunted school building, in the midst of a blizzard...

Mines of Titan

Mines of Titan

MS-DOS - Released - 1989

You're a stranded space jockey in a rugged frontier settlement on Saturn's moon, Titan. Your one chance to get off this ice cube is to assemble a team and find... a lost city! This early Westwood title is a turn-based RPG set on the surface of Mars. Your characters have attributes and 21 skills that can be raised during the course of the game. You gather your party throughout the game. Much of the game is viewed from a first-person perspective with a small top down map and status line, but combat is all top-down. Combat can be handled directly by the player or left to the AI.

Moonmist

Moonmist

MS-DOS - Released - 1986

Tamara Lynd has recently become engaged to Jack Tresyllian, a wealthy owner of the Tresyllian Castle in Cornwall, England. Shortly afterwards, she began seeing a ghost-like figure, a mysterious White Lady, who has allegedly been haunting the castle for centuries. A series of events and dark suspicions involving hidden treasure convince Tamara that her life is in danger. She contacts a friend of hers, a young American detective, asking him to travel to the castle and investigate the mystery. Moonmist is a text adventure game. In the beginning the player chooses between four different...

Moonmist

Moonmist

Commodore 64 - Released - 1986

Moonmist is an interactive fiction computer game written by Stu Galley and Jim Lawrence and published by Infocom in 1986. The game was released simultaneously for many platforms, including the IBM PC, Apple II, Amiga, Atari ST and Commodore 64. It is Infocom's twenty-second game.

Nord and Bert couldn't make Head or Tail of It

Nord and Bert couldn't make Head or Tail of It

Commodore 64 - Released - 1987

Nord and Bert Couldn't Make Head or Tail of It is a text adventure game revolving around puns and wordplays. Idioms and clichés have become real-world objects in the town of Punster, and the player has to sort them out in order to win. There are seven separate scenarios that can be played in any order, as well as the final one that can be accessed only after having completed all seven. These scenarios are: The Shopping Bizarre: Products in a grocery store have been replaced by nonsensical homonyms (such as "chocolate moose"), and the player has to revert them to their normal form....

Nord and Bert Couldn't Make Head or Tail of It

Nord and Bert Couldn't Make Head or Tail of It

MS-DOS - Released - 1987

Nord and Bert Couldn't Make Head or Tail of It is a text adventure game revolving around puns and wordplays. Idioms and clichés have become real-world objects in the town of Punster, and the player has to sort them out in order to win. There are seven separate scenarios that can be played in any order, as well as the final one that can be accessed only after having completed all seven. These scenarios are: - The Shopping Bizarre: Products in a grocery store have been replaced by nonsensical homonyms (such as "chocolate moose"), and the player has to revert them to their normal form. -...

Planetfall

Planetfall

Commodore 64 - Released - 1983

It all started with your great-great-grandfather who was a High Admiral and one of the founding officers of the Patrol. All generations since then have served in the Patrol. Now it's your turn and two years into you are still a lowly Ensign Seventh Class. Your direct report, Blather, is really making your life miserable. Are you really Stellar Patrol material?

Planetfall

Planetfall

Atari 800 - Released - 1983

Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork...

Planetfall

Planetfall

MS-DOS - Released - 1983

It all started with your great-great-grandfather who was a High Admiral and one of the founding officers of the Patrol. All generations since then have served in the Patrol. Now it's your turn and two years into you are still a lowly Ensign Seventh Class. Your direct report, Blather, is really making your life miserable. Are you really Stellar Patrol material? Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several...

Plundered Hearts

Plundered Hearts

Commodore 64 - Released - 1987

Plundered Hearts is an interactive fiction computer game created by Amy Briggs and published by Infocom in 1987. It was released simultaneously for several popular computer platforms of the time, such as the PC and Commodore 64. Plundered Hearts was Infocom's first (and only) game in the "romance" genre. It is Infocom's twenty-eighth game. Plundered Hearts is a text adventure game set in the late 1600's. The player takes control of a young Englishwoman who finds out that her father is sick. In order to take care of him, she travels to the West Indies. But on the way her ship is attacked by...

Plundered Hearts

Plundered Hearts

MS-DOS - Released - 1987

Plundered Hearts is a text adventure game set in the late 1600's. The player takes control of a young Englishwoman who finds out that her father is sick. In order to take care of him, she travels to the West Indies. But on the way her ship is attacked by pirates, and she is carried away by their captain. Though still determined to find and help her father, the young woman discovers that perhaps she may find romance where she least expected it.

Seastalker

Seastalker

MS-DOS - Released - 1984

There's something down the in the ocean, something terrifying. And you have to face it -- because only you can save the Aquadome, the world's first undersea research station. The alarm sounds, and your submarine, the Scimitar, is docked nearby. But not so fast -- you haven't even tested the Scimitar in deep water, and the crew in the Aquadome may have a traitor in its ranks. So be careful! You have many possibilities to consider, mysteries to unravel and life-and-death decisions to make! Success won't come easily. It may not come at all -- because, if you challenge the deep without using...

Seastalker

Seastalker

Commodore 64 - Released - 1984

You must save the Aquadome! But is it in more danger from an inside traitor, or a vicious sea monster? As a famous inventor and scientist, you will use your inventions and skills to save the day.

Sherlock: The Riddle of the Crown Jewels

Sherlock: The Riddle of the Crown Jewels

MS-DOS - Released - 1988

The famous detective Sherlock Holmes reads in a newspaper that the Tower of London has been closed for "reasons of security". Shortly afterwards he finds out that the Crown Jewels belonging to the royal family were stolen. The fact is kept in secret, and Dr. Watson, Sherlock Holmes best friend and associate, must retrieve them within forty-eight hours to avert a world-wide scandal. In this text adventure the player controls Dr. Watson, exploring familiar locations in London, questioning suspects and solving puzzles. The interaction with the game world is performed by typing combinations of...

Simon the Sorcerer

Simon the Sorcerer

MS-DOS - Released - 1993

Simon is just an ordinary boy living in modern-day England. One day, his dog Chippy discovers a chest with a book inside, entitled Ye Olde Spellbooke. Without thinking too much, Simon throws the book on the floor; as a result, a portal opens, teleporting the boy and his dog into a fantasy world. Simon is promptly captured by goblins bent on cooking and eating him, but manages to escape. Soon he realizes that he must play the role of an apprentice sorcerer and rescue a benevolent wizard called Calypso from an evil one, aptly named Sordid. Simon the Sorcerer is a point-and-click adventure...

Sorcerer

Sorcerer

Commodore 64 - Released - 1984

Following the defeat of the evil krill in Enchanter, the intrepid apprentice have become a full member of the Circle, under the command of the famed Necromancer Belboz. Very soon, however, the hero notices that something strange has been happening to the master. He frequently talks to himself and seems to be under some sort of a malevolent influence - until one day, he is mysteriously kidnapped. Looks like the brave Enchanter must venture on a perilous journey once again, and bring back the leader of the Circle. Sorcerer is a sequel to Enchanter, and is part of the Zork universe. Like its...

Sorcerer

Sorcerer

MS-DOS - Released - 1984

We've condensed every last detail of the Sorcerer's world onto an enchanted floppy disk. When you load the disk, you are teleported into the body of the main character. From that point on, the adventure becomes completely real and unpredictable. That is because the story is directed by what you do. Your adventure can last for days or weeks. At every step, you can choose from hundreds of different specific courses of action. You will be able to interact naturally with others that you meet because SORCERER understands full English sentences and provides you with all of the...

Spellbreaker

Spellbreaker

Commodore 64 - 1985

The head of the Circle of Enchanters is a brave hero, the same one who has defeated the evil Krill and solved the mystery of the Necromancer Belboz. However, now an even greater threat has appeared: the very foundations of the art of Magic seem to be failing! The Guilds organize a great assembly to discuss the alarming waning of Magic; suddenly, a mysterious shadowy figure casts a spell that transforms everyone to toads and newts - everyone but the intrepid leader of the Circle, who must commit his most heroic deeds yet, solving the hardest mystery of all. The concluding part of the Enchanter...

Spellbreaker

Spellbreaker

MS-DOS - Released - September 16, 1985

You distinguished yourself among the young Enchanters by defeating the evil warlock Krill, whose attempt to subjugate the land was thwarted by your cleverness, as your inexperience allowed you to succeed where others might have failed. This earned you a place on the Circle of Enchanters, second only to the great Belboz the Necromancer. Then Belboz himself was nearly destroyed, and your rescue of him from the evil demon Jeearr earned you the ultimate honour given a mage, the leadership of the Circle of Enchanters. Now, a crisis has befallen the kingdom. Magic itself seems to be failing. Spells...

Starcross

Starcross

MS-DOS - Released - 1982

STARCROSS, Infocom's science fiction mind-bender, launches you headlong into the year 2186 and the depths of space. And not without good reason, four you are destined to rendezvous with a gargantuan starship from the outer fringes of the galaxy. Upon docking with the strange craft, you must succeed in gaining entry to its mysterious interior. Once within, you will encounter a microcosm of the galaxy, peopled with both harmful and helpful beings. But the great starship serves a far larger purpose than mere cultural exchange. It bears a challenge that was issued eons ago, from light-years away-...

Stationfall

Stationfall

Commodore 64 - Released - 1987

Stationfall is a text adventure game and a sequel to Planetfall, featuring the same protagonist who has been promoted from Ensign Seventh Class to Lieutenant First Class. However, the current work in the Stellar Patrol seems to be less satisfying than before, as the Lieutenant has to deal with boring paperwork. One day the Lieutenant receives an assignment that involves accompanying a spacetruck to a space station and picking up a load of "Request for Stellar Patrol Issue Regulation Black Form Binders Request Form Forms". The Lieutenant travels to the space station with his robotic side-kick...

Stationfall

Stationfall

MS-DOS - Released - 1987

Stationfall is a text adventure game and a sequel to Planetfall, featuring the same protagonist who has been promoted from Ensign Seventh Class to Lieutenant First Class. However, the current work in the Stellar Patrol seems to be less satisfying than before, as the Lieutenant has to deal with boring paperwork. One day the Lieutenant receives an assignment that involves accompanying a spacetruck to a space station and picking up a load of "Request for Stellar Patrol Issue Regulation Black Form Binders Request Form Forms". The Lieutenant travels to the space station with his robotic side-kick...

Suspect

Suspect

MS-DOS - Released - 1984

You have walked into a hotbed of deceit and trickery. And now they're accusing you of something you couldn't have done. But they have proof that you did it. "You're a killer," they say.And until you can prove them wrong, you're guilty as charged - murder. Among society's upper crust, murder is the kind of nastiness that must be cleaned up quickly. So isn't it convenient that you, a struggling journalist looking for a good time and a good story, end up the scapegoat? The evidence is stacked against you, and you're being forced to prove your own innocence. And someone else's guilt. But, no...

Suspect

Suspect

Commodore 64 - Released - 1984

You are a suspected murderer and time is running out because the police are ready to throw the books at you. If you ever want to return to your normal life of being a reporter you better prove your innocence. However, the real murderer probably watching your every move -- so be careful.

Suspended: A Cryogenic Nightmare

Suspended: A Cryogenic Nightmare

MS-DOS - Released - 1983

They said you would sleep for half a millennium -- not an unreasonable length of time, considering you'd be in limited cryogenic suspension. Your body would rest frozen at the planet's nerve center, an underground complex 20 miles beneath the surface. Your brain, they told you, would be wired to a network of computers; your mind would continue to operate at a minimal level, overseeing maintenance of surface-side equilibrium. And you would not awake, so they promised, until your 500 years had elapsed -- barring, of course, the most dire emergency. Then, and only then, you would be awakened...

Trinity

Trinity

Commodore 128 - Released - May 9, 1986

Trinity is a text adventure game, its events beginning in the near future. The player character finds himself trapped in the London Kensington Gardens, as hordes of nannies mysteriously block the exit. To make matters worse, a Soviet nuclear missile is about to fall. The protagonist finds a strange door and steps through it. The bizarre location outside of space and time contains other doors, each leading to a site where a historical or a fictional nuclear explosion has taken place. The player has to interact with the environment and solve puzzles to change the course of history before...

Trinity

Trinity

MS-DOS - Released - 1986

Trinity is an interactive fiction computer game written by Brian Moriarty and published in 1986 by Infocom. It is widely regarded as one of the company's best works. The plot blends historical and fantastic elements as part of a prose poem regarding the destructive power of the atomic bomb and the futile nature of war in the atomic age. The name refers to the Trinity test, the first nuclear explosion, which took place in July 1945. As the game begins, the player's character is spending a final day of a London vacation in the Kensington Gardens. The evening flight back to the United...

Wishbringer

Wishbringer

Commodore 64 - Released - 1985

In this game, the player controls a postal clerk in the small fishing village of Festeron. The postmaster, Mr. Crisp, orders the player to deliver an envelope to the owner of Ye Olde Magick Shoppe. However, this seemingly innocent task inexplicably leads to a strange phenomenon: as the hero steps out, he finds that Festeron has been mysteriously transformed into a dark, ominous town called Witchville. Even cute little poodles have turned into hellhounds! Finding the Wishbringer, a stone that grants seven wishes to those who possess the right objects, seems like the only solution - or is...

Wishbringer

Wishbringer

MS-DOS - Released - 1985

In this game, the player controls a postal clerk in the small fishing village of Festeron. The postmaster, Mr. Crisp, orders the player to deliver an envelope to the owner of Ye Olde Magick Shoppe. However, this seemingly innocent task inexplicably leads to a strange phenomenon: as the hero steps out, he finds that Festeron has been mysteriously transformed into a dark, ominous town called Witchville. Even cute little poodles have turned into hellhounds! Finding the Wishbringer, a stone that grants seven wishes to those who possess the right objects, seems like the only solution - or is...

The Witness

The Witness

Commodore 64 - Released - 1984

The Witness is a text adventure in which the player takes control of a police detective working near Los Angeles. The year is 1938, and on this stormy February night a wealthy but frightened man has asked the detective for protection. In spite of his best efforts, a death occurs, and the hero has twelve hours to solve the mystery and try to arrest the killer. If the player thinks there is enough evidence against one or more suspects to convince a jury of their guilt, he can arrest them and conclude the case.

The Witness

The Witness

MS-DOS - Released - 1983

FEBRUARY 1938, LOS ANGELES. FDR's New Deal is finally rolling. Hitler's rolling, too; this time through Austria. But as Chief Detective for a quiet burgh on the outskirts of L.A., you've got other fish to fry. One gilt-edged society dame is dead. And now it looks like some two-bit grifter is putting the screws to her multi-millionaire old man. Then you step in and the shakedown turns ugly. You're left with a stiff and a race against the clock to nail your suspect... unless you get nailed first! Nobody said a sordid familiy affair like this was going to be a cinch. Everyone from the...

Zork I: The Great Underground Empire

Zork I: The Great Underground Empire

Apple II - Released - 1982

The game takes place in the Zork calendar year 948 GUE (although the passage of time is not notable in gameplay). The player steps into the deliberately vague role of an "adventurer". The game begins near a white house in a small, self-contained area. Although the player is given little instruction, the house provides an obvious point of interest. When the player enters the house, it yields a number of intriguing objects, including a brass, battery-powered lantern, an empty trophy case, and an Elvish sword of great antiquity. Beneath the rug a trap door leads down into a dark cellar, which...

Zork I: The Great Underground Empire

Zork I: The Great Underground Empire

MS-DOS - Released - 1982

Welcome to Zork I: The Great Underground Empire. It beckons you into a world fraught with danger and discovery. Using all the cunning you can muster, you'll plunge far below the surface of the earth in search of the incomparable Treasures of Zork. But this is no mere treasure hunt. During your amazing journey you'll come face to face with creatures so outlandish they defy description. And you'll wander through an underground domain so vast, with so many twists and turns, it can offer you new surprises no matter how many times you explore it. Zork: The Great Underground Empire is a...

Zork II: The Wizard of Frobozz

Zork II: The Wizard of Frobozz

Apple II - Released - 1986

The player begins in the Barrow from Zork I armed only with the trusty brass lantern and the elvish sword of great antiquity from before. The objective of the game is not initially clear. The Wizard of Frobozz is soon introduced. The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Lord Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with. The player's goal in the wizard's realm is to avoid his capricious tricks and to learn to control his magic. Zork II has two notoriously difficult puzzles: the Bank puzzle,...

Zork II: The Wizard of Frobozz

Zork II: The Wizard of Frobozz

MS-DOS - Released - 1982

The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you. The Wizard incants "Fantasize," but nothing happens. He shakes the wand. Nothing happens. With a slightly embarassed glance in your direction, he vanishes. EXPECT THE UNEXPECTED WHEN YOU TAKE ON ZORK II: THE WIZARD OF FROBOZZ. As you explore the subterranean realm of Zork, you'll continually be confronted with new surprises. Chief among these is the Wizard himself, who'll constantly endeavor to confound you with his capricious powers. But more than that, you'll face a challenge the likes of which...

Zork III: The Dungeon Master

Zork III: The Dungeon Master

Apple II - Released - 1986

Zork III is somewhat less of a straightforward treasure hunt than previous installments. Instead, the player—in the role of the same "adventurer" played in Zork I and Zork II—must demonstrate worthiness to assume the role of the Dungeon Master. The player must get past the Guardians of Zork, with the complete garb of the Dungeon Master, and then endure a final test. The player must be wearing the amulet (found at the bottom of the lake), the cloak and hood (received when the player chooses to look under the hood of the vanquished opponent in the Land of Shadow rather than deal the final...

Zork III: The Dungeon Master

Zork III: The Dungeon Master

MS-DOS - Released - 1983

In the third game of the adventure game series Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When consciousness returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon? Like its predecessors, Zork III: The Dungeon Master is a text adventure game. You read descriptions of...

Zork Quest: Assault on Egreth Castle

Zork Quest: Assault on Egreth Castle

Apple II - Released - April 2, 1988

The Egreth Castle, once the royal abode of the proud king Duncanthrax, has now become a terrifying, haunted place. Trolls, hobgoblins, and night gaunts have turned the castle into their permanent residence. On top of that, an evil, insane, and powerful wizard is controlling everything that happens in and around the castle. A caravan of brave adventurers, guided by a magical amulet, reaches the castle. Will the heroes be able to overcome all obstacles and find a way to defeat the evil?.. ZorkQuest: Assault on Egreth Castle can be called an interactive comic book. The game consists of text...

Zork Zero: The Revenge of Megaboz

Zork Zero: The Revenge of Megaboz

MS-DOS - Released - July 14, 1989

You’re on the threshold of a whole new experience, for ahead of you is the extraordinary anthology of the Great Underground Empire. Once you step through the door to Zork, you leave the world of arcade games and trite fantasies behind and enter the dimension of your imagination. Every plot, every puzzle, every personality has been honed and perfected to make your experience uniquely realistic and involving. The Zork saga is text adventuring at its finest. Welcome to the Underground. Your greatest challenge lies ahead – and downwards. Lord Dimwit Flathead the Excessive was so much in love...

ZorkQuest: Assault on Egreth Castle

ZorkQuest: Assault on Egreth Castle

MS-DOS - Released - 1988

The Egreth Castle, once the royal abode of the proud king Duncanthrax, has now become a terrifying, haunted place. Trolls, hobgoblins, and night gaunts have turned the castle into their permanent residence. On top of that, an evil, insane, and powerful wizard is controlling everything that happens in and around the castle. A caravan of brave adventurers, guided by a magical amulet, reaches the castle. Will the heroes be able to overcome all obstacles and find a way to defeat the evil?.. ZorkQuest: Assault on Egreth Castle can be called an interactive comic book. The game consists of text...

ZorkQuest: Assault on Egreth Castle

ZorkQuest: Assault on Egreth Castle

Commodore 64 - Released - 1988

The Egreth Castle, once the royal abode of the proud king Duncanthrax, has now become a terrifying, haunted place. Trolls, hobgoblins, and night gaunts have turned the castle into their permanent residence. On top of that, an evil, insane, and powerful wizard is controlling everything that happens in and around the castle. A caravan of brave adventurers, guided by a magical amulet, reaches the castle. Will the heroes be able to overcome all obstacles and find a way to defeat the evil?.. ZorkQuest: Assault on Egreth Castle can be called an interactive comic book. The game consists of text...

ZorkQuest: The Crystal of Doom

ZorkQuest: The Crystal of Doom

Commodore 64 - Released - 1988

The caravan of the brave adventurers heads towards Accardi-By-The-Sea, each of them motivated in his (or her) own way. The magician Frobwit is on his way to the Convention of Enchanters and Sorcerers; the lovely Acia is travelling to visit her sickly grandmother; the merchant Gurthark simply wants to sell goods; and the scout Ryker ponders the new feeling that has entered his life: love... ZorkQuest: The Crystal of Doom is a direct sequel to Assault on Egreth Castle. The gameplay system is identical to that of its predecessor, retaining the player's ability to either follow the narrative...

ZorkQuest: The Crystal of Doom

ZorkQuest: The Crystal of Doom

MS-DOS - Released - 1988

The caravan of the brave adventurers heads towards Accardi-By-The-Sea, each of them motivated in his (or her) own way. The magician Frobwit is on his way to the Convention of Enchanters and Sorcerers; the lovely Acia is travelling to visit her sickly grandmother; the merchant Gurthark simply wants to sell goods; and the scout Ryker ponders the new feeling that has entered his life: love... ZorkQuest: The Crystal of Doom is a direct sequel to Assault on Egreth Castle. The gameplay system is identical to that of its predecessor, retaining the player's ability to either follow the narrative...

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