Elite Systems Ltd.

1942

1942

Sinclair ZX Spectrum - Released - 1985

1942... you and daring fighter pilot "Super Ace" are engaged in realistic, thrilling and challenging high-flying battles with the enemy. Over land, on the sea and in the air, your own skill and dexterity... combined with Super Ace's flying mastery, duel enemy pilots in fighter and bomber craft. 1942... it's airplanes taking off and landing on ocean-going aircraft carriers... disrupting enemy formations ready to attack... intercepting enemy air-warriors you must defeat by "blasting 'em out of the sky." Will it be victory? Or defeat? It's in your skillful hands!

1942

1942

Commodore 64 - Released - 1986

1942 is set in the Pacific theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace" (but its appearance is clearly that of a Lockheed P-38 Lightning). The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or "loop-the-loop".

1942

1942

Amstrad CPC - Released - 1986

1942... you and daring fighter pilot "Super Ace" are engaged in realistic, thrilling and challenging high-flying battles with the enemy. Over land, on the sea and in the air, your own skill and dexterity... combined with Super Ace's flying mastery, duel enemy pilots in fighter and bomber craft. 1942... it's airplanes taking off and landing on ocean-going aircraft carriers... disrupting enemy formations ready to attack... intercepting enemy air-warriors you must defeat by "blasting 'em out of the sky." Will it be victory? Or defeat? It's in your skillful hands!

911 TS

911 TS

Commodore 64 - 1985

You control a Porsche 911TS fitted with Dunlop tyres. You must travel along the road, while picking up passengers and taking them to their house. If your car travels on the grass, you do some damage. You can press the fire button on the joystick to make the car stop, which is useful for turning around and driving in a different direction. The game ends when the damage gauge reaches 300, or when your time expires.

911 TS

911 TS

Sinclair ZX Spectrum - Released - 1985

A fearsome journey ahead. A grim evening. The world's leading sports car. Hasty collections of equipment. A frantic race against time at every stage. Only the ultimate driving skills and the best use of extra equipment will get you to your destination. The course is there, waiting, all set to devour you at the slightest mistake. Eight fierce sections, each with it's own challenges. Skilful driving and thoughtful use of extra equipment is the key to the game. You will choose Dunlop tyres of course, but which ones? SP82 Rally Tyre for dusty conditions? Perhaps Dunlop formula for all round...

Airwolf

Airwolf

Sinclair ZX Spectrum - Released - 1984

AIM : As ace helicopter pilot Stringfellow Hawke, you have been chosen to fly the top-secret AIRWOLF helicopter. To test your prowess, the CIA has assigned you to a dangerous rescue mission: five important US scientists are being held hostage in an underground base deep underneath the Arizona desert. It's your task to guide AIRWOLF through the caverns to destroy the base's defence control boxes so that you can penetrate to the heart of the complex and rescue the scientists... GAMEPLAY : AIRWOLF bears some slight similarities to the old arcade classic DEFENDER, with a nod in the direction...

Airwolf

Airwolf

Commodore 64 - Released - 1985

The game of the TV show is viewed from the side and puts you in command of an attack helicopter. Your task is to rescue 5 scientists from an underground lair by destroying its layer of protection and then getting to the core. Moving onto a screen at a time you must shoot out anything and everything in your path, including lots of regenerating static targets. Realistic gravity takes effect, so you can't simply hover in a set position.

Aquablast

Aquablast

Commodore Amiga - Released - 1989

Aquablast (also called Ian Fleming's James Bond 007 in Live and Let That: The Computer Game) is a computer game developed by Elite Systems and issued by Domark Software. The game came in for different platforms. The game was released in 1988 for various home computers. The game is a racing game that controls James Bond in a modified speedboat.

Battleship

Battleship

Commodore Amiga - Released - 1987

What can you add to Battleship over the pencil and paper version? A computerized opponent, fairly obviously, as well as the chance to play without using up the earth’s limited paper and pen resources. The possibility of cheating is removed as well. Elite go beyond this by changing the shapes of the ships to be more Tetris style, and allowing these to be placed at each of the 4 main angles. A ‘Salvo Fire’ mode sees each player fire a succession of shots (each of your six ships gets four shots a turn until it’s sunk), meaning that strategic play involves firing on a wide range initially in...

Battleships

Battleships

Amstrad CPC - 1988

What can you add to Battleship over the pencil and paper version? A computerized opponent, fairly obviously, as well as the chance to play without using up the earth’s limited paper and pen resources. The possibility of cheating is removed as well. Elite go beyond this by changing the shapes of the ships to be more Tetris style, and allowing these to be placed at each of the 4 main angles. A ‘Salvo Fire’ mode sees each player fire a succession of shots (each of your six ships gets four shots a turn until it’s sunk), meaning that strategic play involves firing on a wide range initially in...

Batty

Amstrad CPC

Batty is influenced by Arkanoid's method of reviving the Breakout phenomenon. You control a paddle at the bottom of the screen, with the top half of the screen containing an arrangement of bricks, most of which can be destroyed. You must move the paddle left and right so as to make contact with a ball, and thus deflect it (using the walls at the sides strategically) into the bricks, some of which require multiple hits to destroy. Wipe the destructible bricks out, and you move on to the next level; fail to keep the ball in play and you lose one of your 5 lives. Some destroyed bricks release...

Beyond the Ice Palace

Beyond the Ice Palace

Sinclair ZX Spectrum - Released - 1988

AIM: Beyond the Ice Palace lies a mystical land caught up in a battle between good and evil. Dark spirits are setting alight the forests, destroying the homes and livelihood of simple woodcutters. In desperation the ancient and wise spirits of the woods shoot a sacred arrow into the air. Whoever finds it will be able to destroy the powers of darkness... GAMEPLAY: Like any other platform game - you run, jump and duck through a horizontally scrolling landscape, avoiding the various creatures and their shots. You can collect various weapons of differing strengths, ranging from a knife to a...

Beyond the Ice Palace

Beyond the Ice Palace

Commodore Amiga - Released - July 1, 1988

Beyond the Ice Palace lies a mystical land caught up in a battle between good and evil. Dark spirits are setting alight the forests, destroying the homes and livelihood of simple woodcutters. In desperation the ancient and wise spirits of the woods shoot a sacred arrow into the air. Whoever finds it will be able to destroy the powers of darkness...

Beyond the Ice Palace

Beyond the Ice Palace

Commodore 64 - Released - July 15, 1988

Beyond the Ice Palace lies a mystical land caught up in a battle between good and evil. Dark spirits are setting alight the forests, destroying the homes and livelihood of simple woodcutters. In desperation the ancient and wise spirits of the woods shoot a sacred arrow into the air. Whoever finds it will be able to destroy the powers of darkness...

Bomb Jack

Bomb Jack

Commodore 64 - Released - July 15, 1985

The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Miami Beach and Hollywood, which appear only as screen backgrounds rather than unique game locations). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty. Jack "defuses" the bombs by simply touching...

Bomb Jack

Bomb Jack

Commodore Amiga - Released - 1988

Bomb Jack is an arcade platform game that was released in 1984 by Tehkan (known today as Tecmo). It was followed by two official sequels, the console and computer title Mighty Bomb Jack, and the arcade game Bomb Jack Twin and Bomb Jack II, which was licensed for home computers only. The highest known score was by Mr G Jones from London: 6 746 800. Bomb Jack is a hero who can perform high jumps and float in the air. His goal is to collect all red bombs on the screen. The game's antagonists are enemies such as birds and mummies which, once they drop in the bottom of the screen, can morph into...

Bomb Jack

Bomb Jack

Atari ST - January 1, 1988

A simple but addictive arcade game in which you must guide Bomb Jack around the screens collecting all the bombs before the horde of nasties hunt him down. Look out also for bonus tokens that freeze the nasties for a few moments giving you a chance of completing the harder levels. Controls Bomb Jack is controlled through joystick movements and can jump when fire is pressed. Try and control him while in mid air to win the game.

Bomb Jack II

Bomb Jack II

Sinclair ZX Spectrum - Released - 1987

Bomb Jack II is a licensed sequel to the original Bomb Jack arcade game, for European computer systems. Having saved the world in the first game, Bomb Jack is out to collect as much gold as possible, which is lying on a number of ledges. These vary between open and shut - the open ones offer more points, and an extra life is on offer for collecting 10 in a row, so if possible the route should take in the open ones in order. Gameplay differs from the original, in that Bombjack's movement is no longer free and self-propelled. Instead, he moves flick-style between ledges, so long as one is...

Bomb Jack II

Bomb Jack II

Commodore 64 - Released - July 15, 1986

Gameplay differs from the original, in that Bombjack's movement is no longer free and self-propelled. Instead, he moves flick-style between ledges, so long as one is directly within one of the 4 compass directions. Baddies can be pushed off ledges, but this uses up some of Jack's limited energy. Having saved the world in the first game, Bomb Jack is out to collect as much gold as possible, which is lying on a number of ledges. These vary between open and shut - the open ones offer more points, and an extra life is on offer for collecting 10 in a row, so if possible the route should take in the...

Buggy Boy

Buggy Boy

Commodore Amiga - Released - 1988

Buggy Boy is a race game, but not just an ordinary race game. There are five different routes, offroad, north, east, west, south. The offroad course loops around back to the start, the others are long runs with a distinct beginning and ending. You must complete each leg before the time runs out. Along the way you can pick up all kinds of bonuses. The colored flags are 30 points each, collect all colors in the order as indicated at the top of the screen to get 1000 bonus points. There are several gates the give you 100, 250 or 500 points, and a time gate. Drive through a time gate to collect...

Commando

Commando

Commodore Amiga - Released - December 1, 1989

Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill form distance and thus avoid some enemy shots.

Commando

Commando

BBC Microcomputer System - Released - 1985

Commando is an arcade game developed by Capcom. It was ported to the BBC Microcomputer by Catalyst Coders and published by Elite Systems. It retained it's original title for the UK market, but the German release was called Space Invasion and had all soldiers replaced with white androids. This created an odd contrast to the World War II scenario background graphics.

Commando

Commando

Commodore 64 - 1985

You are Super Joe the cracked combat soldier of the eighties battling against all odds to defeat the advancing rebel forces. Equipped with only an M60 machine gun and six hand-grenades you carry out your lone crusade, forcing your way into hostile territory. Mortars, grenades and dynamite rain from the skies and explode around you. Enemy bullets fly past you in all directions, trenches, cliffs and lakes block your path. Rebel forces appear from caves, strong holds and troop carriers to stop your progress. You must show no mercy. You must not retreat. You must keep pushing yourself further and...

Dogs of War

Dogs of War

Commodore Amiga - Released - 1989

Dogs of War sets you as a freelance mercenary soldier available to take on a range of missions. These include rescuing kidnapped children, preventing terrorists from overthrowing a Government, and retrieving stolen oil paintings. The amount of money on offer for each mission depends on its difficulty. Gameplay is influenced by Commando, with levels scrolling in a single direction at a time and featuring hordes of enemies moving towards you. Buildings and trees offer positions to hide behind, and occasionally launch safe attacks. Before each mission you must buy your range of weapons and...

Dr. Franken II

Dr. Franken II

Nintendo Game Boy - October 31, 1997

It is many years since Dr. Von Frankenbone passed on and Franky is in big trouble again! The late Doctor's castle, where Franky had spent many happy years with his girlfriend Bitsy, is crumbling and badly in need of repair. If this problems weren't already enough, the electricity company have finally caught up with him and presented him with a huge bill. Franky's only hope is to find the late Doctor's lost treasure; a golden tablet depicting the image of Bitsy, famed throughout the land, but now scattered and lost. Drastic situations call for drastic measures! Franky has fled Von...

The Dukes of Hazzard

The Dukes of Hazzard

Commodore 64 - Released - 1987

Based on the television series, this has the Duke boys competing in the Annual Hazzard County Cross Country Road Race to win the $5,000 prize in order to to stop Boss Hog from taking their car, the General Lee. But the Hazzard County police and Hogg try to prevent them from doing so. The General Lee is controlled on a side-scrolling road, going from left to right and can change lanes and speed. You can destroy enemy cars and avoid hazards by jumping. Helicopters fly over and shoot at you, as well as airplanes and balloons. You can throw dynamite sticks to destroy obstacles and enemies also....

European Championship 1992

European Championship 1992

Atari ST - 1992

Tecmo's World Cup '90 arcade game was remodeled based on the 1992 European Championships for its home computer release. The tournament's structure of the time (2 groups of 4 play each other once, top 2 go through to semi-finals followed by a final) is recreated, with any of Europe's soccer nations available to be chosen as those 8, and 1 or 2 human players choosing their team, playing on either keyboard or joystick. The matches are played from a side-scrolling perspective. The ball sticks to the player's foot, and can be kicked or passed with a press of the fire button. The referee is...

European Championship 1992

European Championship 1992

Commodore Amiga - Released - 1992

Conversion of Tecmo's arcade soccer game World Cup 1990, though the computer version has been licensed to the European Championship of 1992. It's a standard isometric view arcade style soccer game - easy, simple, as mediocre as a soccer game can get. You can choose from 25 European teams represented in that tournament, although there's hardly a difference between playing, for example, Greece and Italy. If you like the arcade game, you might find this one a bit nostalgic-- although not necessary fun at all. There are simply far too many better action-oriented soccer games to occupy your time...

Fall Guy

Fall Guy

Commodore 64 - Released - 1984

Based on the television series of the same name, The Fall Guy has the player controlling a stuntman who is trying to film scenes for an upcoming movie. There are five scenes as follows: Scene 1: The player must make their way across railway cars, avoiding birds that throw rocks down at them, and jump across stove pipes. Scene 2: This scene has the player jumping over ore cars while avoiding a person throwing stones at you from the tracks. Scene 3: No one in sight. All the player needs to do here is jump from boat to boat without falling off. Scene 4: The player must jump from one tank to...

First Strike

First Strike

Commodore 64 - 1989

First Strike is an action-based flight game with a F-16 aircraft, reminiscent of After Burner. The player can choose from eight missions with different scenarios, like the Middle East or Russia. The goal of each mission is to destroy a number of targets which are reached by flying around the playfield. The ammo supply and fuel needs to be selected before starting the mission and has an considerable influence on the mission itself: different weapons are more or less effective against different targets. On the other hand, running out of fuel during a mission results in death. The playing...

Frank Bruno's Boxing

Frank Bruno's Boxing

Commodore 64 - 1985

Former boxing World Champion Frank Bruno, famed for his catchphrase "you know what I mean, Harry?" and more recently his heroic battle with depression, put his name to this boxing game which replicates Super Punch-Out!!. As Frank, you must take on 8 progressively tough boxers (3 on C16) to win the title. The action is viewed from right behind Frank in 3D, meaning that you can see and feel the full impact of punches. A full range of moves is provided, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard. Each punch weakens your opponent's...

Frank Bruno's Boxing

Frank Bruno's Boxing

MS-DOS - Released - 1988

Former boxing World Champion Frank Bruno, famed for his catchphrase "you know what I mean, Harry?" and more recently his heroic battle with depression, put his name to this boxing game which replicates Super Punch-Out!!. As Frank, you must take on 8 progressively tough boxers (3 on C16) to win the title. The action is viewed from right behind Frank in 3D, meaning that you can see and feel the full impact of punches. A full range of moves is provided, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard. Each punch weakens your opponent's...

Franky, Joe & Dirk: On the Tiles

Franky, Joe & Dirk: On the Tiles

Nintendo Game Boy - 1993

Ever had that mixed up, crazy feeling?...Well pick up your Game Boy and prepare yourself for the most mind-blowingly addictive puzzle game ever, featuring Franky, Joe and Dirk all ON THE TILES. Mixed up pictures, mad professors, ticking time bombs, bonus slabs and booby traps are just some of the crazy features lurking along the way, as you try to complete over 30 different jumbled pictures. With 4 levels of difficulty and only a limited amount of time in which to complete each screen, you'll definitely need your wits about you. From total beginners to total experts, your life may never...

Ghosts 'n Goblins

Ghosts 'n Goblins

Sinclair ZX Spectrum - Released - 1986

Ghosts 'n' Goblins is the authentic home computer version of the classic coin-operated arcade game from Capcom, authors of best sellers including the world beating Commando and 1942. Ghosts 'n' Goblins is the classic fighting fantasy story, heroic knight to rescue beautiful maiden from clutches of demonic Overlord. Featuring some stunning effects and graphics, this technically excellent game is clearly another winner from the Elite/Capcom stable.

Ghosts 'n Goblins

Ghosts 'n Goblins

Commodore Amiga - Released - 1990

Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.[2] The game is often considered very difficult by arcade standards and is commonly regarded as one of the most difficult games ever released. The player can only be hit twice before losing a life (the first hit takes away...

Ghouls'n Ghosts

Ghouls'n Ghosts

Amstrad CPC - Released - 1986

Ghouls 'n Ghosts (Japanese: 大魔界村 Hepburn: Daimakaimura?, lit. "Great Demon World Village") is a side-scrolling action platform game developed by Capcom and released as an arcade game in 1988, and subsequently ported to a number of other platforms. It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series.

Grand National

Grand National

Commodore Amiga - Released - 1990

Every aspect of the famous horse race, held over the daunting hurdles course at Aintree in Liverpool every April, is recreated here. Before each race you can place bets on up to five horses, with the odds calculated realistically, even taking betting tax into account. When choosing which horses to back, and which one to actually ride, you must consider the 'going' (what condition the ground surface is in) and which horses are likely to suit your style. Once the race is underway you must direct the horse left and right (weaving across other horses can cause disqualification in the post-race...

Gremlins 2: The New Batch

Gremlins 2: The New Batch

Commodore Amiga - Released - 1990

As Billy, you set off to rescue Gizmo the Gremlin from Clamp Tower skyscraper, where Dr. Catheter plans to viciously experiment with him. Unfortunately, Catheter gets word of your plans, and mixes up a whole new batch of vicious gremlins. As a result, your mission is now one of destruction and avoidance. Elite's implementation of this is a five-level side-view action game, in which you run around avoiding or shooting the gremlins. Each level has a secret object which must be collected. Bonus items such as extra lives and time can be collected, as can improved weapons, and credits to spend...

Gremlins 2: The New Batch

Gremlins 2: The New Batch

Commodore 64 - 1990

As Billy, you set off to rescue Gizmo the Gremlin from Clamp Tower skyscraper, where Dr. Catheter plans to viciously experiment with him. Unfortunately, Catheter gets word of your plans, and mixes up a whole new batch of vicious gremlins. As a result, your mission is now one of destruction and avoidance. Elite's implementation of this is a five-level side-view action game, in which you run around avoiding or shooting the gremlins. Each level has a secret object which must be collected. Bonus items such as extra lives and time can be collected, as can improved weapons, and credits to spend on a...

Gremlins 2: The New Batch (1990)

Gremlins 2: The New Batch (1990)

MS-DOS - Released - 1990

As Billy, you set off to rescue Gizmo the Gremlin from Clamp Tower skyscraper, where Dr. Catheter plans to viciously experiment with him. Unfortunately, Catheter gets word of your plans, and mixes up a whole new batch of vicious gremlins. As a result, your mission is now one of destruction and avoidance. Elite's implementation of this is a five-level side-view action game, in which you run around avoiding or shooting the gremlins. Each level has a secret object which must be collected. Bonus items such as extra lives and time can be collected, as can improved weapons, and credits to spend...

Hopping Mad

Hopping Mad

Commodore 64

The player controls four bouncing balls that must make their way through twelve environments ranging from park to desert and beach to undersea world, collecting up to ten balloons in each. Each one of the balls must deal with several hazards, by jumping over them or crushing them. Collision with any of these will cause a ball to burst. The player can speed up or slow down the balls, or control their height, to make it easy to avoid these hazards. If all four balls have been punctured, the player loses a life. Once all ten balloons have been collected, the player is transported to the next...

Ikari Warriors

Ikari Warriors

Commodore Amiga - Released - 1988

A conversion of the arcade game, Ikari Warriors is a vertically scrolling action game. One or two players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the way different weapons can be found, including machine guns, grenades, and rocket launchers.

Ikari Warriors

Ikari Warriors

Sinclair ZX Spectrum - Released - 1988

General Alexander Bonn, C.I.F. US forces in Central America, has been seized by a band of revolutionaries and held captive in his own headquarters. Before his final capture he relayed a mayday which you and your buddy picked up. Your plane crashlands in the dense jungle some distance from the headquarters. After deciding whether to go it alone or attempt the rescue together you set off. You are deep in guerilla territory. On all sides gather trained marksmen and combateers, determined to stop you. It soon becomes apparent that you lack the supplies to win, but win through you...

Ikari Warriors

Ikari Warriors

Commodore 64 - Released - 1988

General Alexander Bonn, C.I.F. US Forces in Central America - has been seized by a band of revolutionaries and held captive in his headquarters. Before his final capture he relayed a mayday which you and your buddy picked up. Your plane crashlands in the dense jungle some distance from the headquarters. After deciding whether to go it alone or attempt the rescue together you set off. You are deep in guerilla territory. On all sides gather trained marksman and combateers, determined to stop you. It soon becomes apparent that you lack the supplies to win, but win through you must. Ambush enemy...

Kokotoni Wilf

Kokotoni Wilf

Commodore 64 - Released - 1984

Kokotoni Wilf has been sent on a bold journey through time, to recover the seven pieces of the Dragon Amulet. There are 63 screens across 6 times zones to trek through in order to find these star-like objects. These screens are viewed from the side, and resemble Jet Set Willy, except that Wilf can fly through them and hover at a precision point. With hazards ranging from dinosaurs to spears to spaceships, and pieces located in hard-to-reach places, you will need this extra skill, especially as you have no weaponry. Most screens have more than 2 exits, but some are dead ends or lead directly...

Kokotoni Wilf

Kokotoni Wilf

Amstrad CPC

Kokotoni Wilf has been sent on a bold journey through time, to recover the seven pieces of the Dragon Amulet. There are 63 screens across 6 times zones to trek through in order to find these star-like objects. These screens are viewed from the side, and resemble Jet Set Willy, except that Wilf can fly through them and hover at a precision point. With hazards ranging from dinosaurs to spears to spaceships, and pieces located in hard-to-reach places, you will need this extra skill, especially as you have no weaponry. Most screens have more than 2 exits, but some are dead ends or lead directly...

Last Battle

Last Battle

Commodore 64 - Released - 1991

Last Battle is a side-scrolling beat-em-up game in which the player takes control of a martial artist named Aarzak who must single-handedly (and -footedly) defeat the lackeys of an evil fighter called Duke, and eventually stand against three generals who have kidnapped his girlfriend. The hero fights using punches and kicks, combining these moves with jumping and crouching. He also has a special power meter that refills over the time. When the power meter is full, Aarzak gains a boost that allows him to perform rapid attacks for the rest of the stage. Most of the levels are simple scrolling...

Last Battle

Last Battle

Commodore Amiga - Released - 1991

Last Battle is a side-scrolling beat-em-up game in which the player takes control of a martial artist named Aarzak who must single-handedly (and -footedly) defeat the lackeys of an evil fighter called Duke, and eventually stand against three generals who have kidnapped his girlfriend. The hero fights using punches and kicks, combining these moves with jumping and crouching. He also has a special power meter that refills over the time. When the power meter is full, Aarzak gains a boost that allows him to perform rapid attacks for the rest of the stage. Most of the levels are simple scrolling...

Live and Let Die

Live and Let Die

Commodore 64 - 1988

James Bond: Live And Let Die is a video game loosely based on the 1973 James Bond film Live and Let Die. The game was released by Domark for the Amiga, Atari ST, Amstrad CPC, Commodore 64, DOS computers, and ZX Spectrum in 1988. Live and Let Die is a racing game in which the player navigates James Bond driving a modified speedboat. It did not start as a Bond game, being a rebranding after Domark saw Elite Systems International working on a game named Aquablast, and thought the boat driving and fighting of said title resembled the speedboat chase of Live and Let Die.

Mighty Bombjack

Mighty Bombjack

MS-DOS - Released - 1990

The sequel to the original Bomb Jack, Mighty Bombjack brings side scrolling to the series, and brings it closer to a platform game rather than the arcade / puzzle likeness of the first one. Once again you play as the bomb-hungry caped superhero. Collect the bombs for points and avoid being touched by the different monsters that spawn from crates and the like. The game now features new scenarios like clouds and forests, as well as the usual sphinx and pyramids backgrounds of the original title.

Mike Read's Computer Pop Quiz

Mike Read's Computer Pop Quiz

Commodore Amiga - Released - 1989

BBC Radio 1 DJ Mike Read presented a pop music quiz show, which is recreated here with questions from the 50s to the 80s. You can play against the computer or another human; either way, select a specialist subject and 2 team-mate graphics (all representing white people). The overall style and presentation are very similar to Elite's earlier A Question of Sport license. In the first round you select one of twelve random questions from the Jukebox, each of which has four options. A correct answer earns you two points, while an incorrect answer gives your opponent the chance to steal for one...

Overlander

Overlander

Sinclair ZX Spectrum - Released - 1988

Overlander sees Elite attempt a Roadblasters style driving game with shooting overtones, with the action viewed from behind your armour-plated well-armed car. It all takes place in a post-apocalyptic universe in which a lot of money can be earned by transporting goods form place to place, but the large gangs of Overlanders who already do this are keen to stop you. Two missions are on offer at a time, one tougher but more lucrative than the other, with half the money paid upfront and the other half on successful completion. Before setting off, you can buy upgrades such as turbo chargers,...

Overlander

Overlander

Commodore 64 - 1988

Overlander sees Elite attempt a Roadblasters style driving game with shooting overtones, with the action viewed from behind your armour-plated well-armed car. It all takes place in a post-apocalyptic universe in which a lot of money can be earned by transporting goods form place to place, but the large gangs of Overlanders who already do this are keen to stop you. Two missions are on offer at a time, one tougher but more lucrative than the other, with half the money paid upfront and the other half on successful completion. Before setting off, you can buy upgrades such as turbo chargers,...

Paperboy

Paperboy

Sinclair ZX Spectrum - Released - 1986

You are the Paperboy and must deliver the newspaper to your customers on a daily basis. Being set in the USA, this entails riding your bike down a different street every day, throwing newspapers into the mailboxes or onto the doorsteps of your subscribers. If a person doesn't get his paper, he'll cancel his subscription - and no subscriptions means no job! Papers can be handy for other things though.... There are various obstacles in your way which will try to knock you off you bike. A well-aimed newspaper makes a handy weapon against these hazards! Also, there's no harm in encouraging...

PaperBoy

PaperBoy

Commodore Plus 4 - Released - 1986

The object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado.

A Question of Sport

A Question of Sport

Commodore 64 - Released - December 13, 1988

This is the game of the long running BBC quiz show of the same name. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round. Contestants are displayed as digitized faces and each contestant specialises in a certain sport. Team captains get to choose which sport they wish to specialise in from a choice of ten. There are 5 question...

A Question of Sport

A Question of Sport

Amstrad CPC - Released - December 13, 1988

This is the game of the long running BBC quiz show of the same name. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round. Contestants are displayed as digitized faces and each contestant specialises in a certain sport. Team captains get to choose which sport they wish to specialise in from a choice of ten. There are 5...

Scooby Doo in the Castle Mystery

Scooby Doo in the Castle Mystery

Sinclair ZX Spectrum - Released - 1986

The Mystery Machine arrives at the ruined castle, and the gang climb out, ready to explore. Suddenly, Velma, Shaggy, Daphne and Fred are seized by large hands and a chorus of voices cry out, "Our experiments are almost complete. Nothing can stop us now!" Though frightened, Scooby decides to looks for his friends, but soon has the feeling that he is not alone. Ghosts and demons of the strangest kind gather on all sides and appear out of doorways, intent on stopping him freeeing the rest of the gang. Can you, as Scooby Doo, fight your way through the mad scientists' henchmen to rescue your...

Scooby-Doo

Scooby-Doo

Commodore 64 - Released - 1986

Scooby's friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an evil genius. It's Scooby's job to travel through it and rescue them in this platforms 'n' ladders beat 'em up. Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over, springy thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of the four levels.

Skool Daze

Skool Daze

Commodore 64 - Released - 1984

The game features the player as a schoolboy named Eric, with the objective of stealing his report card out of the staff room safe by accomplishing various tasks around the school. The computer controls all the other characters in the game, including the headmaster, other teachers and other pupils. The four teachers are Mr Wacker (the headmaster), Mr Rockitt (the science teacher), Mr Withit (the geography teacher) and Mr Creak (the history master). Other than Eric, three of the pupils are named: Boy Wander (the tearaway), Angelface (the bully) and Einstein (the swot). The player has the...

Space Academy

Space Academy

Commodore 64 - Released - 1989

As a recruit of the space academy, you must complete numerous tasks, most of which test your dexterity and occasionally requiring some button-mashing. The tasks are divided into fitness training and weapons training. Before you can begin weapons training you must complete the fitness training. Fitness training starts with running: waggle the joystick as fast as possible to let the recruit run. After that, you have to balance on a rope: A bar at the bottom of the screen goes left or right, press the joystick into the opposite direction to prevent the recruit from falling off the rope. The...

Tournament Golf

Tournament Golf

Commodore Amiga - Released - 1990

Select your level of play, and then head for the pro shop to choose between Black Carbon, Glass Fiber, and Ceramic Clubs. Tee off by yourself or play 18 holes with a friend. Besides the One and Two Player modes there's also a practice mode, match play (head to head), and a full-blown international tournament, where you'll stroke it out against 15 competitors. Tournament play lasts 12 rounds, 18 holes of golf each. Most rounds are standard "stroke" play but the seventh and eighth rounds are "match" games. Things really get serious when match game ends in a tie, and players move into a...

World Championship Soccer

World Championship Soccer

Commodore 64 - Released - 1990

This soccer game lets you choose a team representing one of twenty-four countries around the world to participate in the World Championship tournament, which is identical to the real 1990 World Cup. Once you pick your team you can also select which players you want on the field, so that you can round out the team's strengths and weaknesses. Also provided are modes for single exhibition matches, either against the computer or against a friend. This was released under many names and for many systems.

World Championship Soccer

World Championship Soccer

MS-DOS - Released - 1991

This soccer game lets you choose a team representing one of twenty-four countries around the world to participate in the World Championship tournament, which is identical to the real 1990 World Cup. Once you pick your team you can also select which players you want on the field, so that you can round out the team's strengths and weaknesses. Also provided are modes for single exhibition matches, either against the computer or against a friend. The action is viewed from above with large player sprites. Violent play is encouraged as there are no free kicks. The gameplay is rather simple:...

Scroll to Top