Anco Software Ltd.

The Art of GO

Commodore Amiga - Released - 1987

"The Go player must contend less with his opponent and more with conflicting impulses and emotions within himself." Go is based on the ancient board game of Chinese origin, which is very popular today in Japan and other Asian countries. In recent years, though, the game has become increasingly popular in the United States, Canada, and Europe because of its challenging nature. The game is played with black and white stones on a grid of 19 vertical and 19 horizontal lines. Although the rules of the game are very simple, the strategy necessary to win is very complex -- comparable to...

Bridgehead

Bridgehead

Commodore Plus 4 - Released - 1986

After your success in Legionnaire, your new mission is now to secure a Bridgehead before making your way to the Enemy Headquarters over various levels. Inspired by the arcade game Green Beret, your marine is viewed from the side and you run along to the right killing as many of the enemies with your knife as you can. There are occasional platforms that appear which can be climbed by ladders and mines can appear on the floor blocking your route. The mines can be removed by throwing a limited amount of grenades but more can be collected on the way. Once you reach the end of a level you have to...

Classic Snooker

Classic Snooker

Commodore 64 - Released - 1987

Classic Snooker also called Tournament Snooker allows one or two players to play a game of snooker from a top-down view. The player first selects the ball to be hit, then adjust the spin on the cue ball and the power of the shot, finally nominates a color after a legal pot. There are three levels of difficulty.

Cruncher Factory

Cruncher Factory

Commodore Amiga - Released - January 2, 1987

Cruncher Factory is a Pac-Man variant. The player commands a cruncher (which looks exactly like Pac-Man) and steers him through non-scrolling labyrinths shown from the side. On every place not occupied with a wall are pills which have to be eaten by rolling over the field they are on. There are also ghosts which cause the player to lose a life when touched - at least until the cruncher eats a special ball which causes him to eat the ghosts. A level is won when all balls are eaten. The game features 100 levels, a level editor (can be also used to change the existing levels) and a two-player...

Death Trap

Death Trap

Commodore Amiga - Released - 1990

Death Trap is a side-scrolling platform game with light puzzle-solving elements that usually don't go further than finding levers to get through to the next part of the map. The theme of the game is medieval fantasy and it takes place in a castle (divide into five levels) which is where the trap in the title comes from. The trap has been set up by the magician king Shankriya and has been existing for five centuries. It's the players job to make things right again. The game has a wide variety of enemies from ghosts to fireball throwing magicians. Defeating some enemies gives the player the...

Deathbots

Commodore Amiga - Released - 1990

The Mutech Corporation has created their Gamma Base on what used to be Alcatraz Island. Their attempts at creating computer intelligence has backfired, as the AI they've created has taken over the computer systems and is threatening the world! Deep in the fortress is a gamma bomb, and your goal is to penetrate the fortress to destroy the bomb before it can be used. But be careful, for many Deathbots are guarding the maze-like passageways leading to the bomb! Gameplay is from an overhead point of view; you'll need to find your way through the various passageways to reach the gamma bomb...

Demolition

Demolition

Commodore Amiga - Released - December 9, 1994

A straight Breakout clone this, but unfortunately it is a straight Breakout clone that has been irrefutably out-Breakout-cloned by every other Breakout clone on the market. The only two notable changes from the original bat ‘n’ brick game reads thus: your bat can be a.) altered before play to seven marginally (and pointlessly) different sizes and is b.) armed with a laser to shoot Pac-Men and cold roast turkeys (?) who try to rebuild the wall whilst you're busy demolishing It. So what's wrong with it? Well, unfortunately, without Arkanoid’s bonus canisters available tor exploration and...

Demolition

Demolition

Commodore Plus 4 - Released - 1987

Demolition is inspired by the arcade game Breakout where you control a bat to remove all the bricks on the screen over various levels. Instead of hitting a ball upwards, Demolition sees you hitting the ball across the screen from left to right, moving the bat up or down. On each screen are various blocks and these need removing with some blocks taking multiple hits to remove and some blocks that can't be removed. There are also letters and these affect your game when collected and they affect your bat, speed of the ball or just bonus points. If the ball goes past your bat then you lose one of...

Dr. Fruit

Dr. Fruit

Commodore Amiga - Released - 1987

Dr. Fruit is an Action game, developed by Softwar Arts and published by Anco Software, which was released in Europe in 1987. In Dr. Fruit the player takes the role of Dr. Falken who was transformed into a strawberry. Now he has to dig trough his garden in this Mr. Do! variant. A level consists of dirt, free places (normally arranged to ways) and fruits. To reach the next level, Dr. Falken needs to pick up all fruit. If can't (or doesn't want to) use the existing ways to reach them, he digs new ways into the dirt. However, there are also enemies lurking on the field which are restricted...

Escape from Paradise

Escape from Paradise

Commodore 64 - Released - 1987

Escape from Paradise is a platformer where the screen scrolls when you move the hero Joe, who has decided to escape a vast maze by reaching the top. To help Joe, he must climb ropes, ladders (which turn on and off), stairs and use lifts or springs while avoiding various creatures or obstacles. The creatures move around small sections of the maze and if touched then they deplete his energy shown by a gauge. Also hindering Joe are platforms that move left or right, up or down, with some disappearing, and water which also depletes Joe's energy. Joe has a weapon but no charge so balls have to be...

Face Off

Face Off

Atari ST - Released - 1989

Face Off, not to be confused with Face-Off, is a an action-oriented ice hockey game played from a top-down perspective. The player directly controls one of the five field athletes. The action button either initiates a shot (when in control of the puck) or a foul (when the opponent team is in control). When the action shifts near the own goal, the player also controls the diving movement of the goal keeper. Besides a single match, the player can also compete in a cup tournament or a league, both with eight teams total. Other options which may be changed are the team colors, the team names,...

Fantasy Manager: The Computer Game

Fantasy Manager: The Computer Game

Commodore Amiga - Released - 1994

In Fantasy Manager you create your own football team either alone or with up to 15 other human players. The game is based on a British TV show that was broadcast at the time of its release. You start the game £25 millions on the bank, but you have no players in your squad so you must buy these. They are all real Premier League players that cost between less than a million up to 5 millions. When you have a complete team you just play match after match and you can earn more money that can be used to buy new players. The matches show highlight sequences where you get to know what happened, e.g....

Harrier Mission

Harrier Mission

MS-DOS - Released - 1987

Is anyone better placed to write a simulation of a Jump Jet than someone who flies them for a living? With any luck, no - Vaughan Dow is behind this attempt at an accurate recreation of his day job. You can take on one of four statuses, from Flight Lieutenant right up to Group Captain, with a practice mode also included. You must use guidance missiles and close-range guns, while paying attention to your fuel level, and the wind on higher difficulties.

Highway Hawks

Commodore Amiga - 1989

In Highway Hawks the player controls a car with a mounted weapon. During each level, taking place on a long road, the goal is to reach the goal without dying. After each level the player can upgrade the car and its weapons with money which is earned by having a low finishing time and causing damage to other cars. Jumping over scaffolds gives a time bonus and shooting a truck may cause additional ammo to fall out. The fuel is limited and constantly drained during play, but extra fuel can be picked up on the way. The camera view is from behind the player's car.

Ice Hockey

Ice Hockey

Commodore Amiga - Released - 1989

Face Off is a an action-oriented ice hockey game played from a top-down perspective. The player directly controls one of the five field athletes. The action button either initiates a shot (when in control of the puck) or a foul (when the opponent team is in control). When the action shifts near the own goal, the player also controls the diving movement of the goal keeper. Besides a single match, the player can also compete in a cup tournament or a league, both with eight teams total. Other options which may be changed are the team colors, the team names, the length of a period (5, 10 or 20...

International Hockey

International Hockey

Commodore 64 - Released - 1985

International Hockey is the sequel to Artworx's SLAP-SHOT!. The game features standard single player vs computer (3 skill levels) and two-player head-to-head modes. Controls offer precision passing, bone crushing body checks, penalty shots and a shootout mode. Make use of the boards in the arena to advance the puck. The player closest to the puck is under your control; others appear ghosted-out. Digitized speech, crowd noise and an organist add to the feel of the experience.

Karting Grand Prix

Karting Grand Prix

Commodore Amiga - 1988

With 8 circuits to race on against 2 opponents (one of which can also be human-controlled), this racing game is viewed from above and resembles Super Sprint and early budget-price imitations such as Grand Prix Simulator. Tracks can be raced in the wet, dry or on ice - don't forget to alter the tyre selection to suit. Contact with other cars weakens these tyres and can eventually cause punctures. Each race is of a varying number of laps depending on the track's length and complexity. Sound effects have been sampled, giving the game a realistic sound unusual at the time.

Kick Off

Kick Off

Commodore 64 - Released - 1989

Kick Off was the first football game of its kind, having a top-down view and unlike other football games of that time, the ball was not glued to the feet of the players. Playing Kick Off requires skills in ball control. There is an option to learn these skills without being harassed by the opposition. The set pieces like corner kicks, passing, sliding tackles and dribbling can be practiced to perfection. Each player on the pitch has a unique combination of 4 attributes, namely Pace, Stamina, Accuracy and Aggression. As you progress, you will need to adapt to different types of players. You...

Kick Off

Kick Off

Atari ST - Released - 1989

Kick Off was the first football game of its kind, having a top-down view and unlike other football games of that time, the ball was not glued to the feet of the players. Playing Kick Off requires skills in ball control. There is an option to learn these skills without being harassed by the opposition. The set pieces like corner kicks, passing, sliding tackles and dribbling can be practiced to perfection. Each player on the pitch has a unique combination of 4 attributes, namely Pace, Stamina, Accuracy and Aggression. As you progress, you will need to adapt to different types of players. You...

Kick Off 2

Kick Off 2

Atari ST - Released - 1990

The original Kick Off was expanded on in many ways for this sequel. The game now features full tournament modes (although the players on the teams are fictitious) and four different pitches (including an implementation of plastic pitches, whose uneven bounce cause controversy when several British clubs tried them in the 1980s). Viewed top-down, the controls involve trapping the ball under your foot, giving you time to prepare passes. Running with the ball is tricky at first, as it doesn't stick to your foot the way it did in contemporary football games. Complex moves such as overhead kicks,...

Kick Off 2

Kick Off 2

Commodore 64 - Released - 1990

The original Kick Off was expanded on in many ways for this sequel. The game now features full tournament modes (although the players on the teams are fictitious) and four different pitches (including an implementation of plastic pitches, whose uneven bounce cause controversy when several British clubs tried them in the 1980s). Viewed top-down, the controls involve trapping the ball under your foot, giving you time to prepare passes. Running with the ball is tricky at first, as it doesn't stick to your foot the way it did in contemporary football games. Complex moves such as overhead kicks,...

Kick Off 2

Kick Off 2

MS-DOS - Released - 1990

The original Kick Off was expanded on in many ways for this sequel. The game now features full tournament modes (although the players on the teams are fictitious) and four different pitches (including an implementation of plastic pitches, whose uneven bounce cause controversy when several British clubs tried them in the 1980s). Viewed top-down, the controls involve trapping the ball under your foot, giving you time to prepare passes. Running with the ball is tricky at first, as it doesn't stick to your foot the way it did in contemporary football games. Complex moves such as overhead kicks,...

Kick Off 2: Giants of Europe

Kick Off 2: Giants of Europe

Commodore Amiga - DLC - 1990

Giants of Europe is a data disk for Kick Off 2. It contains 32 of Europe’s most famous teams. All players have been created with attributes and skill that reflect the skills and personality of the real players. The teams can be loaded in the Return to Europe and Final Whistle data discs.

Kick Off 2: Return to Europe

Kick Off 2: Return to Europe

Atari ST - DLC - 1991

Return to Europe is a data disk for Kick Off 2 that allows the player to participate in three major European Competitions: the UEFA Cup, the Cup Winners Cup and the European Cup. This was topical in the UK, as English clubs had just been readmitted into Europe, having been banned for several years following the Heysel stadium disaster of 1985. The competitions are at different skill levels. The European Cup is the toughest of the three competitions. Each competition contains 32 teams that can be edited. The player can also load teams from the Giants of Europe data disk as well as from...

Kick Off 2: The Final Whistle

Kick Off 2: The Final Whistle

Atari ST - DLC - 1991

The Final Whistle is a data disc for Kick Off 2 that improves the gameplay and adds some new features. Among the features there is new tactics implementation (positioning and movement depends on whether the team is defending or attacking), new corner kicks that give better control of the height, shot power, bias and curling of the ball, improved control of goal kicks and throw ins, additional player attribute Flair that determines whether the player will play a passing or make a solo attempt at the goal, new controls that allows the player to make Flick Balls and Overhead Kicks, choice to play...

Kick Off 2: Winning Tactics

Kick Off 2: Winning Tactics

Atari ST - DLC - 1991

Winning Tactics is a collection of tactics for Kick Off 2, Kick Off 2: The Final Whistle and Player Manager. There are ten Double Tactics available for The Final Whistle and ten Single Tactics for Kick Off 2 and Player Manager. There are a variety of tactics for attacking, defending, setting an Off Side trap in the Final Whistle and to deal with desperate situations for instance attacking when the ball is lost or defending a slender lead against a strong opponent.

Kick Off 2: Winning Tactics

Commodore Amiga - Released - 1991

Winning Tactics is a collection of tactics for Kick Off 2, Kick Off 2: The Final Whistle and Player Manager. There are ten Double Tactics available for The Final Whistle and ten Single Tactics for Kick Off 2 and Player Manager. There are a variety of tactics for attacking, defending, setting an Off Side trap in the Final Whistle and to deal with desperate situations for instance attacking when the ball is lost or defending a slender lead against a strong opponent.

Kick Off 3

Kick Off 3

Commodore Amiga - 1994

Finally, after literally months of hype and guesswork, Kick Off 3 itself is finally available, and I can honestly tell you that a lot of people are going to be very, very surprised. Gone is the top view. Gone is the scanner. Gone are the extremely fiddly ball handling controls, and in comes a game that is far more traditional in terms of soccer gameplay than the previous two Kick Off games. From the outside in, the first thing you are confronted with is the choice of games to play. You can either work through the standard friendly or league matches, or take part in The Challenge where you...

Kick Off 3: European Challenge

Kick Off 3: European Challenge

MS-DOS - Released - 1994

Kick Off 3: European Challenge is an updated version of Kick Off 3. Whereas the original game only featured national teams, this version allows the player to take control of all club teams from the top divisions of five European countries: England, Germany, France, Italy and Spain. For each country a league or a cup can be played and there is also a European cup with teams from all countries as well as individual friendlies. The European cup and friendlies also allow the player to select teams from other countries. For copyright reasons, all player names are misspelled (for example Barcelona...

Kick Off 96

Kick Off 96

MS-DOS - Released - June 1, 1996

Kick Off 96 gives you the chance to take part in the European Championships in England 1996. Kick Off 96 can be played with several perspectives, including overhead and isometric, and offers the same pacey gameplay that made its predecessors famous. If Euro 96 isn't enough you could play with 49 international teams plus 750 club teams, totally 15.000 real players varied skill levels. If that´s still not enough you can also create your own leagues and teams.

Kick Off: Extra Time

Kick Off: Extra Time

Commodore Amiga - DLC - 1989

Extra Time is a data disc for Kick Off. It adds new features: four new surfaces (wet, soggy, hard and artificial) that have effects on the speed, travel distance and bounce of the ball as well as the pace and stamina of the players, Cross Winds, four new tactics (Blitz, Lockout, Criss Cross and Falcon), new attributes for the players, faster pace, leagues at the Reserve, National and International level and twenty new referees.

Legionnaire

Legionnaire

Commodore Plus 4 - Released - 1986

Legionnaire is a run 'n gun game based on the arcade game Commando where your mission is to get to Garrison Headquarters over seven different landscapes to deliver vital messages. The game is viewed from a 3rd person perspective at an elevated angle with the screen scrolling upwards when you move. As you progress up the screen various soldiers will appear and you must avoid or shoot them with your gun because if you touch one or are shot then you lose one of five lives. To hinder you there are various obstacles that need avoiding like walls, trees and water.

Magic Madness

Magic Madness

Commodore 64 - Released - 1987

You control a witch who has the job of recovering four magic scrolls that were stolen from Neverland by Colo, the evil sorcerer, and his henchmen. You have four items to protect yourself - a Cape, a Cross, a Wand, and an Hour Glass - each one performing a different function and helping the witch to defeat the creatures that inhabit Colo's domain. Each burrow is split into four different levels: Heaven, Forest, Caverns, and Ice, and each section is represented on screen as horizontally scrolling levels. Chests are encountered along the way, and they provide bonus points, extra time, magic...

Maria's Christmas Box

Maria's Christmas Box

Commodore Amiga - Released - 1988

In this game, you play Strip poker against Maria Whittaker, an UK model of the 1980s. In gaming she also appeared in the European covers of Palace's Barbarian I & II. As the name suggests, she is first wearing a Santa Claus suit and does not get completely naked like in previous games of this type. The gameplay is very similar to Ancos older game Strip Poker II+. In the game itself you can raise bets and can trade each cloth part for 100 credits if you are running out of cash and your hand is too good to not raise. There are two different difficulty levels, "Easy" and "Hard". The AI does...

Maria's Christmas Box

Maria's Christmas Box

Commodore 64 - Released - 1988

In this game, you play Strip poker against Maria Whittaker, an British model of the 1980s. As the name suggests, she is first wearing a Santa Claus suit and does not get completely naked like in previous games of this type. The gameplay is very similar to Anco's older game Strip Poker II+. In the game itself you can raise bets and can trade each cloth part for 100 credits if you are running out of cash and your hand is too good to not raise. There are two different difficulty levels, "Easy" and "Hard". The AI does sometimes bluffing with aggressive bets.

Phalanx

Phalanx

Commodore Amiga - Released - 1987

Twenty-three fantastic stages of incredibly fast acton The onboard computer on your space ship has a mind of it's own. Will it activte the rapid fire rockets or will you have to activate the protective shield to surve the enemy strength and fire power?

Player Manager 2

Player Manager 2

MS-DOS - Released - 1995

Player Manager 2 sets you as an international-standard soccer player who's stepped into being a player-manager at a lower-division side. The challenge is to reach the Premier League and survive. Most of the standard features of management games are present, including pre-match tactics (which are fairly customizable), a full transfer market including short-term loan deals, detailed player statistics (presented visually), ground improvements and coaching. Playing the matches is optional, as you can simply watch instead. There are 4 playing views, and you can play in position or as a team....

Rally Cross Challenge

Rally Cross Challenge

Commodore 64 - Released - 1989

Rallycross racing was once popular on the BBC, featuring super-modified cars racing against each other on tracks combining tarmac and gravel sections. Rally Cross Challenge sees Anco bring it to life in top-view Super Sprint style. There are six different circuits, and four cars in the game - 16-bit users with a Microdeal joystick adapter can have all four of these controlled by human players, other users are limited to 2-player. Computer cars have varying personalities and abilities. You must finish in the top 3 to move on to the next race. The opportunity to upgrade your car comes...

Rally Cross Challenge

Rally Cross Challenge

Commodore Amiga - Released - 1989

Rallycross racing was once popular on the BBC, featuring super-modified cars racing against each other on tracks combining tarmac and gravel sections. Rally Cross Challenge sees Anco bring it to life in top-view Super Sprint style. There are six different circuits, and four cars in the game - 16-bit users with a Microdeal joystick adapter can have all four of these controlled by human players, other users are limited to 2-player. Computer cars have varying personalities and abilities. You must finish in the top 3 to move on to the next race. The opportunity to upgrade your car comes...

Space Battle

Space Battle

Commodore Amiga - Released - 1987

Space Battle is a one or two player version of the classic arcade game Asteroids where you have to survive being in a asteroid field where the rocks move about the screen. With a joystick you need to move about the screen or shoot them which makes them split into two. You keep splitting them till they are finally destroyed. If things get too hectic you can Hyperspace to another part of the screen but you can easily appear in the path of an asteroid. The game is viewed from above and the whole asteroid field is shown on the whole screen. There are three modes of the game, Solo (One player...

Strip Poker II Plus

Strip Poker II Plus

Commodore Amiga - Released - 1988

Anco released their own sequel to Strip Poker: A Sizzling Game of Chance using a different interface and girls to Artworx's own sequel. The concept is the same – two beautiful girls are your poker opponents, and they will gradually remove their clothes for you if you win. You start with $100 and each bet starts at $5, which can be raised to $25. After a second round of cards is dealt based on how many you choose to exchange, hands are compared and winnings assigned. Donna and Sam are the included girls.

Strip Poker II Plus

Strip Poker II Plus

BBC Microcomputer System - Released - 1989

Anco released their own sequel to Strip Poker: A Sizzling Game of Chance using a different interface and girls to Artworx's own sequel. The concept is the same – two beautiful girls are your poker opponents, and they will gradually remove their clothes for you if you win. You start with $100 and each bet starts at $5, which can be raised to $25. After a second round of cards is dealt based on how many you choose to exchange, hands are compared and winnings assigned. Donna and Sam are the included girls.

Strip Poker II Plus

Strip Poker II Plus

MS-DOS - Released - 1988

Anco released their own sequel to Strip Poker: A Sizzling Game of Chance using a different interface and girls to Artworx's own sequel. The concept is the same – two beautiful girls are your poker opponents, and they will gradually remove their clothes for you if you win. You start with $100 and each bet starts at $5, which can be raised to $25. After a second round of cards is dealt based on how many you choose to exchange, hands are compared and winnings assigned. Donna and Sam are the included girls.

Strip Poker II Plus

Strip Poker II Plus

Microsoft MSX - Released - 1988

Anco released their own sequel to Strip Poker: A Sizzling Game of Chance using a different interface and girls to Artworx's own sequel. The concept is the same – two beautiful girls are your poker opponents, and they will gradually remove their clothes for you if you win. You start with $100 and each bet starts at $5, which can be raised to $25. After a second round of cards is dealt based on how many you choose to exchange, hands are compared and winnings assigned. Donna and Sam are the included girls.

Taekwondo

Taekwondo

Commodore Amiga - Released - 1987

Taekwando is a one-on-one fighting game shown from an isometric perspective (viewed from the side on the Amiga, Atari ST and C16 versions). Different joystick combinations let your fighter perform high, middle or low attacking moves as well as dodge or block his opponent's attacks. Fighters receive scores for successful attacks. The more difficult or effective the attack, the higher the score. Unless one fighter is knocked out, the fighter who has the highest score at the end of three rounds wins. Although the game is shown from an isometric perspective, it is not possible to move in three...

Thai Boxing

Thai Boxing

Commodore 128 - Released - 1986

Thai Boxing is a one-on-one fighting game shown from an isometric perspective (viewed from the side on the Amiga, Atari ST and C16 versions). Different joystick combinations let your fighter perform high, middle or low attacking moves as well as dodge or block his opponent's attacks. Fighters receive scores for successful attacks. The more difficult or effective the attack, the higher the score. Unless one fighter is knocked out, the fighter who has the highest score at the end of three rounds wins. Although the game is shown from an isometric perspective, it is not possible to move in three...

Thai Boxing

Thai Boxing

Commodore Plus 4 - Released - 1985

Thai Boxing is a one-on-one fighting game shown from an isometric perspective (viewed from the side on the Amiga, Atari ST and C16 versions). Different joystick combinations let your fighter perform high, middle or low attacking moves as well as dodge or block his opponent's attacks. Fighters receive scores for successful attacks. The more difficult or effective the attack, the higher the score. Unless one fighter is knocked out, the fighter who has the highest score at the end of three rounds wins. Although the game is shown from an isometric perspective, it is not possible to move in three...

Tiebreaker

Tiebreaker

Commodore 64 - Released - 1987

Tiebreaker is a tennis game. The graphics are isometric and action is seen from the side line. Using the joystick the player may move in eight directions. Depending on angle and pressure on the fire button, the player can control how hard to hit the ball. Each game is based on best of three sets and the scoring is according to standard tennis rules. The game features an Association of Tennis Professionals (ATP) standard table occupied by computer opponents, and the objective is to reach the number one position. Before playing the player may configure nationality, sex, or color of clothes....

Vader

Vader

Commodore Amiga - Released - 1987

Vader is a 2D vertical scrolling shooter. The player must defend planet - and force enemy invasion back. The gameplay is simple and typical for the genre - the player controls a space ship, flies straightforward and fights against enemies. He can move left and right only. The space ship has energy shield, resistant for several shots only.

War Play

War Play

Commodore 64 - Released - 1986

Your enemy has taken control of a strategically important island and has made it well defended thanks to a network of bunkers with the information about the islands defences. All the bunkers need destroying to obtain this vital information as well as show the exact location of the Commander who keeps moving his HQ's position. You have been tasked to take control of a number of three vehicles types, two planes and a tank, each with their own strengths and weaknesses to be considered as you attack the enemy. You are also equipped with a radar to show your position on the area, and once the...

XR-35 Fighter Mission

XR-35 Fighter Mission

Commodore Amiga - Released - 1988

XR-35 Fighter Mission is an Action game, developed and published by Anco Software, which was released in Europe in 1988.

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