Firebird Software Ltd.

3D Pool

3D Pool

Commodore 64 - Released - 1989

3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot mode is also included, with 20...

Booty

Booty

Sinclair ZX Spectrum - Released - 1984

The player takes on the role of a cabin boy who attempts to steal a horde of treasure from his pirate masters. A variety of hazards must be avoided including pirates, parrots and booby-trapped treasure. Should the player managed to collect all the treasure, he is given 45 seconds to find a final key, which will restart the game. There are a total of 20 screens in the game which contain a mixture of collectable treasure, doors to other screens, and doors which act as obstacles and can only be unlocked by collecting the appropriate numbered key. Some rooms contain non-player character pirates,...

Bop'n Wrestle

Bop'n Wrestle

Commodore 64 - Released - 1986

The company behind Way of the Exploding Fist and Fighting Warrior also tried its hand at wrestling, with this game claiming to be the first 3D combat sports game, in which you can avoid the opponent by moving up or down the screen as well as left or right. Like any fighting game worth its salt, the game can be played with one or two players. In one-player mode there are 10 opponents to take on in sequence.

Bounces

Bounces

Sinclair ZX Spectrum - Released - 1986

Bounces is a futuristic sports game. Two players (one of which can be computer-controlled), compete against each other in order to earn points. Each game consists of two halves of 90 seconds each, one from each side of the screen. The winner is simply the player with the most points at the end. There are two ways of earning points. The first is to catch the bouncing ball that bounces around the arena and throw it through the goal slots on the opponent's side of the screen. The further into the opponent's half of the screen the slot is, the more points it is worth, but the more difficult it...

Caverns of Eriban

Caverns of Eriban

Atari 800 - Released - 1986

You are the pilot of a mine supply ship and it is your task to deliver supplies to various amount of subterranean mining depots scattered deep in the Caverns of Eriban. Picking up five supplies and re-fueling your ship on one of five landing strips on the surface at the entrance to the caverns, you must negotiate the passages to deliver your goods. As you explore the caverns looking for the depots you must avoid or shoot various obstacles and if you touch these obstacles or the walls then you lose one of eight lives. You also need to take account of the momentum of the craft as you move it...

Chikin Chase

Chikin Chase

Commodore 64 - Released - 1985

Players control a cock who is making sure that his wife delivers at least one of her children into the world. The cock automatically goes into the back room to mate with his wife, who lays an egg shortly afterwards. After this, it is up to the player to make sure that there is at least one egg among the two rows of nests, and that the egg is not destroyed by snakes, rats, raccoons, porcupines, and the like that are smart enough to climb the ladders leading up to the nests. The creatures enter the henhouse from either side, and must be moved along by pecking at them. As the cock walks around...

Crazy Caverns

Crazy Caverns

Sinclair ZX Spectrum - Released - 1984

In Crazy Caverns little Cubey Crammer has to push all the cubes on the level into the gaping maw in the center. Cubey Crammer has to push the cubes in straight lines, bypassing the walls while avoiding crazy crashers that roam the level. There are 10 different levels of increasing complexity and number of baddies.

Demons of Topaz

Demons of Topaz

Commodore 64 - Released - 1984

In this game, players control Ozzy who was forced to land his spaceship on a planet after it ran out of fuel. The aim is to search the planet for diamonds (which make up the fuel for the ship), and bring it back to the spaceship. While on the lookout, Ozzy will encounter aliens that can be defeated with his boomerang. Ozzy can explore further underground but his air supply slowly depletes as he spends more time there, but it gets replenished once he is back outside. One of Ozzy's lives are lost if he touches an alien or hazard, falls long distances, or runs out of air.

Druid

Druid

Sinclair ZX Spectrum - Released - 1986

Druid is an action game inspired by the arcade hit Gauntlet. As the eponymous hero, your job is to destroy four magic skulls hidden over eight levels. The game is presented in a top-down view. The druid walks around the terrain seeking out the staircase that leads to the next level. On the way, he is harassed by hordes of monsters that come out of every direction and attack him, decreasing his health. To defend himself, the druid can use the spells of water, fire or electricity to toss projectiles. However, these magical weapons have limited ammo. The druid also has three other magical...

Dynamic Duo

Dynamic Duo

Sinclair ZX Spectrum - Released - 1989

In Dynamic Duo the player takes the role of a bird and a dwarf who explore a haunted castle. The goal is to open the door the the calculation room, but to do so ten hidden keys have to be found first. The screen is divided into three parts: the action screen, a map and the status screen. The player can switch between the two protagonists at will and if they explore different parts of the castle (or if a second player takes part) the map gets replaced with a second action screen. This is necessary because the two have different abilities: the bird can fly and is generally faster while only...

Enlightenment

Enlightenment

Commodore 64 - Released - July 1, 1987

One hundred years after Hasrinaxx the Druid defeated the evil Acamantor, his nemesis is back, and although now older and having lost his Druid status after experimenting in black arts, he feels worthy of banishing this terrible foe. The gameplay uses a forced perspective top-down view, and strongly resembles Gauntlet in the way Hasrinaxx moves, shoots, avoids enemies and collects health items. Matters are more complex in terms of the spell system however. 32 spells can be collected and used, including a fireshield to allow you to pass fiery areas, water and fire walls to attack immediate...

Enlightenment: Druid II

Enlightenment: Druid II

Sinclair ZX Spectrum - Released - 1987

One hundred years after Hasrinaxx the Druid defeated the evil Acamantor, his nemesis is back, and although now older and having lost his Druid status after experimenting in black arts, he feels worthy of banishing this terrible foe. The gameplay uses a forced perspective top-down view, and strongly resembles Gauntlet in the way Hasrinaxx moves, shoots, avoids enemies and collects health items. Matters are more complex in terms of the spell system however. 32 spells can be collected and used, including a fireshield to allow you to pass fiery areas, water and fire walls to attack...

Exodus

Exodus

Sinclair ZX Spectrum - Released - 1984

Exodus is a single screen shooter where your task is to stop creatures and objects from escaping 'The Pit', an octogan shape prison where the escapees appear in the middle and attempt to reach the edge. You move your craft around the outside and blast inwards to stop them but you cannot shoot your friend Spud or you lose one of three lives. There is no loss of life for any escapee from escaping unless it is a Llama where you will lose a life if it does reach the edge, and loss of life also occurs if you touch anything on the edge. A timer also counts down, and if it reaches zero then it is...

Exodus

Exodus

Commodore 64 - Released - 1984

Exodus is a single screen shooter where your task is to stop creatures and objects from escaping 'The Pit', an octagon shape prison where the escapees appear in the middle and attempt to reach the edge. You move your craft around the outside and blast inwards to stop them but you cannot shoot your friend Spud or you lose one of three lives. There is no loss of life for any escapee from escaping unless it is a Llama where you will lose a life if it does reach the edge, and loss of life also occurs if you touch anything on the edge. A timer also counts down, and if it reaches zero then it is...

Flying Shark

Flying Shark

Amstrad CPC - Released - 1987

Flying Shark is a top-down shooter similar to Raiden. You start off with four lives and three bombs. With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all). Includes three difficulty levels and two-player support.

Gunstar

Gunstar

Amstrad CPC - Released - 1987

In 1997, Earth has been invaded by an unknown alien force and the population enslaved. After the invasion, a research team hidden on the Moon developed fighter crafts and called them Pulse Fighters. Now the humans have created a force called the Gunstar Fleet and their mission is to destroy the invading force and liberate Earth. In this top down vertical shooter with the various stages shown on the whole screen, you play as three fighter pilots attempting to destroy the aliens. Each level is made up of five stages and each one needs completing to move to the next one. The five stages...

Gyron Atrium

Gyron Atrium

Sinclair ZX Spectrum - Released - 1985

Gyron is made up of two mazes, there's the Atrium, an easier and more linear maze which acts as an introduction to the game and the Necropolis, which is much more difficult. The object of Necropolis is to find the "Place of Wisdom" hidden somewhere deep within the maze. You control a craft called the "Hedroid". Vector graphics allow for fast forward acceleration or slower more precise movements. Collisions with the maze walls can cause damage to the Hedroid, collisions at greater speed cause greater damage, too much damage and it's back to square one Towers are positioned on top of the...

Gyron Necropolis

Gyron Necropolis

Sinclair ZX Spectrum - Released - 1985

Inside the Gyron are two intricate Labyrinths, one within the other; each contains all of Space and Time. The outer Labyrinth, the Atrium, and the inner, called the Necropolis, are cosmic calendar clocks. Space is contained in the 12 parts of the Zodiac, represented by 12 zones, while Time exists in the configuration of an interactive defence system - the Celestial Spheres and the Towers of Silence. Seekers may choose to enter the Atrium first, a less dangerous place in which to test the reflexes - it's entered through the Calendarstone, the face of the Sundisc. Another Sundisc...

H.E.R.O.: Helicopter Emergency Rescue Operation

H.E.R.O.: Helicopter Emergency Rescue Operation

Commodore 64 - Released - December 3, 1984

There is trouble in the mines! Volcanic activity has trapped numerous miners, and it is your job to save them. As Roderick Hero, you need to make your way through the dangerous mineshaft avoiding the dangerous creatures and lava, and find out where the miners are located before you run out of energy. To help on your mission, Roderick Hero has several useful types of equipment. A prop pack will allow you to hover and fly around the mineshaft and (hopefully) avoid the many dangers within. Your helmet features a short range microlaser beam which can be used to destroy the bats, spiders, snakes,...

Halls of the Things

Halls of the Things

Commodore 64 - Released - 1984

Using the gaming engine and graphical style that would be seen again in The Warlock of Firetop Mountain, Halls of the Things places our adventurous hero in a randomly generated tower. A long hallway with seven doorways in it at the start offers the player the opportunity to enter dungeon areas of varying difficulty (easiest and more open at the top, hardest at the bottom). In these areas of the tower, the player can explore, finding treasure and elixir bottles (which can be used to replenish the player's magic). Of course, things aren't that simple. The Things roam the various corridors and...

Harvey Headbanger

Harvey Headbanger

Sinclair ZX Spectrum - Released - 1986

Rotund drinkers Harvey Headbanger and Hamish Highball are at war in this single-screen action duel with a strategic edge. Walking across each of the 64 squares will turn them to your colour. Create a 3x3 box of these squares to release cocktails (of your own colour, so only you can use them) and top up your energy. Contact costs each player energy, but the player with a higher energy level can get up first. The aim to win a point is to trap your opponent inside a box of your squares. You can play to anything from 1 to 10 points, and at 5 difficulty levels in a one-player game.

I Ball II

I Ball II

Sinclair ZX Spectrum - Released - 1987

After rescuing their people and surviving (in the first game), the Ball race wish to discover something about their history and heritage. You have been sent down mines, to explore 50 screens, on each of which you must collect a key and reach the exit. You also have to pick up a sacred artifact on every 5th level. Your character is very bouncy, requiring small movements in order to keep control. You can shoot at the surrounding enemies and collect weapons, although the initial one only shoots horizontally. There are many pickups on offer, including extra lives, bounciness boosts and...

I, Ball

I, Ball

Sinclair ZX Spectrum - Released - 1987

Terry Ball (terrible, geddit?) has kidnapped Lover Ball, No Ball, Eddy Ball and Glow Ball, and I,Ball must rescue them through 16 stages. The gameplay is shoot 'em up based, with the 16 levels scrolling vertically. They are full of hazards ranging from step-like sequences of blocks and metallic edges, to Terry Ball's unleashed devices including microwave ovens and crabs. The initial weapons is quite puny, but collecting discs allows upgrades to be obtained, including multi-directional fire and turbo boosts. You have four lives, but must complete each level within a time limit.

Intensity

Intensity

Sinclair ZX Spectrum - Released - 1988

The plot of Intensity deals with the space station Canis Major which was overrun by aliens. There is no chance to defeat them by force and therefore the station has to be evacuated. This noble task falls to the player who controls a skimmer. It is basically used to fly over the one-screen levels and mark the place the drone, a rescue ship, should land. There are various openings in each level and from time to time astronauts come out of those - of course the drone should be nearby then. After collecting a certain amount of astronauts the exit opens, but the player may choose to spend more...

IO

IO

Commodore 64 - Released - July 1, 1988

An enemy has entered your region of space in a mothership, and unleashed foes aimed at destroying you. As the planet's top pilot, the player is sent out to ultimately destroy the mothership, in this horizontally-scrolling shoot 'em up. As well as aliens, the player will encounter gun turrets and missiles, plus bosses at the end of each level. Levels 3 and also add narrow R-Type-style gaps. Smart bombs appear on the screen at random intervals, which can be used in two ways. Flying over them destroys everything on the screen, but shooting them turns them into power-up tokens or protective...

Magnetron

Magnetron

Sinclair ZX Spectrum - Released - 1988

Robot KLP-2 returned to destroy a series of space stations around the planet Quartech. This was achieved by overloading or shutting down the four nuclear reactors in each station. KLP-2 had to carry nuclear fuel rods between the reactors, with each rod having a positive or negative charge and a weight. The more weight being carried, the slower KLP-2 moved and the harder it was to get up slopes. The charge affected how the robot reacted to arrow tiles on the floor - a positive charge would move the robot in the direction of the arrow, a negative charge in the opposite direction. Throughout...

Mega Bucks

Mega Bucks

Sinclair ZX Spectrum - Released - 1986

A teenager inherits a mansion from his uncle Maxabillion Brainbox III, within which is hidden his vast fortune. In this flip screen adventure (similar to the "Magic Knight" series) our hero must search the sprawling mansion before his time limit runs out and a bizarre security system locks down the Mansion for good. The house and it's grounds have been littered with clues and puzzles by the lad's uncle, creating the worlds biggest treasure hunt. To find the hidden fortune the prospective billionaire has to creatively use the items that litter the mansion, from tape recorders to fire...

Mickey the Bricky

Mickey the Bricky

Commodore VIC-20 - Released - 1985

Mickey the Bricky is a Donkey Kong inspired platform game The objective is to pick up his lost tools on the building site and get to the top of the screen via ladders, avoiding rolling barrels along the way. Five different level layouts are available as the player advances through the game.

Micro Rhythm

Micro Rhythm

Commodore 64 - Released - 1986

MicroRhythm was part of a set of music creation software (then advertised as games) that used real sampled sounds and was essentially a drum-machine. It features three modes: 'BARS' mode was used to create individual patterns and 'SONG' mode to align patterns in desired order to create a tune (exactly as pattern-based music sequencers do). There was also a third Real-Time mode for playing with the keyboard. Simple flam effect and pitch adjust for every sample were also possible, as well as the main tempo change.

Mr. Freeze

Mr. Freeze

Sinclair ZX Spectrum - Released - 1984

Mr. Freeze is a flick-screen platformer where your task is to de-ice six compartments of a giant fridge by moving from the bottom-left of each compartment to the top-right to touch the de-icer. In each compartment are various platforms and you climb ladders or drop down through gaps but you can only fall a certain height. A compartment doesn't have to be de-iced to move to the next one but you can only move between them where an arrow points. There are various deadly obstacles that need avoiding and they are ice cubes, robots, other creatures and a laser at the top of the screen. When you...

Mr. Heli

Mr. Heli

Sinclair ZX Spectrum - Released - 1989

Mr. Heli takes place in the year 2999 and Mr. Muddy is threatening the planet. Fortunately the player has a fully armed large helicopter with which to attack his sadistic minions. The helicopter will fly through four side-view levels, primarily scrolling left to right but with some variant, each of which ends with a boss. As well as enemies, there are many blocks on the levels. The weapon upgrade system is build into these, which function in two different ways. Most will drop crystals, which if collected are added to a cash total. The others reveal a picture of a weapon with a price - make...

Muggins the Spaceman

Muggins the Spaceman

Sinclair ZX Spectrum - Released - 1987

Muggins must recover his crashed space ship and bring it back to the docks for repairs, after mending the engine and other vital bits of equipment. However, the engine parts were dislodged in the crash and locked in storage lockers, which can only be opened with unique items scattered throughout the landscape.

Pandora

Pandora

Commodore 64 - Released - 1988

The generation ship Pandora has been set to infect the Earth with a nasty spore of deadly flowers. You have to stop this ship with the help of all the people on board that are still alive. The only person that can stop the ship is you. When you arrive, you have to get ID from the entry officer, or else you get frazzled by a roof lazer. The time limit to destroy this ship before it begins infesting the Earth with spores is 999 seconds.

Pandora

Pandora

Commodore Amiga - Released - 1988

The generation ship Pandora has been set to infect the Earth with a nasty spore of deadly flowers. You have to stop this ship with the help of all the people on board that are still alive. The only person that can stop the ship is you. When you arrive, you have to get ID from the entry officer, or else you get frazzled by a roof lazer. The time limit to destroy this ship before it begins infesting the Earth with spores is 999 seconds.

Pandora

Pandora

Atari ST - Released - 1988

The generation ship Pandora has been set to infect the Earth with a nasty spore of deadly flowers. You have to stop this ship with the help of all the people on board that are still alive. The only person that can stop the ship is you. When you arrive, you have to get ID from the entry officer, or else you get frazzled by a roof lazer. The time limit to destroy this ship before it begins infesting the Earth with spores is 999 seconds.

Park Patrol

Park Patrol

Commodore 64 - Released - 1984

Park Patrol is a collecting game by Activision, which was first released only on the American market in 1984 and only in 1987 published in Europe under the budget label "Silverbird" of the software house Firebird. In the Poconose National Park all hell is loose: Careless tourists have litttered the whole area with cans, bottles and gummi balls and they also bathe of all things in the only reserve of the white dotted blue striped pink swamp snake that is left. If something goes wrong there, there will be lots of trouble with the tourist association...or Greenpeace, depending! Therefore...

Pitfall II: Lost Caverns

Pitfall II: Lost Caverns

Sinclair ZX Spectrum - Released - 1984

You play Pitfall Harry searching for the Raj diamond, his niece Rhonda, and a variety of treasures somewhere in the Andes. Poisonous frogs, eels, scorpions, bats and other hazards get in the way. Pitfall II is the sequel to Pitfall!, the original platform game. Gameplay has remained pretty much the same, with each screen presenting a side view of obstacles to get past, and potentially treasures to collect. The landscape is more maze like, with a variety of paths and dead ends to search. Along the way there are checkpoints the player will encounter. When the player dies, Pitfall Harry will...

Pitfall II: Lost Caverns

Pitfall II: Lost Caverns

Commodore 64 - Released - September 1, 1984

You play Pitfall Harry searching for the Raj diamond, his niece Rhonda, her cat Quickclaw and a variety of treasures somewhere in the Andes. Poisonous frogs, eels, scorpions, bats and other hazards get in the way. Pitfall II is the sequel to Pitfall!, the original platform game. Gameplay has remained pretty much the same, with each screen presenting a side view of obstacles to get past, and potentially treasures to collect. The landscape is more maze like, with a variety of paths and dead ends to search. Along the way there are checkpoints the player will encounter in the form of red...

Pitfall!

Pitfall!

Commodore 64 - Released - 1984

The player must maneuver a character known as Pitfall Harry through a maze-like jungle in an attempt to recover 32 treasures in a 20-minute time period. Along the way, he must negotiate numerous hazards, including pits, quicksand, rolling logs, fire, rattlesnakes, scorpions, and crocodiles. Harry may jump over or otherwise avoid these obstacles by climbing, running, or swinging on a vine to avoid them. Treasure includes gold and silver bars, diamond rings, and bags of money. Under the jungle there is a tunnel which Harry can access through ladders found at various places. This is required to...

The Plot

The Plot

Sinclair ZX Spectrum - Released - 1988

You, as Guy Fawkes are on a mission to blow up the Houses of Parliament. In order to do so, you must guide Guy through the vaults and the crypts collecting sticks of dynamite and fireworks. To accomplish your mission, take a special firework to the start screen and light it on fire. The game is a standard platform game with ladders and elevators where you must avoid the denizens of the catacombs.

The Prince

The Prince

Commodore 64 - Released - 1987

The object of the game is to build something to rescue the princess, but also prove your bravery and acquire enough wealth to convince her into escaping with you. This means collecting all of the parts of the craft that are scattered through the land, scoring enough points to prove your bravery and collecting enough gold and jewels to build up your wealth. She doesn't want much does she! Failure to complete all these tasks will result in the princess refusing to escape with you. The problem with all of this is that the items you need are hidden within very difficult sub-games, which are quite...

Rainbow Dragon

Rainbow Dragon

Commodore 64 - Released - 1988

Players control the Rainbow Dragon who is desperately trying to get out of the cave system. To do this, they must destroy ten magic chests scattered around the cave system. These chests are blocked by a variety of obstacles which may be removed from magic. The screen is split into two halves. The top half shows the status panel, four pillars, and four icons. Each pillar represents the slowly decaying cave system, and if all four of them split in the middle, the game ends. Also present here is a glowing staff that can be activated by the space bar, allowing you to fix the pillars and give...

Realm

Realm

Commodore 64 - Released - 1987

Keeping the planets of our Solar System in the correct orbit is controlled by the Planetary Orbiting Co-ordinator but it has stopped working and the planets are drifting away from the Sun. You have been tasked to control a robot called XR3, which has been sent into the heart of the POC to get it working and find any missing planets. The game is an arcade adventure maze game viewed from above with the screen scrolling when you move and to complete your task you have to collect all the bonus crowns scattered over the POC. Other items collected deeper in the maze are needed to solve the puzzles...

Revs

Revs

Commodore 64 - Released - 1986

Revs can almost be thought of as a 'dry run' for Geoff Crammond's successful F1GP series. It's a simulation of Formula 3 racing cars, which many top Formula 1 drivers began in. Realistic physics are applied for perhaps the first time in a racing game. Brands Hatch and Silverstone are recreated in fairly minute detail. Graphics are similar in style to F1GP, but obviously much less sophisticated.

River Raid

River Raid

Commodore 64 - Released - 1984

River Raid is a vertically scrolling action game. You fly a jet up a river in an attempt to destroy bridges which are vital to the enemy. The river is heavily guarded, however, with balloons, ships, choppers, and enemy aircraft trying to stop you. Along the way you will need to fly over fuel stations to refuel your jet and keep flying. The plane is armed with a cannon with unlimited ammo. It can be used to destroy the enemy vehicles and bridges, but a careless player can accidentally destroy a fuel station. Colliding with the riverbanks or with the enemy aircraft destroys your plane and makes...

Rock'n Wrestle

Rock'n Wrestle

Sinclair ZX Spectrum - Released - May 4, 1986

The company behind Way of the Exploding Fist and Fighting Warrior also tried its hand at wrestling, with this game claiming to be the first 3D combat sports game, in which you can avoid the opponent by moving up or down the screen as well as left or right. Like any fighting game worth its salt, the game can be played with one or two players. In one-player mode there are 10 opponents to take on in sequence. The moves on offer include almost everything you'd find in real wrestling (and I don't mean WWE) - piledrivers, arm twists, body slams and turnbuckle flies, all of which are fully...

Sabre Wulf

Sabre Wulf

Commodore 64 - Released - 1985

The ACG amulet (a reference to Ultimate's formal name of Ashby Computers and Graphics), has been split into four pieces, which are located in different parts of a jungle, and you're the intrepid explorer sent to locate them. The game takes place on a large map, and the viewed area often includes section which overlap and can't be reached directly, due to the huge shrubs and trees which are used as borders. The gameplay has many similarities to Ultimate's earlier Atic Atac title (even though they charged almost twice as much for it). It combines shooting (creatures such as spiders and...

Samurai Warrior: The Battles of.... Usagi Yojimbo

Samurai Warrior: The Battles of.... Usagi Yojimbo

Amstrad CPC - Released - 1988

With the Roger Rabbit film (and game) successful, and the Jive Bunny phenomenon shaking up charts worldwide, perhaps it was time to redress the balance away from wimpy rabbits. Stan Sakai's comic character set in the 17th century did this, being capable of a range of martial arts moves. In this licensed game he'll need them to save Japan from being taken over by evil. The game is side-scrolling and has large beat 'em up elements, but also incorporates Karma. Negative actions such as needless violence will be punished with a loss of Karma, while positives ones (such as bribing those who give...

The Sentinel

The Sentinel

Amstrad CPC - Released - 1987

A surreal and very original game by Geoff Crammond. The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you. The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. The Sentinel scans further round the landscape every few seconds - if you're...

Sherlock Holmes in "Another Bow"

Sherlock Holmes in "Another Bow"

Commodore 64 - Released - 1985

Sherlock Holmes in "Another Bow" is the first title in the short-lived Living Literature series of interactive fiction titles by Bantam Software. In this original story, an aging Holmes in his sixties becomes involved in a murder mystery aboard the steamship S.S. Destiny. Holmes and his companion Dr. Watson are awakened by a crewman to find an apparent suicide on the ship. There is something mysterious about this suicide, of course, and it's up to the famous detective to find out the truth. As his mind is not as sharp now, he will rely on the player as his longtime companion Dr. Watson to...

Sky Shark

Sky Shark

Commodore 64 - Released - 1987

Sky Shark (Flying Shark in Europe) is the definitive conversion of this shoot-'em-up, chart-topping classic hit from Taito. Develop your strategy as you face swarms of enemy planes, tanks, gun emplacements and a host of sea-borne craft as you bomb, blast and battle your way into arcade history!

Snake Bite

Snake Bite

Commodore VIC-20 - Released - 1984

Snake Bite is a variation of the Snake type of games. The player controls a snake like object moving about the screen gobbling up randomly located objects along the way. Every object consumed increases the snake's length, one unit for each fruit and two for each bug. The perimeter is surrounded by a fence and mushrooms are strewn around the screen, both of which are to be avoided, resulting in a loss of life when hit. Once all crops have been consumed it is on to the next level. There are three difficulty levels, determining the speed the snake moves around the screen.

Spaced Out

Spaced Out

Sinclair ZX Spectrum - Released - 1987

THE GAME To while away the hours in deep space while the robo boys look after the herds of Cybernetically Operated Wagons (COWS). Cowboys tend to get SPACED OUT quite frequently. The aim of the game is to get from the bottom left hand corner of heir holographic screen to the top right hand corner without getting SPACED OUT by the army of NASTIES designed to make their life a little more difficult! Not only will you have to dodge the NASTIES but you will have to watch the penalty points.

SPUD: Super Powered Urban Device

SPUD: Super Powered Urban Device

Commodore 64 - Released - 1987

A horizontally scrolling shooter. Accounted as more of a preview of a game than a full release by many.From polar base Antaeus 4 to Pulus III Starfleet Command: "It is requested with absolute priority to send rescue forces to counterattack against unidentified alien objects intending to take over our home base. We recommend sending sub-photonic helix with magnetic shields equipped with sophisticated laser weapons. We recommend the use of a highly qualified pilot capable of withstanding incessant enemy attack along all the 250 kilometers of the border. Urgency: ABSOLUTE PRIORITY. Alert Status:...

Starstrike II

Starstrike II

Amstrad CPC - Released - 1986

In Realtime's previous Starstrike game (not to be confused with Star Strike), the evil Outsiders attacked the Federation and had to be forced back. This time, the boot's on the other foot, as the Federation have sent their Starstrike II vehicles in to take them out. Armed with sophisticated computers, lasers and shields, all it needs is a good pilot, such as yourself. Twenty-two planets fall under Outsiders control, and each has grid-based defenses which must be taken out, complete with all their command computers and production droids. The planets are split into five groups, each of which...

Tank Busters

Tank Busters

Amstrad CPC - Released - 1985

Tank Busters is a variant of the arcade game Battlezone. Like the original game it is a first person game with wireframe graphics where the player controls a tank that has to shoot down other tanks without getting hit by their fire. The game takes places on a plain with mountains in the distance and various geometric solids (such as pyramids and cubes) acting as obstacles. Movement is limited to moving forward and reverse and rotating left and right. The game goes on until the player has lost all lives. A radar helps the player finding the location of the enemies. Some additional features...

Train Robbers

Train Robbers

Commodore 64 - Released - 1987

After successfully being a train robber, Cactus Pete now has a $4000 bounty on his head. You play as Pete as you attempt to rob more locomotives by riding your horse along side and attempting to grab onto a ladder. The game is viewed from the side at a elevated angle as you ride your horse along side the train, and you can speed up or slow down but be careful of any cactus alongside the track which will make you fall of the horse. Push your horse for too long and a timer represented as your horses energy will slowly decrease until it gets to empty and your horse collapses. Once you have...

Tubaruba

Tubaruba

Sinclair ZX Spectrum - Released - 1987

Tubaruba is the name of the school's problem child. He has been able to avoid big trouble so far, but now the headmaster has caught him breaking a window and amends must be made. To make up for his misgivings Tubaruba has to find fifty quid to pay for the window and the headmaster is so confident he will not be able to, he has bet his red Ferrari that the money will not be collected in time. In addition the amount collected will aslo reflect on the final grade, on the scale from A to F. Tubaruba passes through a series of rooms, coins and banknotes are scattered around the surroundings to be...

Underwurlde

Underwurlde

Commodore 64 - Released - 1984

Sabreman’s second game (following Sabre Wulf and preceding Knight Lore and Pentagram) finds him trapped in an underground cavern network, split into nearly 600 side-viewed screens. There are three ways to escape, each protected by a guardian who can be killed using one of the three major weapons you can locate – a dagger, a torch and a knife.

Viking Raiders

Viking Raiders

Sinclair ZX Spectrum - Released - 1984

A turn-based strategy, which involves moving your boats, men and catapults to capture the castle of each opponent. Playing pieces can move in any direction up to a distance of nine grid squares in a straight line, obstacles permitting. Collecting extra gold in the game allows players to buy further units. During the game, winter sets in and freezes over ever increasing sections of water, which in turn can trap the players' boats. To win the game the player must defeat all opponents by attacking their castles, which may take several attempts. When a castle is captured, the defeated player's...

Virus

Virus

Sinclair ZX Spectrum - Released - 1988

Aliens have infested Earth, and are spreading a deadly virus throughout the planet. Needless to say, they must be stopped, and fast. The time pressure (your score upon completing a level is based on the uninfected percentage of the land) is only one difficult aspect of this shooter. Viewed in remote 3D with a patchwork-quilt type ground effect, with trees sticking out and full gravity. Controlling your spaceship involves balancing the direction and height as well as thrusting to the right speed. A scanner tells you where the aliens are.

The Wild Bunch

The Wild Bunch

Sinclair ZX Spectrum - Released - 1984

Set in the Wild West, The Wild Bunch is an adventure game with some graphic and arcade elements where you have to prove your innocence for the murder of a man. You discovered the body of the dying man who describes his killer who is a member of the notorious gang, The Wild Bunch, before he draws his last breath. Standing over the body with a gun in your hand, you are discovered by the Sheriff so you flee the scene and begin a life on the run. With a Pinkerton Agent on your trail, you must search the surrounding area and it's five towns to look for the mans killer and bring him to justice with...

Zenji

Zenji

Commodore 64 - Released - April 1, 1984

Zenji is an action/strategy game where you control a rolling face throughout a maze. Each section of the maze can be rotated by the face. The goal is to turn the entire maze green by connecting each section of the maze to the source at the center of the screen. After all sections of the maze have been connected, you can move on to the next, more challenging level. In addition to having a time limit to complete your task, you need to avoid the flames and sparks which wander about the maze. From time to time a number will appear in a maze section and count down from 9 to 0. If you touch the...

Zone Ranger

Zone Ranger

Commodore 64 - Released - 1984

Zone Ranger is an arcade action game somewhat similar to Asteroids. You are the pilot of a spaceship in a deadly region of space. Large killer rocks, rogue satellites, boomerangs, and more all fill this region of space. Using your ships lasers you need to destroy as many of these as you can to earn points. Each level also contains some warp holes; enter one of these and you will be transported to a new location, which could be useful if you get in trouble. You will also occasionally come across some sonic sparklers; touch one of these, and you will temporarily become invincible. Another oddity...

Zulu

Zulu

Commodore 64 - Released - 1984

In this flick-screen maze game, you play as Wyatt Hunter who has travelled back in time to a Zulu tribal area to collect 100 Golden Masks before the clock runs out and he is transported back to his own time. Scattered over the maze are the masks as well as Zulu warriors who roam around the maze and if touched you will lose one of three lives. Holding down the fire button will initiate your shield and make the any Zulu who touches you disappear. The shield count decreases but when not in use increases. Other objects to be wary off are cauldrons which when touched make the walls invisible and...

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