Audiogenic

Alien Blitz

Alien Blitz

Commodore VIC-20 - Released - January 1, 1981

Alien Blitz is a clone of Space Invaders with no noticeable differences in design and gameplay. The player moves his missile base left and right and has to shoot down the alien intruders that move back and forth above him. If they reach the base line or if the player loses all his three bases the game is over. Four shields offer some protection and at times a flying saucer will zap past the top of the screen. Before starting a game the player can choose a skill level from zero to nine.

Amazon

Amazon

Atari ST - Released - 1985

Amazon is an interactive fiction graphic adventure game. The game was published by Telarium (formerly known as Trillium) in 1984 and written by Michael Crichton.[1]

BBC Bonanza

BBC Bonanza

BBC Microcomputer System - Released - 1987

A compilation of 7 Audiogenic games: Psycastria, Thunderstruck, Ultron, Contraption, Wizzy's Mansion, Space Ranger and Last of the Free.

Blast!

Blast!

Acorn Electron - Released - 1990

Your mission to the far side of the galaxy leads you to a strange, apparently uninhabited world. You prepare to land, but suddenly your craft spins uncontrolably into a vast underground cavern complex. There's only one way to escape! You must destroy the alien command centres in the eight caverns that make up the underground complex. Be sure to avoid the deadly missiles fired by the alien defences - and beware the anti-matter that lines the cavern walls. You'll need nerves of steel if you're to meet the challenge - make one mistake and you'll be blown sky high!" On the far edge of the galaxy...

Breakthrough

Breakthrough

Acorn Electron - Released - October 1, 1988

Trapped in a world of fire and energy, you must battle for the most valuable prize of all - your life. You can escape only by using your magical powers to destroy the rocks that block your path or to create new blocks that act as stepping stones on the road to freedom. Don't forget to pick up the key to the exit door - otherwise your efforts will be in vain. "There are 100 screens just waiting to trap, tease and test your powers of perception before you finally break through to the outside world. But beware, there are only 99 seconds to complete each screen!" Each screen contains two types...

Breakthrough

Breakthrough

BBC Microcomputer System - Released - 1988

Breakthrough (or Break Through) is a game for the BBC Microcomputer, developed by Ian Collinson and published by Audiogenic Software (ASL). A puzzle game in which you have to place blocks and melt them in order to get to the keys hidden somewhere on the screen.

Bug Eyes 2: Starman to the Rescue

Bug Eyes 2: Starman to the Rescue

BBC Microcomputer System - Released - 1986

Bug Eyes 2: Starman to the Rescue is a video game developed by Scrooloose and Bitbrain and published in 1986 by Audiogenic. Light years from Earth lies the rusting hulk of the Xxabanean flagship, disabled when it's power generator was destroyed by Space Agent Zelda. But Zelda was captured and imprisoned in the depths of a distant and desolate asteroid. Somewhere hidden on the rusting ship are the 25 keys that are needed to free Zelda from her intergalactic prison. Your mission, as Space Agent Starman, is to penetrate the defences of the ship and find the 25 keys in order to rescue Zelda....

Bug Eyes II

Bug Eyes II

Acorn Electron - Released - June 1, 1988

Light years from Earth lies the rusting hulk of the Xxabanean flagship, disabled while on its mission to vapuourise our planet by the super-heroine Space Agent Zelda! She managed to destroy its power source, but was captured in the attempt and locked away in the depths of a distant and desolate asteroid. You, as Space Agent Starman, must penetrate the defences of the ship and collect the 25 keys required to free Zelda from her intergalactic prison. But beware. Some of the old Xxabanean booby traps are still in operation and strange alien creatures have moved into the empty hulk. You only...

Caveman Capers

Caveman Capers

Acorn Electron - Released - 1986

Ogg the Caveman has discovered a new form of transport - Kickstart the Turtle. All day long he tries to train Kickstart to jump and run. However, the turtle isn't too keen and Kickstart keeps falling flat on his face. Help Ogg master the art of turtle-riding and get him to the phonebox to tell his wife he'll be late for tea.

Despatch Rider

Despatch Rider

BBC Microcomputer System - Released - 1987

You ride a motorbike, and have to get through the level by dodging various objects, jumping over ramps, and collecting power-ups. The action is viewed from the side on, and you move the bike up or down, and can speed it up or slow it down.

Despatch Rider

Despatch Rider

Acorn Electron - Released - 1988

Dick Decker has yet another new job, as a Despatch Rider with the Dorkin Despatch Agency. Darren Dorkin, the owner, has lent Dick his powerful Yamasaki 750, and Dick dare not damage it for fear that he might lose his job. If he loses his job his whole life will be in ruins, since his long-suffering fianc�e Debbie has given him just one more chance to get a steady job. Can you help Dick deliver the mail to the Royal Snail offices whilst avoiding the road works, burst water mains and other hazards? Despatch Rider is a challenging test of your reactions and digital dexterity that will...

Exile

Exile

Commodore Amiga CD32 - Released - 1995

When a terraforming team on an unexplored planet sends some disturbing messages back to Earth and then stops responding altogether, a space-adventurer is sent to find out what happened. The gameplay is a side-on 8-dimensionally scrolling action-adventure set on a planet. The player must find a way to the lower depths of the planet to rescue the terraforming team and defeat the evil Triax!

Froot Raid

Froot Raid

Acorn Electron - Released - 1984

Froot Raid is an extremely authentic fruit machine simulator, with all the complex features of real arcade machines. There's Hold, Nudge and Swap, plus Sidewinder and Feature Panel. The game was originally released as Froot Raid by Audiogenic. It was re-released by Summit Software under the name Fruit Raid.

Helter Skelter

Helter Skelter

Acorn Electron - August 1, 1989

Remember when computer games were fun? When you would stay up all night playing them? Helter Skelter unashamedly recreates the addictive simplicity, the fun and the enjoyment that made games like Pacman, Breakout and Bubble Bobble all-time classics! Bounce your way through 80 challenging screens, squashing monsters, snatching tokens and collecting bonuses. Then, for a change, use the built-in designer to design 48 screens of your own, as hard, as simple, as much fun as you like. It's even more fun when two play at once! Do you co-operate, or you do compete? Do you play fair, or do you...

Helter Skelter

Helter Skelter

BBC Microcomputer System - Released - 1990

Remember when computer games were fun? When you would stay up all night playing them? Helter Skelter unashamedly recreates the addictive simplicity, the fun and the enjoyment that made games like Pacman, Breakout and Bubble Bobble all-time classics! Bounce your way through 80 challenging screens, squashing monsters, snatching tokens and collecting bonuses. Then, for a change, use the built-in designer to design 48 screens of your own, as hard, as simple, as much fun as you like. It's even more fun when two play at once! Do you co-operate, or you do compete? Do you play fair, or do you...

Impact

Impact

BBC Microcomputer System - Released - 1987

Impact is an old break-out style game. The user controls a paddle and needs to catch a ball with the paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made undestroyable). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When the player collected one or more bonuses, he may 'release' them, and he receives a powerup. Each 'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus points. Impact comes with a lot of levels and a level editor.

Impact

Impact

Sinclair ZX Spectrum - Released - 1988

Impact is an old break-out style game. The user controls a paddle and needs to catch a ball with the paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made undestroyable). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When the player collected one or more bonuses, he may 'release' them, and he receives a powerup. Each 'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus points. Impact comes with a lot of levels and a level editor.

Impact

Impact

Acorn Electron - Released - April 1, 1988

Trapped - in a 1970s arcade game! Every escape route is blocked by a wall of brightly coloured bricks. Powerfully addictive, Impact has 80 built in screens, but if you prefer you can design your own - as hard, as simple, as much fun as you like. Hidden on each screen are special tokens - catch them if you can. Use them to buy one of nine powerful weapons, or keep them until the end of the screen to score a bonus. If you thought the fun had gone out of computer games, then Impact is the game that'll change your mind!"

Motor Mania

Motor Mania

Commodore 64 - Released - 1982

Motor Mania is a top view driving game where the screen scrolls vertically upwards as you try to drive your racing car for as many miles as you can. Starting at a gas station you are able to control your speed up to 80mph, brake and move left or right as you avoid other drivers and various obstacles. There are three types of roads to drive on and they are motorway, b-road and dirt and you must avoid hitting the sides and drivers or you lose one of five lives. On the side of the playing area are various dials and these are speedometer, fuel which decreases as you drive, and generator which...

Omega Orb

Omega Orb

Acorn Electron - Released - June 1, 1987

Omega Orb - new improved brain-straining arcade adventure - with added shoot-em-up Blast and Zap! And brought to you in glorious BLIPVISION! BLIP, the bouncing Omega Salesdroid, has been transported to the high-tech mining complex of Mynix. Help him find pieces of core material with which to repower his crippled cruise ship. The lives of a thousand space holidaymakers are in your hands! Omega Orb has everything! An orgy of exploration and mapping; Code-doors; barriers; lifts and mind-warping puzzles to solve; mindless zapping of hostile droids; 146 Blipvision screens of brilliant graphic...

Power Pack

Power Pack

Acorn Electron - Released - 1986

Comprises: Bug Eyes (Icon), Bug Eyes 2 (Audiogenic), Caveman Capers (Icon), Space Ranger (Audiogenic), Ultron (Icon), Wizzy's Mansion (Audiogenic) and Wongo (Icon)

Psycastria

Psycastria

Acorn Electron - Released - October 1, 1986

The Psycastria have constructed four different types of installation, one on land, one at sea on a giant carrier ship, one on the surface of the moon and the final one in deep space. It is in these installations that they store their energy supplies in circular pods. You, now endowed with the skill and cunning of the famous Boggles, are in charge of a highly manouvreable craft capable of stunning mid-air changes of direction. Using just your basic astro cannons, you must attack each installation in turn, avoiding the high buildings that stand up from the surface. However, the Psycastria will...

Ransack

Ransack

Acorn Electron - Released - January 1, 1988

Peter Scott, the wizard of arcade adventures, presents his first all-action shoot 'em up! You control AL, the globular droid, in a revenge mission against the eight rebellious planets of the Ryvian system. Beware the electric spikes on the surface of the planet, avoid the evil aliens disguised as cuddly computer characters. Collect the laser weapons and bombs as they float past, otherwise you won't survive the hazardous conditions on the planet surface. Ransack is a high-speed arcade extravaganza that will test your skill and reactions to the limit!" "We want revenge!" - that was the...

Rat Trap

Commodore Amiga - Released - 1991

Your House has been overrun by rats. You must herd the rats into trap machines to clear them out. In order to do so, you must manipulate the environment to set up pathways so that the rats are headed in the right direction. Objects that you move around include blocks, fans, and pipe pieces. Rat-Trap on the Commodore Amiga, it was developed by Fox Williams for the British software house Audiogenic, who licensed it to Acclaim Entertainment, the U.S.-based publishers of a range of games based on The Simpsons.

Saracoid

Acorn Electron - Released - 1984

The Saracoids are blob-like alien life-forms that float through Outer Space, taking energy from any planet that they come across. For self defence, they group together in long strings that snake down through the atmosphere in various strange formations. The warning is out that the Saracoids may soon be passing by Earth. They will undoubtedly want to stop and replenish their energy supplies. You have been given the job of manning the missile launcher with orders to prevent the Saracoids landing - for if they once touch ground, they mutate, taking on a different form, and immediately home in on...

Shark

Shark

Acorn Electron - Released - October 1, 1988

The Purple Priority Warning came from all three stations simultaneously. The Intruders' three-pronged attack had caught the Earth Defence Installations unawares, allowing them to steamroller straight through the token defences and leave them on the brink of complete control. The emergency session of the United World Parliament was in uproar. Who could save the day? Only one man had the courage, the skill, and the determination, Colonel Charles St John Sharkey, known to his friends as 'Shark'. 'Will you save us?' begged the World President. Shark didn't have to think twice. 'I'll give it my...

Simple Simon

Simple Simon

Commodore VIC-20 - Released - 1981

Simple Simon is a interpretation of Ralph Baer's classic "touch" game of the '80, where the player needs to memorize a sequence of colors and tones and then press one of four function keys that are associated with that color and tone. As the player gets sequences correct, these sequences will become longer. The game ends if the player gets it wrong.

Space Ranger

Acorn Electron - Released

A team of astronauts taking part in lunar exploration are stranded on the moon. Your job is to pilot the lunar module to make a successful landing on the moon, pick up the astronauts and ferry them to safety. You will have to make a number of journeys because you can only fit in one person at a time. But there are problems - the surface of the moon is riddled with craters so you can only land on certain spots; also a freak asteroid storm is making landing and taking off extremely hazardous!

Sphere Of Destiny 2

Acorn Electron - Released - January 1, 1984

The inter-stellar highway is constructed from brightly coloured tiles. Unfortunately, Bruce the jet-ball is very sensitive, and reacts to different colours in various ways. Blue and Yellow are no problem, but Red slows you right down. Green speeds you up and Magenta makes you bounce, whilst Cyan reverses the controls (Aaagh!). White give a bonus, but avoid the Black holes at all costs!

Super League Manager

Super League Manager

Commodore Amiga CD32 - 1995

This football management game is unique for two main reasons. Firstly, it's set in a completely fictitious game-world, with fantasy teams and players. You start off managing Folkford United, the worst team in the country, with players including Brian Evans, Nicky Moody and Bruce Roberts, and rival teams include Oldcastle, Marwick and Stoke Berry. The second difference is the lack of statistics for player details. Instead, sentences such as 'best in defence, can also play in midfield. Has been playing reasonably well. Signed for £100,000 from Oldcastle 2 years ago. Current value around...

Thunderstruck

Thunderstruck

Acorn Electron - Released - December 1, 1986

You are SPRECO (the SPace REfuse COllector) who has been transported by a space/time thunderstorm to an eerie castle. All you want to do is get back to Myrtle and the kids, but here you are trapped in these strange mediaeval surroundings with your Assisdroids. They dislike it as much as you do and, because they think it's your fault, are decidedly hostile. There are various objects littered around the castle that you can carry and use, but because of your bulky space suit you can only manage one at a time. The castle is inhabited by eight characters that you will meet in your search for the...

Thunderstruck 2

Thunderstruck 2

Acorn Electron - Homebrew - 1987

Our hero, SPRECO, the SPace REfuse COllector, has finally made it back to Home Base 5 after escaping from the strange medieval castle in which he was marooned in Thunderstruck 1. But things have changed - Home Base 5 is totally devoid of all human life! While searching the Droidcorp factory complex, a friendly Droid informs him that the humans have been enslaved and the complex taken over by an intergalactic villain who calls himself the MindMaster. However, Deacti-Unit [that the MindMaster thought he had destroyed] is actually scattered around the complex. If SPRECO can find the four pieces,...

Wizzy's Mansion

Acorn Electron - Released - 1984

Wizzy, the incompetent wizard, has a problem - a nasty monster has taken over the room at the top of his mansion. In order to get rid of the monster, Wizzy must cast a spell, but he can't remember the right one. The pages of his book of spells are scattered throughout the different rooms so he must search the rooms picking up all the pages he finds. Unfortunately, his blundering spells have made all sorts of objects come to life and turn nasty! You must guide him through the mansion, picking up the pages and avoiding the nasty objects. Falling too far is also deadly. You start with 8 lives...

Ziggy

Ziggy

Acorn Electron - Released - October 1, 1987

Ziggy was a normal happy young boy - until the day he strayed too close to an experimental matter transporter. Suddenly he became half boy, half spring - like a human pogo stick - and found himself trapped in a multi-dimensional board game played on platforms that float in space and time. To survive he must collect all the pyramids that he can find, avoiding the deadly Sliding Cubes, Bouncing Balls, Poison Squares and Glue Puddles. Can you help Ziggy reach the final platform, where the girl of his dreams awaits?

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