Loriciel SA

Adrenalynn

Adrenalynn

Atari ST - 1991

Adrenalynn is a futuristic, action-oriented sports game. Artificial Intelligence took over Earth and the winner of the "Adrenalynn" championship may decide humanity's future. So naturally the player participates with the goal to win the major league (there are overall three with increasing difficulties). The game itself is a bit like indoor soccer with four athletes (armed with guns) and on a smaller playing field with bumpers. A match lasts 120 seconds and there are various power-ups to collect. Each player only takes control over a single athlete. The sportsmen show up on the screen as...

Adrenalynn

Adrenalynn

Commodore Amiga - Released - 1991

Adrenalynn is a futuristic, action-oriented sports game. Artificial Intelligence took over Earth and the winner of the "Adrenalynn" championship may decide humanity's future. So naturally the player participates with the goal to win the major league (there are overall three with increasing difficulties). The game itself is a bit like indoor soccer with four athletes (armed with guns) and on a smaller playing field with bumpers. A match lasts 120 seconds and there are various power-ups to collect. Each player only takes control over a single athlete. The sportsmen show up on the screen as...

Baby Jo in "Going Home"

Baby Jo in "Going Home"

Amstrad CPC - December 16, 1991

As the eponymous Baby Jo you're trying to make it back home. Can a simple baby get past the four levels while avoiding the bad-tempered animals and machines on the way? Baby Jo in: "Going Home" is a side-scrolling platform game. Jo can pick up rattles which can be tossed at enemies (such as bees, lawnmowers or spiders). Apart from watching out for the baby's dropping health (represented as an increasingly tearful face), the baby's diaper gets wetter over time and the thirst increases, too. If the diaper becomes too wet or the baby becomes too thirsty, the player immediately loses a life,...

Baby Jo in "Going Home"

Baby Jo in "Going Home"

MS-DOS - Released - 1991

As the eponymous Baby Jo you're trying to make it back home. Can a simple baby get past the four levels while avoiding the bad-tempered animals and machines on the way? Baby Jo in: "Going Home" is a side-scrolling platform game. Jo can pick up rattles which can be tossed at enemies (such as bees, lawnmowers or spiders). Apart from watching out for the baby's dropping health (represented as an increasingly tearful face), the baby's diaper gets wetter over time and the thirst increases, too. If the diaper becomes too wet or the baby becomes too thirsty, the player immediately loses a life,...

Baby Jo in "Going Home"

Baby Jo in "Going Home"

Commodore Amiga - Released - 1991

As the eponymous Baby Jo you're trying to make it back home. Can a simple baby get past the four levels while avoiding the bad-tempered animals and machines on the way? Baby Jo in: "Going Home" is a side-scrolling platform game. Jo can pick up rattles which can be tossed at enemies (such as bees, lawnmowers or spiders). Apart from watching out for the baby's dropping health (represented as an increasingly tearful face), the baby's diaper gets wetter over time and the thirst increases, too. If the diaper becomes too wet or the baby becomes too thirsty, the player immediately loses a...

Baby Jo: The Superhero

Baby Jo: The Superhero

NEC TurboGrafx-CD - Released - August 28, 1992

Baby Jo: "The Superhero" is a side-scrolling platform game. Jo can pick up rattles which can be tossed at enemies (such as bees, lawnmowers or spiders). Apart from watching out for the baby's dropping health (represented as an increasingly tearful face), the baby's diaper gets wetter over time and the thirst increases, too. If the diaper becomes too wet or the baby becomes too thirsty, the player immediately loses a life, so collecting fresh bottles and diapers is important.

Booly

MS-DOS - Released - 1991

Booly is a puzzle game with a similar concept to Gem’X in some ways. You are presented with a top-down view of an array of inter-connected blocks, which are shown in a variety of colours. The aim is to turn them all to grey, but clicking on them (using the pointer you are in control of) will often cause a pattern of other squares to change to the next colour in the sequence as well. You are doing all this with a time limit for each of the 300 levels. A level designer allows you to create your own sequence of up to 1000 levels.

Booly

Booly

Commodore Amiga - Released - 1991

Booly is a puzzle game with a similar concept to Gem’X in some ways. You are presented with a top-down view of an array of inter-connected blocks, which are shown in a variety of colours. The aim is to turn them all to grey, but clicking on them (using the pointer you are in control of) will often cause a pattern of other squares to change to the next colour in the sequence as well. You are doing all this with a time limit for each of the 300 levels. A level designer allows you to create your own sequence of up to 1000 levels.

Builderland: The Story of Melba

Builderland: The Story of Melba

Commodore Amiga - Released - 1991

The story of this game is quite simple, presented during the intro as a series of short scenes without words. Melba is an easy-going guitar player who is having a picnic with his girlfriend; suddenly, an ultra-strong, evil-looking character appears and kidnaps the poor girl, sailing away on his ship. The brave Melba swims after the ship, and finds a bottle with a map inside. Knowing now the way to the evil kidnapper's lair, Melba embarks on a journey without further hesitation! The premise, the map with the "stages", and the side-scrolling view indicate a platform-type action game; in...

Bumpy's Arcade Fantasy

Bumpy's Arcade Fantasy

MS-DOS - Released - 1992

This is the tale of a bouncy, incredible friendly and CRAZY ball called BUMPY! Help our hero BUMPY through more than 120 levels that make up the 9 attractions of BUMPY's ARCADE FANTASY. Each level is made up of dozens of different platforms and poles that you will discover as you progress in the game. Get ready to spend some sleepless nights with this crazy and incredible addictive arcade game.

Bumpy's Arcade Fantasy

Bumpy's Arcade Fantasy

Commodore Amiga - Released - 1992

Mixture of action and puzzle elements. Collect items by jumping back and forth between several platforms. In later levels shape and function of these platforms changes and obstacles are added.

The Cartoons

Commodore Amiga - Released - 1993

Cartoons is an Puzzle game, developed and published by Loriciel, which was released in Europe in 1993. Super Angel and Toon are The Cartoons. They're also cousins, best friends and animated characters with a mission. Y'see, the Monsters have stolen six magic rings. In order to retrieve the rings, Super Angel and Toons have to race around, ooh, 21 levels solving puzzles, hitting naughty things, buying good things and finding the bonus levels. Hurrah!

Crazy Shot

Crazy Shot

Commodore Amiga - Released - 1989

This is a rather simple shooting range game simulating what one might find in an amusement park. From the menu you can choose between six different shooting range events such as shooting at moving ducks or shooting at balloons. When you run out of time or bullets you are presented with a prize that corresponds to how well you did on the event, for example a key ring if your aim was really bad.

Crazy Shot

MS-DOS - Released - 1989

This is a rather simple shooting range game simulating what one might find in an amusement park. From the menu you can choose between six different shooting range events such as shooting at moving ducks or shooting at balloons. When you run out of time or bullets you are presented with a prize that corresponds to how well you did on the event, for example a key ring if your aim was really bad.

D-Day

D-Day

MS-DOS - Released - 1992

This multi-genre game represents famous historical events of World War II called D-Day and related to operation "Overlord", when Allies attack Axis massively in France. The game proposes to be a general in command of Allies group and optionally perform certain actions by yourself also. Such actions include: Piloting a plane over French territory to bomb strategically important places; Landing on hostile territory as paratrooper; Breaking through enemy lines as infantry soldier; Driving a tank and fighting as a tank team with enemies in French village. All kinds of gameplay differ in...

Disc

Disc

MS-DOS - Released - 1990

Disc is a game of fast reflexes and clever thinking. Control one player against the computer or another person. The objective is to finish off opponents by knocking him off the platforms or by making the platform disappear by hitting the walls behind your opponents. Your weapon is a disc, which you can throw at your opponent or at the walls. The disc will ricochet off the walls, opening a wide range of angles and attacks. You can also try a direct hit at your opponents, as enough of these will eliminate him as well, but be careful - since it gives him a chance to block your disc, thus gain...

Disc

Disc

Commodore Amiga - Released - December 1, 1991

Disc is an Amiga sports game inspired by the film Tron. Control one player against the computer or another person. The objective is to finish off opponents by knocking him off the platforms or by making the platform disappear by hitting the walls behind your opponents. Your weapon is a disc, which you can throw at your opponent or at the walls. The disc will ricochet off the walls, opening a wide range of angles and attacks. You can also try a direct hit at your opponents, as enough of these will eliminate him as well, but be careful - since it gives him a chance to block your disc, thus gain...

Downhill Challenge

Downhill Challenge

Commodore Amiga - Released - 1989

Downhill Challenge is a Sports game, developed by Microïds and published by Brøderbund Software, which was released in Europe in 1989. An avalanche of unanswered questions buries Downhill Challenge before the skiier gets a third of the way down the hill. The game attempts to simulate slalom skiing, downhill skiing, giant slalom skiing, and ski jumping. You had better know the rules of these Nordic events already, because the skimpy manual is little help. I was left wondering: How does the program keep time in the downhill events? What do the splits mean and where are they taken? What...

Entity

Entity

MS-DOS - Released - 1994

Entity is a side-scrolling platform game in which you control a female (in her bare essentials) trying to save a planet from an evil creature (the entity) that has broken lose from it's petrified state and is about to wreak havoc. An elder informs her that she is the chosen one, whom we get to see in the intro.

Entity

Entity

Commodore Amiga - Released - 1993

Entity is a side-scrolling platform game in which you control a female (in her bare essentials) trying to save a planet from an evil creature (the entity) that has broken lose from it's petrified state and is about to wreak havoc. An elder informs her that she is the chosen one, whom we get to see in the intro.

Gem Stone Legend

Commodore Amiga - Released - 1990

The evil wizard Vangor wants to set Kohi under his domination. But you, brave bird-rider, and your Magus are against this. To defeat Vangor your Magus give you the secrets of the stone and the way to destroy it! You take the stone and promise to carry out your mission well. The game is horizontal scrolling shoot-'em-up arcade, where you should eliminate flying enemies shooting at them with the fireballs of the bird you are riding. The fireballs style may be improved collecting power-ups. Pressing the shoot button for a longer time increase fireballs' power also. There are five levels in...

Golden Eagle

Golden Eagle

Commodore Amiga - Released - 1991

The plot of Golden Eagle is a basic one: the evil priest Nahmur stole the Golden Eagle, severed it into five parts and hid them in the city. The player controls a special agent with the order (the employees are mutants) to find said parts. So the player walks through the levels while shooting all opposition. There are also some basic puzzles to solve (collecting an item at one place and using it at another or switch puzzles) and safes to open (either with found codes or by using special equipment) in order to find the eagle parts. There are also some traps to avoid. Besides walking and...

Golden Eagle

Golden Eagle

MS-DOS - Released - 1991

The plot of Golden Eagle is a basic one: the evil priest Nahmur stole the Golden Eagle, severed it into five parts and hid them in the city. The player controls a special agent with the order (the employees are mutants) to find said parts. So the player walks through the levels while shooting all opposition. There are also some basic puzzles to solve (collecting an item at one place and using it at another or switch puzzles) and safes to open (either with found codes or by using special equipment) in order to find the eagle parts. There are also some traps to avoid. Besides walking and...

Guardians

MS-DOS - Released - 1991

Guardians is a puzzle game in which the player takes the role of a guardian who is tasked with containing the so-called "Triffids", balls of pure energy. The game is played in a top-down perspective and has two plains. The upper plane is where the player is active and has to build walls. There are blocks of five colours which can be freely moved over the area. If multiple blocks of the same colour come together, they fuse together and are no longer mobile; those fusions are called "cohesions". Some blocks can be combined with any colour. The player can both use blocks which are already on the...

Jim Power: The Lost Dimension in 3D

MS-DOS - Released - December 10, 1993

In in this altered and expanded port of the original Amiga title, Earth has always blocked "The Lost Dimension" and now its alien guardian, Vaprak, threatens to annihilate Earth to free its brethren in the dimension. Special Agent Jim Power has been sent in alone to send Vaprak back into "The Lost Dimension". Armed with your upgradeable blaster, space ship, and jet pack, you will blast and jump you way across "The Lost Dimension" taking down its inhabitants before any contact from them takes your life.

The Magician

Commodore Amiga - Released - 1990

The Magician is a 2D platform game set in a fantasy world. The player controls a "typical" magician with a magic wand which can shoot fireballs. The player travels from left to right, avoids enemies and various obstacles (He can use 3 tracks to move, game has 2.5 gameplay from many beat'em ups) and collect various items such as books.

Moon Blaster

MS-DOS - Released - 1990

In Moon Blaster you are a pilot of a ground-skimming space jet landed on the surface of moons to eliminate the enemies blasting them off. There are three kinds of moon - sand, green and ice, and you may visit all or only one of them. Sitting in the cockpit, you may speed up or turn your space jet, and blast off the enemy. Keep an eye on the scanner to see which directions and distances have threats, and watch the shield level - one this reaches zero, a shot will force you to eject. Points are accumulated for shots fired and time survived.

Out Board

Out Board

Atari ST - 1990

You as speedboat racer enters the championship taking place along the waterways of six cities (Paris, Venice, Amsterdam, London, New York, and Sydney). Kissed by a lovely woman and wearing the helmet, you should win the race accelerating and avoiding other competitors to do not crash into them or the debris in the water. In each waterway you must complete six laps, and at each end of the course, there are buoys which you must approach slowly in order to turn around. The other competitors are ill-mannered, regularly get in your way and want to throw you off the speedboat, so you often has to...

Paragliding

Paragliding

MS-DOS - Released - 1991

The game is an enhanced remake of the original Paraplane for Amstrad CPC. Different stages of player's skills allow you to play a different types of games. While Practicing you may complete the exercises to train yourself in main gameplay actions such as taking off, landing, flowing using air currents, etc. While Strolling you may explore the flags/balloons positions and relief of the four places of the world (Arabic Desert, Green Alps, Snow Mountains, and American Canyon), where paragliding events are set. While Competition you may, choosing one of eight nations of players (Japanese,...

Psyborg

Psyborg

Commodore Amiga - Released - 1992

You are a psyborg named Duncan Norton, who must travel through the vortex from a space vessel trapped in a galaxy very far from Earth. An alien race is threatening to take over 38 planets and you've got to stop them. Starting from Anacreon, you will mentally pass through the Krypton, Kalgan, Zorgon, Terminus, Trantor, and finally Sol systems. Each stellar system has a certain number of planets, which you will traverse from one to another. The game is a first-person virtual reality race, where you run as fast as possible on the tiles that are formed in a pentagonal prism. At the...

Super Skweek

Super Skweek

Commodore Amiga - Released - 1990

Super Skweek is a game inspired by the wide success of Chip's Challenge, and shares some elements of that puzzler while combining other elements from games such as Pengo. In Super Skweek, you play the title character who must walk around and either paint all the tiles of the game board pink, complete a specific mission, or both. Some tiles react in various ways when you walk on them, like exploding. Unlike Chip's Challenge, the game plays in realtime and you can pick up and use weapons to keep away certain monsters as you paint the tiles. There is also a shop you can enter to purchase...

Tennis Cup 2

Tennis Cup 2

MS-DOS - Released - 1992

This tennis simulation recreates all the rules of the sport, from tie-breaks to break points. The action is viewed from behind one of the players, also featuring a split-screen option. You can play singles and doubles matches over 1,3 or 5 sets. There are 4 different types of court - grass, quick, hard and clay. You can play single matches, practice using a ball machine which fires a succession of shots at you, or play a season made up of major tournaments such as the Grand Slam events, the Masters and the ATP Cup. Player abilities can be adjusted to suit different styles of play.

Thunder Burner

Thunder Burner

Commodore Amiga - Released - 1992

You are a pilot of some robot/spacejet transformer on some deserted planet full of cacti and enemy ships. You may turn left/right at the angle of 45 degrees, move at the angle of 45 degrees, accelerate/decelerate speed of your moving, shoot, and metamorphose into a spacejet at will. During 12 levels of gameplay enemies fly towards you, and you should shoot them or avoid them, because each meeting with the enemy means decreasing the number of instances of your transformer. You'll also need to collect spheres to maintain your fuel levels. When all instances of your spacejet will be lost you may...

Time Race

Time Race

Commodore Amiga - Released - 1990

The game is a strategical puzzle action, where you have to eliminate the playfield filling it with the tiles of different colors until the time will be exhausted. Each playfield represents a certain period of the human evolution such as Prehistory, Crusades, Prohibition or Berlin Wall. On each level some animation takes place, and you should perform your goal until it logically finishes. The tiles are triangles of different colors, sometimes combined in groups, appear in one corner of the playfield and should be put in another place based on the player's strategy in the way to do not block...

Time Race

MS-DOS - Released - 1990

The game is a strategical puzzle action, where you have to eliminate the playfield filling it with the tiles of different colors until the time will be exhausted. Each playfield represents a certain period of the human evolution such as Prehistory, Crusades, Prohibition or Berlin Wall. On each level some animation takes place, and you should perform your goal until it logically finishes. The tiles are triangles of different colors, sometimes combined in groups, appear in one corner of the playfield and should be put in another place based on the player's strategy in the way to do not block...

Tiny Skweeks

Tiny Skweeks

Commodore Amiga - Released - 1992

This puzzle game has 101 levels, in which you have to guide a varying number of Brainies of four different colors onto a spot that matches their color. You control a cross-hair, and press fire while over a Brainy to take or give up control of its motion. Running out of time costs you a life. The challenge lies in the fact that you can only control the direction in which a Brainy will walk. Once this is set, he will continue to walk until he hits a wall, an obstacle or another Brainy. To make things a bit more complicated, there are various obstacles like arrows that change the direction...

West Phaser

MS-DOS - Released - 1989

This game came as a pack-in title with Loriciel's light gun controller of the same name. Most light guns opted for a futuristic look and feel, but the West Phaser was inspired more by 19th century Colt revolvers, and aptly enough the bundled game was a Western-themed shooter - with similar mechanics to Operation Wolf, except for the stationary screens. Up to six players can pick their characters from a Who's Who of the American Old West: Doc Holliday, Calamity Jane, Will Bill Hickok, and every other big-name lawman and gunfighter in collective imagination. Outlaws like Jesse James, Billy...

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