Mikro-Gen Ltd

Air Traffic Control

Air Traffic Control

Sinclair ZX Spectrum - Released - 1984

Take control of air traffic over central Italy's sky. Place up to eight flights and guide them to a safe landing. The game takes place in the Lazio region where you can choose between two Roman airports, Fiumicino (FCO) and Ciampino (CIA). The aim is to control the airport's airspace and the player should amongst other things assign flights ID's and have them alter speed, altitude and direction to keep them from crashing into each other.

Battle of the Planets

Battle of the Planets

Sinclair ZX Spectrum - Released - 1986

Battle of the Planets is based on a science-fiction children's cartoon series of the same name. Zoltar and his forces are attacking your solar system and its five planets - Xenath, Elias, Horaf, Olixal and Pete. As a G-Force space fighter armed with a Phoenix ship, you must repel each of these attacks, by destroying enough of Zoltar's craft to prevent the attacks from succeeding. The action unfolds through the window of your craft, with various types of enemy craft approaching and needing to be shot with your lasers or torpedoes. Once you have targeted an enemy, you must keep the enemy craft in your sights until it has been destroyed. There are five status screens to keep track of - shield strength, power stability, rocket status, laser status (it can overheat with constant use) and the current situation on the planet you are defending. To land on a planet you must fly towards its target on screen, and enter the docking bay. You will have to take out landers, using your rocket system. This is also your chance to repair and re-fuel your craft.

Battle of the Planets

Battle of the Planets

Commodore 64 - Released - 1987

Battle of the Planets is based on a science-fiction children's cartoon series of the same name. Zoltar and his forces are attacking your solar system and its five planets - Xenath, Elias, Horaf, Olixal and Pete. As a G-Force space fighter armed with a Phoenix ship, you must repel each of these attacks, by destroying enough of Zoltar's craft to prevent the attacks from succeeding. The action unfolds through the window of your craft, with various types of enemy craft approaching and needing to be shot with your lasers or torpedoes. Once you have targeted an enemy, you must keep the enemy craft in your sights until it has been destroyed. There are five status screens to keep track of - shield strength, power stability, rocket status, laser status (it can overheat with constant use) and the current situation on the planet you are defending. To land on a planet you must fly towards its target on screen, and enter the docking bay. You will have to take out landers, using your rocket system. This is also your chance to repair and re-fuel your craft.

Cop-Out

Cop-Out

Sinclair ZX Spectrum - Released - 1986

Cop-Out is a crosshair shooting game. The player controls a prohibition-era policeman who must shoot his way through 10 levels of criminals, jeeps and bi-planes, as well as birds and bottles. If the player survives long enough they will advance to the next level. The player can walk left and right at the bottom of the screen, while at the same time moving a crosshair to shoot at the targets. When shooting, the bullets take a while to get to the crosshair point so the player must shoot a little ahead of the targets. Walking is necessary to avoid the bullets and molotov cocktails that the enemies shoot or throw down the screen.

Cosmic Raiders

Cosmic Raiders

Sinclair ZX Spectrum - Released - 1983

Manoeuvre your spacecraft over the alien terrain avoiding the Grabbers, Escourts and Interceptors. The object of the game: 1) Rescue abducted Humanoids 2) Destroy the Mastership, which harbours all the aliens. Destruction of the ship will clear the current wall and move you to a higher level.

Cruise Attack

Cruise Attack

Sinclair ZX Spectrum - Released - 1983

Your city is under attack from alien forces. All you can see are their bomb trails and torpedoes. You can fire a limited number of missiles from each of your two bases, providing they themselves aren't hit. Very realistic explosions and fast smooth graphics make this version of Missile Command a must.

Deffendar

Deffendar

Sinclair ZX Spectrum - Released - 1984

Deffendar is a 2D side scrolling shoot 'em up and a clone of Defender. The player, like in the original, controls a spaceship, and must destroy alien enemies and rescue harmless humans on the ground. He can use a normal laser and "smart" bombs to eliminate all enemies on screen.

Drakmaze

Drakmaze

Sinclair ZX Spectrum - Released - 1984

You are lost in a large castle with long dark passages. In the distance you can hear the loud piercing scream of a monster!! It is craving for your blood, you must escape as quickly as possible. ON the floor at your feet you find a crumpled piece of paper with a faded map to help. Good luck.

Equinox

Equinox

Enterprise - 1986

Equinox is a computer game developed and published by Mikro-Gen for a range of home computers including the Enterprise.

Equinox

Equinox

Sinclair ZX Spectrum - Released - 1986

Equinox is an action video game developed by Mikro-Gen in 1986 for the ZX Spectrum, Amstrad CPC and Commodore 64. In the game you control a Dedicated Disposal Droid that must harvest the planet Sury Ani 7. However, there is a security system of defence droids trying to stop you. In order to progress you have to turn off the security system and clear the area of radioactive material. The game comprises 8 levels, each with a time-limit restriction.

Everyone's a Wally

Everyone's a Wally

Amstrad CPC - Released - 1985

Everyone's a Wally was the first arcade adventure game to feature multiple playable characters - a revolutionary feature at the time. Players began in control of Wally (a builder and handyman), but could switch to Wilma (his wife), and their friends Tom (a punk mechanic), Dick (a plumber) and Harry (a hippie electrician) - these last three names drawn from the placeholder phrase Tom, Dick and Harry. Herbert (their baby son) also appeared in the game as a mobile hazard NPC. The player cannot freely change character; the player begins in control of Wally and, in order to switch to another character, must first locate them. Characters not being controlled by the player wander randomly around the map controlled by extremely simple AI - another feature that, at the time, had never been seen before. Lives and health (called "endurance") were tracked independently for each character, but the game ended if any character died. The aim of the game is to complete a day's worth of work for each character; each character has a job to do stereotypical of their skill - for instance, Wally has to build a wall, Wilma has to take back three books to the library, etc. Completing the job awards the character with a letter, which spells out a password to open a safe holding everyone's wages. (The eventual password is "BREAK" - knowing this does not spoil the game since most of the letters can be seen before jobs are complete; the game requires them to be actually collected before allowing the safe to open.)

Frost Byte

Frost Byte

Commodore 64 - Released - 1987

In Frost Byte you control Hickey the Kreezer, an elastic curve which moves sideways, jumps and shoots. You must navigate your way through planet Cosmica, and rescue your brethren, within the limited 'Twang' energy you have. Cosmica is full of hideous monsters, many of which can be shot. Your character builds momentum as it moves, so some hazards are easier to clear from a running start. You can only jump vertically, although you have control as the character falls. Ammunition is limited, and must be collected throughout your quest. Three sweets which enhance your character can be collected - the red one increases your speed, blue increases the height of your leap, and green means you can safely fall further. There are additional objects to pick up and use as well.

Frost Byte

Frost Byte

Enterprise - 1986

Frost Byte is a game published by Mikro-Gen and released on the Enterprise and Spectrum in 1986. It's a platform type game with maze/puzzle elements.

Galakzions

Galakzions

Sinclair ZX Spectrum - Released - 1983

The Galakzion force will initially fly over in a straight attack formation, but say alert for the Galakzions will break formation and dive at you in an incredible attack pattern. Just how long you survive will depend on your skill and the speed of your reactions but there can only be one result as the attacking force will become so powerful that no mere human can compete.

Herbert's Dummy Run

Herbert's Dummy Run

Commodore 64 - Released - 1985

Herbert's Dummy Run is the 4th game out of five in the Wally Week series (Automania, Pyjamarama, Everyone's a Wally and Three Weeks in Paradise) and sees baby Herbert lost in a department store trying to find his parents Wally and Wilma in the Lost and Found before the end of the day. As in previous games Herbert's Dummy Run is an arcade adventure where you must pick up objects and place them in the right locations. You are only able to carry two objects at a time and some objects are needed to be found to help complete the various arcade sequences. Nasties need to be avoided as well and if touched part of your tear gauge is filled. If your tear gauge is filled then one of three lives are lost. Lose all three lives or run out of time then it is game over. Il Meglio di Jackon Soft, Jackson Soft Oro #5

Laserwarp

Laserwarp

Sinclair ZX Spectrum - Released - 1983

I AM THE MASTER. It is your task as a supposedly competent fighter pilot to resist my takeover of your pathetic universe. I really don’t think that you will fare any better than the Ogladians or the Skrall, but that’s your decision. I have decided to warn you in advance of what you are going to meet so you can start panicking now. My attackers will come at you in nine waves: Whirling Dervishes Ramships Space Mines Interstellar Pogos Galactic Spiders Cosmic Spinners Homing Droids Hyperspace Chickens The Master You will be shown at each stage what you can and must destroy, but I will always send indestructable forces as well (which can obviously only be avoided). I will allow you 4 lives. Up to level 9 if you lose a life you will recommence at the stage you died, i.e. The same number of aliens will be around, and your time limit is the same. So that you cannot relax at all you will have a time limit on every screen. Once this limit is passed, your score will begin to decrease VERY rapidly. On screen 9, (MY screen) as you die the screen is reset to the start, i.e. My ship is repaired (if damaged) your time is zeroed and there is NO LIMIT to the number of attacking forces. Because I realise you will never succeed in wiping out wave after wave of my forces, you will initially be able to start at any point. However, this will be for practice only and you cannot defeat me unless you start with the Whirling Dervishes and defeat all other forces thrown at you. From my study of your culture I understand that Earthlings require rewards for their efforts, regardless of how puny they are. For this reason a "Hall of Fame" has been included in our battle, and this will appear once you are defeated. If your score exceeds 5000 points a code consisting of four digits or numbers will appear on your battle screen. This code should be sent with your score to Mikro-gen to be included in the £100 per month competition, details of which are included. This will mean instant fame as I understand Mikro-gen will also be publishing this "Hall of Fame" each month in the computer press. So - I have issued my challenge - the rewards are high for those of you prepared to accept (if you dare) although I still don’t think you will be able to defeat me, THE MASTER.

Panic (Mikro Gen)

Panic (Mikro Gen)

Sinclair ZX Spectrum - Released - 1983

Super graphics and character animation are part of this highly addictive games' attraction. Trapped deep underground, with your oxygen slowly running out, you find yourself confronted by a horde of alien beings that have set up an underground headquarters, as you stumble into the bright lights of the base, the aliens are alerted. Your only hope is to trap the aliens by digging holes at different levels for them to fall into and then battering them to death. If however they manage to survive your attack they will change colour and become more powerful, you will then have to climb higher into the structure of the alien alien base in order to dig two holes directly underneath one another to kill them. If you fail again they change colour once more and can only be killed by digging three holes directly underneath one another, or perhaps now is the time to PANIC!

Pyjamarama

Pyjamarama

Sinclair ZX Spectrum - Released - 1984

Wally Week has become trapped inside one of his own nightmares, and is in danger of failing to wake up from it in time for work at the car factory. Only you can save him from the inevitable sack, by finding the key that can be used to bring your alarm clock to life. The world inside his head is large and varied, with escalators, lifts and locked doors used to navigate it. Only two objects can be carried at a time, but some must be used in tandem, and others only become active when you walk over them while carrying one or two items they require to become active. As this is a nightmare world, not everything is as it seems - everything is enlarged, and axes, punching hands and ghosts are all out to get you. Your energy is measured by a 'Snooze Energy' meter depicted by a glass of milk - once this drops to minimum, one of your 3 lives is lost.

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