Millenium Interactive

The Adventures of Robin Hood

The Adventures of Robin Hood

MS-DOS - 1992

In Robin Hood you must perform many heroic deeds to change the public impression of you from "villain" to "hero." To he ultimate aim is to retake your castle, which is captured in the intro sequence. This involves bringing together your band of merry men, and killing the Sheriff and his guards. There are around 6 extra items you can find in the game, most of which aren't essential but make the game a lot easier. The whole interface is similar to Populous: you don't direct Robin directly but with icons which are placed around the screen. The AI citizens of Sherwood go about their lives as...

Brutal Football

Brutal Football

Commodore Amiga CD32 - Released - 1994

Similar to Speedball 2, Brutal Football is an ultra-violent sports game. Matches last 7 minutes, and the aim is to get the ball into the goal, kept by a net-minder. The oval ball can be thrown or kicked, this resulting in frequent up-and-under type kicks. Violence is the pivotal element of gameplay: rather than rare occurrency, punching, stomping, use of weapons, and even decapitations are what the game action is rife with, and key to victory. Bonus and non-bonus items appear on the pitch, such as bombs to throw at opponents, rabbits to speed up the current player, or tortoises which slow him...

Daughter of Serpents

Daughter of Serpents

MS-DOS - Released - 1992

Daughter of Serpents is a graphic adventure game with a point-and-click interface. An exotic, ancient city bustling with life. A strange, unnatural creature. A murder. And you, on a business trip to Alexandria, Egypt, suddenly involved in the case of a mysterious cult that deals with strange forces. Take a piece of ancient Egyptian mythology, add a pinch of demonology a la Lovecraft, and mix with a decent dose of colonial middle-east romanticism -- those are the ingredients for the sinister adventure game Daughter of Serpents. Daughter of Serpents would be a pretty common adventure game,...

Diggers

Diggers

MS-DOS - Released - 1994

Diggers is a Lemmings-style puzzle game where you command five alien miners (from a choice of four clans) and various gadgets to dig for treasure. The game is divided in excavation areas. Each area has a set amount of money you must raise before moving into the next one. To do so, you must sell your collected treasure to the bank. You select your "Diggers" by clicking on them with the left mouse button, and making them do a desired action by right-clicking on the screen and choosing from a icon menu. Each clan has different characteristics and stats: for example the Grablins clan...

Horror Zombies from the Crypt

Horror Zombies from the Crypt

MS-DOS - Released - 1990

Horror Zombies from the Crypt pays homage to the horror genre of the 1950's by creating Count Frederick Valdemar (our hero of the game), the gothic mansion he enters, and the creatures he is going to meet there like vampires, zombies, ghouls and many other scary things that cinema fans can easily remember. You have six levels to pass where each level promising one hundred "all-action" screens...

James Pond 2: Codename RoboCod

James Pond 2: Codename RoboCod

Commodore Amiga - Released - January 1, 1991

In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them. The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After...

James Pond 2: Codename RoboCod

James Pond 2: Codename RoboCod

Commodore Amiga CD32 - Released - 1993

In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them. The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After...

James Pond 3: Operation Starfish

James Pond 3: Operation Starfish

Commodore Amiga - Released - 1993

Unlike the first game of the series, that was a mission-based game, and the second one, where your character had unique abilities such as observing the whole level and growing to unlimited height, James Pond 3 is a standard jump and run platform game. Pond can run very quickly (by holding down the A button) through large levels, which often contain steep mountain sides and other tricky areas. Once again, he has to oppose the evil scientist Maybe and his minions.

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