Mikro-Gen Ltd

Air Traffic Control

Air Traffic Control

Sinclair ZX Spectrum - Released - 1984

Take control of air traffic over central Italy's sky. Place up to eight flights and guide them to a safe landing. The game takes place in the Lazio region where you can choose between two Roman airports, Fiumicino (FCO) and Ciampino (CIA). The aim is to control the airport's airspace and the player should amongst other things assign flights ID's and have them alter speed, altitude and direction to keep them from crashing into each other.

Automania

Automania

Commodore 64 - Released - 1984

Wally works on a car assembly line. In this platform type game, the player must help Wally build a series of ten cars. Each car consist of six parts that are distributed all around the stock room which must be collected and at the assembly area, be placed in their correct positions on the car. The factory is populated with robots, bouncing tires, and air cooling blades which kill on contact so it's going to be a long working day.

Battle of the Planets

Battle of the Planets

Commodore 64 - Released - 1987

Battle of the Planets is based on a science-fiction children's cartoon series of the same name. Zoltar and his forces are attacking your solar system and its five planets - Xenath, Elias, Horaf, Olixal and Pete. As a G-Force space fighter armed with a Phoenix ship, you must repel each of these attacks, by destroying enough of Zoltar's craft to prevent the attacks from succeeding. The action unfolds through the window of your craft, with various types of enemy craft approaching and needing to be shot with your lasers or torpedoes. Once you have targeted an enemy, you must keep the enemy craft in your sights until it has been destroyed. There are five status screens to keep track of - shield strength, power stability, rocket status, laser status (it can overheat with constant use) and the current situation on the planet you are defending. To land on a planet you must fly towards its target on screen, and enter the docking bay. You will have to take out landers, using your rocket system. This is also your chance to repair and re-fuel your craft.

Battle of the Planets

Battle of the Planets

Sinclair ZX Spectrum - Released - 1986

Battle of the Planets is based on a science-fiction children's cartoon series of the same name. Zoltar and his forces are attacking your solar system and its five planets - Xenath, Elias, Horaf, Olixal and Pete. As a G-Force space fighter armed with a Phoenix ship, you must repel each of these attacks, by destroying enough of Zoltar's craft to prevent the attacks from succeeding. The action unfolds through the window of your craft, with various types of enemy craft approaching and needing to be shot with your lasers or torpedoes. Once you have targeted an enemy, you must keep the enemy craft in your sights until it has been destroyed. There are five status screens to keep track of - shield strength, power stability, rocket status, laser status (it can overheat with constant use) and the current situation on the planet you are defending. To land on a planet you must fly towards its target on screen, and enter the docking bay. You will have to take out landers, using your rocket system. This is also your chance to repair and re-fuel your craft.

Cop-Out

Cop-Out

Sinclair ZX Spectrum - Released - 1986

Cop-Out is a crosshair shooting game. The player controls a prohibition-era policeman who must shoot his way through 10 levels of criminals, jeeps and bi-planes, as well as birds and bottles. If the player survives long enough they will advance to the next level. The player can walk left and right at the bottom of the screen, while at the same time moving a crosshair to shoot at the targets. When shooting, the bullets take a while to get to the crosshair point so the player must shoot a little ahead of the targets. Walking is necessary to avoid the bullets and molotov cocktails that the enemies shoot or throw down the screen.

Cosmic Raiders

Cosmic Raiders

Sinclair ZX Spectrum - Released - 1983

Manoeuvre your spacecraft over the alien terrain avoiding the Grabbers, Escourts and Interceptors. The object of the game: 1) Rescue abducted Humanoids 2) Destroy the Mastership, which harbours all the aliens. Destruction of the ship will clear the current wall and move you to a higher level.

Cruise Attack

Cruise Attack

Sinclair ZX Spectrum - Released - 1983

Your city is under attack from alien forces. All you can see are their bomb trails and torpedoes. You can fire a limited number of missiles from each of your two bases, providing they themselves aren't hit. Very realistic explosions and fast smooth graphics make this version of Missile Command a must.

Deffendar

Deffendar

Sinclair ZX Spectrum - Released - 1984

Deffendar is a 2D side scrolling shoot 'em up and a clone of Defender. The player, like in the original, controls a spaceship, and must destroy alien enemies and rescue harmless humans on the ground. He can use a normal laser and "smart" bombs to eliminate all enemies on screen.

Drakmaze

Drakmaze

Sinclair ZX Spectrum - Released - 1984

You are lost in a large castle with long dark passages. In the distance you can hear the loud piercing scream of a monster!! It is craving for your blood, you must escape as quickly as possible. ON the floor at your feet you find a crumpled piece of paper with a faded map to help. Good luck.

Equinox

Equinox

Enterprise - 1986

Equinox is a computer game developed and published by Mikro-Gen for a range of home computers including the Enterprise.

Equinox

Equinox

Sinclair ZX Spectrum - Released - 1986

Equinox is an action video game developed by Mikro-Gen in 1986 for the ZX Spectrum, Amstrad CPC and Commodore 64. In the game you control a Dedicated Disposal Droid that must harvest the planet Sury Ani 7. However, there is a security system of defence droids trying to stop you. In order to progress you have to turn off the security system and clear the area of radioactive material. The game comprises 8 levels, each with a time-limit restriction.

Everyone's a Wally

Everyone's a Wally

Amstrad CPC - Released - 1985

Everyone's a Wally was the first arcade adventure game to feature multiple playable characters - a revolutionary feature at the time. Players began in control of Wally (a builder and handyman), but could switch to Wilma (his wife), and their friends Tom (a punk mechanic), Dick (a plumber) and Harry (a hippie electrician) - these last three names drawn from the placeholder phrase Tom, Dick and Harry. Herbert (their baby son) also appeared in the game as a mobile hazard NPC. The player cannot freely change character; the player begins in control of Wally and, in order to switch to another character, must first locate them. Characters not being controlled by the player wander randomly around the map controlled by extremely simple AI - another feature that, at the time, had never been seen before. Lives and health (called "endurance") were tracked independently for each character, but the game ended if any character died. The aim of the game is to complete a day's worth of work for each character; each character has a job to do stereotypical of their skill - for instance, Wally has to build a wall, Wilma has to take back three books to the library, etc. Completing the job awards the character with a letter, which spells out a password to open a safe holding everyone's wages. (The eventual password is "BREAK" - knowing this does not spoil the game since most of the letters can be seen before jobs are complete; the game requires them to be actually collected before allowing the safe to open.)

Frost Byte

Frost Byte

Enterprise - 1986

Frost Byte is a game published by Mikro-Gen and released on the Enterprise and Spectrum in 1986. It's a platform type game with maze/puzzle elements.

Frost Byte

Frost Byte

Commodore Amiga - Released - 1988

In Frost Byte you control Hickey the Kreezer, an elastic curve which moves sideways, jumps and shoots. You must navigate your way through planet Cosmica, and rescue your brethren, within the limited 'Twang' energy you have. Cosmica is full of hideous monsters, many of which can be shot. Your character builds momentum as it moves, so some hazards are easier to clear from a running start. You can only jump vertically, although you have control as the character falls. Ammunition is limited, and must be collected throughout your quest. Three sweets which enhance your character can be collected - the red one increases your speed, blue increases the height of your leap, and green means you can safely fall further. There are additional objects to pick up and use as well.

Frost Byte

Frost Byte

Commodore 64 - Released - 1987

In Frost Byte you control Hickey the Kreezer, an elastic curve which moves sideways, jumps and shoots. You must navigate your way through planet Cosmica, and rescue your brethren, within the limited 'Twang' energy you have. Cosmica is full of hideous monsters, many of which can be shot. Your character builds momentum as it moves, so some hazards are easier to clear from a running start. You can only jump vertically, although you have control as the character falls. Ammunition is limited, and must be collected throughout your quest. Three sweets which enhance your character can be collected - the red one increases your speed, blue increases the height of your leap, and green means you can safely fall further. There are additional objects to pick up and use as well.

Galakzions

Galakzions

Sinclair ZX Spectrum - Released - 1983

The Galakzion force will initially fly over in a straight attack formation, but say alert for the Galakzions will break formation and dive at you in an incredible attack pattern. Just how long you survive will depend on your skill and the speed of your reactions but there can only be one result as the attacking force will become so powerful that no mere human can compete.

Herbert's Dummy Run

Herbert's Dummy Run

Commodore 64 - Released - 1985

Herbert's Dummy Run is the 4th game out of five in the Wally Week series (Automania, Pyjamarama, Everyone's a Wally and Three Weeks in Paradise) and sees baby Herbert lost in a department store trying to find his parents Wally and Wilma in the Lost and Found before the end of the day. As in previous games Herbert's Dummy Run is an arcade adventure where you must pick up objects and place them in the right locations. You are only able to carry two objects at a time and some objects are needed to be found to help complete the various arcade sequences. Nasties need to be avoided as well and if touched part of your tear gauge is filled. If your tear gauge is filled then one of three lives are lost. Lose all three lives or run out of time then it is game over. Il Meglio di Jackon Soft, Jackson Soft Oro #5

Laserwarp

Laserwarp

Sinclair ZX Spectrum - Released - 1983

I AM THE MASTER. It is your task as a supposedly competent fighter pilot to resist my takeover of your pathetic universe. I really don’t think that you will fare any better than the Ogladians or the Skrall, but that’s your decision. I have decided to warn you in advance of what you are going to meet so you can start panicking now. My attackers will come at you in nine waves: Whirling Dervishes Ramships Space Mines Interstellar Pogos Galactic Spiders Cosmic Spinners Homing Droids Hyperspace Chickens The Master You will be shown at each stage what you can and must destroy, but I will always send indestructable forces as well (which can obviously only be avoided). I will allow you 4 lives. Up to level 9 if you lose a life you will recommence at the stage you died, i.e. The same number of aliens will be around, and your time limit is the same. So that you cannot relax at all you will have a time limit on every screen. Once this limit is passed, your score will begin to decrease VERY rapidly. On screen 9, (MY screen) as you die the screen is reset to the start, i.e. My ship is repaired (if damaged) your time is zeroed and there is NO LIMIT to the number of attacking forces. Because I realise you will never succeed in wiping out wave after wave of my forces, you will initially be able to start at any point. However, this will be for practice only and you cannot defeat me unless you start with the Whirling Dervishes and defeat all other forces thrown at you. From my study of your culture I understand that Earthlings require rewards for their efforts, regardless of how puny they are. For this reason a "Hall of Fame" has been included in our battle, and this will appear once you are defeated. If your score exceeds 5000 points a code consisting of four digits or numbers will appear on your battle screen. This code should be sent with your score to Mikro-gen to be included in the £100 per month competition, details of which are included. This will mean instant fame as I understand Mikro-gen will also be publishing this "Hall of Fame" each month in the computer press. So - I have issued my challenge - the rewards are high for those of you prepared to accept (if you dare) although I still don’t think you will be able to defeat me, THE MASTER.

One Hundred and Eighty!

One Hundred and Eighty!

Sinclair ZX Spectrum - Released - 1983

One of the earliest darts simulations, the game has nine skill levels. Taking a shot involves two stages: First, players watch a cursor move around the board and press Enter to stop it on the desired number. After this, a small representation of the number's section, complete with double, treble and off-the-board areas, is shown - players press enter again to stop this in the desired place. As in real darts, the single-score area is largest, with higher scores being a smaller area to hit. The 'bust' rule is different to a real game of darts: busting loses a score from one dart, not the whole set of three, although it does end the player's turn. Otherwise, rules are the same as the real game - players toss darts at a board of scores, aiming for a score between 501 to zero, finishing with a double or the Bullseye.

Panic (Mikro Gen)

Panic (Mikro Gen)

Sinclair ZX Spectrum - Released - 1983

Super graphics and character animation are part of this highly addictive games' attraction. Trapped deep underground, with your oxygen slowly running out, you find yourself confronted by a horde of alien beings that have set up an underground headquarters, as you stumble into the bright lights of the base, the aliens are alerted. Your only hope is to trap the aliens by digging holes at different levels for them to fall into and then battering them to death. If however they manage to survive your attack they will change colour and become more powerful, you will then have to climb higher into the structure of the alien alien base in order to dig two holes directly underneath one another to kill them. If you fail again they change colour once more and can only be killed by digging three holes directly underneath one another, or perhaps now is the time to PANIC!

Pyjamarama

Pyjamarama

Sinclair ZX Spectrum - Released - 1984

Wally Week has become trapped inside one of his own nightmares, and is in danger of failing to wake up from it in time for work at the car factory. Only you can save him from the inevitable sack, by finding the key that can be used to bring your alarm clock to life. The world inside his head is large and varied, with escalators, lifts and locked doors used to navigate it. Only two objects can be carried at a time, but some must be used in tandem, and others only become active when you walk over them while carrying one or two items they require to become active. As this is a nightmare world, not everything is as it seems - everything is enlarged, and axes, punching hands and ghosts are all out to get you. Your energy is measured by a 'Snooze Energy' meter depicted by a glass of milk - once this drops to minimum, one of your 3 lives is lost.

Pyjamarama

Pyjamarama

Commodore 64 - Released - 1984

Wally Week has become trapped inside one of his own nightmares, and is in danger of failing to wake up from it in time for work. Only you can save him from the inevitable sack, by finding the key that can be used to bring your alarm clock to life. The world inside his head is large and varied, with escalators, lifts and locked doors used to navigate it. Only two objects can be carried at a time, but some must be used in tandem, and others only become active when you walk over them while carrying one or two items they require to become active. As this is a nightmare world, not everything is as it seems - everything is enlarged, and axes, punching hands and ghosts are all out to get you. Your energy is measured by a 'Snooze Energy' meter depicted by a glass of milk - once this drops to minimum, one of your 3 lives is lost.

Shadow of the Unicorn

Shadow of the Unicorn

Sinclair ZX Spectrum - Released - 1985

In Shadow of the Unicorn, the player assumes the role of multiple characters, trying to get rid of the evil and chaos unleashed upon two kingdoms when a magical book was unsealed. At the beginning of the game, it's possible to switch between three different characters - the King of Oronfall, his Satyr friend, and a wizard. Eventually, the number grows to ten, once a controllable character has been found. The explored lands are shown from a side view, with a compass indicating the currently viewed direction. Pressing the appropriate keys or joystick changes the view and lets the player travel in a different direction. There are furthermore bars indicating the energy and injury level of the currently controlled character. Energy is decreasing slowly over time and may be refilled when magical bushes are found, while injuries occur from occasional fights with hostile creatures. Objects necessary to complete the quest are scattered throughout the land. Some clues in addition to the back story are contained in the accompanying novel of the game.

Strike Force SAS

Strike Force SAS

Sinclair ZX Spectrum - Released - 1987

The aim of the game is to complete all the operations that may be presented to you. You will receive a score for completing each section. You may increase your score by shooting as many terrorists as you can. The score for completing each section will depend on the length of time taken to complete the tasks.

Tai Pan

Tai Pan

Sinclair ZX Spectrum - Released - 1984

The object of the game is to become Tai Pan by building a shipping line and then making money faster than your opponents. The first player whose corporate value exceeds £100,000 will be declared Tai Pan. You wish to make your fortune in China, in this adaptation of James Clavell's book. First job is to get enough of a loan to buy a ship; once you have this, and get a crew either by paying them or simply kidnapping them, you can begin trading. The game has three main stages, and a number of different gameplay elements, largely allowing you choose your own path. Initially you walk the streets trying to get the right elements and people, then you head out onto the waters to head to other trading cities. Upon approaching other ships you can board them and do battle with their inhabitants.

The Witch's Cauldron

The Witch's Cauldron

Commodore 64 - Released - 1985

The Witch's Cauldron is a text adventure with graphics where the protagonist is turned into a slimy toad by the witch Hazel, apparently inspired by the classic fairy tale The Frog King. Imprisoned on the witch's island, the player needs to get the main character back to his original form by collecting ingredients and mixing them into the cauldron, with complementary adventure game puzzles. During the game, the player will transform into various creatures, such as a bat, a cat or an ape, while trying to regain the human form. The screen has been divided horizontally in a graphic representation of the scene (top) and a lower part for the text description and commands. The scenes are not shown from a first-person perspective. Instead, the player is able to see its form in a third-person view from the side, showing the current location in relation to the objects. There are about 100 rooms to explore and some puzzles require a specific form. If a shape change happens to quickly, it becomes possible to miss out on items.

Three Weeks in Paradise

Three Weeks in Paradise

Sinclair ZX Spectrum - Released - 1986

Three Weeks in Paradise is a computer game released in 1986 by Mikro-Gen for the ZX Spectrum and Amstrad CPC platforms. It is the last action-adventure platform game from the Wally Week series. This time the family of Weeks are trapped on a tropical island inhabited by cannibals. Herbert and Wilma (Wally's son and wife) are trapped and Wally must rescue them, build a raft and escape. The player only controls Wally and must solve puzzles and avoid obstacles like animals and natives - especially the tribe chief, who's patrolling the area. Each puzzle solved builds a piece of escape raft. As with previous Wally games humour plays an important part in both the gameplay and puzzle solving. The graphics were detailed and the Spectrum version had an option to switch off Wally's natural colour, which would remove the colour clash. In the ZX Spectrum +128 version there are few additional screens and objects to use, but the rest of the game remains the same.

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